pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //TSG_XHCT //================================================================================ //TSG_XHPT ($0003,$12xx,$1D6F) // 概要 // TSG テキスト>スプライト>512ドット65536色1プレーン // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(g1p()<=1?gpc(0,0):ls1(g1p())==0?gpc(g1p(),g1p()):mix(gpc(tev(g1p()),tev(g1p())),0))):(spc(spp())!=0?spc(spp()):(g1p()<=1?gpc(0,0):ls1(g1p())==0?gpc(g1p(),g1p()):mix(gpc(tev(g1p()),tev(g1p())),0)))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):g1p()<=1?gpc(0,0):ls1(g1p())==0?gpc(g1p(),g1p()):mix(gpc(tev(g1p()),tev(g1p())),0):spc(spp())!=0?spc(spp()):g1p()<=1?gpc(0,0):ls1(g1p())==0?gpc(g1p(),g1p()):mix(gpc(tev(g1p()),tev(g1p())),0) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:(v2=g1p())<=1?gpc(0,0):ls1(v2)==0?gpc(v2,v2):mix(gpc(v8=tev(v2),v8),0):(v9=spc(spp()))!=0?v9:(v11=g1p())<=1?gpc(0,0):ls1(v11)==0?gpc(v11,v11):mix(gpc(v17=tev(v11),v17),0) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=g1p())<=1?gpc(0,0):ls1(p)==0?gpc(p,p):mix(gpc(q=tev(p),q),0):(p=spc(spp()))!=0?p:(p=g1p())<=1?gpc(0,0):ls1(p)==0?gpc(p,p):mix(gpc(q=tev(p),q),0) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=g1p())<=1?gpc(0,0):(p&1)==0?gpc(p,p):mix(gpc(q=p&-2,q),0):(p=spc(spp()))!=0?p:(p=g1p())<=1?gpc(0,0):(p&1)==0?gpc(p,p):mix(gpc(q=p&-2,q),0) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(p=g1p())<=1?gpo(0,0):(p&1)==0?gpo(p,p):cto(mix(gpc(q=p&-2,q),0)):(p=spc(spp()))!=0?cto(p):(p=g1p())<=1?gpo(0,0):(p&1)==0?gpo(p,p):cto(mix(gpc(q=p&-2,q),0)) TSG_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //TSG_XHPT //================================================================================ //TSH ($0004,$12xx,$0070) // 概要 // TSH テキスト>スプライト>1024ドット16色1プレーン // 拡張なし // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):hpc(h1p())):(spc(spp())!=0?spc(spp()):hpc(h1p()))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):hpc(h1p()):spc(spp())!=0?spc(spp()):hpc(h1p()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:hpc(h1p()):(v4=spc(spp()))!=0?v4:hpc(h1p()) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:hpc(h1p()):(p=spc(spp()))!=0?p:hpc(h1p()) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:hpc(h1p()):(p=spc(spp()))!=0?p:hpc(h1p()) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):hpo(h1p()):(p=spc(spp()))!=0?cto(p):hpo(h1p()) TSH { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 1]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 2]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 3]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 4]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 5]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 6]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 7]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 1]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 2]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 3]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 4]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 5]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 6]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 7]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSH //================================================================================ //XTSH // 概要 // TSH テキスト>スプライト>1024ドット16色1プレーン // 拡張あり XTSH { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //TSH_XWC case 0b00010001: //TSH_XWC case 0b00010010: //TSH_XWC case 0b00010011: //TSH_XWC TSH_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //TSH_XWP case 0b00010101: //TSH_XWP case 0b00010110: //TSH_XWP case 0b00010111: //TSH_XWP TSH_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //TSH_XHC TSH.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //TSH_XHCT TSH_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //TSH_XHPT TSH_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //TSH_A case 0b01000001: //TSH_A case 0b01000010: //TSH_A case 0b01000011: //TSH_A case 0b01000100: //TSH_A case 0b01000101: //TSH_A case 0b01000110: //TSH_A case 0b01000111: //TSH_A case 0b01001000: //TSH_A case 0b01001001: //TSH_A case 0b01001010: //TSH_A case 0b01001011: //TSH_A case 0b01001100: //TSH_A case 0b01001101: //TSH_A case 0b01001110: //TSH_A case 0b01001111: //TSH_A case 0b01010000: //TSH_A case 0b01010001: //TSH_A case 0b01010010: //TSH_A case 0b01010011: //TSH_A case 0b01010100: //TSH_A case 0b01010101: //TSH_A case 0b01010110: //TSH_A case 0b01010111: //TSH_A case 0b01011000: //TSH_A case 0b01011001: //TSH_A case 0b01011010: //TSH_A case 0b01011011: //TSH_A case 0b01011100: //TSH_A case 0b01011101: //TSH_A case 0b01011110: //TSH_A case 0b01011111: //TSH_A H_A.drawRaster (src, dst, rh); break; default: TSH.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XTSH); } //switch } //drawRaster }, //XTSH //================================================================================ //TSH_XWC ($0004,$12xx,$1070) // 概要 // TSH テキスト>スプライト>1024ドット16色1プレーン // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // 中間コード1 // (ls1(hpc(tev(h1p())))!=0?hpc(h1p()):(txp()!=0?(tpc(txp())!=0?tpc(txp()):hpc(h1p())):(spc(spp())!=0?spc(spp()):hpc(h1p())))) // 中間コード2 // ls1(hpc(tev(h1p())))!=0?hpc(h1p()):txp()!=0?tpc(txp())!=0?tpc(txp()):hpc(h1p()):spc(spp())!=0?spc(spp()):hpc(h1p()) // 中間コード3 // ls1(hpc(tev(v3=h1p())))!=0?hpc(v3):(v5=txp())!=0?(v6=tpc(v5))!=0?v6:hpc(v3):(v8=spc(spp()))!=0?v8:hpc(v3) // 中間コード4 // ls1(hpc(tev(p=h1p())))!=0?hpc(p):(q=txp())!=0?(r=tpc(q))!=0?r:hpc(p):(q=spc(spp()))!=0?q:hpc(p) // 中間コード5 // (hpc((p=h1p())&-2)&1)!=0?hpc(p):(q=txp())!=0?(r=tpc(q))!=0?r:hpc(p):(q=spc(spp()))!=0?q:hpc(p) // 中間コード6 // (hpc((p=h1p())&-2)&1)!=0?hpo(p):(q=txp())!=0?(r=tpc(q))!=0?cto(r):hpo(p):(q=spc(spp()))!=0?cto(q):hpo(p) TSH_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSH_XWC //================================================================================ //TSH_XWP ($0004,$12xx,$1470) // 概要 // TSH テキスト>スプライト>1024ドット16色1プレーン // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (h1p()<=1?(txp()!=0?(tpc(txp())!=0?tpc(txp()):hpc(0)):(spc(spp())!=0?spc(spp()):hpc(0))):ls1(h1p())==0?(txp()!=0?(tpc(txp())!=0?tpc(txp()):hpc(h1p())):(spc(spp())!=0?spc(spp()):hpc(h1p()))):hpc(tev(h1p()))) // 中間コード2 // h1p()<=1?txp()!=0?tpc(txp())!=0?tpc(txp()):hpc(0):spc(spp())!=0?spc(spp()):hpc(0):ls1(h1p())==0?txp()!=0?tpc(txp())!=0?tpc(txp()):hpc(h1p()):spc(spp())!=0?spc(spp()):hpc(h1p()):hpc(tev(h1p())) // 中間コード3 // (v0=h1p())<=1?(v1=txp())!=0?(v2=tpc(v1))!=0?v2:hpc(0):(v4=spc(spp()))!=0?v4:hpc(0):ls1(v0)==0?(v8=txp())!=0?(v9=tpc(v8))!=0?v9:hpc(v0):(v11=spc(spp()))!=0?v11:hpc(v0):hpc(tev(v0)) // 中間コード4 // (p=h1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:hpc(0):(p=spc(spp()))!=0?p:hpc(0):ls1(p)==0?(q=txp())!=0?(r=tpc(q))!=0?r:hpc(p):(q=spc(spp()))!=0?q:hpc(p):hpc(tev(p)) // 中間コード5 // (p=h1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:hpc(0):(p=spc(spp()))!=0?p:hpc(0):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?r:hpc(p):(q=spc(spp()))!=0?q:hpc(p):hpc(p&-2) // 中間コード6 // (p=h1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?cto(q):hpo(0):(p=spc(spp()))!=0?cto(p):hpo(0):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?cto(r):hpo(p):(q=spc(spp()))!=0?cto(q):hpo(p):hpo(p&-2) TSH_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[ga + 1]) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[ga + 2]) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[ga + 3]) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[ga + 4]) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[ga + 5]) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[ga + 6]) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[ga + 7]) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[ga + 1]) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[ga + 2]) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[ga + 3]) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[ga + 4]) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[ga + 5]) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[ga + 6]) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[ga + 7]) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSH_XWP //================================================================================ //TSH_XHCT ($0004,$12xx,$1970) // 概要 // TSH テキスト>スプライト>1024ドット16色1プレーン // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),0):hpc(h1p()))):(spc(spp())!=0?spc(spp()):(ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),0):hpc(h1p())))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),0):hpc(h1p()):spc(spp())!=0?spc(spp()):ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),0):hpc(h1p()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:ls1(hpc(tev(v5=h1p())))!=0?mix(hpc(v5),0):hpc(v5):(v9=spc(spp()))!=0?v9:ls1(hpc(tev(v14=h1p())))!=0?mix(hpc(v14),0):hpc(v14) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:ls1(hpc(tev(p=h1p())))!=0?mix(hpc(p),0):hpc(p):(p=spc(spp()))!=0?p:ls1(hpc(tev(p=h1p())))!=0?mix(hpc(p),0):hpc(p) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(hpc((p=h1p())&-2)&1)!=0?mix(hpc(p),0):hpc(p):(p=spc(spp()))!=0?p:(hpc((p=h1p())&-2)&1)!=0?mix(hpc(p),0):hpc(p) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(hpc((p=h1p())&-2)&1)!=0?cto(mix(hpc(p),0)):hpo(p):(p=spc(spp()))!=0?cto(p):(hpc((p=h1p())&-2)&1)!=0?cto(mix(hpc(p),0)):hpo(p) TSH_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSH_XHCT //================================================================================ //TSH_XHPT ($0004,$12xx,$1D70) // 概要 // TSH テキスト>スプライト>1024ドット16色1プレーン // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(h1p()<=1?hpc(0):ls1(h1p())==0?hpc(h1p()):mix(hpc(tev(h1p())),0))):(spc(spp())!=0?spc(spp()):(h1p()<=1?hpc(0):ls1(h1p())==0?hpc(h1p()):mix(hpc(tev(h1p())),0)))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):h1p()<=1?hpc(0):ls1(h1p())==0?hpc(h1p()):mix(hpc(tev(h1p())),0):spc(spp())!=0?spc(spp()):h1p()<=1?hpc(0):ls1(h1p())==0?hpc(h1p()):mix(hpc(tev(h1p())),0) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:(v2=h1p())<=1?hpc(0):ls1(v2)==0?hpc(v2):mix(hpc(tev(v2)),0):(v9=spc(spp()))!=0?v9:(v11=h1p())<=1?hpc(0):ls1(v11)==0?hpc(v11):mix(hpc(tev(v11)),0) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=h1p())<=1?hpc(0):ls1(p)==0?hpc(p):mix(hpc(tev(p)),0):(p=spc(spp()))!=0?p:(p=h1p())<=1?hpc(0):ls1(p)==0?hpc(p):mix(hpc(tev(p)),0) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=h1p())<=1?hpc(0):(p&1)==0?hpc(p):mix(hpc(p&-2),0):(p=spc(spp()))!=0?p:(p=h1p())<=1?hpc(0):(p&1)==0?hpc(p):mix(hpc(p&-2),0) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(p=h1p())<=1?hpo(0):(p&1)==0?hpo(p):cto(mix(hpc(p&-2),0)):(p=spc(spp()))!=0?cto(p):(p=h1p())<=1?hpo(0):(p&1)==0?hpo(p):cto(mix(hpc(p&-2),0)) TSH_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSH_XHPT //================================================================================ //TSI ($0005,$12xx,$0070) // 概要 // TSI テキスト>スプライト>1024ドット256色1プレーン // 拡張なし // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):ipc(i1p())):(spc(spp())!=0?spc(spp()):ipc(i1p()))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):ipc(i1p()):spc(spp())!=0?spc(spp()):ipc(i1p()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:ipc(i1p()):(v4=spc(spp()))!=0?v4:ipc(i1p()) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:ipc(i1p()):(p=spc(spp()))!=0?p:ipc(i1p()) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:ipc(i1p()):(p=spc(spp()))!=0?p:ipc(i1p()) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):ipo(i1p()):(p=spc(spp()))!=0?cto(p):ipo(i1p()) TSI { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSI //================================================================================ //XTSI // 概要 // TSI テキスト>スプライト>1024ドット256色1プレーン // 拡張あり XTSI { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //TSI_XWC case 0b00010001: //TSI_XWC case 0b00010010: //TSI_XWC case 0b00010011: //TSI_XWC TSI_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //TSI_XWP case 0b00010101: //TSI_XWP case 0b00010110: //TSI_XWP case 0b00010111: //TSI_XWP TSI_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //TSI_XHC TSI.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //TSI_XHCT TSI_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //TSI_XHPT TSI_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //TSI_A case 0b01000001: //TSI_A case 0b01000010: //TSI_A case 0b01000011: //TSI_A case 0b01000100: //TSI_A case 0b01000101: //TSI_A case 0b01000110: //TSI_A case 0b01000111: //TSI_A case 0b01001000: //TSI_A case 0b01001001: //TSI_A case 0b01001010: //TSI_A case 0b01001011: //TSI_A case 0b01001100: //TSI_A case 0b01001101: //TSI_A case 0b01001110: //TSI_A case 0b01001111: //TSI_A case 0b01010000: //TSI_A case 0b01010001: //TSI_A case 0b01010010: //TSI_A case 0b01010011: //TSI_A case 0b01010100: //TSI_A case 0b01010101: //TSI_A case 0b01010110: //TSI_A case 0b01010111: //TSI_A case 0b01011000: //TSI_A case 0b01011001: //TSI_A case 0b01011010: //TSI_A case 0b01011011: //TSI_A case 0b01011100: //TSI_A case 0b01011101: //TSI_A case 0b01011110: //TSI_A case 0b01011111: //TSI_A I_A.drawRaster (src, dst, rh); break; default: TSI.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XTSI); } //switch } //drawRaster }, //XTSI //================================================================================ //TSI_XWC ($0005,$12xx,$1070) // 概要 // TSI テキスト>スプライト>1024ドット256色1プレーン // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // 中間コード1 // (ls1(ipc(tev(i1p())))!=0?ipc(i1p()):(txp()!=0?(tpc(txp())!=0?tpc(txp()):ipc(i1p())):(spc(spp())!=0?spc(spp()):ipc(i1p())))) // 中間コード2 // ls1(ipc(tev(i1p())))!=0?ipc(i1p()):txp()!=0?tpc(txp())!=0?tpc(txp()):ipc(i1p()):spc(spp())!=0?spc(spp()):ipc(i1p()) // 中間コード3 // ls1(ipc(tev(v3=i1p())))!=0?ipc(v3):(v5=txp())!=0?(v6=tpc(v5))!=0?v6:ipc(v3):(v8=spc(spp()))!=0?v8:ipc(v3) // 中間コード4 // ls1(ipc(tev(p=i1p())))!=0?ipc(p):(q=txp())!=0?(r=tpc(q))!=0?r:ipc(p):(q=spc(spp()))!=0?q:ipc(p) // 中間コード5 // (ipc((p=i1p())&-2)&1)!=0?ipc(p):(q=txp())!=0?(r=tpc(q))!=0?r:ipc(p):(q=spc(spp()))!=0?q:ipc(p) // 中間コード6 // (ipc((p=i1p())&-2)&1)!=0?ipo(p):(q=txp())!=0?(r=tpc(q))!=0?cto(r):ipo(p):(q=spc(spp()))!=0?cto(q):ipo(p) TSI_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSI_XWC //================================================================================ //TSI_XWP ($0005,$12xx,$1470) // 概要 // TSI テキスト>スプライト>1024ドット256色1プレーン // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (i1p()<=1?(txp()!=0?(tpc(txp())!=0?tpc(txp()):ipc(0)):(spc(spp())!=0?spc(spp()):ipc(0))):ls1(i1p())==0?(txp()!=0?(tpc(txp())!=0?tpc(txp()):ipc(i1p())):(spc(spp())!=0?spc(spp()):ipc(i1p()))):ipc(tev(i1p()))) // 中間コード2 // i1p()<=1?txp()!=0?tpc(txp())!=0?tpc(txp()):ipc(0):spc(spp())!=0?spc(spp()):ipc(0):ls1(i1p())==0?txp()!=0?tpc(txp())!=0?tpc(txp()):ipc(i1p()):spc(spp())!=0?spc(spp()):ipc(i1p()):ipc(tev(i1p())) // 中間コード3 // (v0=i1p())<=1?(v1=txp())!=0?(v2=tpc(v1))!=0?v2:ipc(0):(v4=spc(spp()))!=0?v4:ipc(0):ls1(v0)==0?(v8=txp())!=0?(v9=tpc(v8))!=0?v9:ipc(v0):(v11=spc(spp()))!=0?v11:ipc(v0):ipc(tev(v0)) // 中間コード4 // (p=i1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:ipc(0):(p=spc(spp()))!=0?p:ipc(0):ls1(p)==0?(q=txp())!=0?(r=tpc(q))!=0?r:ipc(p):(q=spc(spp()))!=0?q:ipc(p):ipc(tev(p)) // 中間コード5 // (p=i1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:ipc(0):(p=spc(spp()))!=0?p:ipc(0):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?r:ipc(p):(q=spc(spp()))!=0?q:ipc(p):ipc(p&-2) // 中間コード6 // (p=i1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?cto(q):ipo(0):(p=spc(spp()))!=0?cto(p):ipo(0):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?cto(r):ipo(p):(q=spc(spp()))!=0?cto(q):ipo(p):ipo(p&-2) TSI_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSI_XWP //================================================================================ //TSI_XHCT ($0005,$12xx,$1970) // 概要 // TSI テキスト>スプライト>1024ドット256色1プレーン // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),0):ipc(i1p()))):(spc(spp())!=0?spc(spp()):(ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),0):ipc(i1p())))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),0):ipc(i1p()):spc(spp())!=0?spc(spp()):ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),0):ipc(i1p()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:ls1(ipc(tev(v5=i1p())))!=0?mix(ipc(v5),0):ipc(v5):(v9=spc(spp()))!=0?v9:ls1(ipc(tev(v14=i1p())))!=0?mix(ipc(v14),0):ipc(v14) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:ls1(ipc(tev(p=i1p())))!=0?mix(ipc(p),0):ipc(p):(p=spc(spp()))!=0?p:ls1(ipc(tev(p=i1p())))!=0?mix(ipc(p),0):ipc(p) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(ipc((p=i1p())&-2)&1)!=0?mix(ipc(p),0):ipc(p):(p=spc(spp()))!=0?p:(ipc((p=i1p())&-2)&1)!=0?mix(ipc(p),0):ipc(p) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(ipc((p=i1p())&-2)&1)!=0?cto(mix(ipc(p),0)):ipo(p):(p=spc(spp()))!=0?cto(p):(ipc((p=i1p())&-2)&1)!=0?cto(mix(ipc(p),0)):ipo(p) TSI_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSI_XHCT //================================================================================ //TSI_XHPT ($0005,$12xx,$1D70) // 概要 // TSI テキスト>スプライト>1024ドット256色1プレーン // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(i1p()<=1?ipc(0):ls1(i1p())==0?ipc(i1p()):mix(ipc(tev(i1p())),0))):(spc(spp())!=0?spc(spp()):(i1p()<=1?ipc(0):ls1(i1p())==0?ipc(i1p()):mix(ipc(tev(i1p())),0)))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):i1p()<=1?ipc(0):ls1(i1p())==0?ipc(i1p()):mix(ipc(tev(i1p())),0):spc(spp())!=0?spc(spp()):i1p()<=1?ipc(0):ls1(i1p())==0?ipc(i1p()):mix(ipc(tev(i1p())),0) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:(v2=i1p())<=1?ipc(0):ls1(v2)==0?ipc(v2):mix(ipc(tev(v2)),0):(v9=spc(spp()))!=0?v9:(v11=i1p())<=1?ipc(0):ls1(v11)==0?ipc(v11):mix(ipc(tev(v11)),0) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=i1p())<=1?ipc(0):ls1(p)==0?ipc(p):mix(ipc(tev(p)),0):(p=spc(spp()))!=0?p:(p=i1p())<=1?ipc(0):ls1(p)==0?ipc(p):mix(ipc(tev(p)),0) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=i1p())<=1?ipc(0):(p&1)==0?ipc(p):mix(ipc(p&-2),0):(p=spc(spp()))!=0?p:(p=i1p())<=1?ipc(0):(p&1)==0?ipc(p):mix(ipc(p&-2),0) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(p=i1p())<=1?ipo(0):(p&1)==0?ipo(p):cto(mix(ipc(p&-2),0)):(p=spc(spp()))!=0?cto(p):(p=i1p())<=1?ipo(0):(p&1)==0?ipo(p):cto(mix(ipc(p&-2),0)) TSI_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSI_XHPT //================================================================================ //TSJ ($0007,$12xx,$0070) // 概要 // TSJ テキスト>スプライト>1024ドット65536色1プレーン // 拡張なし // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p())):(spc(spp())!=0?spc(spp()):jpc(j1p(),j1p()))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p()):spc(spp())!=0?spc(spp()):jpc(j1p(),j1p()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:jpc(v3=j1p(),v3):(v4=spc(spp()))!=0?v4:jpc(v7=j1p(),v7) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:jpc(p=j1p(),p):(p=spc(spp()))!=0?p:jpc(p=j1p(),p) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:jpc(p=j1p(),p):(p=spc(spp()))!=0?p:jpc(p=j1p(),p) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):jpo(p=j1p(),p):(p=spc(spp()))!=0?cto(p):jpo(p=j1p(),p) TSJ { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSJ //================================================================================ //XTSJ // 概要 // TSJ テキスト>スプライト>1024ドット65536色1プレーン // 拡張あり XTSJ { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //TSJ_XWC case 0b00010001: //TSJ_XWC case 0b00010010: //TSJ_XWC case 0b00010011: //TSJ_XWC TSJ_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //TSJ_XWP case 0b00010101: //TSJ_XWP case 0b00010110: //TSJ_XWP case 0b00010111: //TSJ_XWP TSJ_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //TSJ_XHC TSJ.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //TSJ_XHCT TSJ_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //TSJ_XHPT TSJ_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //TSJ_A case 0b01000001: //TSJ_A case 0b01000010: //TSJ_A case 0b01000011: //TSJ_A case 0b01000100: //TSJ_A case 0b01000101: //TSJ_A case 0b01000110: //TSJ_A case 0b01000111: //TSJ_A case 0b01001000: //TSJ_A case 0b01001001: //TSJ_A case 0b01001010: //TSJ_A case 0b01001011: //TSJ_A case 0b01001100: //TSJ_A case 0b01001101: //TSJ_A case 0b01001110: //TSJ_A case 0b01001111: //TSJ_A case 0b01010000: //TSJ_A case 0b01010001: //TSJ_A case 0b01010010: //TSJ_A case 0b01010011: //TSJ_A case 0b01010100: //TSJ_A case 0b01010101: //TSJ_A case 0b01010110: //TSJ_A case 0b01010111: //TSJ_A case 0b01011000: //TSJ_A case 0b01011001: //TSJ_A case 0b01011010: //TSJ_A case 0b01011011: //TSJ_A case 0b01011100: //TSJ_A case 0b01011101: //TSJ_A case 0b01011110: //TSJ_A case 0b01011111: //TSJ_A J_A.drawRaster (src, dst, rh); break; default: TSJ.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XTSJ); } //switch } //drawRaster }, //XTSJ //================================================================================ //TSJ_XWC ($0007,$12xx,$1070) // 概要 // TSJ テキスト>スプライト>1024ドット65536色1プレーン // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // 中間コード1 // (ls1(jpc(tod(j1p()),tod(j1p())))!=0?jpc(j1p(),j1p()):(txp()!=0?(tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p())):(spc(spp())!=0?spc(spp()):jpc(j1p(),j1p())))) // 中間コード2 // ls1(jpc(tod(j1p()),tod(j1p())))!=0?jpc(j1p(),j1p()):txp()!=0?tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p()):spc(spp())!=0?spc(spp()):jpc(j1p(),j1p()) // 中間コード3 // ls1(jpc(v2=tod(v3=j1p()),v2))!=0?jpc(v3,v3):(v5=txp())!=0?(v6=tpc(v5))!=0?v6:jpc(v3,v3):(v8=spc(spp()))!=0?v8:jpc(v3,v3) // 中間コード4 // ls1(jpc(p=tod(q=j1p()),p))!=0?jpc(q,q):(p=txp())!=0?(r=tpc(p))!=0?r:jpc(q,q):(p=spc(spp()))!=0?p:jpc(q,q) // 中間コード5 // (jpc(p=(q=j1p())|1,p)&1)!=0?jpc(q,q):(p=txp())!=0?(r=tpc(p))!=0?r:jpc(q,q):(p=spc(spp()))!=0?p:jpc(q,q) // 中間コード6 // (jpc(p=(q=j1p())|1,p)&1)!=0?jpo(q,q):(p=txp())!=0?(r=tpc(p))!=0?cto(r):jpo(q,q):(p=spc(spp()))!=0?cto(p):jpo(q,q) TSJ_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSJ_XWC //================================================================================ //TSJ_XWP ($0007,$12xx,$1470) // 概要 // TSJ テキスト>スプライト>1024ドット65536色1プレーン // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (j1p()<=1?(txp()!=0?(tpc(txp())!=0?tpc(txp()):jpc(0,0)):(spc(spp())!=0?spc(spp()):jpc(0,0))):ls1(j1p())==0?(txp()!=0?(tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p())):(spc(spp())!=0?spc(spp()):jpc(j1p(),j1p()))):jpc(tev(j1p()),tev(j1p()))) // 中間コード2 // j1p()<=1?txp()!=0?tpc(txp())!=0?tpc(txp()):jpc(0,0):spc(spp())!=0?spc(spp()):jpc(0,0):ls1(j1p())==0?txp()!=0?tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p()):spc(spp())!=0?spc(spp()):jpc(j1p(),j1p()):jpc(tev(j1p()),tev(j1p())) // 中間コード3 // (v0=j1p())<=1?(v1=txp())!=0?(v2=tpc(v1))!=0?v2:jpc(0,0):(v4=spc(spp()))!=0?v4:jpc(0,0):ls1(v0)==0?(v8=txp())!=0?(v9=tpc(v8))!=0?v9:jpc(v0,v0):(v11=spc(spp()))!=0?v11:jpc(v0,v0):jpc(v15=tev(v0),v15) // 中間コード4 // (p=j1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:jpc(0,0):(p=spc(spp()))!=0?p:jpc(0,0):ls1(p)==0?(q=txp())!=0?(r=tpc(q))!=0?r:jpc(p,p):(q=spc(spp()))!=0?q:jpc(p,p):jpc(q=tev(p),q) // 中間コード5 // (p=j1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:jpc(0,0):(p=spc(spp()))!=0?p:jpc(0,0):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?r:jpc(p,p):(q=spc(spp()))!=0?q:jpc(p,p):jpc(q=p&-2,q) // 中間コード6 // (p=j1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?cto(q):jpo(0,0):(p=spc(spp()))!=0?cto(p):jpo(0,0):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?cto(r):jpo(p,p):(q=spc(spp()))!=0?cto(q):jpo(p,p):jpo(q=p&-2,q) TSJ_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSJ_XWP //================================================================================ //TSJ_XHCT ($0007,$12xx,$1970) // 概要 // TSJ テキスト>スプライト>1024ドット65536色1プレーン // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),0):jpc(j1p(),j1p()))):(spc(spp())!=0?spc(spp()):(ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),0):jpc(j1p(),j1p())))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),0):jpc(j1p(),j1p()):spc(spp())!=0?spc(spp()):ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),0):jpc(j1p(),j1p()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:ls1(jpc(v4=tod(v5=j1p()),v4))!=0?mix(jpc(v5,v5),0):jpc(v5,v5):(v9=spc(spp()))!=0?v9:ls1(jpc(v13=tod(v14=j1p()),v13))!=0?mix(jpc(v14,v14),0):jpc(v14,v14) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:ls1(jpc(p=tod(q=j1p()),p))!=0?mix(jpc(q,q),0):jpc(q,q):(p=spc(spp()))!=0?p:ls1(jpc(p=tod(q=j1p()),p))!=0?mix(jpc(q,q),0):jpc(q,q) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(jpc(p=(q=j1p())|1,p)&1)!=0?mix(jpc(q,q),0):jpc(q,q):(p=spc(spp()))!=0?p:(jpc(p=(q=j1p())|1,p)&1)!=0?mix(jpc(q,q),0):jpc(q,q) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(jpc(p=(q=j1p())|1,p)&1)!=0?cto(mix(jpc(q,q),0)):jpo(q,q):(p=spc(spp()))!=0?cto(p):(jpc(p=(q=j1p())|1,p)&1)!=0?cto(mix(jpc(q,q),0)):jpo(q,q) TSJ_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TSJ_XHCT //================================================================================ //TSJ_XHPT ($0007,$12xx,$1D70) // 概要 // TSJ テキスト>スプライト>1024ドット65536色1プレーン // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(テキストパレットが0のとき) // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(j1p()<=1?jpc(0,0):ls1(j1p())==0?jpc(j1p(),j1p()):mix(jpc(tev(j1p()),tev(j1p())),0))):(spc(spp())!=0?spc(spp()):(j1p()<=1?jpc(0,0):ls1(j1p())==0?jpc(j1p(),j1p()):mix(jpc(tev(j1p()),tev(j1p())),0)))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):j1p()<=1?jpc(0,0):ls1(j1p())==0?jpc(j1p(),j1p()):mix(jpc(tev(j1p()),tev(j1p())),0):spc(spp())!=0?spc(spp()):j1p()<=1?jpc(0,0):ls1(j1p())==0?jpc(j1p(),j1p()):mix(jpc(tev(j1p()),tev(j1p())),0) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:(v2=j1p())<=1?jpc(0,0):ls1(v2)==0?jpc(v2,v2):mix(jpc(v8=tev(v2),v8),0):(v9=spc(spp()))!=0?v9:(v11=j1p())<=1?jpc(0,0):ls1(v11)==0?jpc(v11,v11):mix(jpc(v17=tev(v11),v17),0) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=j1p())<=1?jpc(0,0):ls1(p)==0?jpc(p,p):mix(jpc(q=tev(p),q),0):(p=spc(spp()))!=0?p:(p=j1p())<=1?jpc(0,0):ls1(p)==0?jpc(p,p):mix(jpc(q=tev(p),q),0) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=j1p())<=1?jpc(0,0):(p&1)==0?jpc(p,p):mix(jpc(q=p&-2,q),0):(p=spc(spp()))!=0?p:(p=j1p())<=1?jpc(0,0):(p&1)==0?jpc(p,p):mix(jpc(q=p&-2,q),0) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(p=j1p())<=1?jpo(0,0):(p&1)==0?jpo(p,p):cto(mix(jpc(q=p&-2,q),0)):(p=spc(spp()))!=0?cto(p):(p=j1p())<=1?jpo(0,0):(p&1)==0?jpo(p,p):cto(mix(jpc(q=p&-2,q),0)) TSJ_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }; //TSJ_XHPT public abstract void drawRaster (int src, int dst, boolean rh); } //enum DrawingMode