VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //TGS_XHCT //================================================================================ //TGS_XHPT ($0003,$21xx,$1D6F) // 概要 // TGS テキスト>512ドット65536色1プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(g1p()<=1?gpc(0,0):ls1(g1p())==0?gpc(g1p(),g1p()):mix(gpc(tev(g1p()),tev(g1p())),0))):(g1p()<=1?(gpc(0,0)!=0?gpc(0,0):spc(spp())):ls1(g1p())==0?(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp())):mix(gpc(tev(g1p()),tev(g1p())),spc(spp())))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):g1p()<=1?gpc(0,0):ls1(g1p())==0?gpc(g1p(),g1p()):mix(gpc(tev(g1p()),tev(g1p())),0):g1p()<=1?gpc(0,0)!=0?gpc(0,0):spc(spp()):ls1(g1p())==0?gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp()):mix(gpc(tev(g1p()),tev(g1p())),spc(spp())) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:(v2=g1p())<=1?gpc(0,0):ls1(v2)==0?gpc(v2,v2):mix(gpc(v8=tev(v2),v8),0):(v9=g1p())<=1?(v10=gpc(0,0))!=0?v10:spc(spp()):ls1(v9)==0?(v14=gpc(v9,v9))!=0?v14:spc(spp()):mix(gpc(v19=tev(v9),v19),spc(spp())) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=g1p())<=1?gpc(0,0):ls1(p)==0?gpc(p,p):mix(gpc(q=tev(p),q),0):(p=g1p())<=1?(p=gpc(0,0))!=0?p:spc(spp()):ls1(p)==0?(q=gpc(p,p))!=0?q:spc(spp()):mix(gpc(q=tev(p),q),spc(spp())) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=g1p())<=1?gpc(0,0):(p&1)==0?gpc(p,p):mix(gpc(q=p&-2,q),0):(p=g1p())<=1?(p=gpc(0,0))!=0?p:spc(spp()):(p&1)==0?(q=gpc(p,p))!=0?q:spc(spp()):mix(gpc(q=p&-2,q),spc(spp())) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(p=g1p())<=1?gpo(0,0):(p&1)==0?gpo(p,p):cto(mix(gpc(q=p&-2,q),0)):(p=g1p())<=1?(p=gpc(0,0))!=0?cto(p):spo(spp()):(p&1)==0?(q=gpc(p,p))!=0?cto(q):spo(spp()):cto(mix(gpc(q=p&-2,q),spc(spp()))) TGS_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //TGS_XHPT //================================================================================ //THS ($0004,$21xx,$0070) // 概要 // THS テキスト>1024ドット16色1プレーン>スプライト // 拡張なし // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):hpc(h1p())):(hpc(h1p())!=0?hpc(h1p()):spc(spp()))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):hpc(h1p()):hpc(h1p())!=0?hpc(h1p()):spc(spp()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:hpc(h1p()):(v4=hpc(h1p()))!=0?v4:spc(spp()) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:hpc(h1p()):(p=hpc(h1p()))!=0?p:spc(spp()) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:hpc(h1p()):(p=hpc(h1p()))!=0?p:spc(spp()) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):hpo(h1p()):(p=hpc(h1p()))!=0?cto(p):spo(spp()) THS { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 1]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 2]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 3]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 4]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 5]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 6]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 7]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 1]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 2]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 3]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 4]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 5]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 6]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 7]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //THS //================================================================================ //XTHS // 概要 // THS テキスト>1024ドット16色1プレーン>スプライト // 拡張あり XTHS { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //THS_XWC case 0b00010001: //THS_XWC case 0b00010010: //THS_XWC case 0b00010011: //THS_XWC THS_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //THS_XWP case 0b00010101: //THS_XWP case 0b00010110: //THS_XWP case 0b00010111: //THS_XWP THS_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //THS_XHC THS.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //THS_XHCT THS_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //THS_XHPT THS_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //THS_A case 0b01000001: //THS_A case 0b01000010: //THS_A case 0b01000011: //THS_A case 0b01000100: //THS_A case 0b01000101: //THS_A case 0b01000110: //THS_A case 0b01000111: //THS_A case 0b01001000: //THS_A case 0b01001001: //THS_A case 0b01001010: //THS_A case 0b01001011: //THS_A case 0b01001100: //THS_A case 0b01001101: //THS_A case 0b01001110: //THS_A case 0b01001111: //THS_A case 0b01010000: //THS_A case 0b01010001: //THS_A case 0b01010010: //THS_A case 0b01010011: //THS_A case 0b01010100: //THS_A case 0b01010101: //THS_A case 0b01010110: //THS_A case 0b01010111: //THS_A case 0b01011000: //THS_A case 0b01011001: //THS_A case 0b01011010: //THS_A case 0b01011011: //THS_A case 0b01011100: //THS_A case 0b01011101: //THS_A case 0b01011110: //THS_A case 0b01011111: //THS_A H_A.drawRaster (src, dst, rh); break; default: THS.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XTHS); } //switch } //drawRaster }, //XTHS //================================================================================ //THS_XWC ($0004,$21xx,$1070) // 概要 // THS テキスト>1024ドット16色1プレーン>スプライト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(hpc(tev(h1p())))!=0?hpc(h1p()):(txp()!=0?(tpc(txp())!=0?tpc(txp()):hpc(h1p())):(hpc(h1p())!=0?hpc(h1p()):spc(spp())))) // 中間コード2 // ls1(hpc(tev(h1p())))!=0?hpc(h1p()):txp()!=0?tpc(txp())!=0?tpc(txp()):hpc(h1p()):hpc(h1p())!=0?hpc(h1p()):spc(spp()) // 中間コード3 // ls1(hpc(tev(v3=h1p())))!=0?hpc(v3):(v5=txp())!=0?(v6=tpc(v5))!=0?v6:hpc(v3):(v8=hpc(v3))!=0?v8:spc(spp()) // 中間コード4 // ls1(hpc(tev(p=h1p())))!=0?hpc(p):(q=txp())!=0?(r=tpc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:spc(spp()) // 中間コード5 // (hpc((p=h1p())&-2)&1)!=0?hpc(p):(q=txp())!=0?(r=tpc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:spc(spp()) // 中間コード6 // (hpc((p=h1p())&-2)&1)!=0?hpo(p):(q=txp())!=0?(r=tpc(q))!=0?cto(r):hpo(p):(q=hpc(p))!=0?cto(q):spo(spp()) THS_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //THS_XWC //================================================================================ //THS_XWP ($0004,$21xx,$1470) // 概要 // THS テキスト>1024ドット16色1プレーン>スプライト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (h1p()<=1?(txp()!=0?(tpc(txp())!=0?tpc(txp()):hpc(0)):(hpc(0)!=0?hpc(0):spc(spp()))):ls1(h1p())==0?(txp()!=0?(tpc(txp())!=0?tpc(txp()):hpc(h1p())):(hpc(h1p())!=0?hpc(h1p()):spc(spp()))):hpc(tev(h1p()))) // 中間コード2 // h1p()<=1?txp()!=0?tpc(txp())!=0?tpc(txp()):hpc(0):hpc(0)!=0?hpc(0):spc(spp()):ls1(h1p())==0?txp()!=0?tpc(txp())!=0?tpc(txp()):hpc(h1p()):hpc(h1p())!=0?hpc(h1p()):spc(spp()):hpc(tev(h1p())) // 中間コード3 // (v0=h1p())<=1?(v1=txp())!=0?(v2=tpc(v1))!=0?v2:hpc(0):(v4=hpc(0))!=0?v4:spc(spp()):ls1(v0)==0?(v8=txp())!=0?(v9=tpc(v8))!=0?v9:hpc(v0):(v11=hpc(v0))!=0?v11:spc(spp()):hpc(tev(v0)) // 中間コード4 // (p=h1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:hpc(0):(p=hpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=txp())!=0?(r=tpc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:spc(spp()):hpc(tev(p)) // 中間コード5 // (p=h1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:hpc(0):(p=hpc(0))!=0?p:spc(spp()):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:spc(spp()):hpc(p&-2) // 中間コード6 // (p=h1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?cto(q):hpo(0):(p=hpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?cto(r):hpo(p):(q=hpc(p))!=0?cto(q):spo(spp()):hpo(p&-2) THS_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[ga + 1]) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[ga + 2]) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[ga + 3]) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[ga + 4]) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[ga + 5]) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[ga + 6]) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[ga + 7]) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[ga + 1]) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[ga + 2]) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[ga + 3]) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[ga + 4]) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[ga + 5]) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[ga + 6]) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[ga + 7]) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //THS_XWP //================================================================================ //THS_XHCT ($0004,$21xx,$1970) // 概要 // THS テキスト>1024ドット16色1プレーン>スプライト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),0):hpc(h1p()))):(ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),spc(spp())):(hpc(h1p())!=0?hpc(h1p()):spc(spp())))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),0):hpc(h1p()):ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),spc(spp())):hpc(h1p())!=0?hpc(h1p()):spc(spp()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:ls1(hpc(tev(v5=h1p())))!=0?mix(hpc(v5),0):hpc(v5):ls1(hpc(tev(v12=h1p())))!=0?mix(hpc(v12),spc(spp())):(v17=hpc(v12))!=0?v17:spc(spp()) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:ls1(hpc(tev(p=h1p())))!=0?mix(hpc(p),0):hpc(p):ls1(hpc(tev(p=h1p())))!=0?mix(hpc(p),spc(spp())):(q=hpc(p))!=0?q:spc(spp()) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(hpc((p=h1p())&-2)&1)!=0?mix(hpc(p),0):hpc(p):(hpc((p=h1p())&-2)&1)!=0?mix(hpc(p),spc(spp())):(q=hpc(p))!=0?q:spc(spp()) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(hpc((p=h1p())&-2)&1)!=0?cto(mix(hpc(p),0)):hpo(p):(hpc((p=h1p())&-2)&1)!=0?cto(mix(hpc(p),spc(spp()))):(q=hpc(p))!=0?cto(q):spo(spp()) THS_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //THS_XHCT //================================================================================ //THS_XHPT ($0004,$21xx,$1D70) // 概要 // THS テキスト>1024ドット16色1プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(h1p()<=1?hpc(0):ls1(h1p())==0?hpc(h1p()):mix(hpc(tev(h1p())),0))):(h1p()<=1?(hpc(0)!=0?hpc(0):spc(spp())):ls1(h1p())==0?(hpc(h1p())!=0?hpc(h1p()):spc(spp())):mix(hpc(tev(h1p())),spc(spp())))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):h1p()<=1?hpc(0):ls1(h1p())==0?hpc(h1p()):mix(hpc(tev(h1p())),0):h1p()<=1?hpc(0)!=0?hpc(0):spc(spp()):ls1(h1p())==0?hpc(h1p())!=0?hpc(h1p()):spc(spp()):mix(hpc(tev(h1p())),spc(spp())) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:(v2=h1p())<=1?hpc(0):ls1(v2)==0?hpc(v2):mix(hpc(tev(v2)),0):(v9=h1p())<=1?(v10=hpc(0))!=0?v10:spc(spp()):ls1(v9)==0?(v14=hpc(v9))!=0?v14:spc(spp()):mix(hpc(tev(v9)),spc(spp())) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=h1p())<=1?hpc(0):ls1(p)==0?hpc(p):mix(hpc(tev(p)),0):(p=h1p())<=1?(p=hpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=hpc(p))!=0?q:spc(spp()):mix(hpc(tev(p)),spc(spp())) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=h1p())<=1?hpc(0):(p&1)==0?hpc(p):mix(hpc(p&-2),0):(p=h1p())<=1?(p=hpc(0))!=0?p:spc(spp()):(p&1)==0?(q=hpc(p))!=0?q:spc(spp()):mix(hpc(p&-2),spc(spp())) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(p=h1p())<=1?hpo(0):(p&1)==0?hpo(p):cto(mix(hpc(p&-2),0)):(p=h1p())<=1?(p=hpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=hpc(p))!=0?cto(q):spo(spp()):cto(mix(hpc(p&-2),spc(spp()))) THS_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //THS_XHPT //================================================================================ //TIS ($0005,$21xx,$0070) // 概要 // TIS テキスト>1024ドット256色1プレーン>スプライト // 拡張なし // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):ipc(i1p())):(ipc(i1p())!=0?ipc(i1p()):spc(spp()))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):ipc(i1p()):ipc(i1p())!=0?ipc(i1p()):spc(spp()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:ipc(i1p()):(v4=ipc(i1p()))!=0?v4:spc(spp()) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:ipc(i1p()):(p=ipc(i1p()))!=0?p:spc(spp()) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:ipc(i1p()):(p=ipc(i1p()))!=0?p:spc(spp()) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):ipo(i1p()):(p=ipc(i1p()))!=0?cto(p):spo(spp()) TIS { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TIS //================================================================================ //XTIS // 概要 // TIS テキスト>1024ドット256色1プレーン>スプライト // 拡張あり XTIS { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //TIS_XWC case 0b00010001: //TIS_XWC case 0b00010010: //TIS_XWC case 0b00010011: //TIS_XWC TIS_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //TIS_XWP case 0b00010101: //TIS_XWP case 0b00010110: //TIS_XWP case 0b00010111: //TIS_XWP TIS_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //TIS_XHC TIS.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //TIS_XHCT TIS_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //TIS_XHPT TIS_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //TIS_A case 0b01000001: //TIS_A case 0b01000010: //TIS_A case 0b01000011: //TIS_A case 0b01000100: //TIS_A case 0b01000101: //TIS_A case 0b01000110: //TIS_A case 0b01000111: //TIS_A case 0b01001000: //TIS_A case 0b01001001: //TIS_A case 0b01001010: //TIS_A case 0b01001011: //TIS_A case 0b01001100: //TIS_A case 0b01001101: //TIS_A case 0b01001110: //TIS_A case 0b01001111: //TIS_A case 0b01010000: //TIS_A case 0b01010001: //TIS_A case 0b01010010: //TIS_A case 0b01010011: //TIS_A case 0b01010100: //TIS_A case 0b01010101: //TIS_A case 0b01010110: //TIS_A case 0b01010111: //TIS_A case 0b01011000: //TIS_A case 0b01011001: //TIS_A case 0b01011010: //TIS_A case 0b01011011: //TIS_A case 0b01011100: //TIS_A case 0b01011101: //TIS_A case 0b01011110: //TIS_A case 0b01011111: //TIS_A I_A.drawRaster (src, dst, rh); break; default: TIS.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XTIS); } //switch } //drawRaster }, //XTIS //================================================================================ //TIS_XWC ($0005,$21xx,$1070) // 概要 // TIS テキスト>1024ドット256色1プレーン>スプライト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(ipc(tev(i1p())))!=0?ipc(i1p()):(txp()!=0?(tpc(txp())!=0?tpc(txp()):ipc(i1p())):(ipc(i1p())!=0?ipc(i1p()):spc(spp())))) // 中間コード2 // ls1(ipc(tev(i1p())))!=0?ipc(i1p()):txp()!=0?tpc(txp())!=0?tpc(txp()):ipc(i1p()):ipc(i1p())!=0?ipc(i1p()):spc(spp()) // 中間コード3 // ls1(ipc(tev(v3=i1p())))!=0?ipc(v3):(v5=txp())!=0?(v6=tpc(v5))!=0?v6:ipc(v3):(v8=ipc(v3))!=0?v8:spc(spp()) // 中間コード4 // ls1(ipc(tev(p=i1p())))!=0?ipc(p):(q=txp())!=0?(r=tpc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:spc(spp()) // 中間コード5 // (ipc((p=i1p())&-2)&1)!=0?ipc(p):(q=txp())!=0?(r=tpc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:spc(spp()) // 中間コード6 // (ipc((p=i1p())&-2)&1)!=0?ipo(p):(q=txp())!=0?(r=tpc(q))!=0?cto(r):ipo(p):(q=ipc(p))!=0?cto(q):spo(spp()) TIS_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TIS_XWC //================================================================================ //TIS_XWP ($0005,$21xx,$1470) // 概要 // TIS テキスト>1024ドット256色1プレーン>スプライト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (i1p()<=1?(txp()!=0?(tpc(txp())!=0?tpc(txp()):ipc(0)):(ipc(0)!=0?ipc(0):spc(spp()))):ls1(i1p())==0?(txp()!=0?(tpc(txp())!=0?tpc(txp()):ipc(i1p())):(ipc(i1p())!=0?ipc(i1p()):spc(spp()))):ipc(tev(i1p()))) // 中間コード2 // i1p()<=1?txp()!=0?tpc(txp())!=0?tpc(txp()):ipc(0):ipc(0)!=0?ipc(0):spc(spp()):ls1(i1p())==0?txp()!=0?tpc(txp())!=0?tpc(txp()):ipc(i1p()):ipc(i1p())!=0?ipc(i1p()):spc(spp()):ipc(tev(i1p())) // 中間コード3 // (v0=i1p())<=1?(v1=txp())!=0?(v2=tpc(v1))!=0?v2:ipc(0):(v4=ipc(0))!=0?v4:spc(spp()):ls1(v0)==0?(v8=txp())!=0?(v9=tpc(v8))!=0?v9:ipc(v0):(v11=ipc(v0))!=0?v11:spc(spp()):ipc(tev(v0)) // 中間コード4 // (p=i1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:ipc(0):(p=ipc(0))!=0?p:spc(spp()):ls1(p)==0?(q=txp())!=0?(r=tpc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:spc(spp()):ipc(tev(p)) // 中間コード5 // (p=i1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:ipc(0):(p=ipc(0))!=0?p:spc(spp()):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:spc(spp()):ipc(p&-2) // 中間コード6 // (p=i1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?cto(q):ipo(0):(p=ipc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?cto(r):ipo(p):(q=ipc(p))!=0?cto(q):spo(spp()):ipo(p&-2) TIS_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TIS_XWP //================================================================================ //TIS_XHCT ($0005,$21xx,$1970) // 概要 // TIS テキスト>1024ドット256色1プレーン>スプライト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),0):ipc(i1p()))):(ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),spc(spp())):(ipc(i1p())!=0?ipc(i1p()):spc(spp())))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),0):ipc(i1p()):ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),spc(spp())):ipc(i1p())!=0?ipc(i1p()):spc(spp()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:ls1(ipc(tev(v5=i1p())))!=0?mix(ipc(v5),0):ipc(v5):ls1(ipc(tev(v12=i1p())))!=0?mix(ipc(v12),spc(spp())):(v17=ipc(v12))!=0?v17:spc(spp()) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:ls1(ipc(tev(p=i1p())))!=0?mix(ipc(p),0):ipc(p):ls1(ipc(tev(p=i1p())))!=0?mix(ipc(p),spc(spp())):(q=ipc(p))!=0?q:spc(spp()) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(ipc((p=i1p())&-2)&1)!=0?mix(ipc(p),0):ipc(p):(ipc((p=i1p())&-2)&1)!=0?mix(ipc(p),spc(spp())):(q=ipc(p))!=0?q:spc(spp()) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(ipc((p=i1p())&-2)&1)!=0?cto(mix(ipc(p),0)):ipo(p):(ipc((p=i1p())&-2)&1)!=0?cto(mix(ipc(p),spc(spp()))):(q=ipc(p))!=0?cto(q):spo(spp()) TIS_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TIS_XHCT //================================================================================ //TIS_XHPT ($0005,$21xx,$1D70) // 概要 // TIS テキスト>1024ドット256色1プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(i1p()<=1?ipc(0):ls1(i1p())==0?ipc(i1p()):mix(ipc(tev(i1p())),0))):(i1p()<=1?(ipc(0)!=0?ipc(0):spc(spp())):ls1(i1p())==0?(ipc(i1p())!=0?ipc(i1p()):spc(spp())):mix(ipc(tev(i1p())),spc(spp())))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):i1p()<=1?ipc(0):ls1(i1p())==0?ipc(i1p()):mix(ipc(tev(i1p())),0):i1p()<=1?ipc(0)!=0?ipc(0):spc(spp()):ls1(i1p())==0?ipc(i1p())!=0?ipc(i1p()):spc(spp()):mix(ipc(tev(i1p())),spc(spp())) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:(v2=i1p())<=1?ipc(0):ls1(v2)==0?ipc(v2):mix(ipc(tev(v2)),0):(v9=i1p())<=1?(v10=ipc(0))!=0?v10:spc(spp()):ls1(v9)==0?(v14=ipc(v9))!=0?v14:spc(spp()):mix(ipc(tev(v9)),spc(spp())) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=i1p())<=1?ipc(0):ls1(p)==0?ipc(p):mix(ipc(tev(p)),0):(p=i1p())<=1?(p=ipc(0))!=0?p:spc(spp()):ls1(p)==0?(q=ipc(p))!=0?q:spc(spp()):mix(ipc(tev(p)),spc(spp())) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=i1p())<=1?ipc(0):(p&1)==0?ipc(p):mix(ipc(p&-2),0):(p=i1p())<=1?(p=ipc(0))!=0?p:spc(spp()):(p&1)==0?(q=ipc(p))!=0?q:spc(spp()):mix(ipc(p&-2),spc(spp())) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(p=i1p())<=1?ipo(0):(p&1)==0?ipo(p):cto(mix(ipc(p&-2),0)):(p=i1p())<=1?(p=ipc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=ipc(p))!=0?cto(q):spo(spp()):cto(mix(ipc(p&-2),spc(spp()))) TIS_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TIS_XHPT //================================================================================ //TJS ($0007,$21xx,$0070) // 概要 // TJS テキスト>1024ドット65536色1プレーン>スプライト // 拡張なし // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p())):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p()):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:jpc(v3=j1p(),v3):(v4=jpc(v5=j1p(),v5))!=0?v4:spc(spp()) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:jpc(p=j1p(),p):(p=jpc(q=j1p(),q))!=0?p:spc(spp()) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:jpc(p=j1p(),p):(p=jpc(q=j1p(),q))!=0?p:spc(spp()) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):jpo(p=j1p(),p):(p=jpc(q=j1p(),q))!=0?cto(p):spo(spp()) TJS { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TJS //================================================================================ //XTJS // 概要 // TJS テキスト>1024ドット65536色1プレーン>スプライト // 拡張あり XTJS { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //TJS_XWC case 0b00010001: //TJS_XWC case 0b00010010: //TJS_XWC case 0b00010011: //TJS_XWC TJS_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //TJS_XWP case 0b00010101: //TJS_XWP case 0b00010110: //TJS_XWP case 0b00010111: //TJS_XWP TJS_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //TJS_XHC TJS.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //TJS_XHCT TJS_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //TJS_XHPT TJS_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //TJS_A case 0b01000001: //TJS_A case 0b01000010: //TJS_A case 0b01000011: //TJS_A case 0b01000100: //TJS_A case 0b01000101: //TJS_A case 0b01000110: //TJS_A case 0b01000111: //TJS_A case 0b01001000: //TJS_A case 0b01001001: //TJS_A case 0b01001010: //TJS_A case 0b01001011: //TJS_A case 0b01001100: //TJS_A case 0b01001101: //TJS_A case 0b01001110: //TJS_A case 0b01001111: //TJS_A case 0b01010000: //TJS_A case 0b01010001: //TJS_A case 0b01010010: //TJS_A case 0b01010011: //TJS_A case 0b01010100: //TJS_A case 0b01010101: //TJS_A case 0b01010110: //TJS_A case 0b01010111: //TJS_A case 0b01011000: //TJS_A case 0b01011001: //TJS_A case 0b01011010: //TJS_A case 0b01011011: //TJS_A case 0b01011100: //TJS_A case 0b01011101: //TJS_A case 0b01011110: //TJS_A case 0b01011111: //TJS_A J_A.drawRaster (src, dst, rh); break; default: TJS.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XTJS); } //switch } //drawRaster }, //XTJS //================================================================================ //TJS_XWC ($0007,$21xx,$1070) // 概要 // TJS テキスト>1024ドット65536色1プレーン>スプライト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(jpc(tod(j1p()),tod(j1p())))!=0?jpc(j1p(),j1p()):(txp()!=0?(tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p())):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp())))) // 中間コード2 // ls1(jpc(tod(j1p()),tod(j1p())))!=0?jpc(j1p(),j1p()):txp()!=0?tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p()):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()) // 中間コード3 // ls1(jpc(v2=tod(v3=j1p()),v2))!=0?jpc(v3,v3):(v5=txp())!=0?(v6=tpc(v5))!=0?v6:jpc(v3,v3):(v8=jpc(v3,v3))!=0?v8:spc(spp()) // 中間コード4 // ls1(jpc(p=tod(q=j1p()),p))!=0?jpc(q,q):(p=txp())!=0?(r=tpc(p))!=0?r:jpc(q,q):(p=jpc(q,q))!=0?p:spc(spp()) // 中間コード5 // (jpc(p=(q=j1p())|1,p)&1)!=0?jpc(q,q):(p=txp())!=0?(r=tpc(p))!=0?r:jpc(q,q):(p=jpc(q,q))!=0?p:spc(spp()) // 中間コード6 // (jpc(p=(q=j1p())|1,p)&1)!=0?jpo(q,q):(p=txp())!=0?(r=tpc(p))!=0?cto(r):jpo(q,q):(p=jpc(q,q))!=0?cto(p):spo(spp()) TJS_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TJS_XWC //================================================================================ //TJS_XWP ($0007,$21xx,$1470) // 概要 // TJS テキスト>1024ドット65536色1プレーン>スプライト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (j1p()<=1?(txp()!=0?(tpc(txp())!=0?tpc(txp()):jpc(0,0)):(jpc(0,0)!=0?jpc(0,0):spc(spp()))):ls1(j1p())==0?(txp()!=0?(tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p())):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()))):jpc(tev(j1p()),tev(j1p()))) // 中間コード2 // j1p()<=1?txp()!=0?tpc(txp())!=0?tpc(txp()):jpc(0,0):jpc(0,0)!=0?jpc(0,0):spc(spp()):ls1(j1p())==0?txp()!=0?tpc(txp())!=0?tpc(txp()):jpc(j1p(),j1p()):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()):jpc(tev(j1p()),tev(j1p())) // 中間コード3 // (v0=j1p())<=1?(v1=txp())!=0?(v2=tpc(v1))!=0?v2:jpc(0,0):(v4=jpc(0,0))!=0?v4:spc(spp()):ls1(v0)==0?(v8=txp())!=0?(v9=tpc(v8))!=0?v9:jpc(v0,v0):(v11=jpc(v0,v0))!=0?v11:spc(spp()):jpc(v15=tev(v0),v15) // 中間コード4 // (p=j1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:jpc(0,0):(p=jpc(0,0))!=0?p:spc(spp()):ls1(p)==0?(q=txp())!=0?(r=tpc(q))!=0?r:jpc(p,p):(q=jpc(p,p))!=0?q:spc(spp()):jpc(q=tev(p),q) // 中間コード5 // (p=j1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:jpc(0,0):(p=jpc(0,0))!=0?p:spc(spp()):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?r:jpc(p,p):(q=jpc(p,p))!=0?q:spc(spp()):jpc(q=p&-2,q) // 中間コード6 // (p=j1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?cto(q):jpo(0,0):(p=jpc(0,0))!=0?cto(p):spo(spp()):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?cto(r):jpo(p,p):(q=jpc(p,p))!=0?cto(q):spo(spp()):jpo(q=p&-2,q) TJS_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TJS_XWP //================================================================================ //TJS_XHCT ($0007,$21xx,$1970) // 概要 // TJS テキスト>1024ドット65536色1プレーン>スプライト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),0):jpc(j1p(),j1p()))):(ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),spc(spp())):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp())))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),0):jpc(j1p(),j1p()):ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),spc(spp())):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:ls1(jpc(v4=tod(v5=j1p()),v4))!=0?mix(jpc(v5,v5),0):jpc(v5,v5):ls1(jpc(v11=tod(v12=j1p()),v11))!=0?mix(jpc(v12,v12),spc(spp())):(v17=jpc(v12,v12))!=0?v17:spc(spp()) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:ls1(jpc(p=tod(q=j1p()),p))!=0?mix(jpc(q,q),0):jpc(q,q):ls1(jpc(p=tod(q=j1p()),p))!=0?mix(jpc(q,q),spc(spp())):(p=jpc(q,q))!=0?p:spc(spp()) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(jpc(p=(q=j1p())|1,p)&1)!=0?mix(jpc(q,q),0):jpc(q,q):(jpc(p=(q=j1p())|1,p)&1)!=0?mix(jpc(q,q),spc(spp())):(p=jpc(q,q))!=0?p:spc(spp()) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(jpc(p=(q=j1p())|1,p)&1)!=0?cto(mix(jpc(q,q),0)):jpo(q,q):(jpc(p=(q=j1p())|1,p)&1)!=0?cto(mix(jpc(q,q),spc(spp()))):(p=jpc(q,q))!=0?cto(p):spo(spp()) TJS_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TJS_XHCT //================================================================================ //TJS_XHPT ($0007,$21xx,$1D70) // 概要 // TJS テキスト>1024ドット65536色1プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(j1p()<=1?jpc(0,0):ls1(j1p())==0?jpc(j1p(),j1p()):mix(jpc(tev(j1p()),tev(j1p())),0))):(j1p()<=1?(jpc(0,0)!=0?jpc(0,0):spc(spp())):ls1(j1p())==0?(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp())):mix(jpc(tev(j1p()),tev(j1p())),spc(spp())))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):j1p()<=1?jpc(0,0):ls1(j1p())==0?jpc(j1p(),j1p()):mix(jpc(tev(j1p()),tev(j1p())),0):j1p()<=1?jpc(0,0)!=0?jpc(0,0):spc(spp()):ls1(j1p())==0?jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()):mix(jpc(tev(j1p()),tev(j1p())),spc(spp())) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:(v2=j1p())<=1?jpc(0,0):ls1(v2)==0?jpc(v2,v2):mix(jpc(v8=tev(v2),v8),0):(v9=j1p())<=1?(v10=jpc(0,0))!=0?v10:spc(spp()):ls1(v9)==0?(v14=jpc(v9,v9))!=0?v14:spc(spp()):mix(jpc(v19=tev(v9),v19),spc(spp())) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=j1p())<=1?jpc(0,0):ls1(p)==0?jpc(p,p):mix(jpc(q=tev(p),q),0):(p=j1p())<=1?(p=jpc(0,0))!=0?p:spc(spp()):ls1(p)==0?(q=jpc(p,p))!=0?q:spc(spp()):mix(jpc(q=tev(p),q),spc(spp())) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(p=j1p())<=1?jpc(0,0):(p&1)==0?jpc(p,p):mix(jpc(q=p&-2,q),0):(p=j1p())<=1?(p=jpc(0,0))!=0?p:spc(spp()):(p&1)==0?(q=jpc(p,p))!=0?q:spc(spp()):mix(jpc(q=p&-2,q),spc(spp())) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(p=j1p())<=1?jpo(0,0):(p&1)==0?jpo(p,p):cto(mix(jpc(q=p&-2,q),0)):(p=j1p())<=1?(p=jpc(0,0))!=0?cto(p):spo(spp()):(p&1)==0?(q=jpc(p,p))!=0?cto(q):spo(spp()):cto(mix(jpc(q=p&-2,q),spc(spp()))) TJS_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //TJS_XHPT //================================================================================ //TE1s ($0000,$21xx,$0021) // 概要 // TE1s テキスト>512ドット16色1プレーン>スプライト(OFF) // 拡張なし // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトパレット0のカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):epc(e1p())):(epc(e1p())!=0?epc(e1p()):spc(0))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):epc(e1p()):epc(e1p())!=0?epc(e1p()):spc(0) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:epc(e1p()):(v4=epc(e1p()))!=0?v4:spc(0) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:epc(e1p()):(p=epc(e1p()))!=0?p:spc(0) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:epc(e1p()):(p=epc(e1p()))!=0?p:spc(0) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):epo(e1p()):(p=epc(e1p()))!=0?cto(p):spo(0) TE1s { @Override public void drawRaster (int src, int dst, boolean rh) { int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; gx1st += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 1 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 1 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 2 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 2 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 3 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 3 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 4 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 4 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 5 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 5 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 6 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 6 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 7 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 7 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); gx1st += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 1 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 1 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 2 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 2 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 3 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 3 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 4 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 4 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 5 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 5 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 6 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 6 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 7 & 511]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 7 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); gx1st += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //TE1s //================================================================================ //XTE1s // 概要 // TE1s テキスト>512ドット16色1プレーン>スプライト(OFF) // 拡張あり XTE1s { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //TE1s_XWC case 0b00010001: //TE1s_XWC case 0b00010010: //TE1s_XWC case 0b00010011: //TE1s_XWC TE1s_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //TE1s_XWP case 0b00010101: //TE1s_XWP case 0b00010110: //TE1s_XWP case 0b00010111: //TE1s_XWP TE1s_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //TE1s_XHC TE1s.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //TE1s_XHCT TE1s_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011010: //TE1s_XHCG TE1s_XHCG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011011: //TE1s_XHCGT TE1s_XHCGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //TE1s_XHPT TE1s_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011110: //TE1s_XHPG TE1s_XHPG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011111: //TE1s_XHPGT TE1s_XHPGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //TE1s_A case 0b01000001: //TE1s_A case 0b01000010: //TE1s_A case 0b01000011: //TE1s_A case 0b01000100: //TE1s_A case 0b01000101: //TE1s_A case 0b01000110: //TE1s_A case 0b01000111: //TE1s_A case 0b01001000: //TE1s_A case 0b01001001: //TE1s_A case 0b01001010: //TE1s_A case 0b01001011: //TE1s_A case 0b01001100: //TE1s_A case 0b01001101: //TE1s_A case 0b01001110: //TE1s_A case 0b01001111: //TE1s_A case 0b01010000: //TE1s_A case 0b01010001: //TE1s_A case 0b01010010: //TE1s_A case 0b01010011: //TE1s_A case 0b01010100: //TE1s_A case 0b01010101: //TE1s_A case 0b01010110: //TE1s_A case 0b01010111: //TE1s_A case 0b01011000: //TE1s_A case 0b01011001: //TE1s_A case 0b01011010: //TE1s_A case 0b01011011: //TE1s_A case 0b01011100: //TE1s_A case 0b01011101: //TE1s_A case 0b01011110: //TE1s_A case 0b01011111: //TE1s_A E1_A.drawRaster (src, dst, rh); break; default: TE1s.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XTE1s); } //switch } //drawRaster }, //XTE1s //================================================================================ //TE1s_XWC ($0000,$21xx,$1021) // 概要 // TE1s テキスト>512ドット16色1プレーン>スプライト(OFF) // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトパレット0のカラー(0は黒) // 中間コード1 // (ls1(epc(tev(e1p())))!=0?epc(e1p()):(txp()!=0?(tpc(txp())!=0?tpc(txp()):epc(e1p())):(epc(e1p())!=0?epc(e1p()):spc(0)))) // 中間コード2 // ls1(epc(tev(e1p())))!=0?epc(e1p()):txp()!=0?tpc(txp())!=0?tpc(txp()):epc(e1p()):epc(e1p())!=0?epc(e1p()):spc(0) // 中間コード3 // ls1(epc(tev(v3=e1p())))!=0?epc(v3):(v5=txp())!=0?(v6=tpc(v5))!=0?v6:epc(v3):(v8=epc(v3))!=0?v8:spc(0) // 中間コード4 // ls1(epc(tev(p=e1p())))!=0?epc(p):(q=txp())!=0?(r=tpc(q))!=0?r:epc(p):(q=epc(p))!=0?q:spc(0) // 中間コード5 // (epc((p=e1p())&-2)&1)!=0?epc(p):(q=txp())!=0?(r=tpc(q))!=0?r:epc(p):(q=epc(p))!=0?q:spc(0) // 中間コード6 // (epc((p=e1p())&-2)&1)!=0?epo(p):(q=txp())!=0?(r=tpc(q))!=0?cto(r):epo(p):(q=epc(p))!=0?cto(q):spo(0) TE1s_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; gx1st += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); gx1st += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); gx1st += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //TE1s_XWC //================================================================================ //TE1s_XWP ($0000,$21xx,$1421) // 概要 // TE1s テキスト>512ドット16色1プレーン>スプライト(OFF) // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトパレット0のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (e1p()<=1?(txp()!=0?(tpc(txp())!=0?tpc(txp()):epc(0)):(epc(0)!=0?epc(0):spc(0))):ls1(e1p())==0?(txp()!=0?(tpc(txp())!=0?tpc(txp()):epc(e1p())):(epc(e1p())!=0?epc(e1p()):spc(0))):epc(tev(e1p()))) // 中間コード2 // e1p()<=1?txp()!=0?tpc(txp())!=0?tpc(txp()):epc(0):epc(0)!=0?epc(0):spc(0):ls1(e1p())==0?txp()!=0?tpc(txp())!=0?tpc(txp()):epc(e1p()):epc(e1p())!=0?epc(e1p()):spc(0):epc(tev(e1p())) // 中間コード3 // (v0=e1p())<=1?(v1=txp())!=0?(v2=tpc(v1))!=0?v2:epc(0):(v4=epc(0))!=0?v4:spc(0):ls1(v0)==0?(v7=txp())!=0?(v8=tpc(v7))!=0?v8:epc(v0):(v10=epc(v0))!=0?v10:spc(0):epc(tev(v0)) // 中間コード4 // (p=e1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:epc(0):(p=epc(0))!=0?p:spc(0):ls1(p)==0?(q=txp())!=0?(r=tpc(q))!=0?r:epc(p):(q=epc(p))!=0?q:spc(0):epc(tev(p)) // 中間コード5 // (p=e1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?q:epc(0):(p=epc(0))!=0?p:spc(0):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?r:epc(p):(q=epc(p))!=0?q:spc(0):epc(p&-2) // 中間コード6 // (p=e1p())<=1?(p=txp())!=0?(q=tpc(p))!=0?cto(q):epo(0):(p=epc(0))!=0?cto(p):spo(0):(p&1)==0?(q=txp())!=0?(r=tpc(q))!=0?cto(r):epo(p):(q=epc(p))!=0?cto(q):spo(0):epo(p&-2) TE1s_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; gx1st += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); gx1st += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ? (p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 28) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ? (p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 24 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ? (p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 20 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ? (p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 16 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ? (p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 12 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ? (p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 8 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ? (p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp >>> 4 & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ? (p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p & 1) == 0 ? (q = tp & 15) != 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0] : VideoController.vcnPal32G8[p & -2]); gx1st += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //TE1s_XWP //================================================================================ //TE1s_XHCT ($0000,$21xx,$1921) // 概要 // TE1s テキスト>512ドット16色1プレーン>スプライト(OFF) // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトパレット0のカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトパレット0のカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),0):epc(e1p()))):(ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),spc(0)):(epc(e1p())!=0?epc(e1p()):spc(0)))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),0):epc(e1p()):ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),spc(0)):epc(e1p())!=0?epc(e1p()):spc(0) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:ls1(epc(tev(v5=e1p())))!=0?mix(epc(v5),0):epc(v5):ls1(epc(tev(v12=e1p())))!=0?mix(epc(v12),spc(0)):(v16=epc(v12))!=0?v16:spc(0) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:ls1(epc(tev(p=e1p())))!=0?mix(epc(p),0):epc(p):ls1(epc(tev(p=e1p())))!=0?mix(epc(p),spc(0)):(q=epc(p))!=0?q:spc(0) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:(epc((p=e1p())&-2)&1)!=0?mix(epc(p),0):epc(p):(epc((p=e1p())&-2)&1)!=0?mix(epc(p),spc(0)):(q=epc(p))!=0?q:spc(0) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):(epc((p=e1p())&-2)&1)!=0?cto(mix(epc(p),0)):epo(p):(epc((p=e1p())&-2)&1)!=0?cto(mix(epc(p),spc(0))):(q=epc(p))!=0?cto(q):spo(0) TE1s_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; gx1st += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); gx1st += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[0])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[0]); gx1st += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //TE1s_XHCT //================================================================================ //TE1s_XHCG ($0000,$21xx,$1A21) // 概要 // TE1s テキスト>512ドット16色1プレーン>スプライト(OFF) // XHCG 0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // テキストパレットが0でないとき // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(テキストパレットが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー // さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき) // スプライトパレット0のカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトパレット0のカラー(0は黒) // 中間コード1 // (txp()!=0?(tpc(txp())!=0?tpc(txp()):(ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):(ls1(e1p())!=0?epc(tod(e2q())):epc(e1p())))):(ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):(ls1(e1p())!=0?(epc(tod(e2q()))!=0?epc(tod(e2q())):spc(0)):(epc(e1p())!=0?epc(e1p()):spc(0))))) // 中間コード2 // txp()!=0?tpc(txp())!=0?tpc(txp()):ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):ls1(e1p())!=0?epc(tod(e2q())):epc(e1p()):ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):ls1(e1p())!=0?epc(tod(e2q()))!=0?epc(tod(e2q())):spc(0):epc(e1p())!=0?epc(e1p()):spc(0) // 中間コード3 // (v0=txp())!=0?(v1=tpc(v0))!=0?v1:ls1(v3=epc(tev(v5=e1p())))!=0?mix(v3,epc(tod(e2q()))):ls1(v5)!=0?epc(tod(e2q())):epc(v5):ls1(v16=epc(tev(v18=e1p())))!=0?mix(v16,epc(tod(e2q()))):ls1(v18)!=0?(v24=epc(tod(e2q())))!=0?v24:spc(0):(v28=epc(v18))!=0?v28:spc(0) // 中間コード4 // (p=txp())!=0?(q=tpc(p))!=0?q:ls1(p=epc(tev(q=e1p())))!=0?mix(p,epc(tod(e2q()))):ls1(q)!=0?epc(tod(e2q())):epc(q):ls1(p=epc(tev(q=e1p())))!=0?mix(p,epc(tod(e2q()))):ls1(q)!=0?(p=epc(tod(e2q())))!=0?p:spc(0):(p=epc(q))!=0?p:spc(0) // 中間コード5 // (p=txp())!=0?(q=tpc(p))!=0?q:((p=epc((q=e1p())&-2))&1)!=0?mix(p,epc(e2q()|1)):(q&1)!=0?epc(e2q()|1):epc(q):((p=epc((q=e1p())&-2))&1)!=0?mix(p,epc(e2q()|1)):(q&1)!=0?(p=epc(e2q()|1))!=0?p:spc(0):(p=epc(q))!=0?p:spc(0) // 中間コード6 // (p=txp())!=0?(q=tpc(p))!=0?cto(q):((p=epc((q=e1p())&-2))&1)!=0?cto(mix(p,epc(e2q()|1))):(q&1)!=0?epo(e2q()|1):epo(q):((p=epc((q=e1p())&-2))&1)!=0?cto(mix(p,epc(e2q()|1))):(q&1)!=0?(p=epc(e2q()|1))!=0?cto(p):spo(0):(p=epc(q))!=0?cto(p):spo(0) TE1s_XHCG { @Override public void drawRaster (int src, int dst, boolean rh) { int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); //ONとみなす int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; gx1st += half; gx2nd += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = ((p = tp >>> 28) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] : VideoController.vcnPal32G8[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 1] = ((p = tp >>> 24 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] : VideoController.vcnPal32G8[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 2] = ((p = tp >>> 20 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] : VideoController.vcnPal32G8[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 3] = ((p = tp >>> 16 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] : VideoController.vcnPal32G8[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 4] = ((p = tp >>> 12 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] : VideoController.vcnPal32G8[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 5] = ((p = tp >>> 8 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1] : VideoController.vcnPal32G8[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 6] = ((p = tp >>> 4 & 15) != 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] : VideoController.vcnPal32G8[q] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[0]); XEiJ.pnlBM[da + 7] = ((p = tp & 15) != 0 ?