xeij/DrawingMode.java (22/48)
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  //    (ls1(jpc(tod(j1p()),tod(j1p())))!=0?jpc(j1p(),j1p()):(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):jpc(j1p(),j1p())):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp()))))
  //  中間コード2
  //    ls1(jpc(tod(j1p()),tod(j1p())))!=0?jpc(j1p(),j1p()):ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):jpc(j1p(),j1p()):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp())
  //  中間コード3
  //    ls1(jpc(v2=tod(v3=j1p()),v2))!=0?jpc(v3,v3):ls4(v6=spp())!=0||v6!=0&&txp()==0?(v8=spc(v6))!=0?v8:jpc(v3,v3):(v10=jpc(v3,v3))!=0?v10:tpc(txp())
  //  中間コード4
  //    ls1(jpc(p=tod(q=j1p()),p))!=0?jpc(q,q):ls4(p=spp())!=0||p!=0&&txp()==0?(r=spc(p))!=0?r:jpc(q,q):(p=jpc(q,q))!=0?p:tpc(txp())
  //  中間コード5
  //    (jpc(p=(q=j1p())|1,p)&1)!=0?jpc(q,q):((p=spp())&15)!=0||p!=0&&txp()==0?(r=spc(p))!=0?r:jpc(q,q):(p=jpc(q,q))!=0?p:tpc(txp())
  //  中間コード6
  //    (jpc(p=(q=j1p())|1,p)&1)!=0?jpo(q,q):((p=spp())&15)!=0||p!=0&&txp()==0?(r=spc(p))!=0?cto(r):jpo(q,q):(p=jpc(q,q))!=0?cto(p):tpo(txp())
  SJT_XWC {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                       GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                       GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                       GraphicScreen.graM4[ga])) | 1) >> 8] |
                                VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[q >> 8] |
                                VideoController.vcnPal8G16L[q & 255]] :
                              ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[q >> 8] |
                                VideoController.vcnPal8G16L[q & 255]] :
                              (p = (VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255])) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097153] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                           GraphicScreen.graM4[ga + 1])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097154] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                           GraphicScreen.graM4[ga + 2])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097155] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                           GraphicScreen.graM4[ga + 3])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097156] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                           GraphicScreen.graM4[ga + 4])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097157] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                           GraphicScreen.graM4[ga + 5])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097158] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                           GraphicScreen.graM4[ga + 6])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097159] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                           GraphicScreen.graM4[ga + 7])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                         GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                         GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                         GraphicScreen.graM4[ga])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                       GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                       GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                       GraphicScreen.graM4[ga])) | 1) >> 8] |
                                VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[q >> 8] |
                                VideoController.vcnPal8G16L[q & 255]] :
                              ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[q >> 8] |
                                VideoController.vcnPal8G16L[q & 255]] :
                              (p = (VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255])) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097153] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                           GraphicScreen.graM4[ga + 1])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097154] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                           GraphicScreen.graM4[ga + 2])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097155] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                           GraphicScreen.graM4[ga + 3])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097156] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                           GraphicScreen.graM4[ga + 4])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097157] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                           GraphicScreen.graM4[ga + 5])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097158] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                           GraphicScreen.graM4[ga + 6])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097159] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                           GraphicScreen.graM4[ga + 7])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                         GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                         GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                         GraphicScreen.graM4[ga])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SJT_XWC

  //================================================================================
  //SJT_XWP ($0007,$09xx,$1470)
  //  概要
  //    SJT  スプライト>1024ドット65536色1プレーン>テキスト
  //    XWP  優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットが1以下のとき
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          グラフィックパレット0のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //    1番目のパレットが2以上の偶数のとき
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //    さもなくば(1番目のパレットが3以上の奇数のとき)
  //      1番目のパレットを偶数化したパレットのカラー(0は黒)
  //  中間コード1
  //    (j1p()<=1?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):jpc(0,0)):(jpc(0,0)!=0?jpc(0,0):tpc(txp()))):ls1(j1p())==0?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):jpc(j1p(),j1p())):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp()))):jpc(tev(j1p()),tev(j1p())))
  //  中間コード2
  //    j1p()<=1?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):jpc(0,0):jpc(0,0)!=0?jpc(0,0):tpc(txp()):ls1(j1p())==0?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):jpc(j1p(),j1p()):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp()):jpc(tev(j1p()),tev(j1p()))
  //  中間コード3
  //    (v0=j1p())<=1?ls4(v2=spp())!=0||v2!=0&&txp()==0?(v4=spc(v2))!=0?v4:jpc(0,0):(v6=jpc(0,0))!=0?v6:tpc(txp()):ls1(v0)==0?ls4(v11=spp())!=0||v11!=0&&txp()==0?(v13=spc(v11))!=0?v13:jpc(v0,v0):(v15=jpc(v0,v0))!=0?v15:tpc(txp()):jpc(v19=tev(v0),v19)
  //  中間コード4
  //    (p=j1p())<=1?ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:jpc(0,0):(p=jpc(0,0))!=0?p:tpc(txp()):ls1(p)==0?ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:jpc(p,p):(q=jpc(p,p))!=0?q:tpc(txp()):jpc(q=tev(p),q)
  //  中間コード5
  //    (p=j1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:jpc(0,0):(p=jpc(0,0))!=0?p:tpc(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:jpc(p,p):(q=jpc(p,p))!=0?q:tpc(txp()):jpc(q=p&-2,q)
  //  中間コード6
  //    (p=j1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):jpo(0,0):(p=jpc(0,0))!=0?cto(p):tpo(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):jpo(p,p):(q=jpc(p,p))!=0?cto(q):tpo(txp()):jpo(q=p&-2,q)
  SJT_XWP {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                    GraphicScreen.graM4[ga + 2097152] << 8 |
                                    GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[0 >> 8] |
                                VideoController.vcnPal8G16L[0 & 255]] :
                              (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[q]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[p >> 8] |
                                VideoController.vcnPal8G16L[p & 255]] :
                              (q = (VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255])) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                        GraphicScreen.graM4[ga + 2097153] << 8 |
                                        GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                        GraphicScreen.graM4[ga + 2097154] << 8 |
                                        GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                        GraphicScreen.graM4[ga + 2097155] << 8 |
                                        GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                        GraphicScreen.graM4[ga + 2097156] << 8 |
                                        GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                        GraphicScreen.graM4[ga + 2097157] << 8 |
                                        GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                        GraphicScreen.graM4[ga + 2097158] << 8 |
                                        GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                        GraphicScreen.graM4[ga + 2097159] << 8 |
                                        GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                      GraphicScreen.graM4[ga + 2097152] << 8 |
                                      GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                    GraphicScreen.graM4[ga + 2097152] << 8 |
                                    GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[0 >> 8] |
                                VideoController.vcnPal8G16L[0 & 255]] :
                              (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[q]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[p >> 8] |
                                VideoController.vcnPal8G16L[p & 255]] :
                              (q = (VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255])) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                        GraphicScreen.graM4[ga + 2097153] << 8 |
                                        GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                        GraphicScreen.graM4[ga + 2097154] << 8 |
                                        GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                        GraphicScreen.graM4[ga + 2097155] << 8 |
                                        GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                        GraphicScreen.graM4[ga + 2097156] << 8 |
                                        GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                        GraphicScreen.graM4[ga + 2097157] << 8 |
                                        GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                        GraphicScreen.graM4[ga + 2097158] << 8 |
                                        GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                        GraphicScreen.graM4[ga + 2097159] << 8 |
                                        GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                      GraphicScreen.graM4[ga + 2097152] << 8 |
                                      GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SJT_XWP

  //================================================================================
  //SJT_XHCT ($0007,$09xx,$1970)
  //  概要
  //    SJT  スプライト>1024ドット65536色1プレーン>テキスト
  //    XHCT  0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットを奇数化したパレットのカラーが奇数のとき
  //          1番目のカラーとカラー0を混ぜたカラー(0は黒)
  //        さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき)
  //          1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットを奇数化したパレットのカラーが奇数のとき
  //        1番目のカラーと
  //          テキストカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //      さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),0):jpc(j1p(),j1p()))):(ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),tpc(txp())):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),0):jpc(j1p(),j1p()):ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),tpc(txp())):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp())
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:ls1(jpc(v6=tod(v7=j1p()),v6))!=0?mix(jpc(v7,v7),0):jpc(v7,v7):ls1(jpc(v13=tod(v14=j1p()),v13))!=0?mix(jpc(v14,v14),tpc(txp())):(v19=jpc(v14,v14))!=0?v19:tpc(txp())
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ls1(jpc(p=tod(q=j1p()),p))!=0?mix(jpc(q,q),0):jpc(q,q):ls1(jpc(p=tod(q=j1p()),p))!=0?mix(jpc(q,q),tpc(txp())):(p=jpc(q,q))!=0?p:tpc(txp())
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(jpc(p=(q=j1p())|1,p)&1)!=0?mix(jpc(q,q),0):jpc(q,q):(jpc(p=(q=j1p())|1,p)&1)!=0?mix(jpc(q,q),tpc(txp())):(p=jpc(q,q))!=0?p:tpc(txp())
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(jpc(p=(q=j1p())|1,p)&1)!=0?cto(mix(jpc(q,q),0)):jpo(q,q):(jpc(p=(q=j1p())|1,p)&1)!=0?cto(mix(jpc(q,q),tpc(txp()))):(p=jpc(q,q))!=0?cto(p):tpo(txp())
  SJT_XHCT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                       GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                       GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                       GraphicScreen.graM4[ga])) | 1) >> 8] |
                                VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  (VideoController.vcnPal8G16H[q >> 8] |
                                   VideoController.vcnPal8G16L[q & 255]),
                                  0)] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[q >> 8] |
                                VideoController.vcnPal8G16L[q & 255]] :
                              ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                       GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                       GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                       GraphicScreen.graM4[ga])) | 1) >> 8] |
                                VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  (VideoController.vcnPal8G16H[q >> 8] |
                                   VideoController.vcnPal8G16L[q & 255]),
                                  VideoController.vcnPal16TS[tp >>> 28])] :
                              (p = (VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255])) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097153] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                           GraphicScreen.graM4[ga + 1])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097153] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                           GraphicScreen.graM4[ga + 1])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097154] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                           GraphicScreen.graM4[ga + 2])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097154] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                           GraphicScreen.graM4[ga + 2])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097155] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                           GraphicScreen.graM4[ga + 3])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097155] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                           GraphicScreen.graM4[ga + 3])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097156] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                           GraphicScreen.graM4[ga + 4])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097156] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                           GraphicScreen.graM4[ga + 4])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097157] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                           GraphicScreen.graM4[ga + 5])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097157] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                           GraphicScreen.graM4[ga + 5])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097158] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                           GraphicScreen.graM4[ga + 6])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097158] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                           GraphicScreen.graM4[ga + 6])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097159] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                           GraphicScreen.graM4[ga + 7])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097159] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                           GraphicScreen.graM4[ga + 7])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                         GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                         GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                         GraphicScreen.graM4[ga])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                         GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                         GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                         GraphicScreen.graM4[ga])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 28])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                       GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                       GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                       GraphicScreen.graM4[ga])) | 1) >> 8] |
                                VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  (VideoController.vcnPal8G16H[q >> 8] |
                                   VideoController.vcnPal8G16L[q & 255]),
                                  0)] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[q >> 8] |
                                VideoController.vcnPal8G16L[q & 255]] :
                              ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                       GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                       GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                       GraphicScreen.graM4[ga])) | 1) >> 8] |
                                VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  (VideoController.vcnPal8G16H[q >> 8] |
                                   VideoController.vcnPal8G16L[q & 255]),
                                  VideoController.vcnPal16TS[tp >>> 28])] :
                              (p = (VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255])) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097153] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                           GraphicScreen.graM4[ga + 1])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097153] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                           GraphicScreen.graM4[ga + 1])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097154] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                           GraphicScreen.graM4[ga + 2])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097154] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                           GraphicScreen.graM4[ga + 2])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097155] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                           GraphicScreen.graM4[ga + 3])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097155] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                           GraphicScreen.graM4[ga + 3])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097156] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                           GraphicScreen.graM4[ga + 4])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097156] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                           GraphicScreen.graM4[ga + 4])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097157] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                           GraphicScreen.graM4[ga + 5])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097157] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                           GraphicScreen.graM4[ga + 5])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097158] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                           GraphicScreen.graM4[ga + 6])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097158] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                           GraphicScreen.graM4[ga + 6])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097159] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                           GraphicScreen.graM4[ga + 7])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[q >> 8] |
                                    VideoController.vcnPal8G16L[q & 255]] :
                                  ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                                                           GraphicScreen.graM4[ga + 2097159] << 8 |
                                                                           GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                           GraphicScreen.graM4[ga + 7])) | 1) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[q >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp & 15])] :
                                  (p = (VideoController.vcnPal8G16H[q >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                         GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                         GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                         GraphicScreen.graM4[ga])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                         GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                         GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                         GraphicScreen.graM4[ga])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 28])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SJT_XHCT

  //================================================================================
  //SJT_XHPT ($0007,$09xx,$1D70)
  //  概要
  //    SJT  スプライト>1024ドット65536色1プレーン>テキスト
  //    XHPT  1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが1以下のとき
  //          グラフィックパレット0のカラー(0は黒)
  //        1番目のパレットが2以上の偶数のとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが3以上の奇数のとき)
  //          1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットが1以下のとき
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      1番目のパレットが2以上の偶数のとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      さもなくば(1番目のパレットが3以上の奇数のとき)
  //        1番目のパレットを偶数化したパレットのカラーと
  //          テキストカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(j1p()<=1?jpc(0,0):ls1(j1p())==0?jpc(j1p(),j1p()):mix(jpc(tev(j1p()),tev(j1p())),0))):(j1p()<=1?(jpc(0,0)!=0?jpc(0,0):tpc(txp())):ls1(j1p())==0?(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp())):mix(jpc(tev(j1p()),tev(j1p())),tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):j1p()<=1?jpc(0,0):ls1(j1p())==0?jpc(j1p(),j1p()):mix(jpc(tev(j1p()),tev(j1p())),0):j1p()<=1?jpc(0,0)!=0?jpc(0,0):tpc(txp()):ls1(j1p())==0?jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp()):mix(jpc(tev(j1p()),tev(j1p())),tpc(txp()))
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=j1p())<=1?jpc(0,0):ls1(v4)==0?jpc(v4,v4):mix(jpc(v10=tev(v4),v10),0):(v11=j1p())<=1?(v12=jpc(0,0))!=0?v12:tpc(txp()):ls1(v11)==0?(v16=jpc(v11,v11))!=0?v16:tpc(txp()):mix(jpc(v21=tev(v11),v21),tpc(txp()))
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=j1p())<=1?jpc(0,0):ls1(p)==0?jpc(p,p):mix(jpc(q=tev(p),q),0):(p=j1p())<=1?(p=jpc(0,0))!=0?p:tpc(txp()):ls1(p)==0?(q=jpc(p,p))!=0?q:tpc(txp()):mix(jpc(q=tev(p),q),tpc(txp()))
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=j1p())<=1?jpc(0,0):(p&1)==0?jpc(p,p):mix(jpc(q=p&-2,q),0):(p=j1p())<=1?(p=jpc(0,0))!=0?p:tpc(txp()):(p&1)==0?(q=jpc(p,p))!=0?q:tpc(txp()):mix(jpc(q=p&-2,q),tpc(txp()))
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=j1p())<=1?jpo(0,0):(p&1)==0?jpo(p,p):cto(mix(jpc(q=p&-2,q),0)):(p=j1p())<=1?(p=jpc(0,0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=jpc(p,p))!=0?cto(q):tpo(txp()):cto(mix(jpc(q=p&-2,q),tpc(txp())))
  SJT_XHPT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              (p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                    GraphicScreen.graM4[ga + 2097152] << 8 |
                                    GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[0 >> 8] |
                                VideoController.vcnPal8G16L[0 & 255]] :
                              (p & 1) == 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[p >> 8] |
                                VideoController.vcnPal8G16L[p & 255]] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                   VideoController.vcnPal8G16L[q & 255]),
                                  0)] :
                              (p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                    GraphicScreen.graM4[ga + 2097152] << 8 |
                                    GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              (q = (VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255])) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                   VideoController.vcnPal8G16L[q & 255]),
                                  VideoController.vcnPal16TS[tp >>> 28])]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                        GraphicScreen.graM4[ga + 2097153] << 8 |
                                        GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                        GraphicScreen.graM4[ga + 2097153] << 8 |
                                        GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                        GraphicScreen.graM4[ga + 2097154] << 8 |
                                        GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                        GraphicScreen.graM4[ga + 2097154] << 8 |
                                        GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                        GraphicScreen.graM4[ga + 2097155] << 8 |
                                        GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                        GraphicScreen.graM4[ga + 2097155] << 8 |
                                        GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                        GraphicScreen.graM4[ga + 2097156] << 8 |
                                        GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                        GraphicScreen.graM4[ga + 2097156] << 8 |
                                        GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                        GraphicScreen.graM4[ga + 2097157] << 8 |
                                        GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                        GraphicScreen.graM4[ga + 2097157] << 8 |
                                        GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                        GraphicScreen.graM4[ga + 2097158] << 8 |
                                        GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                        GraphicScreen.graM4[ga + 2097158] << 8 |
                                        GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                        GraphicScreen.graM4[ga + 2097159] << 8 |
                                        GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                        GraphicScreen.graM4[ga + 2097159] << 8 |
                                        GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp & 15])]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                      GraphicScreen.graM4[ga + 2097152] << 8 |
                                      GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                      GraphicScreen.graM4[ga + 2097152] << 8 |
                                      GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 28])]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              (p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                    GraphicScreen.graM4[ga + 2097152] << 8 |
                                    GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[0 >> 8] |
                                VideoController.vcnPal8G16L[0 & 255]] :
                              (p & 1) == 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[p >> 8] |
                                VideoController.vcnPal8G16L[p & 255]] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                   VideoController.vcnPal8G16L[q & 255]),
                                  0)] :
                              (p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                    GraphicScreen.graM4[ga + 2097152] << 8 |
                                    GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              (q = (VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255])) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                   VideoController.vcnPal8G16L[q & 255]),
                                  VideoController.vcnPal16TS[tp >>> 28])]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                        GraphicScreen.graM4[ga + 2097153] << 8 |
                                        GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                        GraphicScreen.graM4[ga + 2097153] << 8 |
                                        GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                        GraphicScreen.graM4[ga + 2097154] << 8 |
                                        GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                        GraphicScreen.graM4[ga + 2097154] << 8 |
                                        GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                        GraphicScreen.graM4[ga + 2097155] << 8 |
                                        GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                        GraphicScreen.graM4[ga + 2097155] << 8 |
                                        GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                        GraphicScreen.graM4[ga + 2097156] << 8 |
                                        GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                        GraphicScreen.graM4[ga + 2097156] << 8 |
                                        GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                        GraphicScreen.graM4[ga + 2097157] << 8 |
                                        GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                        GraphicScreen.graM4[ga + 2097157] << 8 |
                                        GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                        GraphicScreen.graM4[ga + 2097158] << 8 |
                                        GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                        GraphicScreen.graM4[ga + 2097158] << 8 |
                                        GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                        GraphicScreen.graM4[ga + 2097159] << 8 |
                                        GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[0 >> 8] |
                                    VideoController.vcnPal8G16L[0 & 255]] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[p >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                        GraphicScreen.graM4[ga + 2097159] << 8 |
                                        GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                        VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  (q = (VideoController.vcnPal8G16H[p >> 8] |
                                        VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                       VideoController.vcnPal8G16L[q & 255]),
                                      VideoController.vcnPal16TS[tp & 15])]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                      GraphicScreen.graM4[ga + 2097152] << 8 |
                                      GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                      GraphicScreen.graM4[ga + 2097152] << 8 |
                                      GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 28])]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SJT_XHPT

  //================================================================================
  //SE1t ($0000,$09xx,$0041)
  //  概要
  //    SE1t  スプライト>512ドット16色1プレーン>テキスト(OFF)
  //    拡張なし
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のカラーが0でないとき
  //        1番目のカラー
  //      さもなくば(1番目のカラーが0のとき)
  //        テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):epc(e1p())):(epc(e1p())!=0?epc(e1p()):tpc(0)))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):epc(e1p()):epc(e1p())!=0?epc(e1p()):tpc(0)
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:epc(e1p()):(v4=epc(e1p()))!=0?v4:tpc(0)
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:epc(e1p()):(p=epc(e1p()))!=0?p:tpc(0)
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:epc(e1p()):(p=epc(e1p()))!=0?p:tpc(0)
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):epo(e1p()):(p=epc(e1p()))!=0?cto(p):tpo(0)
  SE1t {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st & 511]] :
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st & 511]]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 1 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 1 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 2 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 2 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 3 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 3 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 4 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 4 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 5 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 5 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 6 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 6 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 7 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 7 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st & 511]] :
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st & 511]]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 1 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 1 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 2 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 2 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 3 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 3 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 4 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 4 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 5 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 5 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 6 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 6 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy1st | gx1st + 7 & 511]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy1st | gx1st + 7 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE1t

  //================================================================================
  //XSE1t
  //  概要
  //    SE1t  スプライト>512ドット16色1プレーン>テキスト(OFF)
  //    拡張あり
  XSE1t {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) {
        //   .A.XHPGT
      case 0b00010000:  //SE1t_XWC
      case 0b00010001:  //SE1t_XWC
      case 0b00010010:  //SE1t_XWC
      case 0b00010011:  //SE1t_XWC
        SE1t_XWC.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00010100:  //SE1t_XWP
      case 0b00010101:  //SE1t_XWP
      case 0b00010110:  //SE1t_XWP
      case 0b00010111:  //SE1t_XWP
        SE1t_XWP.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011000:  //SE1t_XHC
        SE1t.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011001:  //SE1t_XHCT
        SE1t_XHCT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011010:  //SE1t_XHCG
        SE1t_XHCG.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011011:  //SE1t_XHCGT
        SE1t_XHCGT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011101:  //SE1t_XHPT
        SE1t_XHPT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011110:  //SE1t_XHPG
        SE1t_XHPG.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011111:  //SE1t_XHPGT
        SE1t_XHPGT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b01000000:  //SE1t_A
      case 0b01000001:  //SE1t_A
      case 0b01000010:  //SE1t_A
      case 0b01000011:  //SE1t_A
      case 0b01000100:  //SE1t_A
      case 0b01000101:  //SE1t_A
      case 0b01000110:  //SE1t_A
      case 0b01000111:  //SE1t_A
      case 0b01001000:  //SE1t_A
      case 0b01001001:  //SE1t_A
      case 0b01001010:  //SE1t_A
      case 0b01001011:  //SE1t_A
      case 0b01001100:  //SE1t_A
      case 0b01001101:  //SE1t_A
      case 0b01001110:  //SE1t_A
      case 0b01001111:  //SE1t_A
      case 0b01010000:  //SE1t_A
      case 0b01010001:  //SE1t_A
      case 0b01010010:  //SE1t_A
      case 0b01010011:  //SE1t_A
      case 0b01010100:  //SE1t_A
      case 0b01010101:  //SE1t_A
      case 0b01010110:  //SE1t_A
      case 0b01010111:  //SE1t_A
      case 0b01011000:  //SE1t_A
      case 0b01011001:  //SE1t_A
      case 0b01011010:  //SE1t_A
      case 0b01011011:  //SE1t_A
      case 0b01011100:  //SE1t_A
      case 0b01011101:  //SE1t_A
      case 0b01011110:  //SE1t_A
      case 0b01011111:  //SE1t_A
        E1_A.drawRaster (src, dst, rh);
        break;
      default:
        SE1t.drawRaster (src, dst, rh);
        VideoController.vcnReportUnimplemented (XSE1t);
      }  //switch
    }  //drawRaster
  },  //XSE1t

  //================================================================================
  //SE1t_XWC ($0000,$09xx,$1041)
  //  概要
  //    SE1t  スプライト>512ドット16色1プレーン>テキスト(OFF)
  //    XWC  優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //      1番目のカラー(0は黒)
  //    さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //      スプライトパレットが0でないとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (ls1(epc(tev(e1p())))!=0?epc(e1p()):(spp()!=0?(spc(spp())!=0?spc(spp()):epc(e1p())):(epc(e1p())!=0?epc(e1p()):tpc(0))))
  //  中間コード2
  //    ls1(epc(tev(e1p())))!=0?epc(e1p()):spp()!=0?spc(spp())!=0?spc(spp()):epc(e1p()):epc(e1p())!=0?epc(e1p()):tpc(0)
  //  中間コード3
  //    ls1(epc(tev(v3=e1p())))!=0?epc(v3):(v5=spp())!=0?(v6=spc(v5))!=0?v6:epc(v3):(v8=epc(v3))!=0?v8:tpc(0)
  //  中間コード4
  //    ls1(epc(tev(p=e1p())))!=0?epc(p):(q=spp())!=0?(r=spc(q))!=0?r:epc(p):(q=epc(p))!=0?q:tpc(0)
  //  中間コード5
  //    (epc((p=e1p())&-2)&1)!=0?epc(p):(q=spp())!=0?(r=spc(q))!=0?r:epc(p):(q=epc(p))!=0?q:tpc(0)
  //  中間コード6
  //    (epc((p=e1p())&-2)&1)!=0?epo(p):(q=spp())!=0?(r=spc(q))!=0?cto(r):epo(p):(q=epc(p))!=0?cto(q):tpo(0)
  SE1t_XWC {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPal32G8[p] :
                            (q = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPal32G8[p] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPal32G8[p] :
                            (q = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPal32G8[p] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE1t_XWC

  //================================================================================
  //SE1t_XWP ($0000,$09xx,$1441)
  //  概要
  //    SE1t  スプライト>512ドット16色1プレーン>テキスト(OFF)
  //    XWP  優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットが1以下のとき
  //      スプライトパレットが0でないとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          グラフィックパレット0のカラー(0は黒)
  //      さもなくば(スプライトパレットが0のとき)
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //    1番目のパレットが2以上の偶数のとき
  //      スプライトパレットが0でないとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //    さもなくば(1番目のパレットが3以上の奇数のとき)
  //      1番目のパレットを偶数化したパレットのカラー(0は黒)
  //  中間コード1
  //    (e1p()<=1?(spp()!=0?(spc(spp())!=0?spc(spp()):epc(0)):(epc(0)!=0?epc(0):tpc(0))):ls1(e1p())==0?(spp()!=0?(spc(spp())!=0?spc(spp()):epc(e1p())):(epc(e1p())!=0?epc(e1p()):tpc(0))):epc(tev(e1p())))
  //  中間コード2
  //    e1p()<=1?spp()!=0?spc(spp())!=0?spc(spp()):epc(0):epc(0)!=0?epc(0):tpc(0):ls1(e1p())==0?spp()!=0?spc(spp())!=0?spc(spp()):epc(e1p()):epc(e1p())!=0?epc(e1p()):tpc(0):epc(tev(e1p()))
  //  中間コード3
  //    (v0=e1p())<=1?(v1=spp())!=0?(v2=spc(v1))!=0?v2:epc(0):(v4=epc(0))!=0?v4:tpc(0):ls1(v0)==0?(v7=spp())!=0?(v8=spc(v7))!=0?v8:epc(v0):(v10=epc(v0))!=0?v10:tpc(0):epc(tev(v0))
  //  中間コード4
  //    (p=e1p())<=1?(p=spp())!=0?(q=spc(p))!=0?q:epc(0):(p=epc(0))!=0?p:tpc(0):ls1(p)==0?(q=spp())!=0?(r=spc(q))!=0?r:epc(p):(q=epc(p))!=0?q:tpc(0):epc(tev(p))
  //  中間コード5
  //    (p=e1p())<=1?(p=spp())!=0?(q=spc(p))!=0?q:epc(0):(p=epc(0))!=0?p:tpc(0):(p&1)==0?(q=spp())!=0?(r=spc(q))!=0?r:epc(p):(q=epc(p))!=0?q:tpc(0):epc(p&-2)
  //  中間コード6
  //    (p=e1p())<=1?(p=spp())!=0?(q=spc(p))!=0?cto(q):epo(0):(p=epc(0))!=0?cto(p):tpo(0):(p&1)==0?(q=spp())!=0?(r=spc(q))!=0?cto(r):epo(p):(q=epc(p))!=0?cto(q):tpo(0):epo(p&-2)
  SE1t_XWP {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            (p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32G8[0] :
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p & 1) == 0 ?
                            (q = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPal32G8[p] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          sx += 8;
          gx1st += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            (p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32G8[0] :
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p & 1) == 0 ?
                            (q = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPal32G8[p] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          sx += 8;
          gx1st += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE1t_XWP

  //================================================================================
  //SE1t_XHCT ($0000,$09xx,$1941)
  //  概要
  //    SE1t  スプライト>512ドット16色1プレーン>テキスト(OFF)
  //    XHCT  0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          1番目のカラーとカラー0を混ぜたカラー(0は黒)
  //        さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //        1番目のカラーと
  //          テキストパレット0のカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //      さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):(ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),0):epc(e1p()))):(ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),tpc(0)):(epc(e1p())!=0?epc(e1p()):tpc(0))))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),0):epc(e1p()):ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),tpc(0)):epc(e1p())!=0?epc(e1p()):tpc(0)
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:ls1(epc(tev(v5=e1p())))!=0?mix(epc(v5),0):epc(v5):ls1(epc(tev(v12=e1p())))!=0?mix(epc(v12),tpc(0)):(v16=epc(v12))!=0?v16:tpc(0)
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:ls1(epc(tev(p=e1p())))!=0?mix(epc(p),0):epc(p):ls1(epc(tev(p=e1p())))!=0?mix(epc(p),tpc(0)):(q=epc(p))!=0?q:tpc(0)
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:(epc((p=e1p())&-2)&1)!=0?mix(epc(p),0):epc(p):(epc((p=e1p())&-2)&1)!=0?mix(epc(p),tpc(0)):(q=epc(p))!=0?q:tpc(0)
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):(epc((p=e1p())&-2)&1)!=0?cto(mix(epc(p),0)):epo(p):(epc((p=e1p())&-2)&1)!=0?cto(mix(epc(p),tpc(0))):(q=epc(p))!=0?cto(q):tpo(0)
  SE1t_XHCT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                0)] :
                            VideoController.vcnPal32G8[p] :
                            (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                VideoController.vcnPal16TS[0])] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                0)] :
                            VideoController.vcnPal32G8[p] :
                            (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                VideoController.vcnPal16TS[0])] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE1t_XHCT

  //================================================================================
  //SE1t_XHCG ($0000,$09xx,$1A41)
  //  概要
  //    SE1t  スプライト>512ドット16色1プレーン>テキスト(OFF)
  //    XHCG  0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜる
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒)
  //        さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          1番目のパレットが奇数のとき
  //            2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒)
  //          さもなくば(1番目のパレットが偶数のとき)
  //            1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //        1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒)
  //      さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //        1番目のパレットが奇数のとき
  //          2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき
  //            2番目(ONとみなす)のパレットを奇数化したパレットのカラー
  //          さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき)
  //            テキストパレット0のカラー(0は黒)
  //        さもなくば(1番目のパレットが偶数のとき)
  //          1番目のカラーが0でないとき
  //            1番目のカラー
  //          さもなくば(1番目のカラーが0のとき)
  //            テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):(ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):(ls1(e1p())!=0?epc(tod(e2q())):epc(e1p())))):(ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):(ls1(e1p())!=0?(epc(tod(e2q()))!=0?epc(tod(e2q())):tpc(0)):(epc(e1p())!=0?epc(e1p()):tpc(0)))))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):ls1(e1p())!=0?epc(tod(e2q())):epc(e1p()):ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):ls1(e1p())!=0?epc(tod(e2q()))!=0?epc(tod(e2q())):tpc(0):epc(e1p())!=0?epc(e1p()):tpc(0)
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:ls1(v3=epc(tev(v5=e1p())))!=0?mix(v3,epc(tod(e2q()))):ls1(v5)!=0?epc(tod(e2q())):epc(v5):ls1(v16=epc(tev(v18=e1p())))!=0?mix(v16,epc(tod(e2q()))):ls1(v18)!=0?(v24=epc(tod(e2q())))!=0?v24:tpc(0):(v28=epc(v18))!=0?v28:tpc(0)
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:ls1(p=epc(tev(q=e1p())))!=0?mix(p,epc(tod(e2q()))):ls1(q)!=0?epc(tod(e2q())):epc(q):ls1(p=epc(tev(q=e1p())))!=0?mix(p,epc(tod(e2q()))):ls1(q)!=0?(p=epc(tod(e2q())))!=0?p:tpc(0):(p=epc(q))!=0?p:tpc(0)
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:((p=epc((q=e1p())&-2))&1)!=0?mix(p,epc(e2q()|1)):(q&1)!=0?epc(e2q()|1):epc(q):((p=epc((q=e1p())&-2))&1)!=0?mix(p,epc(e2q()|1)):(q&1)!=0?(p=epc(e2q()|1))!=0?p:tpc(0):(p=epc(q))!=0?p:tpc(0)
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):((p=epc((q=e1p())&-2))&1)!=0?cto(mix(p,epc(e2q()|1))):(q&1)!=0?epo(e2q()|1):epo(q):((p=epc((q=e1p())&-2))&1)!=0?cto(mix(p,epc(e2q()|1))):(q&1)!=0?(p=epc(e2q()|1))!=0?cto(p):tpo(0):(p=epc(q))!=0?cto(p):tpo(0)
  SE1t_XHCG {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //2番目のパレットのGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);  //ONとみなす
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                p,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (q & 1) != 0 ?
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] :
                            VideoController.vcnPal32G8[q] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                p,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (q & 1) != 0 ?
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p = VideoController.vcnPal16G8[q]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                p,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (q & 1) != 0 ?
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] :
                            VideoController.vcnPal32G8[q] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                p,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (q & 1) != 0 ?
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p = VideoController.vcnPal16G8[q]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE1t_XHCG

  //================================================================================
  //SE1t_XHCGT ($0000,$09xx,$1B41)
  //  概要
  //    SE1t  スプライト>512ドット16色1プレーン>テキスト(OFF)
  //    XHCGT  0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒)
  //        さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          1番目のパレットが奇数のとき
  //            2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒)
  //          さもなくば(1番目のパレットが偶数のとき)
  //            1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //        1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに
  //          テキストパレット0のカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //      さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //        1番目のパレットが奇数のとき
  //          2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき
  //            2番目(ONとみなす)のパレットを奇数化したパレットのカラー
  //          さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき)
  //            テキストパレット0のカラー(0は黒)
  //        さもなくば(1番目のパレットが偶数のとき)
  //          1番目のカラーが0でないとき
  //            1番目のカラー
  //          さもなくば(1番目のカラーが0のとき)
  //            テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):(ls1(epc(tev(e1p())))!=0?mix(mix(epc(tev(e1p())),epc(tod(e2q()))),0):(ls1(e1p())!=0?epc(tod(e2q())):epc(e1p())))):(ls1(epc(tev(e1p())))!=0?mix(mix(epc(tev(e1p())),epc(tod(e2q()))),tpc(0)):(ls1(e1p())!=0?(epc(tod(e2q()))!=0?epc(tod(e2q())):tpc(0)):(epc(e1p())!=0?epc(e1p()):tpc(0)))))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):ls1(epc(tev(e1p())))!=0?mix(mix(epc(tev(e1p())),epc(tod(e2q()))),0):ls1(e1p())!=0?epc(tod(e2q())):epc(e1p()):ls1(epc(tev(e1p())))!=0?mix(mix(epc(tev(e1p())),epc(tod(e2q()))),tpc(0)):ls1(e1p())!=0?epc(tod(e2q()))!=0?epc(tod(e2q())):tpc(0):epc(e1p())!=0?epc(e1p()):tpc(0)
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:ls1(v3=epc(tev(v5=e1p())))!=0?mix(mix(v3,epc(tod(e2q()))),0):ls1(v5)!=0?epc(tod(e2q())):epc(v5):ls1(v17=epc(tev(v19=e1p())))!=0?mix(mix(v17,epc(tod(e2q()))),tpc(0)):ls1(v19)!=0?(v27=epc(tod(e2q())))!=0?v27:tpc(0):(v31=epc(v19))!=0?v31:tpc(0)
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:ls1(p=epc(tev(q=e1p())))!=0?mix(mix(p,epc(tod(e2q()))),0):ls1(q)!=0?epc(tod(e2q())):epc(q):ls1(p=epc(tev(q=e1p())))!=0?mix(mix(p,epc(tod(e2q()))),tpc(0)):ls1(q)!=0?(p=epc(tod(e2q())))!=0?p:tpc(0):(p=epc(q))!=0?p:tpc(0)
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:((p=epc((q=e1p())&-2))&1)!=0?mix(mix(p,epc(e2q()|1)),0):(q&1)!=0?epc(e2q()|1):epc(q):((p=epc((q=e1p())&-2))&1)!=0?mix(mix(p,epc(e2q()|1)),tpc(0)):(q&1)!=0?(p=epc(e2q()|1))!=0?p:tpc(0):(p=epc(q))!=0?p:tpc(0)
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):((p=epc((q=e1p())&-2))&1)!=0?cto(mix(mix(p,epc(e2q()|1)),0)):(q&1)!=0?epo(e2q()|1):epo(q):((p=epc((q=e1p())&-2))&1)!=0?cto(mix(mix(p,epc(e2q()|1)),tpc(0))):(q&1)!=0?(p=epc(e2q()|1))!=0?cto(p):tpo(0):(p=epc(q))!=0?cto(p):tpo(0)
  SE1t_XHCGT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //2番目のパレットのGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);  //ONとみなす
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  p,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                0)] :
                            (q & 1) != 0 ?
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] :
                            VideoController.vcnPal32G8[q] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  p,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                VideoController.vcnPal16TS[0])] :
                            (q & 1) != 0 ?
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p = VideoController.vcnPal16G8[q]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  p,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                0)] :
                            (q & 1) != 0 ?
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] :
                            VideoController.vcnPal32G8[q] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  p,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                VideoController.vcnPal16TS[0])] :
                            (q & 1) != 0 ?
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p = VideoController.vcnPal16G8[q]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    0)] :
                                (q & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] :
                                VideoController.vcnPal32G8[q] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (q & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE1t_XHCGT

  //================================================================================
  //SE1t_XHPT ($0000,$09xx,$1D41)
  //  概要
  //    SE1t  スプライト>512ドット16色1プレーン>テキスト(OFF)
  //    XHPT  1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが1以下のとき
  //          グラフィックパレット0のカラー(0は黒)
  //        1番目のパレットが2以上の偶数のとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが3以上の奇数のとき)
  //          1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のパレットが1以下のとき
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //      1番目のパレットが2以上の偶数のとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //      さもなくば(1番目のパレットが3以上の奇数のとき)
  //        1番目のパレットを偶数化したパレットのカラーと
  //          テキストパレット0のカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):(e1p()<=1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),0))):(e1p()<=1?(epc(0)!=0?epc(0):tpc(0)):ls1(e1p())==0?(epc(e1p())!=0?epc(e1p()):tpc(0)):mix(epc(tev(e1p())),tpc(0))))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):e1p()<=1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),0):e1p()<=1?epc(0)!=0?epc(0):tpc(0):ls1(e1p())==0?epc(e1p())!=0?epc(e1p()):tpc(0):mix(epc(tev(e1p())),tpc(0))
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:(v2=e1p())<=1?epc(0):ls1(v2)==0?epc(v2):mix(epc(tev(v2)),0):(v9=e1p())<=1?(v10=epc(0))!=0?v10:tpc(0):ls1(v9)==0?(v13=epc(v9))!=0?v13:tpc(0):mix(epc(tev(v9)),tpc(0))
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())<=1?epc(0):ls1(p)==0?epc(p):mix(epc(tev(p)),0):(p=e1p())<=1?(p=epc(0))!=0?p:tpc(0):ls1(p)==0?(q=epc(p))!=0?q:tpc(0):mix(epc(tev(p)),tpc(0))
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())<=1?epc(0):(p&1)==0?epc(p):mix(epc(p&-2),0):(p=e1p())<=1?(p=epc(0))!=0?p:tpc(0):(p&1)==0?(q=epc(p))!=0?q:tpc(0):mix(epc(p&-2),tpc(0))
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):(p=e1p())<=1?epo(0):(p&1)==0?epo(p):cto(mix(epc(p&-2),0)):(p=e1p())<=1?(p=epc(0))!=0?cto(p):tpo(0):(p&1)==0?(q=epc(p))!=0?cto(q):tpo(0):cto(mix(epc(p&-2),tpc(0)))
  SE1t_XHPT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                0)] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          sx += 8;
          gx1st += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                0)] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[0])]);
          sx += 8;
          gx1st += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE1t_XHPT

  //================================================================================
  //SE1t_XHPG ($0000,$09xx,$1E41)
  //  概要
  //    SE1t  スプライト>512ドット16色1プレーン>テキスト(OFF)
  //    XHPG  1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜる
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが1以下のとき
  //          グラフィックパレット0のカラー(0は黒)
  //        1番目のパレットが2以上の偶数のとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが3以上の奇数のとき)
  //          1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のパレットが1以下のとき
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //      1番目のパレットが2以上の偶数のとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //      さもなくば(1番目のパレットが3以上の奇数のとき)
  //        1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0でないとき
  //          1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー
  //        さもなくば(1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):(e1p()<=1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),epc(tod(e2q()))))):(e1p()<=1?(epc(0)!=0?epc(0):tpc(0)):ls1(e1p())==0?(epc(e1p())!=0?epc(e1p()):tpc(0)):(mix(epc(tev(e1p())),epc(tod(e2q())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):tpc(0))))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):e1p()<=1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),epc(tod(e2q()))):e1p()<=1?epc(0)!=0?epc(0):tpc(0):ls1(e1p())==0?epc(e1p())!=0?epc(e1p()):tpc(0):mix(epc(tev(e1p())),epc(tod(e2q())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):tpc(0)
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:(v2=e1p())<=1?epc(0):ls1(v2)==0?epc(v2):mix(epc(tev(v2)),epc(tod(e2q()))):(v12=e1p())<=1?(v13=epc(0))!=0?v13:tpc(0):ls1(v12)==0?(v16=epc(v12))!=0?v16:tpc(0):(v18=mix(epc(tev(v12)),epc(tod(e2q()))))!=0?v18:tpc(0)
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())<=1?epc(0):ls1(p)==0?epc(p):mix(epc(tev(p)),epc(tod(e2q()))):(p=e1p())<=1?(p=epc(0))!=0?p:tpc(0):ls1(p)==0?(q=epc(p))!=0?q:tpc(0):(q=mix(epc(tev(p)),epc(tod(e2q()))))!=0?q:tpc(0)
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())<=1?epc(0):(p&1)==0?epc(p):mix(epc(p&-2),epc(e2q()|1)):(p=e1p())<=1?(p=epc(0))!=0?p:tpc(0):(p&1)==0?(q=epc(p))!=0?q:tpc(0):(q=mix(epc(p&-2),epc(e2q()|1)))!=0?q:tpc(0)
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):(p=e1p())<=1?epo(0):(p&1)==0?epo(p):cto(mix(epc(p&-2),epc(e2q()|1))):(p=e1p())<=1?(p=epc(0))!=0?cto(p):tpo(0):(p&1)==0?(q=epc(p))!=0?cto(q):tpo(0):(q=mix(epc(p&-2),epc(e2q()|1)))!=0?cto(q):tpo(0)
  SE1t_XHPG {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //2番目のパレットのGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);  //ONとみなす
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            (q = VideoController.vcnMix2 (
                               VideoController.vcnPal16G8[p & -2],
                               VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            (q = VideoController.vcnMix2 (
                               VideoController.vcnPal16G8[p & -2],
                               VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE1t_XHPG

  //================================================================================
  //SE1t_XHPGT ($0000,$09xx,$1F41)
  //  概要
  //    SE1t  スプライト>512ドット16色1プレーン>テキスト(OFF)
  //    XHPGT  1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが1以下のとき
  //          グラフィックパレット0のカラー(0は黒)
  //        1番目のパレットが2以上の偶数のとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが3以上の奇数のとき)
  //          1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のパレットが1以下のとき
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //      1番目のパレットが2以上の偶数のとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //      さもなくば(1番目のパレットが3以上の奇数のとき)
  //        1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに
  //          テキストパレット0のカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):(e1p()<=1?epc(0):ls1(e1p())==0?epc(e1p()):mix(mix(epc(tev(e1p())),epc(tod(e2q()))),0))):(e1p()<=1?(epc(0)!=0?epc(0):tpc(0)):ls1(e1p())==0?(epc(e1p())!=0?epc(e1p()):tpc(0)):mix(mix(epc(tev(e1p())),epc(tod(e2q()))),tpc(0))))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):e1p()<=1?epc(0):ls1(e1p())==0?epc(e1p()):mix(mix(epc(tev(e1p())),epc(tod(e2q()))),0):e1p()<=1?epc(0)!=0?epc(0):tpc(0):ls1(e1p())==0?epc(e1p())!=0?epc(e1p()):tpc(0):mix(mix(epc(tev(e1p())),epc(tod(e2q()))),tpc(0))
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:(v2=e1p())<=1?epc(0):ls1(v2)==0?epc(v2):mix(mix(epc(tev(v2)),epc(tod(e2q()))),0):(v13=e1p())<=1?(v14=epc(0))!=0?v14:tpc(0):ls1(v13)==0?(v17=epc(v13))!=0?v17:tpc(0):mix(mix(epc(tev(v13)),epc(tod(e2q()))),tpc(0))
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())<=1?epc(0):ls1(p)==0?epc(p):mix(mix(epc(tev(p)),epc(tod(e2q()))),0):(p=e1p())<=1?(p=epc(0))!=0?p:tpc(0):ls1(p)==0?(q=epc(p))!=0?q:tpc(0):mix(mix(epc(tev(p)),epc(tod(e2q()))),tpc(0))
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())<=1?epc(0):(p&1)==0?epc(p):mix(mix(epc(p&-2),epc(e2q()|1)),0):(p=e1p())<=1?(p=epc(0))!=0?p:tpc(0):(p&1)==0?(q=epc(p))!=0?q:tpc(0):mix(mix(epc(p&-2),epc(e2q()|1)),tpc(0))
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):(p=e1p())<=1?epo(0):(p&1)==0?epo(p):cto(mix(mix(epc(p&-2),epc(e2q()|1)),0)):(p=e1p())<=1?(p=epc(0))!=0?cto(p):tpo(0):(p&1)==0?(q=epc(p))!=0?cto(q):tpo(0):cto(mix(mix(epc(p&-2),epc(e2q()|1)),tpc(0)))
  SE1t_XHPGT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //2番目のパレットのGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);  //ONとみなす
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                0)] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                0)] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) <= 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    0)] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE1t_XHPGT

  //================================================================================
  //SE2t ($0000,$09xx,$0043)
  //  概要
  //    SE2t  スプライト>512ドット16色2プレーン>テキスト(OFF)
  //    拡張なし
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが0でないとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが0のとき)
  //          2番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のパレットが0でないとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //      さもなくば(1番目のパレットが0のとき)
  //        2番目のカラーが0でないとき
  //          2番目のカラー
  //        さもなくば(2番目のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):(e1p()!=0?epc(e1p()):epc(e2p()))):(e1p()!=0?(epc(e1p())!=0?epc(e1p()):tpc(0)):(epc(e2p())!=0?epc(e2p()):tpc(0))))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):e1p()!=0?epc(e1p()):epc(e2p()):e1p()!=0?epc(e1p())!=0?epc(e1p()):tpc(0):epc(e2p())!=0?epc(e2p()):tpc(0)
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:(v2=e1p())!=0?epc(v2):epc(e2p()):(v6=e1p())!=0?(v7=epc(v6))!=0?v7:tpc(0):(v9=epc(e2p()))!=0?v9:tpc(0)
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())!=0?epc(p):epc(e2p()):(p=e1p())!=0?(q=epc(p))!=0?q:tpc(0):(p=epc(e2p()))!=0?p:tpc(0)
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())!=0?epc(p):epc(e2p()):(p=e1p())!=0?(q=epc(p))!=0?q:tpc(0):(p=epc(e2p()))!=0?p:tpc(0)
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):(p=e1p())!=0?epo(p):epo(e2p()):(p=e1p())!=0?(q=epc(p))!=0?cto(q):tpo(0):(p=epc(e2p()))!=0?cto(p):tpo(0)
  SE2t {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //2番目のパレットのGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd & 511]] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd & 511]]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd & 511]] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd & 511]]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE2t

  //================================================================================
  //XSE2t
  //  概要
  //    SE2t  スプライト>512ドット16色2プレーン>テキスト(OFF)
  //    拡張あり
  XSE2t {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) {
        //   .A.XHPGT
      case 0b00010000:  //SE2t_XWC
      case 0b00010001:  //SE2t_XWC
      case 0b00010010:  //SE2t_XWC
      case 0b00010011:  //SE2t_XWC
        SE2t_XWC.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00010100:  //SE2t_XWP
      case 0b00010101:  //SE2t_XWP
      case 0b00010110:  //SE2t_XWP
      case 0b00010111:  //SE2t_XWP
        SE2t_XWP.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011000:  //SE2t_XHC
        SE2t.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011001:  //SE2t_XHCT
        SE2t_XHCT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011010:  //SE2t_XHCG
        SE2t_XHCG.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011011:  //SE2t_XHCGT
        SE2t_XHCGT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011101:  //SE2t_XHPT
        SE2t_XHPT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011110:  //SE2t_XHPG
        SE2t_XHPG.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011111:  //SE2t_XHPGT
        SE2t_XHPGT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b01000000:  //SE2t_A
      case 0b01000001:  //SE2t_A
      case 0b01000010:  //SE2t_A
      case 0b01000011:  //SE2t_A
      case 0b01000100:  //SE2t_A
      case 0b01000101:  //SE2t_A
      case 0b01000110:  //SE2t_A
      case 0b01000111:  //SE2t_A
      case 0b01001000:  //SE2t_A
      case 0b01001001:  //SE2t_A
      case 0b01001010:  //SE2t_A
      case 0b01001011:  //SE2t_A
      case 0b01001100:  //SE2t_A
      case 0b01001101:  //SE2t_A
      case 0b01001110:  //SE2t_A
      case 0b01001111:  //SE2t_A
      case 0b01010000:  //SE2t_A
      case 0b01010001:  //SE2t_A
      case 0b01010010:  //SE2t_A
      case 0b01010011:  //SE2t_A
      case 0b01010100:  //SE2t_A
      case 0b01010101:  //SE2t_A
      case 0b01010110:  //SE2t_A
      case 0b01010111:  //SE2t_A
      case 0b01011000:  //SE2t_A
      case 0b01011001:  //SE2t_A
      case 0b01011010:  //SE2t_A
      case 0b01011011:  //SE2t_A
      case 0b01011100:  //SE2t_A
      case 0b01011101:  //SE2t_A
      case 0b01011110:  //SE2t_A
      case 0b01011111:  //SE2t_A
        E2_A.drawRaster (src, dst, rh);
        break;
      default:
        SE2t.drawRaster (src, dst, rh);
        VideoController.vcnReportUnimplemented (XSE2t);
      }  //switch
    }  //drawRaster
  },  //XSE2t

  //================================================================================
  //SE2t_XWC ($0000,$09xx,$1043)
  //  概要
  //    SE2t  スプライト>512ドット16色2プレーン>テキスト(OFF)
  //    XWC  優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットが0でないとき
  //      1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //        1番目のカラー(0は黒)
  //      さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //        スプライトパレットが0でないとき
  //          スプライトカラーが0でないとき
  //            スプライトカラー
  //          さもなくば(スプライトカラーが0のとき)
  //            1番目のカラー(0は黒)
  //        さもなくば(スプライトパレットが0のとき)
  //          1番目のカラーが0でないとき
  //            1番目のカラー
  //          さもなくば(1番目のカラーが0のとき)
  //            テキストパレット0のカラー(0は黒)
  //    さもなくば(1番目のパレットが0のとき)
  //      2番目のパレットを偶数化したパレットのカラーが奇数のとき
  //        2番目のカラー(0は黒)
  //      さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //        スプライトパレットが0でないとき
  //          スプライトカラーが0でないとき
  //            スプライトカラー
  //          さもなくば(スプライトカラーが0のとき)
  //            2番目のカラー(0は黒)
  //        さもなくば(スプライトパレットが0のとき)
  //          2番目のカラーが0でないとき
  //            2番目のカラー
  //          さもなくば(2番目のカラーが0のとき)
  //            テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (e1p()!=0?(ls1(epc(tev(e1p())))!=0?epc(e1p()):(spp()!=0?(spc(spp())!=0?spc(spp()):epc(e1p())):(epc(e1p())!=0?epc(e1p()):tpc(0)))):(ls1(epc(tev(e2p())))!=0?epc(e2p()):(spp()!=0?(spc(spp())!=0?spc(spp()):epc(e2p())):(epc(e2p())!=0?epc(e2p()):tpc(0)))))
  //  中間コード2
  //    e1p()!=0?ls1(epc(tev(e1p())))!=0?epc(e1p()):spp()!=0?spc(spp())!=0?spc(spp()):epc(e1p()):epc(e1p())!=0?epc(e1p()):tpc(0):ls1(epc(tev(e2p())))!=0?epc(e2p()):spp()!=0?spc(spp())!=0?spc(spp()):epc(e2p()):epc(e2p())!=0?epc(e2p()):tpc(0)
  //  中間コード3
  //    (v0=e1p())!=0?ls1(epc(tev(v0)))!=0?epc(v0):(v5=spp())!=0?(v6=spc(v5))!=0?v6:epc(v0):(v8=epc(v0))!=0?v8:tpc(0):ls1(epc(tev(v13=e2p())))!=0?epc(v13):(v15=spp())!=0?(v16=spc(v15))!=0?v16:epc(v13):(v18=epc(v13))!=0?v18:tpc(0)
  //  中間コード4
  //    (p=e1p())!=0?ls1(epc(tev(p)))!=0?epc(p):(q=spp())!=0?(r=spc(q))!=0?r:epc(p):(q=epc(p))!=0?q:tpc(0):ls1(epc(tev(p=e2p())))!=0?epc(p):(q=spp())!=0?(r=spc(q))!=0?r:epc(p):(q=epc(p))!=0?q:tpc(0)
  //  中間コード5
  //    (p=e1p())!=0?(epc(p&-2)&1)!=0?epc(p):(q=spp())!=0?(r=spc(q))!=0?r:epc(p):(q=epc(p))!=0?q:tpc(0):(epc((p=e2p())&-2)&1)!=0?epc(p):(q=spp())!=0?(r=spc(q))!=0?r:epc(p):(q=epc(p))!=0?q:tpc(0)
  //  中間コード6
  //    (p=e1p())!=0?(epc(p&-2)&1)!=0?epo(p):(q=spp())!=0?(r=spc(q))!=0?cto(r):epo(p):(q=epc(p))!=0?cto(q):tpo(0):(epc((p=e2p())&-2)&1)!=0?epo(p):(q=spp())!=0?(r=spc(q))!=0?cto(r):epo(p):(q=epc(p))!=0?cto(q):tpo(0)
  SE2t_XWC {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //2番目のパレットのGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                            VideoController.vcnPal32G8[p] :
                            (q = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPal32G8[p] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPal32G8[p] :
                            (q = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPal32G8[p] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                            VideoController.vcnPal32G8[p] :
                            (q = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPal32G8[p] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPal32G8[p] :
                            (q = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPal32G8[p] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                (q = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE2t_XWC

  //================================================================================
  //SE2t_XWP ($0000,$09xx,$1443)
  //  概要
  //    SE2t  スプライト>512ドット16色2プレーン>テキスト(OFF)
  //    XWP  優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットが0のとき
  //      スプライトパレットが0でないとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          2番目のパレットを偶数化したパレットのカラー(0は黒)
  //      さもなくば(スプライトパレットが0のとき)
  //        2番目のパレットを偶数化したパレットのカラーが0でないとき
  //          2番目のパレットを偶数化したパレットのカラー
  //        さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //    1番目のパレットが1のとき
  //      スプライトパレットが0でないとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          グラフィックパレット0のカラー(0は黒)
  //      さもなくば(スプライトパレットが0のとき)
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //    1番目のパレットが2以上の偶数のとき
  //      スプライトパレットが0でないとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストパレット0のカラー(0は黒)
  //    さもなくば(1番目のパレットが3以上の奇数のとき)
  //      1番目のパレットを偶数化したパレットのカラー(0は黒)
  //  中間コード1
  //    (e1p()==0?(spp()!=0?(spc(spp())!=0?spc(spp()):epc(tev(e2p()))):(epc(tev(e2p()))!=0?epc(tev(e2p())):tpc(0))):e1p()==1?(spp()!=0?(spc(spp())!=0?spc(spp()):epc(0)):(epc(0)!=0?epc(0):tpc(0))):ls1(e1p())==0?(spp()!=0?(spc(spp())!=0?spc(spp()):epc(e1p())):(epc(e1p())!=0?epc(e1p()):tpc(0))):epc(tev(e1p())))
  //  中間コード2
  //    e1p()==0?spp()!=0?spc(spp())!=0?spc(spp()):epc(tev(e2p())):epc(tev(e2p()))!=0?epc(tev(e2p())):tpc(0):e1p()==1?spp()!=0?spc(spp())!=0?spc(spp()):epc(0):epc(0)!=0?epc(0):tpc(0):ls1(e1p())==0?spp()!=0?spc(spp())!=0?spc(spp()):epc(e1p()):epc(e1p())!=0?epc(e1p()):tpc(0):epc(tev(e1p()))
  //  中間コード3
  //    (v0=e1p())==0?(v1=spp())!=0?(v2=spc(v1))!=0?v2:epc(tev(e2p())):(v6=epc(tev(e2p())))!=0?v6:tpc(0):v0==1?(v10=spp())!=0?(v11=spc(v10))!=0?v11:epc(0):(v13=epc(0))!=0?v13:tpc(0):ls1(v0)==0?(v16=spp())!=0?(v17=spc(v16))!=0?v17:epc(v0):(v19=epc(v0))!=0?v19:tpc(0):epc(tev(v0))
  //  中間コード4
  //    (p=e1p())==0?(p=spp())!=0?(q=spc(p))!=0?q:epc(tev(e2p())):(p=epc(tev(e2p())))!=0?p:tpc(0):p==1?(p=spp())!=0?(q=spc(p))!=0?q:epc(0):(p=epc(0))!=0?p:tpc(0):ls1(p)==0?(q=spp())!=0?(r=spc(q))!=0?r:epc(p):(q=epc(p))!=0?q:tpc(0):epc(tev(p))
  //  中間コード5
  //    (p=e1p())==0?(p=spp())!=0?(q=spc(p))!=0?q:epc(e2p()&-2):(p=epc(e2p()&-2))!=0?p:tpc(0):p==1?(p=spp())!=0?(q=spc(p))!=0?q:epc(0):(p=epc(0))!=0?p:tpc(0):(p&1)==0?(q=spp())!=0?(r=spc(q))!=0?r:epc(p):(q=epc(p))!=0?q:tpc(0):epc(p&-2)
  //  中間コード6
  //    (p=e1p())==0?(p=spp())!=0?(q=spc(p))!=0?cto(q):epo(e2p()&-2):(p=epc(e2p()&-2))!=0?cto(p):tpo(0):p==1?(p=spp())!=0?(q=spc(p))!=0?cto(q):epo(0):(p=epc(0))!=0?cto(p):tpo(0):(p&1)==0?(q=spp())!=0?(r=spc(q))!=0?cto(r):epo(p):(q=epc(p))!=0?cto(q):tpo(0):epo(p&-2)
  SE2t_XWP {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //2番目のパレットのGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ?
                            (p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2] :
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            p == 1 ?
                            (p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32G8[0] :
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p & 1) == 0 ?
                            (q = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPal32G8[p] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ?
                            (p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2] :
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            p == 1 ?
                            (p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32G8[0] :
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (p & 1) == 0 ?
                            (q = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPal32G8[p] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ?
                                (p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                p == 1 ?
                                (p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (p & 1) == 0 ?
                                (q = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                VideoController.vcnPal32G8[p & -2]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE2t_XWP

  //================================================================================
  //SE2t_XHCT ($0000,$09xx,$1943)
  //  概要
  //    SE2t  スプライト>512ドット16色2プレーン>テキスト(OFF)
  //    XHCT  0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが0でないとき
  //          1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //            1番目のカラーとカラー0を混ぜたカラー(0は黒)
  //          さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //            1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが0のとき)
  //          2番目のパレットを偶数化したパレットのカラーが奇数のとき
  //            2番目のカラーとカラー0を混ぜたカラー(0は黒)
  //          さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //            2番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のパレットが0でないとき
  //        1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          1番目のカラーと
  //            テキストパレット0のカラー(0は黒)
  //          を混ぜたカラー(0は黒)
  //        さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          1番目のカラーが0でないとき
  //            1番目のカラー
  //          さもなくば(1番目のカラーが0のとき)
  //            テキストパレット0のカラー(0は黒)
  //      さもなくば(1番目のパレットが0のとき)
  //        2番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          2番目のカラーと
  //            テキストパレット0のカラー(0は黒)
  //          を混ぜたカラー(0は黒)
  //        さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          2番目のカラーが0でないとき
  //            2番目のカラー
  //          さもなくば(2番目のカラーが0のとき)
  //            テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):(e1p()!=0?(ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),0):epc(e1p())):(ls1(epc(tev(e2p())))!=0?mix(epc(e2p()),0):epc(e2p())))):(e1p()!=0?(ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),tpc(0)):(epc(e1p())!=0?epc(e1p()):tpc(0))):(ls1(epc(tev(e2p())))!=0?mix(epc(e2p()),tpc(0)):(epc(e2p())!=0?epc(e2p()):tpc(0)))))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):e1p()!=0?ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),0):epc(e1p()):ls1(epc(tev(e2p())))!=0?mix(epc(e2p()),0):epc(e2p()):e1p()!=0?ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),tpc(0)):epc(e1p())!=0?epc(e1p()):tpc(0):ls1(epc(tev(e2p())))!=0?mix(epc(e2p()),tpc(0)):epc(e2p())!=0?epc(e2p()):tpc(0)
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:(v2=e1p())!=0?ls1(epc(tev(v2)))!=0?mix(epc(v2),0):epc(v2):ls1(epc(tev(v12=e2p())))!=0?mix(epc(v12),0):epc(v12):(v16=e1p())!=0?ls1(epc(tev(v16)))!=0?mix(epc(v16),tpc(0)):(v23=epc(v16))!=0?v23:tpc(0):ls1(epc(tev(v28=e2p())))!=0?mix(epc(v28),tpc(0)):(v32=epc(v28))!=0?v32:tpc(0)
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())!=0?ls1(epc(tev(p)))!=0?mix(epc(p),0):epc(p):ls1(epc(tev(p=e2p())))!=0?mix(epc(p),0):epc(p):(p=e1p())!=0?ls1(epc(tev(p)))!=0?mix(epc(p),tpc(0)):(q=epc(p))!=0?q:tpc(0):ls1(epc(tev(p=e2p())))!=0?mix(epc(p),tpc(0)):(q=epc(p))!=0?q:tpc(0)
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())!=0?(epc(p&-2)&1)!=0?mix(epc(p),0):epc(p):(epc((p=e2p())&-2)&1)!=0?mix(epc(p),0):epc(p):(p=e1p())!=0?(epc(p&-2)&1)!=0?mix(epc(p),tpc(0)):(q=epc(p))!=0?q:tpc(0):(epc((p=e2p())&-2)&1)!=0?mix(epc(p),tpc(0)):(q=epc(p))!=0?q:tpc(0)
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):(p=e1p())!=0?(epc(p&-2)&1)!=0?cto(mix(epc(p),0)):epo(p):(epc((p=e2p())&-2)&1)!=0?cto(mix(epc(p),0)):epo(p):(p=e1p())!=0?(epc(p&-2)&1)!=0?cto(mix(epc(p),tpc(0))):(q=epc(p))!=0?cto(q):tpo(0):(epc((p=e2p())&-2)&1)!=0?cto(mix(epc(p),tpc(0))):(q=epc(p))!=0?cto(q):tpo(0)
  SE2t_XHCT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //2番目のパレットのGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                0)] :
                            VideoController.vcnPal32G8[p] :
                            (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                0)] :
                            VideoController.vcnPal32G8[p] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                VideoController.vcnPal16TS[0])] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                VideoController.vcnPal16TS[0])] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                0)] :
                            VideoController.vcnPal32G8[p] :
                            (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                0)] :
                            VideoController.vcnPal32G8[p] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                VideoController.vcnPal16TS[0])] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2] & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p],
                                VideoController.vcnPal16TS[0])] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                (VideoController.vcnPal16G8[p & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[0])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE2t_XHCT

  //================================================================================
  //SE2t_XHCG ($0000,$09xx,$1A43)
  //  概要
  //    SE2t  スプライト>512ドット16色2プレーン>テキスト(OFF)
  //    XHCG  0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜる
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが0でないとき
  //          1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //            1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒)
  //          さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //            1番目のパレットが奇数のとき
  //              2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒)
  //            さもなくば(1番目のパレットが偶数のとき)
  //              1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが0のとき)
  //          2番目のパレットを偶数化したパレットのカラーが奇数のとき
  //            2番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒)
  //          さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //            2番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のパレットが0でないとき
  //        1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒)
  //        さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          1番目のパレットが奇数のとき
  //            2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき
  //              2番目(ONとみなす)のパレットを奇数化したパレットのカラー
  //            さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき)
  //              テキストパレット0のカラー(0は黒)
  //          さもなくば(1番目のパレットが偶数のとき)
  //            1番目のカラーが0でないとき
  //              1番目のカラー
  //            さもなくば(1番目のカラーが0のとき)
  //              テキストパレット0のカラー(0は黒)
  //      さもなくば(1番目のパレットが0のとき)
  //        2番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          2番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒)
  //        さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          2番目のカラーが0でないとき
  //            2番目のカラー
  //          さもなくば(2番目のカラーが0のとき)
  //            テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):(e1p()!=0?(ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):(ls1(e1p())!=0?epc(tod(e2q())):epc(e1p()))):(ls1(epc(tev(e2p())))!=0?mix(epc(tev(e2p())),epc(tod(e2q()))):epc(e2p())))):(e1p()!=0?(ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):(ls1(e1p())!=0?(epc(tod(e2q()))!=0?epc(tod(e2q())):tpc(0)):(epc(e1p())!=0?epc(e1p()):tpc(0)))):(ls1(epc(tev(e2p())))!=0?mix(epc(tev(e2p())),epc(tod(e2q()))):(epc(e2p())!=0?epc(e2p()):tpc(0)))))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):e1p()!=0?ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):ls1(e1p())!=0?epc(tod(e2q())):epc(e1p()):ls1(epc(tev(e2p())))!=0?mix(epc(tev(e2p())),epc(tod(e2q()))):epc(e2p()):e1p()!=0?ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):ls1(e1p())!=0?epc(tod(e2q()))!=0?epc(tod(e2q())):tpc(0):epc(e1p())!=0?epc(e1p()):tpc(0):ls1(epc(tev(e2p())))!=0?mix(epc(tev(e2p())),epc(tod(e2q()))):epc(e2p())!=0?epc(e2p()):tpc(0)
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:(v2=e1p())!=0?ls1(v4=epc(tev(v2)))!=0?mix(v4,epc(tod(e2q()))):ls1(v2)!=0?epc(tod(e2q())):epc(v2):ls1(v16=epc(tev(v18=e2p())))!=0?mix(v16,epc(tod(e2q()))):epc(v18):(v24=e1p())!=0?ls1(v26=epc(tev(v24)))!=0?mix(v26,epc(tod(e2q()))):ls1(v24)!=0?(v33=epc(tod(e2q())))!=0?v33:tpc(0):(v37=epc(v24))!=0?v37:tpc(0):ls1(v40=epc(tev(v42=e2p())))!=0?mix(v40,epc(tod(e2q()))):(v47=epc(v42))!=0?v47:tpc(0)
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())!=0?ls1(q=epc(tev(p)))!=0?mix(q,epc(tod(e2q()))):ls1(p)!=0?epc(tod(e2q())):epc(p):ls1(p=epc(tev(q=e2p())))!=0?mix(p,epc(tod(e2q()))):epc(q):(p=e1p())!=0?ls1(q=epc(tev(p)))!=0?mix(q,epc(tod(e2q()))):ls1(p)!=0?(p=epc(tod(e2q())))!=0?p:tpc(0):(q=epc(p))!=0?q:tpc(0):ls1(p=epc(tev(q=e2p())))!=0?mix(p,epc(tod(e2q()))):(p=epc(q))!=0?p:tpc(0)
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())!=0?((q=epc(p&-2))&1)!=0?mix(q,epc(e2q()|1)):(p&1)!=0?epc(e2q()|1):epc(p):((p=epc((q=e2p())&-2))&1)!=0?mix(p,epc(e2q()|1)):epc(q):(p=e1p())!=0?((q=epc(p&-2))&1)!=0?mix(q,epc(e2q()|1)):(p&1)!=0?(p=epc(e2q()|1))!=0?p:tpc(0):(q=epc(p))!=0?q:tpc(0):((p=epc((q=e2p())&-2))&1)!=0?mix(p,epc(e2q()|1)):(p=epc(q))!=0?p:tpc(0)
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):(p=e1p())!=0?((q=epc(p&-2))&1)!=0?cto(mix(q,epc(e2q()|1))):(p&1)!=0?epo(e2q()|1):epo(p):((p=epc((q=e2p())&-2))&1)!=0?cto(mix(p,epc(e2q()|1))):epo(q):(p=e1p())!=0?((q=epc(p&-2))&1)!=0?cto(mix(q,epc(e2q()|1))):(p&1)!=0?(p=epc(e2q()|1))!=0?cto(p):tpo(0):(q=epc(p))!=0?cto(q):tpo(0):((p=epc((q=e2p())&-2))&1)!=0?cto(mix(p,epc(e2q()|1))):(p=epc(q))!=0?cto(p):tpo(0)
  SE2t_XHCG {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //2番目のパレットのGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);  //ONとみなす
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                q,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (p & 1) != 0 ?
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] :
                            VideoController.vcnPal32G8[p] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                p,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            VideoController.vcnPal32G8[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                q,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (p & 1) != 0 ?
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                p,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (p = VideoController.vcnPal16G8[q]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                q,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (p & 1) != 0 ?
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] :
                            VideoController.vcnPal32G8[p] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                p,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            VideoController.vcnPal32G8[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                q,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (p & 1) != 0 ?
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                p,
                                VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] :
                            (p = VideoController.vcnPal16G8[q]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    q,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    p,
                                    VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SE2t_XHCG

  //================================================================================
  //SE2t_XHCGT ($0000,$09xx,$1B43)
  //  概要
  //    SE2t  スプライト>512ドット16色2プレーン>テキスト(OFF)
  //    XHCGT  0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットが0でないとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが0でないとき
  //          1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //            1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒)
  //          さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //            1番目のパレットが奇数のとき
  //              2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒)
  //            さもなくば(1番目のパレットが偶数のとき)
  //              1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが0のとき)
  //          2番目のパレットを偶数化したパレットのカラーが奇数のとき
  //            2番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒)
  //          さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //            2番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0のとき)
  //      1番目のパレットが0でないとき
  //        1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに
  //            テキストパレット0のカラー(0は黒)
  //          を混ぜたカラー(0は黒)
  //        さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          1番目のパレットが奇数のとき
  //            2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき
  //              2番目(ONとみなす)のパレットを奇数化したパレットのカラー
  //            さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき)
  //              テキストパレット0のカラー(0は黒)
  //          さもなくば(1番目のパレットが偶数のとき)
  //            1番目のカラーが0でないとき
  //              1番目のカラー
  //            さもなくば(1番目のカラーが0のとき)
  //              テキストパレット0のカラー(0は黒)
  //      さもなくば(1番目のパレットが0のとき)
  //        2番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          2番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに
  //            テキストパレット0のカラー(0は黒)
  //          を混ぜたカラー(0は黒)
  //        さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          2番目のカラーが0でないとき
  //            2番目のカラー
  //          さもなくば(2番目のカラーが0のとき)
  //            テキストパレット0のカラー(0は黒)
  //  中間コード1
  //    (spp()!=0?(spc(spp())!=0?spc(spp()):(e1p()!=0?(ls1(epc(tev(e1p())))!=0?mix(mix(epc(tev(e1p())),epc(tod(e2q()))),0):(ls1(e1p())!=0?epc(tod(e2q())):epc(e1p()))):(ls1(epc(tev(e2p())))!=0?mix(mix(epc(tev(e2p())),epc(tod(e2q()))),0):epc(e2p())))):(e1p()!=0?(ls1(epc(tev(e1p())))!=0?mix(mix(epc(tev(e1p())),epc(tod(e2q()))),tpc(0)):(ls1(e1p())!=0?(epc(tod(e2q()))!=0?epc(tod(e2q())):tpc(0)):(epc(e1p())!=0?epc(e1p()):tpc(0)))):(ls1(epc(tev(e2p())))!=0?mix(mix(epc(tev(e2p())),epc(tod(e2q()))),tpc(0)):(epc(e2p())!=0?epc(e2p()):tpc(0)))))
  //  中間コード2
  //    spp()!=0?spc(spp())!=0?spc(spp()):e1p()!=0?ls1(epc(tev(e1p())))!=0?mix(mix(epc(tev(e1p())),epc(tod(e2q()))),0):ls1(e1p())!=0?epc(tod(e2q())):epc(e1p()):ls1(epc(tev(e2p())))!=0?mix(mix(epc(tev(e2p())),epc(tod(e2q()))),0):epc(e2p()):e1p()!=0?ls1(epc(tev(e1p())))!=0?mix(mix(epc(tev(e1p())),epc(tod(e2q()))),tpc(0)):ls1(e1p())!=0?epc(tod(e2q()))!=0?epc(tod(e2q())):tpc(0):epc(e1p())!=0?epc(e1p()):tpc(0):ls1(epc(tev(e2p())))!=0?mix(mix(epc(tev(e2p())),epc(tod(e2q()))),tpc(0)):epc(e2p())!=0?epc(e2p()):tpc(0)
  //  中間コード3
  //    (v0=spp())!=0?(v1=spc(v0))!=0?v1:(v2=e1p())!=0?ls1(v4=epc(tev(v2)))!=0?mix(mix(v4,epc(tod(e2q()))),0):ls1(v2)!=0?epc(tod(e2q())):epc(v2):ls1(v17=epc(tev(v19=e2p())))!=0?mix(mix(v17,epc(tod(e2q()))),0):epc(v19):(v26=e1p())!=0?ls1(v28=epc(tev(v26)))!=0?mix(mix(v28,epc(tod(e2q()))),tpc(0)):ls1(v26)!=0?(v37=epc(tod(e2q())))!=0?v37:tpc(0):(v41=epc(v26))!=0?v41:tpc(0):ls1(v44=epc(tev(v46=e2p())))!=0?mix(mix(v44,epc(tod(e2q()))),tpc(0)):(v53=epc(v46))!=0?v53:tpc(0)
  //  中間コード4
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())!=0?ls1(q=epc(tev(p)))!=0?mix(mix(q,epc(tod(e2q()))),0):ls1(p)!=0?epc(tod(e2q())):epc(p):ls1(p=epc(tev(q=e2p())))!=0?mix(mix(p,epc(tod(e2q()))),0):epc(q):(p=e1p())!=0?ls1(q=epc(tev(p)))!=0?mix(mix(q,epc(tod(e2q()))),tpc(0)):ls1(p)!=0?(p=epc(tod(e2q())))!=0?p:tpc(0):(q=epc(p))!=0?q:tpc(0):ls1(p=epc(tev(q=e2p())))!=0?mix(mix(p,epc(tod(e2q()))),tpc(0)):(p=epc(q))!=0?p:tpc(0)
  //  中間コード5
  //    (p=spp())!=0?(q=spc(p))!=0?q:(p=e1p())!=0?((q=epc(p&-2))&1)!=0?mix(mix(q,epc(e2q()|1)),0):(p&1)!=0?epc(e2q()|1):epc(p):((p=epc((q=e2p())&-2))&1)!=0?mix(mix(p,epc(e2q()|1)),0):epc(q):(p=e1p())!=0?((q=epc(p&-2))&1)!=0?mix(mix(q,epc(e2q()|1)),tpc(0)):(p&1)!=0?(p=epc(e2q()|1))!=0?p:tpc(0):(q=epc(p))!=0?q:tpc(0):((p=epc((q=e2p())&-2))&1)!=0?mix(mix(p,epc(e2q()|1)),tpc(0)):(p=epc(q))!=0?p:tpc(0)
  //  中間コード6
  //    (p=spp())!=0?(q=spc(p))!=0?cto(q):(p=e1p())!=0?((q=epc(p&-2))&1)!=0?cto(mix(mix(q,epc(e2q()|1)),0)):(p&1)!=0?epo(e2q()|1):epo(p):((p=epc((q=e2p())&-2))&1)!=0?cto(mix(mix(p,epc(e2q()|1)),0)):epo(q):(p=e1p())!=0?((q=epc(p&-2))&1)!=0?cto(mix(mix(q,epc(e2q()|1)),tpc(0))):(p&1)!=0?(p=epc(e2q()|1))!=0?cto(p):tpo(0):(q=epc(p))!=0?cto(q):tpo(0):((p=epc((q=e2p())&-2))&1)!=0?cto(mix(mix(p,epc(e2q()|1)),tpc(0))):(p=epc(q))!=0?cto(p):tpo(0)
  SE2t_XHCGT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //2番目のパレットのGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);  //ONとみなす
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  q,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                0)] :
                            (p & 1) != 0 ?
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] :
                            VideoController.vcnPal32G8[p] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  p,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                0)] :
                            VideoController.vcnPal32G8[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  q,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                VideoController.vcnPal16TS[0])] :
                            (p & 1) != 0 ?
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  p,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                VideoController.vcnPal16TS[0])] :
                            (p = VideoController.vcnPal16G8[q]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 5] = ((p = SpriteScreen.sprBuffer[sx + 5]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 6] = ((p = SpriteScreen.sprBuffer[sx + 6]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 7] = ((p = SpriteScreen.sprBuffer[sx + 7]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = ((p = SpriteScreen.sprBuffer[sx]) != 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  q,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                0)] :
                            (p & 1) != 0 ?
                            VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] :
                            VideoController.vcnPal32G8[p] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  p,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                0)] :
                            VideoController.vcnPal32G8[q] :
                            (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ?
                            ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  q,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                VideoController.vcnPal16TS[0])] :
                            (p & 1) != 0 ?
                            (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0] :
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[0] :
                            ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd & 511]) & -2]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  p,
                                  VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]),
                                VideoController.vcnPal16TS[0])] :
                            (p = VideoController.vcnPal16G8[q]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 1] = ((p = SpriteScreen.sprBuffer[sx + 1]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 2] = ((p = SpriteScreen.sprBuffer[sx + 2]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 3] = ((p = SpriteScreen.sprBuffer[sx + 3]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
          XEiJ.pnlBM[da + 4] = ((p = SpriteScreen.sprBuffer[sx + 4]) != 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[0] :
                                ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]),
                                    VideoController.vcnPal16TS[0])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[0]);
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