VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //E4S //================================================================================ //XE4S // 概要 // E4S 512ドット16色4プレーン>スプライト // 拡張あり XE4S { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //E4S_XWC case 0b00010001: //E4S_XWC case 0b00010010: //E4S_XWC case 0b00010011: //E4S_XWC E4S_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //E4S_XWP case 0b00010101: //E4S_XWP case 0b00010110: //E4S_XWP case 0b00010111: //E4S_XWP E4S_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //E4S_XHC E4S.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //E4S_XHCT E4S_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011010: //E4S_XHCG E4S_XHCG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011011: //E4S_XHCGT E4S_XHCGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //E4S_XHPT E4S_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011110: //E4S_XHPG E4S_XHPG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011111: //E4S_XHPGT E4S_XHPGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //E4S_A case 0b01000001: //E4S_A case 0b01000010: //E4S_A case 0b01000011: //E4S_A case 0b01000100: //E4S_A case 0b01000101: //E4S_A case 0b01000110: //E4S_A case 0b01000111: //E4S_A case 0b01001000: //E4S_A case 0b01001001: //E4S_A case 0b01001010: //E4S_A case 0b01001011: //E4S_A case 0b01001100: //E4S_A case 0b01001101: //E4S_A case 0b01001110: //E4S_A case 0b01001111: //E4S_A case 0b01010000: //E4S_A case 0b01010001: //E4S_A case 0b01010010: //E4S_A case 0b01010011: //E4S_A case 0b01010100: //E4S_A case 0b01010101: //E4S_A case 0b01010110: //E4S_A case 0b01010111: //E4S_A case 0b01011000: //E4S_A case 0b01011001: //E4S_A case 0b01011010: //E4S_A case 0b01011011: //E4S_A case 0b01011100: //E4S_A case 0b01011101: //E4S_A case 0b01011110: //E4S_A case 0b01011111: //E4S_A E4_A.drawRaster (src, dst, rh); break; default: E4S.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XE4S); } //switch } //drawRaster }, //XE4S //================================================================================ //E4S_XWC ($0000,$18xx,$104F) // 概要 // E4S 512ドット16色4プレーン>スプライト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラーが0でないとき // 2番目のカラー // さもなくば(2番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(2番目のパレットが0のとき) // 3番目のパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラーが奇数のとき // 3番目のカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットのカラーが偶数のとき) // 3番目のカラーが0でないとき // 3番目のカラー // さもなくば(3番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(3番目のパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラーが奇数のとき // 4番目のカラー(0は黒) // さもなくば(4番目のパレットを偶数化したパレットのカラーが偶数のとき) // 4番目のカラーが0でないとき // 4番目のカラー // さもなくば(4番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (e1p()!=0?(ls1(epc(tev(e1p())))!=0?epc(e1p()):(epc(e1p())!=0?epc(e1p()):spc(spp()))):(e2p()!=0?(ls1(epc(tev(e2p())))!=0?epc(e2p()):(epc(e2p())!=0?epc(e2p()):spc(spp()))):(e3p()!=0?(ls1(epc(tev(e3p())))!=0?epc(e3p()):(epc(e3p())!=0?epc(e3p()):spc(spp()))):(ls1(epc(tev(e4p())))!=0?epc(e4p()):(epc(e4p())!=0?epc(e4p()):spc(spp())))))) // 中間コード2 // e1p()!=0?ls1(epc(tev(e1p())))!=0?epc(e1p()):epc(e1p())!=0?epc(e1p()):spc(spp()):e2p()!=0?ls1(epc(tev(e2p())))!=0?epc(e2p()):epc(e2p())!=0?epc(e2p()):spc(spp()):e3p()!=0?ls1(epc(tev(e3p())))!=0?epc(e3p()):epc(e3p())!=0?epc(e3p()):spc(spp()):ls1(epc(tev(e4p())))!=0?epc(e4p()):epc(e4p())!=0?epc(e4p()):spc(spp()) // 中間コード3 // (v0=e1p())!=0?ls1(epc(tev(v0)))!=0?epc(v0):(v5=epc(v0))!=0?v5:spc(spp()):(v8=e2p())!=0?ls1(epc(tev(v8)))!=0?epc(v8):(v13=epc(v8))!=0?v13:spc(spp()):(v16=e3p())!=0?ls1(epc(tev(v16)))!=0?epc(v16):(v21=epc(v16))!=0?v21:spc(spp()):ls1(epc(tev(v27=e4p())))!=0?epc(v27):(v29=epc(v27))!=0?v29:spc(spp()) // 中間コード4 // (p=e1p())!=0?ls1(epc(tev(p)))!=0?epc(p):(q=epc(p))!=0?q:spc(spp()):(p=e2p())!=0?ls1(epc(tev(p)))!=0?epc(p):(q=epc(p))!=0?q:spc(spp()):(p=e3p())!=0?ls1(epc(tev(p)))!=0?epc(p):(q=epc(p))!=0?q:spc(spp()):ls1(epc(tev(p=e4p())))!=0?epc(p):(q=epc(p))!=0?q:spc(spp()) // 中間コード5 // (p=e1p())!=0?(epc(p&-2)&1)!=0?epc(p):(q=epc(p))!=0?q:spc(spp()):(p=e2p())!=0?(epc(p&-2)&1)!=0?epc(p):(q=epc(p))!=0?q:spc(spp()):(p=e3p())!=0?(epc(p&-2)&1)!=0?epc(p):(q=epc(p))!=0?q:spc(spp()):(epc((p=e4p())&-2)&1)!=0?epc(p):(q=epc(p))!=0?q:spc(spp()) // 中間コード6 // (p=e1p())!=0?(epc(p&-2)&1)!=0?epo(p):(q=epc(p))!=0?cto(q):spo(spp()):(p=e2p())!=0?(epc(p&-2)&1)!=0?epo(p):(q=epc(p))!=0?cto(q):spo(spp()):(p=e3p())!=0?(epc(p&-2)&1)!=0?epo(p):(q=epc(p))!=0?cto(q):spo(spp()):(epc((p=e4p())&-2)&1)!=0?epo(p):(q=epc(p))!=0?cto(q):spo(spp()) E4S_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 1 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 2 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 3 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 4 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 5 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 6 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 7 & 511]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //E4S_XWC //================================================================================ //E4S_XWP ($0000,$18xx,$144F) // 概要 // E4S 512ドット16色4プレーン>スプライト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットが0のとき) // 3番目のパレットを偶数化したパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラーが0でないとき // 3番目のパレットを偶数化したパレットのカラー // さもなくば(3番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラーが0でないとき // 4番目のパレットを偶数化したパレットのカラー // さもなくば(4番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (e1p()==0?((tev(e2p()))!=0?(epc(tev(e2p()))!=0?epc(tev(e2p())):spc(spp())):((tev(e3p()))!=0?(epc(tev(e3p()))!=0?epc(tev(e3p())):spc(spp())):(epc(tev(e4p()))!=0?epc(tev(e4p())):spc(spp())))):e1p()==1?(epc(0)!=0?epc(0):spc(spp())):ls1(e1p())==0?(epc(e1p())!=0?epc(e1p()):spc(spp())):epc(tev(e1p()))) // 中間コード2 // e1p()==0?tev(e2p())!=0?epc(tev(e2p()))!=0?epc(tev(e2p())):spc(spp()):tev(e3p())!=0?epc(tev(e3p()))!=0?epc(tev(e3p())):spc(spp()):epc(tev(e4p()))!=0?epc(tev(e4p())):spc(spp()):e1p()==1?epc(0)!=0?epc(0):spc(spp()):ls1(e1p())==0?epc(e1p())!=0?epc(e1p()):spc(spp()):epc(tev(e1p())) // 中間コード3 // (v0=e1p())==0?(v1=tev(e2p()))!=0?(v3=epc(v1))!=0?v3:spc(spp()):(v6=tev(e3p()))!=0?(v8=epc(v6))!=0?v8:spc(spp()):(v11=epc(tev(e4p())))!=0?v11:spc(spp()):v0==1?(v16=epc(0))!=0?v16:spc(spp()):ls1(v0)==0?(v20=epc(v0))!=0?v20:spc(spp()):epc(tev(v0)) // 中間コード4 // (p=e1p())==0?(p=tev(e2p()))!=0?(q=epc(p))!=0?q:spc(spp()):(p=tev(e3p()))!=0?(q=epc(p))!=0?q:spc(spp()):(p=epc(tev(e4p())))!=0?p:spc(spp()):p==1?(p=epc(0))!=0?p:spc(spp()):ls1(p)==0?(q=epc(p))!=0?q:spc(spp()):epc(tev(p)) // 中間コード5 // (p=e1p())==0?(p=e2p()&-2)!=0?(q=epc(p))!=0?q:spc(spp()):(p=e3p()&-2)!=0?(q=epc(p))!=0?q:spc(spp()):(p=epc(e4p()&-2))!=0?p:spc(spp()):p==1?(p=epc(0))!=0?p:spc(spp()):(p&1)==0?(q=epc(p))!=0?q:spc(spp()):epc(p&-2) // 中間コード6 // (p=e1p())==0?(p=e2p()&-2)!=0?(q=epc(p))!=0?cto(q):spo(spp()):(p=e3p()&-2)!=0?(q=epc(p))!=0?cto(q):spo(spp()):(p=epc(e4p()&-2))!=0?cto(p):spo(spp()):p==1?(p=epc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=epc(p))!=0?cto(q):spo(spp()):epo(p&-2) E4S_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPal32G8[p & -2]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //E4S_XWP //================================================================================ //E4S_XHCT ($0000,$18xx,$194F) // 概要 // E4S 512ドット16色4プレーン>スプライト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラーが0でないとき // 2番目のカラー // さもなくば(2番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(2番目のパレットが0のとき) // 3番目のパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラーが奇数のとき // 3番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットのカラーが偶数のとき) // 3番目のカラーが0でないとき // 3番目のカラー // さもなくば(3番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(3番目のパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラーが奇数のとき // 4番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(4番目のパレットを偶数化したパレットのカラーが偶数のとき) // 4番目のカラーが0でないとき // 4番目のカラー // さもなくば(4番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (e1p()!=0?(ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),spc(spp())):(epc(e1p())!=0?epc(e1p()):spc(spp()))):(e2p()!=0?(ls1(epc(tev(e2p())))!=0?mix(epc(e2p()),spc(spp())):(epc(e2p())!=0?epc(e2p()):spc(spp()))):(e3p()!=0?(ls1(epc(tev(e3p())))!=0?mix(epc(e3p()),spc(spp())):(epc(e3p())!=0?epc(e3p()):spc(spp()))):(ls1(epc(tev(e4p())))!=0?mix(epc(e4p()),spc(spp())):(epc(e4p())!=0?epc(e4p()):spc(spp())))))) // 中間コード2 // e1p()!=0?ls1(epc(tev(e1p())))!=0?mix(epc(e1p()),spc(spp())):epc(e1p())!=0?epc(e1p()):spc(spp()):e2p()!=0?ls1(epc(tev(e2p())))!=0?mix(epc(e2p()),spc(spp())):epc(e2p())!=0?epc(e2p()):spc(spp()):e3p()!=0?ls1(epc(tev(e3p())))!=0?mix(epc(e3p()),spc(spp())):epc(e3p())!=0?epc(e3p()):spc(spp()):ls1(epc(tev(e4p())))!=0?mix(epc(e4p()),spc(spp())):epc(e4p())!=0?epc(e4p()):spc(spp()) // 中間コード3 // (v0=e1p())!=0?ls1(epc(tev(v0)))!=0?mix(epc(v0),spc(spp())):(v8=epc(v0))!=0?v8:spc(spp()):(v11=e2p())!=0?ls1(epc(tev(v11)))!=0?mix(epc(v11),spc(spp())):(v19=epc(v11))!=0?v19:spc(spp()):(v22=e3p())!=0?ls1(epc(tev(v22)))!=0?mix(epc(v22),spc(spp())):(v30=epc(v22))!=0?v30:spc(spp()):ls1(epc(tev(v36=e4p())))!=0?mix(epc(v36),spc(spp())):(v41=epc(v36))!=0?v41:spc(spp()) // 中間コード4 // (p=e1p())!=0?ls1(epc(tev(p)))!=0?mix(epc(p),spc(spp())):(q=epc(p))!=0?q:spc(spp()):(p=e2p())!=0?ls1(epc(tev(p)))!=0?mix(epc(p),spc(spp())):(q=epc(p))!=0?q:spc(spp()):(p=e3p())!=0?ls1(epc(tev(p)))!=0?mix(epc(p),spc(spp())):(q=epc(p))!=0?q:spc(spp()):ls1(epc(tev(p=e4p())))!=0?mix(epc(p),spc(spp())):(q=epc(p))!=0?q:spc(spp()) // 中間コード5 // (p=e1p())!=0?(epc(p&-2)&1)!=0?mix(epc(p),spc(spp())):(q=epc(p))!=0?q:spc(spp()):(p=e2p())!=0?(epc(p&-2)&1)!=0?mix(epc(p),spc(spp())):(q=epc(p))!=0?q:spc(spp()):(p=e3p())!=0?(epc(p&-2)&1)!=0?mix(epc(p),spc(spp())):(q=epc(p))!=0?q:spc(spp()):(epc((p=e4p())&-2)&1)!=0?mix(epc(p),spc(spp())):(q=epc(p))!=0?q:spc(spp()) // 中間コード6 // (p=e1p())!=0?(epc(p&-2)&1)!=0?cto(mix(epc(p),spc(spp()))):(q=epc(p))!=0?cto(q):spo(spp()):(p=e2p())!=0?(epc(p&-2)&1)!=0?cto(mix(epc(p),spc(spp()))):(q=epc(p))!=0?cto(q):spo(spp()):(p=e3p())!=0?(epc(p&-2)&1)!=0?cto(mix(epc(p),spc(spp()))):(q=epc(p))!=0?cto(q):spo(spp()):(epc((p=e4p())&-2)&1)!=0?cto(mix(epc(p),spc(spp()))):(q=epc(p))!=0?cto(q):spo(spp()) E4S_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 1 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 2 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 3 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 4 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 5 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 6 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[gy4th | gx4th + 7 & 511]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //E4S_XHCT //================================================================================ //E4S_XHCG ($0000,$18xx,$1A4F) // 概要 // E4S 512ドット16色4プレーン>スプライト // XHCG 0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー // さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラーが0でないとき // 2番目のカラー // さもなくば(2番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(2番目のパレットが0のとき) // 3番目のパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラーが奇数のとき // 3番目のパレットを偶数化したパレットのカラーとパレット1のカラーを混ぜたカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットのカラーが偶数のとき) // 3番目のパレットが奇数のとき // パレット1のカラーが0でないとき // パレット1のカラー // さもなくば(パレット1のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(3番目のパレットが偶数のとき) // 3番目のカラーが0でないとき // 3番目のカラー // さもなくば(3番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(3番目のパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラーが奇数のとき // 4番目のパレットを偶数化したパレットのカラーとパレット1のカラーを混ぜたカラー(0は黒) // さもなくば(4番目のパレットを偶数化したパレットのカラーが偶数のとき) // 4番目のパレットが奇数のとき // パレット1のカラーが0でないとき // パレット1のカラー // さもなくば(パレット1のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(4番目のパレットが偶数のとき) // 4番目のカラーが0でないとき // 4番目のカラー // さもなくば(4番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (e1p()!=0?(ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):(ls1(e1p())!=0?(epc(tod(e2q()))!=0?epc(tod(e2q())):spc(spp())):(epc(e1p())!=0?epc(e1p()):spc(spp())))):(e2p()!=0?(ls1(epc(tev(e2p())))!=0?mix(epc(tev(e2p())),epc(tod(e2q()))):(epc(e2p())!=0?epc(e2p()):spc(spp()))):(e3p()!=0?(ls1(epc(tev(e3p())))!=0?mix(epc(tev(e3p())),epc(1)):(ls1(e3p())!=0?(epc(1)!=0?epc(1):spc(spp())):(epc(e3p())!=0?epc(e3p()):spc(spp())))):(ls1(epc(tev(e4p())))!=0?mix(epc(tev(e4p())),epc(1)):(ls1(e4p())!=0?(epc(1)!=0?epc(1):spc(spp())):(epc(e4p())!=0?epc(e4p()):spc(spp()))))))) // 中間コード2 // e1p()!=0?ls1(epc(tev(e1p())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):ls1(e1p())!=0?epc(tod(e2q()))!=0?epc(tod(e2q())):spc(spp()):epc(e1p())!=0?epc(e1p()):spc(spp()):e2p()!=0?ls1(epc(tev(e2p())))!=0?mix(epc(tev(e2p())),epc(tod(e2q()))):epc(e2p())!=0?epc(e2p()):spc(spp()):e3p()!=0?ls1(epc(tev(e3p())))!=0?mix(epc(tev(e3p())),epc(1)):ls1(e3p())!=0?epc(1)!=0?epc(1):spc(spp()):epc(e3p())!=0?epc(e3p()):spc(spp()):ls1(epc(tev(e4p())))!=0?mix(epc(tev(e4p())),epc(1)):ls1(e4p())!=0?epc(1)!=0?epc(1):spc(spp()):epc(e4p())!=0?epc(e4p()):spc(spp()) // 中間コード3 // (v0=e1p())!=0?ls1(v2=epc(tev(v0)))!=0?mix(v2,epc(tod(e2q()))):ls1(v0)!=0?(v9=epc(tod(e2q())))!=0?v9:spc(spp()):(v14=epc(v0))!=0?v14:spc(spp()):(v17=e2p())!=0?ls1(v19=epc(tev(v17)))!=0?mix(v19,epc(tod(e2q()))):(v25=epc(v17))!=0?v25:spc(spp()):(v28=e3p())!=0?ls1(v30=epc(tev(v28)))!=0?mix(v30,epc(1)):ls1(v28)!=0?(v35=epc(1))!=0?v35:spc(spp()):(v38=epc(v28))!=0?v38:spc(spp()):ls1(v42=epc(tev(v44=e4p())))!=0?mix(v42,epc(1)):ls1(v44)!=0?(v48=epc(1))!=0?v48:spc(spp()):(v51=epc(v44))!=0?v51:spc(spp()) // 中間コード4 // (p=e1p())!=0?ls1(q=epc(tev(p)))!=0?mix(q,epc(tod(e2q()))):ls1(p)!=0?(p=epc(tod(e2q())))!=0?p:spc(spp()):(q=epc(p))!=0?q:spc(spp()):(p=e2p())!=0?ls1(q=epc(tev(p)))!=0?mix(q,epc(tod(e2q()))):(q=epc(p))!=0?q:spc(spp()):(p=e3p())!=0?ls1(q=epc(tev(p)))!=0?mix(q,epc(1)):ls1(p)!=0?(p=epc(1))!=0?p:spc(spp()):(q=epc(p))!=0?q:spc(spp()):ls1(p=epc(tev(q=e4p())))!=0?mix(p,epc(1)):ls1(q)!=0?(p=epc(1))!=0?p:spc(spp()):(p=epc(q))!=0?p:spc(spp()) // 中間コード5 // (p=e1p())!=0?((q=epc(p&-2))&1)!=0?mix(q,epc(e2q()|1)):(p&1)!=0?(p=epc(e2q()|1))!=0?p:spc(spp()):(q=epc(p))!=0?q:spc(spp()):(p=e2p())!=0?((q=epc(p&-2))&1)!=0?mix(q,epc(e2q()|1)):(q=epc(p))!=0?q:spc(spp()):(p=e3p())!=0?((q=epc(p&-2))&1)!=0?mix(q,epc(1)):(p&1)!=0?(p=epc(1))!=0?p:spc(spp()):(q=epc(p))!=0?q:spc(spp()):((p=epc((q=e4p())&-2))&1)!=0?mix(p,epc(1)):(q&1)!=0?(p=epc(1))!=0?p:spc(spp()):(p=epc(q))!=0?p:spc(spp()) // 中間コード6 // (p=e1p())!=0?((q=epc(p&-2))&1)!=0?cto(mix(q,epc(e2q()|1))):(p&1)!=0?(p=epc(e2q()|1))!=0?cto(p):spo(spp()):(q=epc(p))!=0?cto(q):spo(spp()):(p=e2p())!=0?((q=epc(p&-2))&1)!=0?cto(mix(q,epc(e2q()|1))):(q=epc(p))!=0?cto(q):spo(spp()):(p=e3p())!=0?((q=epc(p&-2))&1)!=0?cto(mix(q,epc(1))):(p&1)!=0?(p=epc(1))!=0?cto(p):spo(spp()):(q=epc(p))!=0?cto(q):spo(spp()):((p=epc((q=e4p())&-2))&1)!=0?cto(mix(p,epc(1))):(q&1)!=0?(p=epc(1))!=0?cto(p):spo(spp()):(p=epc(q))!=0?cto(p):spo(spp()) E4S_XHCG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); //ONとみなす pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 1 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 2 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 3 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 4 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 5 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 6 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 7 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //E4S_XHCG //================================================================================ //E4S_XHCGT ($0000,$18xx,$1B4F) // 概要 // E4S 512ドット16色4プレーン>スプライト // XHCGT 0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー // さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラーが0でないとき // 2番目のカラー // さもなくば(2番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(2番目のパレットが0のとき) // 3番目のパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラーが奇数のとき // 3番目のパレットを偶数化したパレットのカラーとパレット1のカラーを混ぜたカラーにさらに // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットのカラーが偶数のとき) // 3番目のパレットが奇数のとき // パレット1のカラーが0でないとき // パレット1のカラー // さもなくば(パレット1のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(3番目のパレットが偶数のとき) // 3番目のカラーが0でないとき // 3番目のカラー // さもなくば(3番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(3番目のパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラーが奇数のとき // 4番目のパレットを偶数化したパレットのカラーとパレット1のカラーを混ぜたカラーにさらに // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(4番目のパレットを偶数化したパレットのカラーが偶数のとき) // 4番目のパレットが奇数のとき // パレット1のカラーが0でないとき // パレット1のカラー // さもなくば(パレット1のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(4番目のパレットが偶数のとき) // 4番目のカラーが0でないとき // 4番目のカラー // さもなくば(4番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (e1p()!=0?(ls1(epc(tev(e1p())))!=0?mix(mix(epc(tev(e1p())),epc(tod(e2q()))),spc(spp())):(ls1(e1p())!=0?(epc(tod(e2q()))!=0?epc(tod(e2q())):spc(spp())):(epc(e1p())!=0?epc(e1p()):spc(spp())))):(e2p()!=0?(ls1(epc(tev(e2p())))!=0?mix(mix(epc(tev(e2p())),epc(tod(e2q()))),spc(spp())):(epc(e2p())!=0?epc(e2p()):spc(spp()))):(e3p()!=0?(ls1(epc(tev(e3p())))!=0?mix(mix(epc(tev(e3p())),epc(1)),spc(spp())):(ls1(e3p())!=0?(epc(1)!=0?epc(1):spc(spp())):(epc(e3p())!=0?epc(e3p()):spc(spp())))):(ls1(epc(tev(e4p())))!=0?mix(mix(epc(tev(e4p())),epc(1)),spc(spp())):(ls1(e4p())!=0?(epc(1)!=0?epc(1):spc(spp())):(epc(e4p())!=0?epc(e4p()):spc(spp()))))))) // 中間コード2 // e1p()!=0?ls1(epc(tev(e1p())))!=0?mix(mix(epc(tev(e1p())),epc(tod(e2q()))),spc(spp())):ls1(e1p())!=0?epc(tod(e2q()))!=0?epc(tod(e2q())):spc(spp()):epc(e1p())!=0?epc(e1p()):spc(spp()):e2p()!=0?ls1(epc(tev(e2p())))!=0?mix(mix(epc(tev(e2p())),epc(tod(e2q()))),spc(spp())):epc(e2p())!=0?epc(e2p()):spc(spp()):e3p()!=0?ls1(epc(tev(e3p())))!=0?mix(mix(epc(tev(e3p())),epc(1)),spc(spp())):ls1(e3p())!=0?epc(1)!=0?epc(1):spc(spp()):epc(e3p())!=0?epc(e3p()):spc(spp()):ls1(epc(tev(e4p())))!=0?mix(mix(epc(tev(e4p())),epc(1)),spc(spp())):ls1(e4p())!=0?epc(1)!=0?epc(1):spc(spp()):epc(e4p())!=0?epc(e4p()):spc(spp()) // 中間コード3 // (v0=e1p())!=0?ls1(v2=epc(tev(v0)))!=0?mix(mix(v2,epc(tod(e2q()))),spc(spp())):ls1(v0)!=0?(v12=epc(tod(e2q())))!=0?v12:spc(spp()):(v17=epc(v0))!=0?v17:spc(spp()):(v20=e2p())!=0?ls1(v22=epc(tev(v20)))!=0?mix(mix(v22,epc(tod(e2q()))),spc(spp())):(v31=epc(v20))!=0?v31:spc(spp()):(v34=e3p())!=0?ls1(v36=epc(tev(v34)))!=0?mix(mix(v36,epc(1)),spc(spp())):ls1(v34)!=0?(v44=epc(1))!=0?v44:spc(spp()):(v47=epc(v34))!=0?v47:spc(spp()):ls1(v51=epc(tev(v53=e4p())))!=0?mix(mix(v51,epc(1)),spc(spp())):ls1(v53)!=0?(v60=epc(1))!=0?v60:spc(spp()):(v63=epc(v53))!=0?v63:spc(spp()) // 中間コード4 // (p=e1p())!=0?ls1(q=epc(tev(p)))!=0?mix(mix(q,epc(tod(e2q()))),spc(spp())):ls1(p)!=0?(p=epc(tod(e2q())))!=0?p:spc(spp()):(q=epc(p))!=0?q:spc(spp()):(p=e2p())!=0?ls1(q=epc(tev(p)))!=0?mix(mix(q,epc(tod(e2q()))),spc(spp())):(q=epc(p))!=0?q:spc(spp()):(p=e3p())!=0?ls1(q=epc(tev(p)))!=0?mix(mix(q,epc(1)),spc(spp())):ls1(p)!=0?(p=epc(1))!=0?p:spc(spp()):(q=epc(p))!=0?q:spc(spp()):ls1(p=epc(tev(q=e4p())))!=0?mix(mix(p,epc(1)),spc(spp())):ls1(q)!=0?(p=epc(1))!=0?p:spc(spp()):(p=epc(q))!=0?p:spc(spp()) // 中間コード5 // (p=e1p())!=0?((q=epc(p&-2))&1)!=0?mix(mix(q,epc(e2q()|1)),spc(spp())):(p&1)!=0?(p=epc(e2q()|1))!=0?p:spc(spp()):(q=epc(p))!=0?q:spc(spp()):(p=e2p())!=0?((q=epc(p&-2))&1)!=0?mix(mix(q,epc(e2q()|1)),spc(spp())):(q=epc(p))!=0?q:spc(spp()):(p=e3p())!=0?((q=epc(p&-2))&1)!=0?mix(mix(q,epc(1)),spc(spp())):(p&1)!=0?(p=epc(1))!=0?p:spc(spp()):(q=epc(p))!=0?q:spc(spp()):((p=epc((q=e4p())&-2))&1)!=0?mix(mix(p,epc(1)),spc(spp())):(q&1)!=0?(p=epc(1))!=0?p:spc(spp()):(p=epc(q))!=0?p:spc(spp()) // 中間コード6 // (p=e1p())!=0?((q=epc(p&-2))&1)!=0?cto(mix(mix(q,epc(e2q()|1)),spc(spp()))):(p&1)!=0?(p=epc(e2q()|1))!=0?cto(p):spo(spp()):(q=epc(p))!=0?cto(q):spo(spp()):(p=e2p())!=0?((q=epc(p&-2))&1)!=0?cto(mix(mix(q,epc(e2q()|1)),spc(spp()))):(q=epc(p))!=0?cto(q):spo(spp()):(p=e3p())!=0?((q=epc(p&-2))&1)!=0?cto(mix(mix(q,epc(1)),spc(spp()))):(p&1)!=0?(p=epc(1))!=0?cto(p):spo(spp()):(q=epc(p))!=0?cto(q):spo(spp()):((p=epc((q=e4p())&-2))&1)!=0?cto(mix(mix(p,epc(1)),spc(spp()))):(q&1)!=0?(p=epc(1))!=0?cto(p):spo(spp()):(p=epc(q))!=0?cto(p):spo(spp()) E4S_XHCGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); //ONとみなす pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 1 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 2 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 3 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 4 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 5 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 6 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 7 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //E4S_XHCGT //================================================================================ //E4S_XHPT ($0000,$18xx,$1D4F) // 概要 // E4S 512ドット16色4プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットが0のとき) // 3番目のパレットを偶数化したパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラーが0でないとき // 3番目のパレットを偶数化したパレットのカラー // さもなくば(3番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラーが0でないとき // 4番目のパレットを偶数化したパレットのカラー // さもなくば(4番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (e1p()==0?((tev(e2p()))!=0?(epc(tev(e2p()))!=0?epc(tev(e2p())):spc(spp())):((tev(e3p()))!=0?(epc(tev(e3p()))!=0?epc(tev(e3p())):spc(spp())):(epc(tev(e4p()))!=0?epc(tev(e4p())):spc(spp())))):e1p()==1?(epc(0)!=0?epc(0):spc(spp())):ls1(e1p())==0?(epc(e1p())!=0?epc(e1p()):spc(spp())):mix(epc(tev(e1p())),spc(spp()))) // 中間コード2 // e1p()==0?tev(e2p())!=0?epc(tev(e2p()))!=0?epc(tev(e2p())):spc(spp()):tev(e3p())!=0?epc(tev(e3p()))!=0?epc(tev(e3p())):spc(spp()):epc(tev(e4p()))!=0?epc(tev(e4p())):spc(spp()):e1p()==1?epc(0)!=0?epc(0):spc(spp()):ls1(e1p())==0?epc(e1p())!=0?epc(e1p()):spc(spp()):mix(epc(tev(e1p())),spc(spp())) // 中間コード3 // (v0=e1p())==0?(v1=tev(e2p()))!=0?(v3=epc(v1))!=0?v3:spc(spp()):(v6=tev(e3p()))!=0?(v8=epc(v6))!=0?v8:spc(spp()):(v11=epc(tev(e4p())))!=0?v11:spc(spp()):v0==1?(v16=epc(0))!=0?v16:spc(spp()):ls1(v0)==0?(v20=epc(v0))!=0?v20:spc(spp()):mix(epc(tev(v0)),spc(spp())) // 中間コード4 // (p=e1p())==0?(p=tev(e2p()))!=0?(q=epc(p))!=0?q:spc(spp()):(p=tev(e3p()))!=0?(q=epc(p))!=0?q:spc(spp()):(p=epc(tev(e4p())))!=0?p:spc(spp()):p==1?(p=epc(0))!=0?p:spc(spp()):ls1(p)==0?(q=epc(p))!=0?q:spc(spp()):mix(epc(tev(p)),spc(spp())) // 中間コード5 // (p=e1p())==0?(p=e2p()&-2)!=0?(q=epc(p))!=0?q:spc(spp()):(p=e3p()&-2)!=0?(q=epc(p))!=0?q:spc(spp()):(p=epc(e4p()&-2))!=0?p:spc(spp()):p==1?(p=epc(0))!=0?p:spc(spp()):(p&1)==0?(q=epc(p))!=0?q:spc(spp()):mix(epc(p&-2),spc(spp())) // 中間コード6 // (p=e1p())==0?(p=e2p()&-2)!=0?(q=epc(p))!=0?cto(q):spo(spp()):(p=e3p()&-2)!=0?(q=epc(p))!=0?cto(q):spo(spp()):(p=epc(e4p()&-2))!=0?cto(p):spo(spp()):p==1?(p=epc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=epc(p))!=0?cto(q):spo(spp()):cto(mix(epc(p&-2),spc(spp()))) E4S_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //E4S_XHPT //================================================================================ //E4S_XHPG ($0000,$18xx,$1E4F) // 概要 // E4S 512ドット16色4プレーン>スプライト // XHPG 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットが0のとき) // 3番目のパレットを偶数化したパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラーが0でないとき // 3番目のパレットを偶数化したパレットのカラー // さもなくば(3番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラーが0でないとき // 4番目のパレットを偶数化したパレットのカラー // さもなくば(4番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0でないとき // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー // さもなくば(1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (e1p()==0?((tev(e2p()))!=0?(epc(tev(e2p()))!=0?epc(tev(e2p())):spc(spp())):((tev(e3p()))!=0?(epc(tev(e3p()))!=0?epc(tev(e3p())):spc(spp())):(epc(tev(e4p()))!=0?epc(tev(e4p())):spc(spp())))):e1p()==1?(epc(0)!=0?epc(0):spc(spp())):ls1(e1p())==0?(epc(e1p())!=0?epc(e1p()):spc(spp())):(mix(epc(tev(e1p())),epc(tod(e2q())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):spc(spp()))) // 中間コード2 // e1p()==0?tev(e2p())!=0?epc(tev(e2p()))!=0?epc(tev(e2p())):spc(spp()):tev(e3p())!=0?epc(tev(e3p()))!=0?epc(tev(e3p())):spc(spp()):epc(tev(e4p()))!=0?epc(tev(e4p())):spc(spp()):e1p()==1?epc(0)!=0?epc(0):spc(spp()):ls1(e1p())==0?epc(e1p())!=0?epc(e1p()):spc(spp()):mix(epc(tev(e1p())),epc(tod(e2q())))!=0?mix(epc(tev(e1p())),epc(tod(e2q()))):spc(spp()) // 中間コード3 // (v0=e1p())==0?(v1=tev(e2p()))!=0?(v3=epc(v1))!=0?v3:spc(spp()):(v6=tev(e3p()))!=0?(v8=epc(v6))!=0?v8:spc(spp()):(v11=epc(tev(e4p())))!=0?v11:spc(spp()):v0==1?(v16=epc(0))!=0?v16:spc(spp()):ls1(v0)==0?(v20=epc(v0))!=0?v20:spc(spp()):(v23=mix(epc(tev(v0)),epc(tod(e2q()))))!=0?v23:spc(spp()) // 中間コード4 // (p=e1p())==0?(p=tev(e2p()))!=0?(q=epc(p))!=0?q:spc(spp()):(p=tev(e3p()))!=0?(q=epc(p))!=0?q:spc(spp()):(p=epc(tev(e4p())))!=0?p:spc(spp()):p==1?(p=epc(0))!=0?p:spc(spp()):ls1(p)==0?(q=epc(p))!=0?q:spc(spp()):(q=mix(epc(tev(p)),epc(tod(e2q()))))!=0?q:spc(spp()) // 中間コード5 // (p=e1p())==0?(p=e2p()&-2)!=0?(q=epc(p))!=0?q:spc(spp()):(p=e3p()&-2)!=0?(q=epc(p))!=0?q:spc(spp()):(p=epc(e4p()&-2))!=0?p:spc(spp()):p==1?(p=epc(0))!=0?p:spc(spp()):(p&1)==0?(q=epc(p))!=0?q:spc(spp()):(q=mix(epc(p&-2),epc(e2q()|1)))!=0?q:spc(spp()) // 中間コード6 // (p=e1p())==0?(p=e2p()&-2)!=0?(q=epc(p))!=0?cto(q):spo(spp()):(p=e3p()&-2)!=0?(q=epc(p))!=0?cto(q):spo(spp()):(p=epc(e4p()&-2))!=0?cto(p):spo(spp()):p==1?(p=epc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=epc(p))!=0?cto(q):spo(spp()):(q=mix(epc(p&-2),epc(e2q()|1)))!=0?cto(q):spo(spp()) E4S_XHPG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); //ONとみなす pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //E4S_XHPG //================================================================================ //E4S_XHPGT ($0000,$18xx,$1F4F) // 概要 // E4S 512ドット16色4プレーン>スプライト // XHPGT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットが0のとき) // 3番目のパレットを偶数化したパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラーが0でないとき // 3番目のパレットを偶数化したパレットのカラー // さもなくば(3番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラーが0でないとき // 4番目のパレットを偶数化したパレットのカラー // さもなくば(4番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (e1p()==0?((tev(e2p()))!=0?(epc(tev(e2p()))!=0?epc(tev(e2p())):spc(spp())):((tev(e3p()))!=0?(epc(tev(e3p()))!=0?epc(tev(e3p())):spc(spp())):(epc(tev(e4p()))!=0?epc(tev(e4p())):spc(spp())))):e1p()==1?(epc(0)!=0?epc(0):spc(spp())):ls1(e1p())==0?(epc(e1p())!=0?epc(e1p()):spc(spp())):mix(mix(epc(tev(e1p())),epc(tod(e2q()))),spc(spp()))) // 中間コード2 // e1p()==0?tev(e2p())!=0?epc(tev(e2p()))!=0?epc(tev(e2p())):spc(spp()):tev(e3p())!=0?epc(tev(e3p()))!=0?epc(tev(e3p())):spc(spp()):epc(tev(e4p()))!=0?epc(tev(e4p())):spc(spp()):e1p()==1?epc(0)!=0?epc(0):spc(spp()):ls1(e1p())==0?epc(e1p())!=0?epc(e1p()):spc(spp()):mix(mix(epc(tev(e1p())),epc(tod(e2q()))),spc(spp())) // 中間コード3 // (v0=e1p())==0?(v1=tev(e2p()))!=0?(v3=epc(v1))!=0?v3:spc(spp()):(v6=tev(e3p()))!=0?(v8=epc(v6))!=0?v8:spc(spp()):(v11=epc(tev(e4p())))!=0?v11:spc(spp()):v0==1?(v16=epc(0))!=0?v16:spc(spp()):ls1(v0)==0?(v20=epc(v0))!=0?v20:spc(spp()):mix(mix(epc(tev(v0)),epc(tod(e2q()))),spc(spp())) // 中間コード4 // (p=e1p())==0?(p=tev(e2p()))!=0?(q=epc(p))!=0?q:spc(spp()):(p=tev(e3p()))!=0?(q=epc(p))!=0?q:spc(spp()):(p=epc(tev(e4p())))!=0?p:spc(spp()):p==1?(p=epc(0))!=0?p:spc(spp()):ls1(p)==0?(q=epc(p))!=0?q:spc(spp()):mix(mix(epc(tev(p)),epc(tod(e2q()))),spc(spp())) // 中間コード5 // (p=e1p())==0?(p=e2p()&-2)!=0?(q=epc(p))!=0?q:spc(spp()):(p=e3p()&-2)!=0?(q=epc(p))!=0?q:spc(spp()):(p=epc(e4p()&-2))!=0?p:spc(spp()):p==1?(p=epc(0))!=0?p:spc(spp()):(p&1)==0?(q=epc(p))!=0?q:spc(spp()):mix(mix(epc(p&-2),epc(e2q()|1)),spc(spp())) // 中間コード6 // (p=e1p())==0?(p=e2p()&-2)!=0?(q=epc(p))!=0?cto(q):spo(spp()):(p=e3p()&-2)!=0?(q=epc(p))!=0?cto(q):spo(spp()):(p=epc(e4p()&-2))!=0?cto(p):spo(spp()):p==1?(p=epc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=epc(p))!=0?cto(q):spo(spp()):cto(mix(mix(epc(p&-2),epc(e2q()|1)),spc(spp()))) E4S_XHPGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); //ONとみなす pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //E4S_XHPGT //================================================================================ //F1S ($0001,$18xx,$0043) // 概要 // F1S 512ドット256色1プレーン>スプライト // 拡張なし // 手順 // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (fpc(f1p())!=0?fpc(f1p()):spc(spp())) // 中間コード2 // fpc(f1p())!=0?fpc(f1p()):spc(spp()) // 中間コード3 // (v0=fpc(f1p()))!=0?v0:spc(spp()) // 中間コード4 // (p=fpc(f1p()))!=0?p:spc(spp()) // 中間コード5 // (p=fpc(f1p()))!=0?p:spc(spp()) // 中間コード6 // (p=fpc(f1p()))!=0?cto(p):spo(spp()) F1S { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; da += half; } while (da < db) { int p; XEiJ.pnlBM[da] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } //drawRaster }, //F1S //================================================================================ //XF1S // 概要 // F1S 512ドット256色1プレーン>スプライト // 拡張あり XF1S { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //F1S_XWC case 0b00010001: //F1S_XWC case 0b00010010: //F1S_XWC case 0b00010011: //F1S_XWC F1S_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //F1S_XWP case 0b00010101: //F1S_XWP case 0b00010110: //F1S_XWP case 0b00010111: //F1S_XWP F1S_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //F1S_XHC F1S.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //F1S_XHCT F1S_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011010: //F1S_XHCG F1S_XHCG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011011: //F1S_XHCGT F1S_XHCGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //F1S_XHPT F1S_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011110: //F1S_XHPG F1S_XHPG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011111: //F1S_XHPGT F1S_XHPGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //F1S_A case 0b01000001: //F1S_A case 0b01000010: //F1S_A case 0b01000011: //F1S_A case 0b01000100: //F1S_A case 0b01000101: //F1S_A case 0b01000110: //F1S_A case 0b01000111: //F1S_A case 0b01001000: //F1S_A case 0b01001001: //F1S_A case 0b01001010: //F1S_A case 0b01001011: //F1S_A case 0b01001100: //F1S_A case 0b01001101: //F1S_A case 0b01001110: //F1S_A case 0b01001111: //F1S_A case 0b01010000: //F1S_A case 0b01010001: //F1S_A case 0b01010010: //F1S_A case 0b01010011: //F1S_A case 0b01010100: //F1S_A case 0b01010101: //F1S_A case 0b01010110: //F1S_A case 0b01010111: //F1S_A case 0b01011000: //F1S_A case 0b01011001: //F1S_A case 0b01011010: //F1S_A case 0b01011011: //F1S_A case 0b01011100: //F1S_A case 0b01011101: //F1S_A case 0b01011110: //F1S_A case 0b01011111: //F1S_A F1_A.drawRaster (src, dst, rh); break; default: F1S.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XF1S); } //switch } //drawRaster }, //XF1S //================================================================================ //F1S_XWC ($0001,$18xx,$1043) // 概要 // F1S 512ドット256色1プレーン>スプライト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(fpc(tev(f1p())))!=0?fpc(f1p()):(fpc(f1p())!=0?fpc(f1p()):spc(spp()))) // 中間コード2 // ls1(fpc(tev(f1p())))!=0?fpc(f1p()):fpc(f1p())!=0?fpc(f1p()):spc(spp()) // 中間コード3 // ls1(fpc(tev(v3=f1p())))!=0?fpc(v3):(v5=fpc(v3))!=0?v5:spc(spp()) // 中間コード4 // ls1(fpc(tev(p=f1p())))!=0?fpc(p):(q=fpc(p))!=0?q:spc(spp()) // 中間コード5 // (fpc((p=f1p())&-2)&1)!=0?fpc(p):(q=fpc(p))!=0?q:spc(spp()) // 中間コード6 // (fpc((p=f1p())&-2)&1)!=0?fpo(p):(q=fpc(p))!=0?cto(q):spo(spp()) F1S_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } //drawRaster }, //F1S_XWC //================================================================================ //F1S_XWP ($0001,$18xx,$1443) // 概要 // F1S 512ドット256色1プレーン>スプライト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (f1p()<=1?(fpc(0)!=0?fpc(0):spc(spp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):spc(spp())):fpc(tev(f1p()))) // 中間コード2 // f1p()<=1?fpc(0)!=0?fpc(0):spc(spp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):spc(spp()):fpc(tev(f1p())) // 中間コード3 // (v0=f1p())<=1?(v1=fpc(0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=fpc(v0))!=0?v5:spc(spp()):fpc(tev(v0)) // 中間コード4 // (p=f1p())<=1?(p=fpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=fpc(p))!=0?q:spc(spp()):fpc(tev(p)) // 中間コード5 // (p=f1p())<=1?(p=fpc(0))!=0?p:spc(spp()):(p&1)==0?(q=fpc(p))!=0?q:spc(spp()):fpc(p&-2) // 中間コード6 // (p=f1p())<=1?(p=fpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=fpc(p))!=0?cto(q):spo(spp()):fpo(p&-2) F1S_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPal32G8[p & -2]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } //drawRaster }, //F1S_XWP //================================================================================ //F1S_XHCT ($0001,$18xx,$1943) // 概要 // F1S 512ドット256色1プレーン>スプライト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),spc(spp())):(fpc(f1p())!=0?fpc(f1p()):spc(spp()))) // 中間コード2 // ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),spc(spp())):fpc(f1p())!=0?fpc(f1p()):spc(spp()) // 中間コード3 // ls1(fpc(tev(v3=f1p())))!=0?mix(fpc(v3),spc(spp())):(v8=fpc(v3))!=0?v8:spc(spp()) // 中間コード4 // ls1(fpc(tev(p=f1p())))!=0?mix(fpc(p),spc(spp())):(q=fpc(p))!=0?q:spc(spp()) // 中間コード5 // (fpc((p=f1p())&-2)&1)!=0?mix(fpc(p),spc(spp())):(q=fpc(p))!=0?q:spc(spp()) // 中間コード6 // (fpc((p=f1p())&-2)&1)!=0?cto(mix(fpc(p),spc(spp()))):(q=fpc(p))!=0?cto(q):spo(spp()) F1S_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } //drawRaster }, //F1S_XHCT //================================================================================ //F1S_XHCG ($0001,$18xx,$1A43) // 概要 // F1S 512ドット256色1プレーン>スプライト // XHCG 0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー // さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):(ls1(f1p())!=0?(fpc(tod(f2q()))!=0?fpc(tod(f2q())):spc(spp())):(fpc(f1p())!=0?fpc(f1p()):spc(spp())))) // 中間コード2 // ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):ls1(f1p())!=0?fpc(tod(f2q()))!=0?fpc(tod(f2q())):spc(spp()):fpc(f1p())!=0?fpc(f1p()):spc(spp()) // 中間コード3 // ls1(v1=fpc(tev(v3=f1p())))!=0?mix(v1,fpc(tod(f2q()))):ls1(v3)!=0?(v9=fpc(tod(f2q())))!=0?v9:spc(spp()):(v14=fpc(v3))!=0?v14:spc(spp()) // 中間コード4 // ls1(p=fpc(tev(q=f1p())))!=0?mix(p,fpc(tod(f2q()))):ls1(q)!=0?(p=fpc(tod(f2q())))!=0?p:spc(spp()):(p=fpc(q))!=0?p:spc(spp()) // 中間コード5 // ((p=fpc((q=f1p())&-2))&1)!=0?mix(p,fpc(f2q()|1)):(q&1)!=0?(p=fpc(f2q()|1))!=0?p:spc(spp()):(p=fpc(q))!=0?p:spc(spp()) // 中間コード6 // ((p=fpc((q=f1p())&-2))&1)!=0?cto(mix(p,fpc(f2q()|1))):(q&1)!=0?(p=fpc(f2q()|1))!=0?cto(p):spo(spp()):(p=fpc(q))!=0?cto(p):spo(spp()) F1S_XHCG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F1S_XHCG //================================================================================ //F1S_XHCGT ($0001,$18xx,$1B43) // 概要 // F1S 512ドット256色1プレーン>スプライト // XHCGT 0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー // さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(fpc(tev(f1p())))!=0?mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),spc(spp())):(ls1(f1p())!=0?(fpc(tod(f2q()))!=0?fpc(tod(f2q())):spc(spp())):(fpc(f1p())!=0?fpc(f1p()):spc(spp())))) // 中間コード2 // ls1(fpc(tev(f1p())))!=0?mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),spc(spp())):ls1(f1p())!=0?fpc(tod(f2q()))!=0?fpc(tod(f2q())):spc(spp()):fpc(f1p())!=0?fpc(f1p()):spc(spp()) // 中間コード3 // ls1(v1=fpc(tev(v3=f1p())))!=0?mix(mix(v1,fpc(tod(f2q()))),spc(spp())):ls1(v3)!=0?(v12=fpc(tod(f2q())))!=0?v12:spc(spp()):(v17=fpc(v3))!=0?v17:spc(spp()) // 中間コード4 // ls1(p=fpc(tev(q=f1p())))!=0?mix(mix(p,fpc(tod(f2q()))),spc(spp())):ls1(q)!=0?(p=fpc(tod(f2q())))!=0?p:spc(spp()):(p=fpc(q))!=0?p:spc(spp()) // 中間コード5 // ((p=fpc((q=f1p())&-2))&1)!=0?mix(mix(p,fpc(f2q()|1)),spc(spp())):(q&1)!=0?(p=fpc(f2q()|1))!=0?p:spc(spp()):(p=fpc(q))!=0?p:spc(spp()) // 中間コード6 // ((p=fpc((q=f1p())&-2))&1)!=0?cto(mix(mix(p,fpc(f2q()|1)),spc(spp()))):(q&1)!=0?(p=fpc(f2q()|1))!=0?cto(p):spo(spp()):(p=fpc(q))!=0?cto(p):spo(spp()) F1S_XHCGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = (((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F1S_XHCGT //================================================================================ //F1S_XHPT ($0001,$18xx,$1D43) // 概要 // F1S 512ドット256色1プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (f1p()<=1?(fpc(0)!=0?fpc(0):spc(spp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):spc(spp())):mix(fpc(tev(f1p())),spc(spp()))) // 中間コード2 // f1p()<=1?fpc(0)!=0?fpc(0):spc(spp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):spc(spp()):mix(fpc(tev(f1p())),spc(spp())) // 中間コード3 // (v0=f1p())<=1?(v1=fpc(0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=fpc(v0))!=0?v5:spc(spp()):mix(fpc(tev(v0)),spc(spp())) // 中間コード4 // (p=f1p())<=1?(p=fpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=fpc(p))!=0?q:spc(spp()):mix(fpc(tev(p)),spc(spp())) // 中間コード5 // (p=f1p())<=1?(p=fpc(0))!=0?p:spc(spp()):(p&1)==0?(q=fpc(p))!=0?q:spc(spp()):mix(fpc(p&-2),spc(spp())) // 中間コード6 // (p=f1p())<=1?(p=fpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=fpc(p))!=0?cto(q):spo(spp()):cto(mix(fpc(p&-2),spc(spp()))) F1S_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } //drawRaster }, //F1S_XHPT //================================================================================ //F1S_XHPG ($0001,$18xx,$1E43) // 概要 // F1S 512ドット256色1プレーン>スプライト // XHPG 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0でないとき // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー // さもなくば(1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (f1p()<=1?(fpc(0)!=0?fpc(0):spc(spp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):spc(spp())):(mix(fpc(tev(f1p())),fpc(tod(f2q())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):spc(spp()))) // 中間コード2 // f1p()<=1?fpc(0)!=0?fpc(0):spc(spp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):spc(spp()):mix(fpc(tev(f1p())),fpc(tod(f2q())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):spc(spp()) // 中間コード3 // (v0=f1p())<=1?(v1=fpc(0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=fpc(v0))!=0?v5:spc(spp()):(v8=mix(fpc(tev(v0)),fpc(tod(f2q()))))!=0?v8:spc(spp()) // 中間コード4 // (p=f1p())<=1?(p=fpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=fpc(p))!=0?q:spc(spp()):(q=mix(fpc(tev(p)),fpc(tod(f2q()))))!=0?q:spc(spp()) // 中間コード5 // (p=f1p())<=1?(p=fpc(0))!=0?p:spc(spp()):(p&1)==0?(q=fpc(p))!=0?q:spc(spp()):(q=mix(fpc(p&-2),fpc(f2q()|1)))!=0?q:spc(spp()) // 中間コード6 // (p=f1p())<=1?(p=fpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=fpc(p))!=0?cto(q):spo(spp()):(q=mix(fpc(p&-2),fpc(f2q()|1)))!=0?cto(q):spo(spp()) F1S_XHPG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F1S_XHPG //================================================================================ //F1S_XHPGT ($0001,$18xx,$1F43) // 概要 // F1S 512ドット256色1プレーン>スプライト // XHPGT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (f1p()<=1?(fpc(0)!=0?fpc(0):spc(spp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):spc(spp())):mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),spc(spp()))) // 中間コード2 // f1p()<=1?fpc(0)!=0?fpc(0):spc(spp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):spc(spp()):mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),spc(spp())) // 中間コード3 // (v0=f1p())<=1?(v1=fpc(0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=fpc(v0))!=0?v5:spc(spp()):mix(mix(fpc(tev(v0)),fpc(tod(f2q()))),spc(spp())) // 中間コード4 // (p=f1p())<=1?(p=fpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=fpc(p))!=0?q:spc(spp()):mix(mix(fpc(tev(p)),fpc(tod(f2q()))),spc(spp())) // 中間コード5 // (p=f1p())<=1?(p=fpc(0))!=0?p:spc(spp()):(p&1)==0?(q=fpc(p))!=0?q:spc(spp()):mix(mix(fpc(p&-2),fpc(f2q()|1)),spc(spp())) // 中間コード6 // (p=f1p())<=1?(p=fpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=fpc(p))!=0?cto(q):spo(spp()):cto(mix(mix(fpc(p&-2),fpc(f2q()|1)),spc(spp()))) F1S_XHPGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F1S_XHPGT //================================================================================ //F2S ($0001,$18xx,$004F) // 概要 // F2S 512ドット256色2プレーン>スプライト // 拡張なし // 手順 // 1番目のパレットが0でないとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のカラーが0でないとき // 2番目のカラー // さもなくば(2番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (f1p()!=0?(fpc(f1p())!=0?fpc(f1p()):spc(spp())):(fpc(f2p())!=0?fpc(f2p()):spc(spp()))) // 中間コード2 // f1p()!=0?fpc(f1p())!=0?fpc(f1p()):spc(spp()):fpc(f2p())!=0?fpc(f2p()):spc(spp()) // 中間コード3 // (v0=f1p())!=0?(v1=fpc(v0))!=0?v1:spc(spp()):(v4=fpc(f2p()))!=0?v4:spc(spp()) // 中間コード4 // (p=f1p())!=0?(q=fpc(p))!=0?q:spc(spp()):(p=fpc(f2p()))!=0?p:spc(spp()) // 中間コード5 // (p=f1p())!=0?(q=fpc(p))!=0?q:spc(spp()):(p=fpc(f2p()))!=0?p:spc(spp()) // 中間コード6 // (p=f1p())!=0?(q=fpc(p))!=0?cto(q):spo(spp()):(p=fpc(f2p()))!=0?cto(p):spo(spp()) F2S { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F2S //================================================================================ //XF2S // 概要 // F2S 512ドット256色2プレーン>スプライト // 拡張あり XF2S { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //F2S_XWC case 0b00010001: //F2S_XWC case 0b00010010: //F2S_XWC case 0b00010011: //F2S_XWC F2S_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //F2S_XWP case 0b00010101: //F2S_XWP case 0b00010110: //F2S_XWP case 0b00010111: //F2S_XWP F2S_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //F2S_XHC F2S.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //F2S_XHCT F2S_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011010: //F2S_XHCG F2S_XHCG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011011: //F2S_XHCGT F2S_XHCGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //F2S_XHPT F2S_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011110: //F2S_XHPG F2S_XHPG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011111: //F2S_XHPGT F2S_XHPGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //F2S_A case 0b01000001: //F2S_A case 0b01000010: //F2S_A case 0b01000011: //F2S_A case 0b01000100: //F2S_A case 0b01000101: //F2S_A case 0b01000110: //F2S_A case 0b01000111: //F2S_A case 0b01001000: //F2S_A case 0b01001001: //F2S_A case 0b01001010: //F2S_A case 0b01001011: //F2S_A case 0b01001100: //F2S_A case 0b01001101: //F2S_A case 0b01001110: //F2S_A case 0b01001111: //F2S_A case 0b01010000: //F2S_A case 0b01010001: //F2S_A case 0b01010010: //F2S_A case 0b01010011: //F2S_A case 0b01010100: //F2S_A case 0b01010101: //F2S_A case 0b01010110: //F2S_A case 0b01010111: //F2S_A case 0b01011000: //F2S_A case 0b01011001: //F2S_A case 0b01011010: //F2S_A case 0b01011011: //F2S_A case 0b01011100: //F2S_A case 0b01011101: //F2S_A case 0b01011110: //F2S_A case 0b01011111: //F2S_A F2_A.drawRaster (src, dst, rh); break; default: F2S.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XF2S); } //switch } //drawRaster }, //XF2S //================================================================================ //F2S_XWC ($0001,$18xx,$104F) // 概要 // F2S 512ドット256色2プレーン>スプライト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラーが0でないとき // 2番目のカラー // さもなくば(2番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (f1p()!=0?(ls1(fpc(tev(f1p())))!=0?fpc(f1p()):(fpc(f1p())!=0?fpc(f1p()):spc(spp()))):(ls1(fpc(tev(f2p())))!=0?fpc(f2p()):(fpc(f2p())!=0?fpc(f2p()):spc(spp())))) // 中間コード2 // f1p()!=0?ls1(fpc(tev(f1p())))!=0?fpc(f1p()):fpc(f1p())!=0?fpc(f1p()):spc(spp()):ls1(fpc(tev(f2p())))!=0?fpc(f2p()):fpc(f2p())!=0?fpc(f2p()):spc(spp()) // 中間コード3 // (v0=f1p())!=0?ls1(fpc(tev(v0)))!=0?fpc(v0):(v5=fpc(v0))!=0?v5:spc(spp()):ls1(fpc(tev(v11=f2p())))!=0?fpc(v11):(v13=fpc(v11))!=0?v13:spc(spp()) // 中間コード4 // (p=f1p())!=0?ls1(fpc(tev(p)))!=0?fpc(p):(q=fpc(p))!=0?q:spc(spp()):ls1(fpc(tev(p=f2p())))!=0?fpc(p):(q=fpc(p))!=0?q:spc(spp()) // 中間コード5 // (p=f1p())!=0?(fpc(p&-2)&1)!=0?fpc(p):(q=fpc(p))!=0?q:spc(spp()):(fpc((p=f2p())&-2)&1)!=0?fpc(p):(q=fpc(p))!=0?q:spc(spp()) // 中間コード6 // (p=f1p())!=0?(fpc(p&-2)&1)!=0?fpo(p):(q=fpc(p))!=0?cto(q):spo(spp()):(fpc((p=f2p())&-2)&1)!=0?fpo(p):(q=fpc(p))!=0?cto(q):spo(spp()) F2S_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F2S_XWC //================================================================================ //F2S_XWP ($0001,$18xx,$144F) // 概要 // F2S 512ドット256色2プレーン>スプライト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (f1p()==0?(fpc(tev(f2p()))!=0?fpc(tev(f2p())):spc(spp())):f1p()==1?(fpc(0)!=0?fpc(0):spc(spp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):spc(spp())):fpc(tev(f1p()))) // 中間コード2 // f1p()==0?fpc(tev(f2p()))!=0?fpc(tev(f2p())):spc(spp()):f1p()==1?fpc(0)!=0?fpc(0):spc(spp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):spc(spp()):fpc(tev(f1p())) // 中間コード3 // (v0=f1p())==0?(v1=fpc(tev(f2p())))!=0?v1:spc(spp()):v0==1?(v6=fpc(0))!=0?v6:spc(spp()):ls1(v0)==0?(v10=fpc(v0))!=0?v10:spc(spp()):fpc(tev(v0)) // 中間コード4 // (p=f1p())==0?(p=fpc(tev(f2p())))!=0?p:spc(spp()):p==1?(p=fpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=fpc(p))!=0?q:spc(spp()):fpc(tev(p)) // 中間コード5 // (p=f1p())==0?(p=fpc(f2p()&-2))!=0?p:spc(spp()):p==1?(p=fpc(0))!=0?p:spc(spp()):(p&1)==0?(q=fpc(p))!=0?q:spc(spp()):fpc(p&-2) // 中間コード6 // (p=f1p())==0?(p=fpc(f2p()&-2))!=0?cto(p):spo(spp()):p==1?(p=fpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=fpc(p))!=0?cto(q):spo(spp()):fpo(p&-2) F2S_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPal32G8[p & -2]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F2S_XWP //================================================================================ //F2S_XHCT ($0001,$18xx,$194F) // 概要 // F2S 512ドット256色2プレーン>スプライト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラーが0でないとき // 2番目のカラー // さもなくば(2番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (f1p()!=0?(ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),spc(spp())):(fpc(f1p())!=0?fpc(f1p()):spc(spp()))):(ls1(fpc(tev(f2p())))!=0?mix(fpc(f2p()),spc(spp())):(fpc(f2p())!=0?fpc(f2p()):spc(spp())))) // 中間コード2 // f1p()!=0?ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),spc(spp())):fpc(f1p())!=0?fpc(f1p()):spc(spp()):ls1(fpc(tev(f2p())))!=0?mix(fpc(f2p()),spc(spp())):fpc(f2p())!=0?fpc(f2p()):spc(spp()) // 中間コード3 // (v0=f1p())!=0?ls1(fpc(tev(v0)))!=0?mix(fpc(v0),spc(spp())):(v8=fpc(v0))!=0?v8:spc(spp()):ls1(fpc(tev(v14=f2p())))!=0?mix(fpc(v14),spc(spp())):(v19=fpc(v14))!=0?v19:spc(spp()) // 中間コード4 // (p=f1p())!=0?ls1(fpc(tev(p)))!=0?mix(fpc(p),spc(spp())):(q=fpc(p))!=0?q:spc(spp()):ls1(fpc(tev(p=f2p())))!=0?mix(fpc(p),spc(spp())):(q=fpc(p))!=0?q:spc(spp()) // 中間コード5 // (p=f1p())!=0?(fpc(p&-2)&1)!=0?mix(fpc(p),spc(spp())):(q=fpc(p))!=0?q:spc(spp()):(fpc((p=f2p())&-2)&1)!=0?mix(fpc(p),spc(spp())):(q=fpc(p))!=0?q:spc(spp()) // 中間コード6 // (p=f1p())!=0?(fpc(p&-2)&1)!=0?cto(mix(fpc(p),spc(spp()))):(q=fpc(p))!=0?cto(q):spo(spp()):(fpc((p=f2p())&-2)&1)!=0?cto(mix(fpc(p),spc(spp()))):(q=fpc(p))!=0?cto(q):spo(spp()) F2S_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F2S_XHCT //================================================================================ //F2S_XHCG ($0001,$18xx,$1A4F) // 概要 // F2S 512ドット256色2プレーン>スプライト // XHCG 0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー // さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラーが0でないとき // 2番目のカラー // さもなくば(2番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (f1p()!=0?(ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):(ls1(f1p())!=0?(fpc(tod(f2q()))!=0?fpc(tod(f2q())):spc(spp())):(fpc(f1p())!=0?fpc(f1p()):spc(spp())))):(ls1(fpc(tev(f2p())))!=0?mix(fpc(tev(f2p())),fpc(tod(f2q()))):(fpc(f2p())!=0?fpc(f2p()):spc(spp())))) // 中間コード2 // f1p()!=0?ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):ls1(f1p())!=0?fpc(tod(f2q()))!=0?fpc(tod(f2q())):spc(spp()):fpc(f1p())!=0?fpc(f1p()):spc(spp()):ls1(fpc(tev(f2p())))!=0?mix(fpc(tev(f2p())),fpc(tod(f2q()))):fpc(f2p())!=0?fpc(f2p()):spc(spp()) // 中間コード3 // (v0=f1p())!=0?ls1(v2=fpc(tev(v0)))!=0?mix(v2,fpc(tod(f2q()))):ls1(v0)!=0?(v9=fpc(tod(f2q())))!=0?v9:spc(spp()):(v14=fpc(v0))!=0?v14:spc(spp()):ls1(v18=fpc(tev(v20=f2p())))!=0?mix(v18,fpc(tod(f2q()))):(v25=fpc(v20))!=0?v25:spc(spp()) // 中間コード4 // (p=f1p())!=0?ls1(q=fpc(tev(p)))!=0?mix(q,fpc(tod(f2q()))):ls1(p)!=0?(p=fpc(tod(f2q())))!=0?p:spc(spp()):(q=fpc(p))!=0?q:spc(spp()):ls1(p=fpc(tev(q=f2p())))!=0?mix(p,fpc(tod(f2q()))):(p=fpc(q))!=0?p:spc(spp()) // 中間コード5 // (p=f1p())!=0?((q=fpc(p&-2))&1)!=0?mix(q,fpc(f2q()|1)):(p&1)!=0?(p=fpc(f2q()|1))!=0?p:spc(spp()):(q=fpc(p))!=0?q:spc(spp()):((p=fpc((q=f2p())&-2))&1)!=0?mix(p,fpc(f2q()|1)):(p=fpc(q))!=0?p:spc(spp()) // 中間コード6 // (p=f1p())!=0?((q=fpc(p&-2))&1)!=0?cto(mix(q,fpc(f2q()|1))):(p&1)!=0?(p=fpc(f2q()|1))!=0?cto(p):spo(spp()):(q=fpc(p))!=0?cto(q):spo(spp()):((p=fpc((q=f2p())&-2))&1)!=0?cto(mix(p,fpc(f2q()|1))):(p=fpc(q))!=0?cto(p):spo(spp()) F2S_XHCG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F2S_XHCG //================================================================================ //F2S_XHCGT ($0001,$18xx,$1B4F) // 概要 // F2S 512ドット256色2プレーン>スプライト // XHCGT 0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0でないとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー // さもなくば(2番目(ONとみなす)のパレットを奇数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラーが0でないとき // 2番目のカラー // さもなくば(2番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (f1p()!=0?(ls1(fpc(tev(f1p())))!=0?mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),spc(spp())):(ls1(f1p())!=0?(fpc(tod(f2q()))!=0?fpc(tod(f2q())):spc(spp())):(fpc(f1p())!=0?fpc(f1p()):spc(spp())))):(ls1(fpc(tev(f2p())))!=0?mix(mix(fpc(tev(f2p())),fpc(tod(f2q()))),spc(spp())):(fpc(f2p())!=0?fpc(f2p()):spc(spp())))) // 中間コード2 // f1p()!=0?ls1(fpc(tev(f1p())))!=0?mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),spc(spp())):ls1(f1p())!=0?fpc(tod(f2q()))!=0?fpc(tod(f2q())):spc(spp()):fpc(f1p())!=0?fpc(f1p()):spc(spp()):ls1(fpc(tev(f2p())))!=0?mix(mix(fpc(tev(f2p())),fpc(tod(f2q()))),spc(spp())):fpc(f2p())!=0?fpc(f2p()):spc(spp()) // 中間コード3 // (v0=f1p())!=0?ls1(v2=fpc(tev(v0)))!=0?mix(mix(v2,fpc(tod(f2q()))),spc(spp())):ls1(v0)!=0?(v12=fpc(tod(f2q())))!=0?v12:spc(spp()):(v17=fpc(v0))!=0?v17:spc(spp()):ls1(v21=fpc(tev(v23=f2p())))!=0?mix(mix(v21,fpc(tod(f2q()))),spc(spp())):(v31=fpc(v23))!=0?v31:spc(spp()) // 中間コード4 // (p=f1p())!=0?ls1(q=fpc(tev(p)))!=0?mix(mix(q,fpc(tod(f2q()))),spc(spp())):ls1(p)!=0?(p=fpc(tod(f2q())))!=0?p:spc(spp()):(q=fpc(p))!=0?q:spc(spp()):ls1(p=fpc(tev(q=f2p())))!=0?mix(mix(p,fpc(tod(f2q()))),spc(spp())):(p=fpc(q))!=0?p:spc(spp()) // 中間コード5 // (p=f1p())!=0?((q=fpc(p&-2))&1)!=0?mix(mix(q,fpc(f2q()|1)),spc(spp())):(p&1)!=0?(p=fpc(f2q()|1))!=0?p:spc(spp()):(q=fpc(p))!=0?q:spc(spp()):((p=fpc((q=f2p())&-2))&1)!=0?mix(mix(p,fpc(f2q()|1)),spc(spp())):(p=fpc(q))!=0?p:spc(spp()) // 中間コード6 // (p=f1p())!=0?((q=fpc(p&-2))&1)!=0?cto(mix(mix(q,fpc(f2q()|1)),spc(spp()))):(p&1)!=0?(p=fpc(f2q()|1))!=0?cto(p):spo(spp()):(q=fpc(p))!=0?cto(q):spo(spp()):((p=fpc((q=f2p())&-2))&1)!=0?cto(mix(mix(p,fpc(f2q()|1)),spc(spp()))):(p=fpc(q))!=0?cto(p):spo(spp()) F2S_XHCGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F2S_XHCGT //================================================================================ //F2S_XHPT ($0001,$18xx,$1D4F) // 概要 // F2S 512ドット256色2プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (f1p()==0?(fpc(tev(f2p()))!=0?fpc(tev(f2p())):spc(spp())):f1p()==1?(fpc(0)!=0?fpc(0):spc(spp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):spc(spp())):mix(fpc(tev(f1p())),spc(spp()))) // 中間コード2 // f1p()==0?fpc(tev(f2p()))!=0?fpc(tev(f2p())):spc(spp()):f1p()==1?fpc(0)!=0?fpc(0):spc(spp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):spc(spp()):mix(fpc(tev(f1p())),spc(spp())) // 中間コード3 // (v0=f1p())==0?(v1=fpc(tev(f2p())))!=0?v1:spc(spp()):v0==1?(v6=fpc(0))!=0?v6:spc(spp()):ls1(v0)==0?(v10=fpc(v0))!=0?v10:spc(spp()):mix(fpc(tev(v0)),spc(spp())) // 中間コード4 // (p=f1p())==0?(p=fpc(tev(f2p())))!=0?p:spc(spp()):p==1?(p=fpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=fpc(p))!=0?q:spc(spp()):mix(fpc(tev(p)),spc(spp())) // 中間コード5 // (p=f1p())==0?(p=fpc(f2p()&-2))!=0?p:spc(spp()):p==1?(p=fpc(0))!=0?p:spc(spp()):(p&1)==0?(q=fpc(p))!=0?q:spc(spp()):mix(fpc(p&-2),spc(spp())) // 中間コード6 // (p=f1p())==0?(p=fpc(f2p()&-2))!=0?cto(p):spo(spp()):p==1?(p=fpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=fpc(p))!=0?cto(q):spo(spp()):cto(mix(fpc(p&-2),spc(spp()))) F2S_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F2S_XHPT //================================================================================ //F2S_XHPG ($0001,$18xx,$1E4F) // 概要 // F2S 512ドット256色2プレーン>スプライト // XHPG 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0でないとき // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー // さもなくば(1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (f1p()==0?(fpc(tev(f2p()))!=0?fpc(tev(f2p())):spc(spp())):f1p()==1?(fpc(0)!=0?fpc(0):spc(spp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):spc(spp())):(mix(fpc(tev(f1p())),fpc(tod(f2p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2p()))):spc(spp()))) // 中間コード2 // f1p()==0?fpc(tev(f2p()))!=0?fpc(tev(f2p())):spc(spp()):f1p()==1?fpc(0)!=0?fpc(0):spc(spp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):spc(spp()):mix(fpc(tev(f1p())),fpc(tod(f2p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2p()))):spc(spp()) // 中間コード3 // (v0=f1p())==0?(v1=fpc(tev(f2p())))!=0?v1:spc(spp()):v0==1?(v6=fpc(0))!=0?v6:spc(spp()):ls1(v0)==0?(v10=fpc(v0))!=0?v10:spc(spp()):(v13=mix(fpc(tev(v0)),fpc(tod(f2p()))))!=0?v13:spc(spp()) // 中間コード4 // (p=f1p())==0?(p=fpc(tev(f2p())))!=0?p:spc(spp()):p==1?(p=fpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=fpc(p))!=0?q:spc(spp()):(q=mix(fpc(tev(p)),fpc(tod(f2p()))))!=0?q:spc(spp()) // 中間コード5 // (p=f1p())==0?(p=fpc(f2p()&-2))!=0?p:spc(spp()):p==1?(p=fpc(0))!=0?p:spc(spp()):(p&1)==0?(q=fpc(p))!=0?q:spc(spp()):(q=mix(fpc(p&-2),fpc(f2p()|1)))!=0?q:spc(spp()) // 中間コード6 // (p=f1p())==0?(p=fpc(f2p()&-2))!=0?cto(p):spo(spp()):p==1?(p=fpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=fpc(p))!=0?cto(q):spo(spp()):(q=mix(fpc(p&-2),fpc(f2p()|1)))!=0?cto(q):spo(spp()) F2S_XHPG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F2S_XHPG //================================================================================ //F2S_XHPGT ($0001,$18xx,$1F4F) // 概要 // F2S 512ドット256色2プレーン>スプライト // XHPGT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (f1p()==0?(fpc(tev(f2p()))!=0?fpc(tev(f2p())):spc(spp())):f1p()==1?(fpc(0)!=0?fpc(0):spc(spp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):spc(spp())):mix(mix(fpc(tev(f1p())),fpc(tod(f2p()))),spc(spp()))) // 中間コード2 // f1p()==0?fpc(tev(f2p()))!=0?fpc(tev(f2p())):spc(spp()):f1p()==1?fpc(0)!=0?fpc(0):spc(spp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):spc(spp()):mix(mix(fpc(tev(f1p())),fpc(tod(f2p()))),spc(spp())) // 中間コード3 // (v0=f1p())==0?(v1=fpc(tev(f2p())))!=0?v1:spc(spp()):v0==1?(v6=fpc(0))!=0?v6:spc(spp()):ls1(v0)==0?(v10=fpc(v0))!=0?v10:spc(spp()):mix(mix(fpc(tev(v0)),fpc(tod(f2p()))),spc(spp())) // 中間コード4 // (p=f1p())==0?(p=fpc(tev(f2p())))!=0?p:spc(spp()):p==1?(p=fpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=fpc(p))!=0?q:spc(spp()):mix(mix(fpc(tev(p)),fpc(tod(f2p()))),spc(spp())) // 中間コード5 // (p=f1p())==0?(p=fpc(f2p()&-2))!=0?p:spc(spp()):p==1?(p=fpc(0))!=0?p:spc(spp()):(p&1)==0?(q=fpc(p))!=0?q:spc(spp()):mix(mix(fpc(p&-2),fpc(f2p()|1)),spc(spp())) // 中間コード6 // (p=f1p())==0?(p=fpc(f2p()&-2))!=0?cto(p):spo(spp()):p==1?(p=fpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=fpc(p))!=0?cto(q):spo(spp()):cto(mix(mix(fpc(p&-2),fpc(f2p()|1)),spc(spp()))) F2S_XHPGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //F2S_XHPGT //================================================================================ //GS ($0003,$18xx,$004F) // 概要 // GS 512ドット65536色1プレーン>スプライト // 拡張なし // 手順 // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp())) // 中間コード2 // gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp()) // 中間コード3 // (v0=gpc(v1=g1p(),v1))!=0?v0:spc(spp()) // 中間コード4 // (p=gpc(q=g1p(),q))!=0?p:spc(spp()) // 中間コード5 // (p=gpc(q=g1p(),q))!=0?p:spc(spp()) // 中間コード6 // (p=gpc(q=g1p(),q))!=0?cto(p):spo(spp()) GS { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //GS //================================================================================ //XGS // 概要 // GS 512ドット65536色1プレーン>スプライト // 拡張あり XGS { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //GS_XWC case 0b00010001: //GS_XWC case 0b00010010: //GS_XWC case 0b00010011: //GS_XWC GS_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //GS_XWP case 0b00010101: //GS_XWP case 0b00010110: //GS_XWP case 0b00010111: //GS_XWP GS_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //GS_XHC GS.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //GS_XHCT GS_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //GS_XHPT GS_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //GS_A case 0b01000001: //GS_A case 0b01000010: //GS_A case 0b01000011: //GS_A case 0b01000100: //GS_A case 0b01000101: //GS_A case 0b01000110: //GS_A case 0b01000111: //GS_A case 0b01001000: //GS_A case 0b01001001: //GS_A case 0b01001010: //GS_A case 0b01001011: //GS_A case 0b01001100: //GS_A case 0b01001101: //GS_A case 0b01001110: //GS_A case 0b01001111: //GS_A case 0b01010000: //GS_A case 0b01010001: //GS_A case 0b01010010: //GS_A case 0b01010011: //GS_A case 0b01010100: //GS_A case 0b01010101: //GS_A case 0b01010110: //GS_A case 0b01010111: //GS_A case 0b01011000: //GS_A case 0b01011001: //GS_A case 0b01011010: //GS_A case 0b01011011: //GS_A case 0b01011100: //GS_A case 0b01011101: //GS_A case 0b01011110: //GS_A case 0b01011111: //GS_A G_A.drawRaster (src, dst, rh); break; default: GS.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XGS); } //switch } //drawRaster }, //XGS //================================================================================ //GS_XWC ($0003,$18xx,$104F) // 概要 // GS 512ドット65536色1プレーン>スプライト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(gpc(tod(g1p()),tod(g1p())))!=0?gpc(g1p(),g1p()):(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp()))) // 中間コード2 // ls1(gpc(tod(g1p()),tod(g1p())))!=0?gpc(g1p(),g1p()):gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp()) // 中間コード3 // ls1(gpc(v2=tod(v3=g1p()),v2))!=0?gpc(v3,v3):(v5=gpc(v3,v3))!=0?v5:spc(spp()) // 中間コード4 // ls1(gpc(p=tod(q=g1p()),p))!=0?gpc(q,q):(p=gpc(q,q))!=0?p:spc(spp()) // 中間コード5 // (gpc(p=(q=g1p())|1,p)&1)!=0?gpc(q,q):(p=gpc(q,q))!=0?p:spc(spp()) // 中間コード6 // (gpc(p=(q=g1p())|1,p)&1)!=0?gpo(q,q):(p=gpc(q,q))!=0?cto(p):spo(spp()) GS_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //GS_XWC //================================================================================ //GS_XWP ($0003,$18xx,$144F) // 概要 // GS 512ドット65536色1プレーン>スプライト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (g1p()<=1?(gpc(0,0)!=0?gpc(0,0):spc(spp())):ls1(g1p())==0?(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp())):gpc(tev(g1p()),tev(g1p()))) // 中間コード2 // g1p()<=1?gpc(0,0)!=0?gpc(0,0):spc(spp()):ls1(g1p())==0?gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp()):gpc(tev(g1p()),tev(g1p())) // 中間コード3 // (v0=g1p())<=1?(v1=gpc(0,0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=gpc(v0,v0))!=0?v5:spc(spp()):gpc(v9=tev(v0),v9) // 中間コード4 // (p=g1p())<=1?(p=gpc(0,0))!=0?p:spc(spp()):ls1(p)==0?(q=gpc(p,p))!=0?q:spc(spp()):gpc(q=tev(p),q) // 中間コード5 // (p=g1p())<=1?(p=gpc(0,0))!=0?p:spc(spp()):(p&1)==0?(q=gpc(p,p))!=0?q:spc(spp()):gpc(q=p&-2,q) // 中間コード6 // (p=g1p())<=1?(p=gpc(0,0))!=0?cto(p):spo(spp()):(p&1)==0?(q=gpc(p,p))!=0?cto(q):spo(spp()):gpo(q=p&-2,q) GS_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //GS_XWP //================================================================================ //GS_XHCT ($0003,$18xx,$194F) // 概要 // GS 512ドット65536色1プレーン>スプライト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(gpc(tod(g1p()),tod(g1p())))!=0?mix(gpc(g1p(),g1p()),spc(spp())):(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp()))) // 中間コード2 // ls1(gpc(tod(g1p()),tod(g1p())))!=0?mix(gpc(g1p(),g1p()),spc(spp())):gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp()) // 中間コード3 // ls1(gpc(v2=tod(v3=g1p()),v2))!=0?mix(gpc(v3,v3),spc(spp())):(v8=gpc(v3,v3))!=0?v8:spc(spp()) // 中間コード4 // ls1(gpc(p=tod(q=g1p()),p))!=0?mix(gpc(q,q),spc(spp())):(p=gpc(q,q))!=0?p:spc(spp()) // 中間コード5 // (gpc(p=(q=g1p())|1,p)&1)!=0?mix(gpc(q,q),spc(spp())):(p=gpc(q,q))!=0?p:spc(spp()) // 中間コード6 // (gpc(p=(q=g1p())|1,p)&1)!=0?cto(mix(gpc(q,q),spc(spp()))):(p=gpc(q,q))!=0?cto(p):spo(spp()) GS_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //GS_XHCT //================================================================================ //GS_XHPT ($0003,$18xx,$1D4F) // 概要 // GS 512ドット65536色1プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (g1p()<=1?(gpc(0,0)!=0?gpc(0,0):spc(spp())):ls1(g1p())==0?(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp())):mix(gpc(tev(g1p()),tev(g1p())),spc(spp()))) // 中間コード2 // g1p()<=1?gpc(0,0)!=0?gpc(0,0):spc(spp()):ls1(g1p())==0?gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):spc(spp()):mix(gpc(tev(g1p()),tev(g1p())),spc(spp())) // 中間コード3 // (v0=g1p())<=1?(v1=gpc(0,0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=gpc(v0,v0))!=0?v5:spc(spp()):mix(gpc(v10=tev(v0),v10),spc(spp())) // 中間コード4 // (p=g1p())<=1?(p=gpc(0,0))!=0?p:spc(spp()):ls1(p)==0?(q=gpc(p,p))!=0?q:spc(spp()):mix(gpc(q=tev(p),q),spc(spp())) // 中間コード5 // (p=g1p())<=1?(p=gpc(0,0))!=0?p:spc(spp()):(p&1)==0?(q=gpc(p,p))!=0?q:spc(spp()):mix(gpc(q=p&-2,q),spc(spp())) // 中間コード6 // (p=g1p())<=1?(p=gpc(0,0))!=0?cto(p):spo(spp()):(p&1)==0?(q=gpc(p,p))!=0?cto(q):spo(spp()):cto(mix(gpc(q=p&-2,q),spc(spp()))) GS_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; da += half; } while (da < db) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //drawRaster }, //GS_XHPT //================================================================================ //HS ($0004,$18xx,$0050) // 概要 // HS 1024ドット16色1プレーン>スプライト // 拡張なし // 手順 // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (hpc(h1p())!=0?hpc(h1p()):spc(spp())) // 中間コード2 // hpc(h1p())!=0?hpc(h1p()):spc(spp()) // 中間コード3 // (v0=hpc(h1p()))!=0?v0:spc(spp()) // 中間コード4 // (p=hpc(h1p()))!=0?p:spc(spp()) // 中間コード5 // (p=hpc(h1p()))!=0?p:spc(spp()) // 中間コード6 // (p=hpc(h1p()))!=0?cto(p):spo(spp()) HS { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p; XEiJ.pnlBM[da] = ((p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p; XEiJ.pnlBM[da] = ((p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //HS //================================================================================ //XHS // 概要 // HS 1024ドット16色1プレーン>スプライト // 拡張あり XHS { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //HS_XWC case 0b00010001: //HS_XWC case 0b00010010: //HS_XWC case 0b00010011: //HS_XWC HS_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //HS_XWP case 0b00010101: //HS_XWP case 0b00010110: //HS_XWP case 0b00010111: //HS_XWP HS_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //HS_XHC HS.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //HS_XHCT HS_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //HS_XHPT HS_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //HS_A case 0b01000001: //HS_A case 0b01000010: //HS_A case 0b01000011: //HS_A case 0b01000100: //HS_A case 0b01000101: //HS_A case 0b01000110: //HS_A case 0b01000111: //HS_A case 0b01001000: //HS_A case 0b01001001: //HS_A case 0b01001010: //HS_A case 0b01001011: //HS_A case 0b01001100: //HS_A case 0b01001101: //HS_A case 0b01001110: //HS_A case 0b01001111: //HS_A case 0b01010000: //HS_A case 0b01010001: //HS_A case 0b01010010: //HS_A case 0b01010011: //HS_A case 0b01010100: //HS_A case 0b01010101: //HS_A case 0b01010110: //HS_A case 0b01010111: //HS_A case 0b01011000: //HS_A case 0b01011001: //HS_A case 0b01011010: //HS_A case 0b01011011: //HS_A case 0b01011100: //HS_A case 0b01011101: //HS_A case 0b01011110: //HS_A case 0b01011111: //HS_A H_A.drawRaster (src, dst, rh); break; default: HS.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XHS); } //switch } //drawRaster }, //XHS //================================================================================ //HS_XWC ($0004,$18xx,$1050) // 概要 // HS 1024ドット16色1プレーン>スプライト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(hpc(tev(h1p())))!=0?hpc(h1p()):(hpc(h1p())!=0?hpc(h1p()):spc(spp()))) // 中間コード2 // ls1(hpc(tev(h1p())))!=0?hpc(h1p()):hpc(h1p())!=0?hpc(h1p()):spc(spp()) // 中間コード3 // ls1(hpc(tev(v3=h1p())))!=0?hpc(v3):(v5=hpc(v3))!=0?v5:spc(spp()) // 中間コード4 // ls1(hpc(tev(p=h1p())))!=0?hpc(p):(q=hpc(p))!=0?q:spc(spp()) // 中間コード5 // (hpc((p=h1p())&-2)&1)!=0?hpc(p):(q=hpc(p))!=0?q:spc(spp()) // 中間コード6 // (hpc((p=h1p())&-2)&1)!=0?hpo(p):(q=hpc(p))!=0?cto(q):spo(spp()) HS_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //HS_XWC //================================================================================ //HS_XWP ($0004,$18xx,$1450) // 概要 // HS 1024ドット16色1プレーン>スプライト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (h1p()<=1?(hpc(0)!=0?hpc(0):spc(spp())):ls1(h1p())==0?(hpc(h1p())!=0?hpc(h1p()):spc(spp())):hpc(tev(h1p()))) // 中間コード2 // h1p()<=1?hpc(0)!=0?hpc(0):spc(spp()):ls1(h1p())==0?hpc(h1p())!=0?hpc(h1p()):spc(spp()):hpc(tev(h1p())) // 中間コード3 // (v0=h1p())<=1?(v1=hpc(0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=hpc(v0))!=0?v5:spc(spp()):hpc(tev(v0)) // 中間コード4 // (p=h1p())<=1?(p=hpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=hpc(p))!=0?q:spc(spp()):hpc(tev(p)) // 中間コード5 // (p=h1p())<=1?(p=hpc(0))!=0?p:spc(spp()):(p&1)==0?(q=hpc(p))!=0?q:spc(spp()):hpc(p&-2) // 中間コード6 // (p=h1p())<=1?(p=hpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=hpc(p))!=0?cto(q):spo(spp()):hpo(p&-2) HS_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[ga + 1]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[ga + 2]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[ga + 3]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[ga + 4]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[ga + 5]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[ga + 6]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[ga + 7]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //HS_XWP //================================================================================ //HS_XHCT ($0004,$18xx,$1950) // 概要 // HS 1024ドット16色1プレーン>スプライト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),spc(spp())):(hpc(h1p())!=0?hpc(h1p()):spc(spp()))) // 中間コード2 // ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),spc(spp())):hpc(h1p())!=0?hpc(h1p()):spc(spp()) // 中間コード3 // ls1(hpc(tev(v3=h1p())))!=0?mix(hpc(v3),spc(spp())):(v8=hpc(v3))!=0?v8:spc(spp()) // 中間コード4 // ls1(hpc(tev(p=h1p())))!=0?mix(hpc(p),spc(spp())):(q=hpc(p))!=0?q:spc(spp()) // 中間コード5 // (hpc((p=h1p())&-2)&1)!=0?mix(hpc(p),spc(spp())):(q=hpc(p))!=0?q:spc(spp()) // 中間コード6 // (hpc((p=h1p())&-2)&1)!=0?cto(mix(hpc(p),spc(spp()))):(q=hpc(p))!=0?cto(q):spo(spp()) HS_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //HS_XHCT //================================================================================ //HS_XHPT ($0004,$18xx,$1D50) // 概要 // HS 1024ドット16色1プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (h1p()<=1?(hpc(0)!=0?hpc(0):spc(spp())):ls1(h1p())==0?(hpc(h1p())!=0?hpc(h1p()):spc(spp())):mix(hpc(tev(h1p())),spc(spp()))) // 中間コード2 // h1p()<=1?hpc(0)!=0?hpc(0):spc(spp()):ls1(h1p())==0?hpc(h1p())!=0?hpc(h1p()):spc(spp()):mix(hpc(tev(h1p())),spc(spp())) // 中間コード3 // (v0=h1p())<=1?(v1=hpc(0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=hpc(v0))!=0?v5:spc(spp()):mix(hpc(tev(v0)),spc(spp())) // 中間コード4 // (p=h1p())<=1?(p=hpc(0))!=0?p:spc(spp()):ls1(p)==0?(q=hpc(p))!=0?q:spc(spp()):mix(hpc(tev(p)),spc(spp())) // 中間コード5 // (p=h1p())<=1?(p=hpc(0))!=0?p:spc(spp()):(p&1)==0?(q=hpc(p))!=0?q:spc(spp()):mix(hpc(p&-2),spc(spp())) // 中間コード6 // (p=h1p())<=1?(p=hpc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=hpc(p))!=0?cto(q):spo(spp()):cto(mix(hpc(p&-2),spc(spp()))) HS_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[ga + 1]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[ga + 2]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[ga + 3]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[ga + 4]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[ga + 5]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[ga + 6]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[ga + 7]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //HS_XHPT //================================================================================ //IS ($0005,$18xx,$0050) // 概要 // IS 1024ドット256色1プレーン>スプライト // 拡張なし // 手順 // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ipc(i1p())!=0?ipc(i1p()):spc(spp())) // 中間コード2 // ipc(i1p())!=0?ipc(i1p()):spc(spp()) // 中間コード3 // (v0=ipc(i1p()))!=0?v0:spc(spp()) // 中間コード4 // (p=ipc(i1p()))!=0?p:spc(spp()) // 中間コード5 // (p=ipc(i1p()))!=0?p:spc(spp()) // 中間コード6 // (p=ipc(i1p()))!=0?cto(p):spo(spp()) IS { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p; XEiJ.pnlBM[da] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p; XEiJ.pnlBM[da] = ((p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //IS //================================================================================ //XIS // 概要 // IS 1024ドット256色1プレーン>スプライト // 拡張あり XIS { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //IS_XWC case 0b00010001: //IS_XWC case 0b00010010: //IS_XWC case 0b00010011: //IS_XWC IS_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //IS_XWP case 0b00010101: //IS_XWP case 0b00010110: //IS_XWP case 0b00010111: //IS_XWP IS_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //IS_XHC IS.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //IS_XHCT IS_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //IS_XHPT IS_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //IS_A case 0b01000001: //IS_A case 0b01000010: //IS_A case 0b01000011: //IS_A case 0b01000100: //IS_A case 0b01000101: //IS_A case 0b01000110: //IS_A case 0b01000111: //IS_A case 0b01001000: //IS_A case 0b01001001: //IS_A case 0b01001010: //IS_A case 0b01001011: //IS_A case 0b01001100: //IS_A case 0b01001101: //IS_A case 0b01001110: //IS_A case 0b01001111: //IS_A case 0b01010000: //IS_A case 0b01010001: //IS_A case 0b01010010: //IS_A case 0b01010011: //IS_A case 0b01010100: //IS_A case 0b01010101: //IS_A case 0b01010110: //IS_A case 0b01010111: //IS_A case 0b01011000: //IS_A case 0b01011001: //IS_A case 0b01011010: //IS_A case 0b01011011: //IS_A case 0b01011100: //IS_A case 0b01011101: //IS_A case 0b01011110: //IS_A case 0b01011111: //IS_A I_A.drawRaster (src, dst, rh); break; default: IS.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XIS); } //switch } //drawRaster }, //XIS //================================================================================ //IS_XWC ($0005,$18xx,$1050) // 概要 // IS 1024ドット256色1プレーン>スプライト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(ipc(tev(i1p())))!=0?ipc(i1p()):(ipc(i1p())!=0?ipc(i1p()):spc(spp()))) // 中間コード2 // ls1(ipc(tev(i1p())))!=0?ipc(i1p()):ipc(i1p())!=0?ipc(i1p()):spc(spp()) // 中間コード3 // ls1(ipc(tev(v3=i1p())))!=0?ipc(v3):(v5=ipc(v3))!=0?v5:spc(spp()) // 中間コード4 // ls1(ipc(tev(p=i1p())))!=0?ipc(p):(q=ipc(p))!=0?q:spc(spp()) // 中間コード5 // (ipc((p=i1p())&-2)&1)!=0?ipc(p):(q=ipc(p))!=0?q:spc(spp()) // 中間コード6 // (ipc((p=i1p())&-2)&1)!=0?ipo(p):(q=ipc(p))!=0?cto(q):spo(spp()) IS_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //IS_XWC //================================================================================ //IS_XWP ($0005,$18xx,$1450) // 概要 // IS 1024ドット256色1プレーン>スプライト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (i1p()<=1?(ipc(0)!=0?ipc(0):spc(spp())):ls1(i1p())==0?(ipc(i1p())!=0?ipc(i1p()):spc(spp())):ipc(tev(i1p()))) // 中間コード2 // i1p()<=1?ipc(0)!=0?ipc(0):spc(spp()):ls1(i1p())==0?ipc(i1p())!=0?ipc(i1p()):spc(spp()):ipc(tev(i1p())) // 中間コード3 // (v0=i1p())<=1?(v1=ipc(0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=ipc(v0))!=0?v5:spc(spp()):ipc(tev(v0)) // 中間コード4 // (p=i1p())<=1?(p=ipc(0))!=0?p:spc(spp()):ls1(p)==0?(q=ipc(p))!=0?q:spc(spp()):ipc(tev(p)) // 中間コード5 // (p=i1p())<=1?(p=ipc(0))!=0?p:spc(spp()):(p&1)==0?(q=ipc(p))!=0?q:spc(spp()):ipc(p&-2) // 中間コード6 // (p=i1p())<=1?(p=ipc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=ipc(p))!=0?cto(q):spo(spp()):ipo(p&-2) IS_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPal32G8[p & -2]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //IS_XWP //================================================================================ //IS_XHCT ($0005,$18xx,$1950) // 概要 // IS 1024ドット256色1プレーン>スプライト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),spc(spp())):(ipc(i1p())!=0?ipc(i1p()):spc(spp()))) // 中間コード2 // ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),spc(spp())):ipc(i1p())!=0?ipc(i1p()):spc(spp()) // 中間コード3 // ls1(ipc(tev(v3=i1p())))!=0?mix(ipc(v3),spc(spp())):(v8=ipc(v3))!=0?v8:spc(spp()) // 中間コード4 // ls1(ipc(tev(p=i1p())))!=0?mix(ipc(p),spc(spp())):(q=ipc(p))!=0?q:spc(spp()) // 中間コード5 // (ipc((p=i1p())&-2)&1)!=0?mix(ipc(p),spc(spp())):(q=ipc(p))!=0?q:spc(spp()) // 中間コード6 // (ipc((p=i1p())&-2)&1)!=0?cto(mix(ipc(p),spc(spp()))):(q=ipc(p))!=0?cto(q):spo(spp()) IS_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //IS_XHCT //================================================================================ //IS_XHPT ($0005,$18xx,$1D50) // 概要 // IS 1024ドット256色1プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (i1p()<=1?(ipc(0)!=0?ipc(0):spc(spp())):ls1(i1p())==0?(ipc(i1p())!=0?ipc(i1p()):spc(spp())):mix(ipc(tev(i1p())),spc(spp()))) // 中間コード2 // i1p()<=1?ipc(0)!=0?ipc(0):spc(spp()):ls1(i1p())==0?ipc(i1p())!=0?ipc(i1p()):spc(spp()):mix(ipc(tev(i1p())),spc(spp())) // 中間コード3 // (v0=i1p())<=1?(v1=ipc(0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=ipc(v0))!=0?v5:spc(spp()):mix(ipc(tev(v0)),spc(spp())) // 中間コード4 // (p=i1p())<=1?(p=ipc(0))!=0?p:spc(spp()):ls1(p)==0?(q=ipc(p))!=0?q:spc(spp()):mix(ipc(tev(p)),spc(spp())) // 中間コード5 // (p=i1p())<=1?(p=ipc(0))!=0?p:spc(spp()):(p&1)==0?(q=ipc(p))!=0?q:spc(spp()):mix(ipc(p&-2),spc(spp())) // 中間コード6 // (p=i1p())<=1?(p=ipc(0))!=0?cto(p):spo(spp()):(p&1)==0?(q=ipc(p))!=0?cto(q):spo(spp()):cto(mix(ipc(p&-2),spc(spp()))) IS_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //IS_XHPT //================================================================================ //JS ($0007,$18xx,$0050) // 概要 // JS 1024ドット65536色1プレーン>スプライト // 拡張なし // 手順 // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp())) // 中間コード2 // jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()) // 中間コード3 // (v0=jpc(v1=j1p(),v1))!=0?v0:spc(spp()) // 中間コード4 // (p=jpc(q=j1p(),q))!=0?p:spc(spp()) // 中間コード5 // (p=jpc(q=j1p(),q))!=0?p:spc(spp()) // 中間コード6 // (p=jpc(q=j1p(),q))!=0?cto(p):spo(spp()) JS { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //JS //================================================================================ //XJS // 概要 // JS 1024ドット65536色1プレーン>スプライト // 拡張あり XJS { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //JS_XWC case 0b00010001: //JS_XWC case 0b00010010: //JS_XWC case 0b00010011: //JS_XWC JS_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //JS_XWP case 0b00010101: //JS_XWP case 0b00010110: //JS_XWP case 0b00010111: //JS_XWP JS_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //JS_XHC JS.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //JS_XHCT JS_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //JS_XHPT JS_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //JS_A case 0b01000001: //JS_A case 0b01000010: //JS_A case 0b01000011: //JS_A case 0b01000100: //JS_A case 0b01000101: //JS_A case 0b01000110: //JS_A case 0b01000111: //JS_A case 0b01001000: //JS_A case 0b01001001: //JS_A case 0b01001010: //JS_A case 0b01001011: //JS_A case 0b01001100: //JS_A case 0b01001101: //JS_A case 0b01001110: //JS_A case 0b01001111: //JS_A case 0b01010000: //JS_A case 0b01010001: //JS_A case 0b01010010: //JS_A case 0b01010011: //JS_A case 0b01010100: //JS_A case 0b01010101: //JS_A case 0b01010110: //JS_A case 0b01010111: //JS_A case 0b01011000: //JS_A case 0b01011001: //JS_A case 0b01011010: //JS_A case 0b01011011: //JS_A case 0b01011100: //JS_A case 0b01011101: //JS_A case 0b01011110: //JS_A case 0b01011111: //JS_A J_A.drawRaster (src, dst, rh); break; default: JS.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XJS); } //switch } //drawRaster }, //XJS //================================================================================ //JS_XWC ($0007,$18xx,$1050) // 概要 // JS 1024ドット65536色1プレーン>スプライト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(jpc(tod(j1p()),tod(j1p())))!=0?jpc(j1p(),j1p()):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()))) // 中間コード2 // ls1(jpc(tod(j1p()),tod(j1p())))!=0?jpc(j1p(),j1p()):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()) // 中間コード3 // ls1(jpc(v2=tod(v3=j1p()),v2))!=0?jpc(v3,v3):(v5=jpc(v3,v3))!=0?v5:spc(spp()) // 中間コード4 // ls1(jpc(p=tod(q=j1p()),p))!=0?jpc(q,q):(p=jpc(q,q))!=0?p:spc(spp()) // 中間コード5 // (jpc(p=(q=j1p())|1,p)&1)!=0?jpc(q,q):(p=jpc(q,q))!=0?p:spc(spp()) // 中間コード6 // (jpc(p=(q=j1p())|1,p)&1)!=0?jpo(q,q):(p=jpc(q,q))!=0?cto(p):spo(spp()) JS_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //JS_XWC //================================================================================ //JS_XWP ($0007,$18xx,$1450) // 概要 // JS 1024ドット65536色1プレーン>スプライト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (j1p()<=1?(jpc(0,0)!=0?jpc(0,0):spc(spp())):ls1(j1p())==0?(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp())):jpc(tev(j1p()),tev(j1p()))) // 中間コード2 // j1p()<=1?jpc(0,0)!=0?jpc(0,0):spc(spp()):ls1(j1p())==0?jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()):jpc(tev(j1p()),tev(j1p())) // 中間コード3 // (v0=j1p())<=1?(v1=jpc(0,0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=jpc(v0,v0))!=0?v5:spc(spp()):jpc(v9=tev(v0),v9) // 中間コード4 // (p=j1p())<=1?(p=jpc(0,0))!=0?p:spc(spp()):ls1(p)==0?(q=jpc(p,p))!=0?q:spc(spp()):jpc(q=tev(p),q) // 中間コード5 // (p=j1p())<=1?(p=jpc(0,0))!=0?p:spc(spp()):(p&1)==0?(q=jpc(p,p))!=0?q:spc(spp()):jpc(q=p&-2,q) // 中間コード6 // (p=j1p())<=1?(p=jpc(0,0))!=0?cto(p):spo(spp()):(p&1)==0?(q=jpc(p,p))!=0?cto(q):spo(spp()):jpo(q=p&-2,q) JS_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //JS_XWP //================================================================================ //JS_XHCT ($0007,$18xx,$1950) // 概要 // JS 1024ドット65536色1プレーン>スプライト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // 中間コード1 // (ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),spc(spp())):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()))) // 中間コード2 // ls1(jpc(tod(j1p()),tod(j1p())))!=0?mix(jpc(j1p(),j1p()),spc(spp())):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()) // 中間コード3 // ls1(jpc(v2=tod(v3=j1p()),v2))!=0?mix(jpc(v3,v3),spc(spp())):(v8=jpc(v3,v3))!=0?v8:spc(spp()) // 中間コード4 // ls1(jpc(p=tod(q=j1p()),p))!=0?mix(jpc(q,q),spc(spp())):(p=jpc(q,q))!=0?p:spc(spp()) // 中間コード5 // (jpc(p=(q=j1p())|1,p)&1)!=0?mix(jpc(q,q),spc(spp())):(p=jpc(q,q))!=0?p:spc(spp()) // 中間コード6 // (jpc(p=(q=j1p())|1,p)&1)!=0?cto(mix(jpc(q,q),spc(spp()))):(p=jpc(q,q))!=0?cto(p):spo(spp()) JS_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 1]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]]); XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 2]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 2]]); XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 3]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 3]]); XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 4]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 4]]); XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 5]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 5]]); XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 6]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 6]]); XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx + 7]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 7]]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]]); sx++; ga++; da++; } //for k } //if da<db } //while da<db } //drawRaster }, //JS_XHCT //================================================================================ //JS_XHPT ($0007,$18xx,$1D50) // 概要 // JS 1024ドット65536色1プレーン>スプライト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // スプライトカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // スプライトカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // スプライトカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (j1p()<=1?(jpc(0,0)!=0?jpc(0,0):spc(spp())):ls1(j1p())==0?(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp())):mix(jpc(tev(j1p()),tev(j1p())),spc(spp()))) // 中間コード2 // j1p()<=1?jpc(0,0)!=0?jpc(0,0):spc(spp()):ls1(j1p())==0?jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):spc(spp()):mix(jpc(tev(j1p()),tev(j1p())),spc(spp())) // 中間コード3 // (v0=j1p())<=1?(v1=jpc(0,0))!=0?v1:spc(spp()):ls1(v0)==0?(v5=jpc(v0,v0))!=0?v5:spc(spp()):mix(jpc(v10=tev(v0),v10),spc(spp())) // 中間コード4 // (p=j1p())<=1?(p=jpc(0,0))!=0?p:spc(spp()):ls1(p)==0?(q=jpc(p,p))!=0?q:spc(spp()):mix(jpc(q=tev(p),q),spc(spp())) // 中間コード5 // (p=j1p())<=1?(p=jpc(0,0))!=0?p:spc(spp()):(p&1)==0?(q=jpc(p,p))!=0?q:spc(spp()):mix(jpc(q=p&-2,q),spc(spp())) // 中間コード6 // (p=j1p())<=1?(p=jpc(0,0))!=0?cto(p):spo(spp()):(p&1)==0?(q=jpc(p,p))!=0?cto(q):spo(spp()):cto(mix(jpc(q=p&-2,q),spc(spp()))) JS_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int p, q; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[SpriteScreen.sprBuffer[sx]])]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[SpriteScreen.sprBuffer[sx + 1]] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] :