VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), 0)] : VideoController.vcnPal32G8[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 4 & 15])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 4 & 15])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), 0)] : VideoController.vcnPal32G8[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), VideoController.vcnPal16TS[tp & 15])] : (p & 1) != 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), VideoController.vcnPal16TS[tp & 15])] : (p = VideoController.vcnPal16G8[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //SF2T_XHCGT //================================================================================ //SF2T_XHPT ($0001,$09xx,$1D6F) // 概要 // SF2T スプライト>512ドット256色2プレーン>テキスト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットのカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // テキストカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),0))):(f1p()==0?(fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp())):f1p()==1?(fpc(0)!=0?fpc(0):tpc(txp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):tpc(txp())):mix(fpc(tev(f1p())),tpc(txp())))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),0):f1p()==0?fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp()):f1p()==1?fpc(0)!=0?fpc(0):tpc(txp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):tpc(txp()):mix(fpc(tev(f1p())),tpc(txp())) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=f1p())==0?fpc(tev(f2p())):v4==1?fpc(0):ls1(v4)==0?fpc(v4):mix(fpc(tev(v4)),0):(v14=f1p())==0?(v15=fpc(tev(f2p())))!=0?v15:tpc(txp()):v14==1?(v20=fpc(0))!=0?v20:tpc(txp()):ls1(v14)==0?(v24=fpc(v14))!=0?v24:tpc(txp()):mix(fpc(tev(v14)),tpc(txp())) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(tev(f2p())):p==1?fpc(0):ls1(p)==0?fpc(p):mix(fpc(tev(p)),0):(p=f1p())==0?(p=fpc(tev(f2p())))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):ls1(p)==0?(q=fpc(p))!=0?q:tpc(txp()):mix(fpc(tev(p)),tpc(txp())) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(f2p()&-2):p==1?fpc(0):(p&1)==0?fpc(p):mix(fpc(p&-2),0):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):(p&1)==0?(q=fpc(p))!=0?q:tpc(txp()):mix(fpc(p&-2),tpc(txp())) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=f1p())==0?fpo(f2p()&-2):p==1?fpo(0):(p&1)==0?fpo(p):cto(mix(fpc(p&-2),0)):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?cto(p):tpo(txp()):p==1?(p=fpc(0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=fpc(p))!=0?cto(q):tpo(txp()):cto(mix(fpc(p&-2),tpc(txp()))) SF2T_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 28])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 24 & 15])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 20 & 15])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 16 & 15])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 12 & 15])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 8 & 15])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 4 & 15])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp & 15])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 28])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 24 & 15])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 20 & 15])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 16 & 15])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 12 & 15])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 8 & 15])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 4 & 15])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp & 15])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //SF2T_XHPT //================================================================================ //SF2T_XHPG ($0001,$09xx,$1E6F) // 概要 // SF2T スプライト>512ドット256色2プレーン>テキスト // XHPG 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットのカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0でないとき // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー // さもなくば(1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),fpc(tod(f2p()))))):(f1p()==0?(fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp())):f1p()==1?(fpc(0)!=0?fpc(0):tpc(txp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):tpc(txp())):(mix(fpc(tev(f1p())),fpc(tod(f2p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2p()))):tpc(txp())))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),fpc(tod(f2p()))):f1p()==0?fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp()):f1p()==1?fpc(0)!=0?fpc(0):tpc(txp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):tpc(txp()):mix(fpc(tev(f1p())),fpc(tod(f2p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2p()))):tpc(txp()) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=f1p())==0?fpc(tev(f2p())):v4==1?fpc(0):ls1(v4)==0?fpc(v4):mix(fpc(tev(v4)),fpc(tod(f2p()))):(v17=f1p())==0?(v18=fpc(tev(f2p())))!=0?v18:tpc(txp()):v17==1?(v23=fpc(0))!=0?v23:tpc(txp()):ls1(v17)==0?(v27=fpc(v17))!=0?v27:tpc(txp()):(v30=mix(fpc(tev(v17)),fpc(tod(f2p()))))!=0?v30:tpc(txp()) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(tev(f2p())):p==1?fpc(0):ls1(p)==0?fpc(p):mix(fpc(tev(p)),fpc(tod(f2p()))):(p=f1p())==0?(p=fpc(tev(f2p())))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):ls1(p)==0?(q=fpc(p))!=0?q:tpc(txp()):(q=mix(fpc(tev(p)),fpc(tod(f2p()))))!=0?q:tpc(txp()) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(f2p()&-2):p==1?fpc(0):(p&1)==0?fpc(p):mix(fpc(p&-2),fpc(f2p()|1)):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):(p&1)==0?(q=fpc(p))!=0?q:tpc(txp()):(q=mix(fpc(p&-2),fpc(f2p()|1)))!=0?q:tpc(txp()) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=f1p())==0?fpo(f2p()&-2):p==1?fpo(0):(p&1)==0?fpo(p):cto(mix(fpc(p&-2),fpc(f2p()|1))):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?cto(p):tpo(txp()):p==1?(p=fpc(0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=fpc(p))!=0?cto(q):tpo(txp()):(q=mix(fpc(p&-2),fpc(f2p()|1)))!=0?cto(q):tpo(txp()) SF2T_XHPG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1])] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : (q = VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //SF2T_XHPG //================================================================================ //SF2T_XHPGT ($0001,$09xx,$1F6F) // 概要 // SF2T スプライト>512ドット256色2プレーン>テキスト // XHPGT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットのカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットのカラーが0でないとき // 2番目のパレットを偶数化したパレットのカラー // さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに // テキストカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(mix(fpc(tev(f1p())),fpc(tod(f2p()))),0))):(f1p()==0?(fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp())):f1p()==1?(fpc(0)!=0?fpc(0):tpc(txp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):tpc(txp())):mix(mix(fpc(tev(f1p())),fpc(tod(f2p()))),tpc(txp())))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(mix(fpc(tev(f1p())),fpc(tod(f2p()))),0):f1p()==0?fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp()):f1p()==1?fpc(0)!=0?fpc(0):tpc(txp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):tpc(txp()):mix(mix(fpc(tev(f1p())),fpc(tod(f2p()))),tpc(txp())) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=f1p())==0?fpc(tev(f2p())):v4==1?fpc(0):ls1(v4)==0?fpc(v4):mix(mix(fpc(tev(v4)),fpc(tod(f2p()))),0):(v18=f1p())==0?(v19=fpc(tev(f2p())))!=0?v19:tpc(txp()):v18==1?(v24=fpc(0))!=0?v24:tpc(txp()):ls1(v18)==0?(v28=fpc(v18))!=0?v28:tpc(txp()):mix(mix(fpc(tev(v18)),fpc(tod(f2p()))),tpc(txp())) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(tev(f2p())):p==1?fpc(0):ls1(p)==0?fpc(p):mix(mix(fpc(tev(p)),fpc(tod(f2p()))),0):(p=f1p())==0?(p=fpc(tev(f2p())))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):ls1(p)==0?(q=fpc(p))!=0?q:tpc(txp()):mix(mix(fpc(tev(p)),fpc(tod(f2p()))),tpc(txp())) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(f2p()&-2):p==1?fpc(0):(p&1)==0?fpc(p):mix(mix(fpc(p&-2),fpc(f2p()|1)),0):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):(p&1)==0?(q=fpc(p))!=0?q:tpc(txp()):mix(mix(fpc(p&-2),fpc(f2p()|1)),tpc(txp())) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=f1p())==0?fpo(f2p()&-2):p==1?fpo(0):(p&1)==0?fpo(p):cto(mix(mix(fpc(p&-2),fpc(f2p()|1)),0)):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?cto(p):tpo(txp()):p==1?(p=fpc(0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=fpc(p))!=0?cto(q):tpo(txp()):cto(mix(mix(fpc(p&-2),fpc(f2p()|1)),tpc(txp()))) SF2T_XHPGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 28])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 24 & 15])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 20 & 15])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 16 & 15])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 12 & 15])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 8 & 15])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 4 & 15])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1]), VideoController.vcnPal16TS[tp & 15])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 28])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 24 & 15])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 20 & 15])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 16 & 15])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 12 & 15])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 8 & 15])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1]), VideoController.vcnPal16TS[tp >>> 4 & 15])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1]), 0)] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : p == 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1]), VideoController.vcnPal16TS[tp & 15])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //SF2T_XHPGT //================================================================================ //SGT ($0003,$09xx,$006F) // 概要 // SGT スプライト>512ドット65536色1プレーン>テキスト // 拡張なし // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):gpc(g1p(),g1p())):(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):gpc(g1p(),g1p()):gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:gpc(v5=g1p(),v5):(v6=gpc(v7=g1p(),v7))!=0?v6:tpc(txp()) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:gpc(p=g1p(),p):(p=gpc(q=g1p(),q))!=0?p:tpc(txp()) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:gpc(p=g1p(),p):(p=gpc(q=g1p(),q))!=0?p:tpc(txp()) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):gpo(p=g1p(),p):(p=gpc(q=g1p(),q))!=0?cto(p):tpo(txp()) SGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //SGT //================================================================================ //XSGT // 概要 // SGT スプライト>512ドット65536色1プレーン>テキスト // 拡張あり XSGT { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //SGT_XWC case 0b00010001: //SGT_XWC case 0b00010010: //SGT_XWC case 0b00010011: //SGT_XWC SGT_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //SGT_XWP case 0b00010101: //SGT_XWP case 0b00010110: //SGT_XWP case 0b00010111: //SGT_XWP SGT_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //SGT_XHC SGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //SGT_XHCT SGT_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //SGT_XHPT SGT_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //SGT_A case 0b01000001: //SGT_A case 0b01000010: //SGT_A case 0b01000011: //SGT_A case 0b01000100: //SGT_A case 0b01000101: //SGT_A case 0b01000110: //SGT_A case 0b01000111: //SGT_A case 0b01001000: //SGT_A case 0b01001001: //SGT_A case 0b01001010: //SGT_A case 0b01001011: //SGT_A case 0b01001100: //SGT_A case 0b01001101: //SGT_A case 0b01001110: //SGT_A case 0b01001111: //SGT_A case 0b01010000: //SGT_A case 0b01010001: //SGT_A case 0b01010010: //SGT_A case 0b01010011: //SGT_A case 0b01010100: //SGT_A case 0b01010101: //SGT_A case 0b01010110: //SGT_A case 0b01010111: //SGT_A case 0b01011000: //SGT_A case 0b01011001: //SGT_A case 0b01011010: //SGT_A case 0b01011011: //SGT_A case 0b01011100: //SGT_A case 0b01011101: //SGT_A case 0b01011110: //SGT_A case 0b01011111: //SGT_A G_A.drawRaster (src, dst, rh); break; default: SGT.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XSGT); } //switch } //drawRaster }, //XSGT //================================================================================ //SGT_XWC ($0003,$09xx,$106F) // 概要 // SGT スプライト>512ドット65536色1プレーン>テキスト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls1(gpc(tod(g1p()),tod(g1p())))!=0?gpc(g1p(),g1p()):(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):gpc(g1p(),g1p())):(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp())))) // 中間コード2 // ls1(gpc(tod(g1p()),tod(g1p())))!=0?gpc(g1p(),g1p()):ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):gpc(g1p(),g1p()):gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()) // 中間コード3 // ls1(gpc(v2=tod(v3=g1p()),v2))!=0?gpc(v3,v3):ls4(v6=spp())!=0||v6!=0&&txp()==0?(v8=spc(v6))!=0?v8:gpc(v3,v3):(v10=gpc(v3,v3))!=0?v10:tpc(txp()) // 中間コード4 // ls1(gpc(p=tod(q=g1p()),p))!=0?gpc(q,q):ls4(p=spp())!=0||p!=0&&txp()==0?(r=spc(p))!=0?r:gpc(q,q):(p=gpc(q,q))!=0?p:tpc(txp()) // 中間コード5 // (gpc(p=(q=g1p())|1,p)&1)!=0?gpc(q,q):((p=spp())&15)!=0||p!=0&&txp()==0?(r=spc(p))!=0?r:gpc(q,q):(p=gpc(q,q))!=0?p:tpc(txp()) // 中間コード6 // (gpc(p=(q=g1p())|1,p)&1)!=0?gpo(q,q):((p=spp())&15)!=0||p!=0&&txp()==0?(r=spc(p))!=0?cto(r):gpo(q,q):(p=gpc(q,q))!=0?cto(p):tpo(txp()) SGT_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //SGT_XWC //================================================================================ //SGT_XWP ($0003,$09xx,$146F) // 概要 // SGT スプライト>512ドット65536色1プレーン>テキスト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (g1p()<=1?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):gpc(0,0)):(gpc(0,0)!=0?gpc(0,0):tpc(txp()))):ls1(g1p())==0?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):gpc(g1p(),g1p())):(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()))):gpc(tev(g1p()),tev(g1p()))) // 中間コード2 // g1p()<=1?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):gpc(0,0):gpc(0,0)!=0?gpc(0,0):tpc(txp()):ls1(g1p())==0?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):gpc(g1p(),g1p()):gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()):gpc(tev(g1p()),tev(g1p())) // 中間コード3 // (v0=g1p())<=1?ls4(v2=spp())!=0||v2!=0&&txp()==0?(v4=spc(v2))!=0?v4:gpc(0,0):(v6=gpc(0,0))!=0?v6:tpc(txp()):ls1(v0)==0?ls4(v11=spp())!=0||v11!=0&&txp()==0?(v13=spc(v11))!=0?v13:gpc(v0,v0):(v15=gpc(v0,v0))!=0?v15:tpc(txp()):gpc(v19=tev(v0),v19) // 中間コード4 // (p=g1p())<=1?ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:gpc(0,0):(p=gpc(0,0))!=0?p:tpc(txp()):ls1(p)==0?ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:gpc(p,p):(q=gpc(p,p))!=0?q:tpc(txp()):gpc(q=tev(p),q) // 中間コード5 // (p=g1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:gpc(0,0):(p=gpc(0,0))!=0?p:tpc(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:gpc(p,p):(q=gpc(p,p))!=0?q:tpc(txp()):gpc(q=p&-2,q) // 中間コード6 // (p=g1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):gpo(0,0):(p=gpc(0,0))!=0?cto(p):tpo(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):gpo(p,p):(q=gpc(p,p))!=0?cto(q):tpo(txp()):gpo(q=p&-2,q) SGT_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //SGT_XWP //================================================================================ //SGT_XHCT ($0003,$09xx,$196F) // 概要 // SGT スプライト>512ドット65536色1プレーン>テキスト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラーと // テキストカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(ls1(gpc(tod(g1p()),tod(g1p())))!=0?mix(gpc(g1p(),g1p()),0):gpc(g1p(),g1p()))):(ls1(gpc(tod(g1p()),tod(g1p())))!=0?mix(gpc(g1p(),g1p()),tpc(txp())):(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp())))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ls1(gpc(tod(g1p()),tod(g1p())))!=0?mix(gpc(g1p(),g1p()),0):gpc(g1p(),g1p()):ls1(gpc(tod(g1p()),tod(g1p())))!=0?mix(gpc(g1p(),g1p()),tpc(txp())):gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:ls1(gpc(v6=tod(v7=g1p()),v6))!=0?mix(gpc(v7,v7),0):gpc(v7,v7):ls1(gpc(v13=tod(v14=g1p()),v13))!=0?mix(gpc(v14,v14),tpc(txp())):(v19=gpc(v14,v14))!=0?v19:tpc(txp()) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ls1(gpc(p=tod(q=g1p()),p))!=0?mix(gpc(q,q),0):gpc(q,q):ls1(gpc(p=tod(q=g1p()),p))!=0?mix(gpc(q,q),tpc(txp())):(p=gpc(q,q))!=0?p:tpc(txp()) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(gpc(p=(q=g1p())|1,p)&1)!=0?mix(gpc(q,q),0):gpc(q,q):(gpc(p=(q=g1p())|1,p)&1)!=0?mix(gpc(q,q),tpc(txp())):(p=gpc(q,q))!=0?p:tpc(txp()) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(gpc(p=(q=g1p())|1,p)&1)!=0?cto(mix(gpc(q,q),0)):gpo(q,q):(gpc(p=(q=g1p())|1,p)&1)!=0?cto(mix(gpc(q,q),tpc(txp()))):(p=gpc(q,q))!=0?cto(p):tpo(txp()) SGT_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 28])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 24 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 20 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 16 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 12 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 8 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 4 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 28])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 24 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 20 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 16 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 12 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 8 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 4 & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]] : ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] | VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp & 15])] : (p = (VideoController.vcnPal8G16H[q >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //SGT_XHCT //================================================================================ //SGT_XHPT ($0003,$09xx,$1D6F) // 概要 // SGT スプライト>512ドット65536色1プレーン>テキスト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // テキストカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(g1p()<=1?gpc(0,0):ls1(g1p())==0?gpc(g1p(),g1p()):mix(gpc(tev(g1p()),tev(g1p())),0))):(g1p()<=1?(gpc(0,0)!=0?gpc(0,0):tpc(txp())):ls1(g1p())==0?(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp())):mix(gpc(tev(g1p()),tev(g1p())),tpc(txp())))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):g1p()<=1?gpc(0,0):ls1(g1p())==0?gpc(g1p(),g1p()):mix(gpc(tev(g1p()),tev(g1p())),0):g1p()<=1?gpc(0,0)!=0?gpc(0,0):tpc(txp()):ls1(g1p())==0?gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()):mix(gpc(tev(g1p()),tev(g1p())),tpc(txp())) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=g1p())<=1?gpc(0,0):ls1(v4)==0?gpc(v4,v4):mix(gpc(v10=tev(v4),v10),0):(v11=g1p())<=1?(v12=gpc(0,0))!=0?v12:tpc(txp()):ls1(v11)==0?(v16=gpc(v11,v11))!=0?v16:tpc(txp()):mix(gpc(v21=tev(v11),v21),tpc(txp())) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=g1p())<=1?gpc(0,0):ls1(p)==0?gpc(p,p):mix(gpc(q=tev(p),q),0):(p=g1p())<=1?(p=gpc(0,0))!=0?p:tpc(txp()):ls1(p)==0?(q=gpc(p,p))!=0?q:tpc(txp()):mix(gpc(q=tev(p),q),tpc(txp())) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=g1p())<=1?gpc(0,0):(p&1)==0?gpc(p,p):mix(gpc(q=p&-2,q),0):(p=g1p())<=1?(p=gpc(0,0))!=0?p:tpc(txp()):(p&1)==0?(q=gpc(p,p))!=0?q:tpc(txp()):mix(gpc(q=p&-2,q),tpc(txp())) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=g1p())<=1?gpo(0,0):(p&1)==0?gpo(p,p):cto(mix(gpc(q=p&-2,q),0)):(p=g1p())<=1?(p=gpc(0,0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=gpc(p,p))!=0?cto(q):tpo(txp()):cto(mix(gpc(q=p&-2,q),tpc(txp()))) SGT_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //1番目のパレットのbit11-8のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //1番目のパレットのbit15-12のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 28])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 24 & 15])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 20 & 15])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 16 & 15])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 12 & 15])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 8 & 15])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 4 & 15])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp & 15])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 28])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 24 & 15])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 20 & 15])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 16 & 15])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 12 & 15])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 8 & 15])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp >>> 4 & 15])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255]] : (p & 1) == 0 ? VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255]] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), 0)] : (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 | GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? (p = (VideoController.vcnPal8G16H[0 >> 8] | VideoController.vcnPal8G16L[0 & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = (VideoController.vcnPal8G16H[p >> 8] | VideoController.vcnPal8G16L[p & 255])) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( (VideoController.vcnPal8G16H[(q = p & -2) >> 8] | VideoController.vcnPal8G16L[q & 255]), VideoController.vcnPal16TS[tp & 15])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //SGT_XHPT //================================================================================ //SHT ($0004,$09xx,$0070) // 概要 // SHT スプライト>1024ドット16色1プレーン>テキスト // 拡張なし // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):hpc(h1p())):(hpc(h1p())!=0?hpc(h1p()):tpc(txp()))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):hpc(h1p()):hpc(h1p())!=0?hpc(h1p()):tpc(txp()) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:hpc(h1p()):(v6=hpc(h1p()))!=0?v6:tpc(txp()) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:hpc(h1p()):(p=hpc(h1p()))!=0?p:tpc(txp()) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:hpc(h1p()):(p=hpc(h1p()))!=0?p:tpc(txp()) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):hpo(h1p()):(p=hpc(h1p()))!=0?cto(p):tpo(txp()) SHT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 1]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 2]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 3]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 4]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 5]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 6]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 7]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 1]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 1]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 2]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 2]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 3]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 3]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 4]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 4]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 5]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 5]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 6]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 6]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 7]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 7]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] : (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SHT //================================================================================ //XSHT // 概要 // SHT スプライト>1024ドット16色1プレーン>テキスト // 拡張あり XSHT { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //SHT_XWC case 0b00010001: //SHT_XWC case 0b00010010: //SHT_XWC case 0b00010011: //SHT_XWC SHT_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //SHT_XWP case 0b00010101: //SHT_XWP case 0b00010110: //SHT_XWP case 0b00010111: //SHT_XWP SHT_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //SHT_XHC SHT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //SHT_XHCT SHT_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //SHT_XHPT SHT_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //SHT_A case 0b01000001: //SHT_A case 0b01000010: //SHT_A case 0b01000011: //SHT_A case 0b01000100: //SHT_A case 0b01000101: //SHT_A case 0b01000110: //SHT_A case 0b01000111: //SHT_A case 0b01001000: //SHT_A case 0b01001001: //SHT_A case 0b01001010: //SHT_A case 0b01001011: //SHT_A case 0b01001100: //SHT_A case 0b01001101: //SHT_A case 0b01001110: //SHT_A case 0b01001111: //SHT_A case 0b01010000: //SHT_A case 0b01010001: //SHT_A case 0b01010010: //SHT_A case 0b01010011: //SHT_A case 0b01010100: //SHT_A case 0b01010101: //SHT_A case 0b01010110: //SHT_A case 0b01010111: //SHT_A case 0b01011000: //SHT_A case 0b01011001: //SHT_A case 0b01011010: //SHT_A case 0b01011011: //SHT_A case 0b01011100: //SHT_A case 0b01011101: //SHT_A case 0b01011110: //SHT_A case 0b01011111: //SHT_A H_A.drawRaster (src, dst, rh); break; default: SHT.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XSHT); } //switch } //drawRaster }, //XSHT //================================================================================ //SHT_XWC ($0004,$09xx,$1070) // 概要 // SHT スプライト>1024ドット16色1プレーン>テキスト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls1(hpc(tev(h1p())))!=0?hpc(h1p()):(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):hpc(h1p())):(hpc(h1p())!=0?hpc(h1p()):tpc(txp())))) // 中間コード2 // ls1(hpc(tev(h1p())))!=0?hpc(h1p()):ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):hpc(h1p()):hpc(h1p())!=0?hpc(h1p()):tpc(txp()) // 中間コード3 // ls1(hpc(tev(v3=h1p())))!=0?hpc(v3):ls4(v6=spp())!=0||v6!=0&&txp()==0?(v8=spc(v6))!=0?v8:hpc(v3):(v10=hpc(v3))!=0?v10:tpc(txp()) // 中間コード4 // ls1(hpc(tev(p=h1p())))!=0?hpc(p):ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:tpc(txp()) // 中間コード5 // (hpc((p=h1p())&-2)&1)!=0?hpc(p):((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:tpc(txp()) // 中間コード6 // (hpc((p=h1p())&-2)&1)!=0?hpo(p):((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):hpo(p):(q=hpc(p))!=0?cto(q):tpo(txp()) SHT_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SHT_XWC //================================================================================ //SHT_XWP ($0004,$09xx,$1470) // 概要 // SHT スプライト>1024ドット16色1プレーン>テキスト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (h1p()<=1?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):hpc(0)):(hpc(0)!=0?hpc(0):tpc(txp()))):ls1(h1p())==0?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):hpc(h1p())):(hpc(h1p())!=0?hpc(h1p()):tpc(txp()))):hpc(tev(h1p()))) // 中間コード2 // h1p()<=1?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):hpc(0):hpc(0)!=0?hpc(0):tpc(txp()):ls1(h1p())==0?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):hpc(h1p()):hpc(h1p())!=0?hpc(h1p()):tpc(txp()):hpc(tev(h1p())) // 中間コード3 // (v0=h1p())<=1?ls4(v2=spp())!=0||v2!=0&&txp()==0?(v4=spc(v2))!=0?v4:hpc(0):(v6=hpc(0))!=0?v6:tpc(txp()):ls1(v0)==0?ls4(v11=spp())!=0||v11!=0&&txp()==0?(v13=spc(v11))!=0?v13:hpc(v0):(v15=hpc(v0))!=0?v15:tpc(txp()):hpc(tev(v0)) // 中間コード4 // (p=h1p())<=1?ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:hpc(0):(p=hpc(0))!=0?p:tpc(txp()):ls1(p)==0?ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:tpc(txp()):hpc(tev(p)) // 中間コード5 // (p=h1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:hpc(0):(p=hpc(0))!=0?p:tpc(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:tpc(txp()):hpc(p&-2) // 中間コード6 // (p=h1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):hpo(0):(p=hpc(0))!=0?cto(p):tpo(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):hpo(p):(q=hpc(p))!=0?cto(q):tpo(txp()):hpo(p&-2) SHT_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[ga + 1]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[ga + 2]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[ga + 3]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[ga + 4]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[ga + 5]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[ga + 6]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[ga + 7]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[ga + 1]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[ga + 2]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[ga + 3]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[ga + 4]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[ga + 5]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[ga + 6]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[ga + 7]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SHT_XWP //================================================================================ //SHT_XHCT ($0004,$09xx,$1970) // 概要 // SHT スプライト>1024ドット16色1プレーン>テキスト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーと // テキストカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),0):hpc(h1p()))):(ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),tpc(txp())):(hpc(h1p())!=0?hpc(h1p()):tpc(txp())))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),0):hpc(h1p()):ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),tpc(txp())):hpc(h1p())!=0?hpc(h1p()):tpc(txp()) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:ls1(hpc(tev(v7=h1p())))!=0?mix(hpc(v7),0):hpc(v7):ls1(hpc(tev(v14=h1p())))!=0?mix(hpc(v14),tpc(txp())):(v19=hpc(v14))!=0?v19:tpc(txp()) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ls1(hpc(tev(p=h1p())))!=0?mix(hpc(p),0):hpc(p):ls1(hpc(tev(p=h1p())))!=0?mix(hpc(p),tpc(txp())):(q=hpc(p))!=0?q:tpc(txp()) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(hpc((p=h1p())&-2)&1)!=0?mix(hpc(p),0):hpc(p):(hpc((p=h1p())&-2)&1)!=0?mix(hpc(p),tpc(txp())):(q=hpc(p))!=0?q:tpc(txp()) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(hpc((p=h1p())&-2)&1)!=0?cto(mix(hpc(p),0)):hpo(p):(hpc((p=h1p())&-2)&1)!=0?cto(mix(hpc(p),tpc(txp()))):(q=hpc(p))!=0?cto(q):tpo(txp()) SHT_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 28])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 24 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 20 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 16 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 12 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 8 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 4 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 28])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 28])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 24 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 20 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 16 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 12 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 8 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 4 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 28])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SHT_XHCT //================================================================================ //SHT_XHPT ($0004,$09xx,$1D70) // 概要 // SHT スプライト>1024ドット16色1プレーン>テキスト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // テキストカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(h1p()<=1?hpc(0):ls1(h1p())==0?hpc(h1p()):mix(hpc(tev(h1p())),0))):(h1p()<=1?(hpc(0)!=0?hpc(0):tpc(txp())):ls1(h1p())==0?(hpc(h1p())!=0?hpc(h1p()):tpc(txp())):mix(hpc(tev(h1p())),tpc(txp())))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):h1p()<=1?hpc(0):ls1(h1p())==0?hpc(h1p()):mix(hpc(tev(h1p())),0):h1p()<=1?hpc(0)!=0?hpc(0):tpc(txp()):ls1(h1p())==0?hpc(h1p())!=0?hpc(h1p()):tpc(txp()):mix(hpc(tev(h1p())),tpc(txp())) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=h1p())<=1?hpc(0):ls1(v4)==0?hpc(v4):mix(hpc(tev(v4)),0):(v11=h1p())<=1?(v12=hpc(0))!=0?v12:tpc(txp()):ls1(v11)==0?(v16=hpc(v11))!=0?v16:tpc(txp()):mix(hpc(tev(v11)),tpc(txp())) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=h1p())<=1?hpc(0):ls1(p)==0?hpc(p):mix(hpc(tev(p)),0):(p=h1p())<=1?(p=hpc(0))!=0?p:tpc(txp()):ls1(p)==0?(q=hpc(p))!=0?q:tpc(txp()):mix(hpc(tev(p)),tpc(txp())) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=h1p())<=1?hpc(0):(p&1)==0?hpc(p):mix(hpc(p&-2),0):(p=h1p())<=1?(p=hpc(0))!=0?p:tpc(txp()):(p&1)==0?(q=hpc(p))!=0?q:tpc(txp()):mix(hpc(p&-2),tpc(txp())) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=h1p())<=1?hpo(0):(p&1)==0?hpo(p):cto(mix(hpc(p&-2),0)):(p=h1p())<=1?(p=hpc(0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=hpc(p))!=0?cto(q):tpo(txp()):cto(mix(hpc(p&-2),tpc(txp()))) SHT_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 28])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 24 & 15])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 20 & 15])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 16 & 15])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 12 & 15])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 8 & 15])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 4 & 15])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp & 15])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 28])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 28])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 1]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 24 & 15])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 2]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 20 & 15])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 3]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 16 & 15])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 4]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 12 & 15])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 5]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 8 & 15])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 6]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 4 & 15])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga + 7]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp & 15])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[ga]) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = GraphicScreen.graM4[ga]) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 28])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SHT_XHPT //================================================================================ //SIT ($0005,$09xx,$0070) // 概要 // SIT スプライト>1024ドット256色1プレーン>テキスト // 拡張なし // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):ipc(i1p())):(ipc(i1p())!=0?ipc(i1p()):tpc(txp()))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ipc(i1p()):ipc(i1p())!=0?ipc(i1p()):tpc(txp()) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:ipc(i1p()):(v6=ipc(i1p()))!=0?v6:tpc(txp()) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ipc(i1p()):(p=ipc(i1p()))!=0?p:tpc(txp()) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ipc(i1p()):(p=ipc(i1p()))!=0?p:tpc(txp()) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):ipo(i1p()):(p=ipc(i1p()))!=0?cto(p):tpo(txp()) SIT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])] : (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SIT //================================================================================ //XSIT // 概要 // SIT スプライト>1024ドット256色1プレーン>テキスト // 拡張あり XSIT { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //SIT_XWC case 0b00010001: //SIT_XWC case 0b00010010: //SIT_XWC case 0b00010011: //SIT_XWC SIT_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //SIT_XWP case 0b00010101: //SIT_XWP case 0b00010110: //SIT_XWP case 0b00010111: //SIT_XWP SIT_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //SIT_XHC SIT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //SIT_XHCT SIT_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //SIT_XHPT SIT_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //SIT_A case 0b01000001: //SIT_A case 0b01000010: //SIT_A case 0b01000011: //SIT_A case 0b01000100: //SIT_A case 0b01000101: //SIT_A case 0b01000110: //SIT_A case 0b01000111: //SIT_A case 0b01001000: //SIT_A case 0b01001001: //SIT_A case 0b01001010: //SIT_A case 0b01001011: //SIT_A case 0b01001100: //SIT_A case 0b01001101: //SIT_A case 0b01001110: //SIT_A case 0b01001111: //SIT_A case 0b01010000: //SIT_A case 0b01010001: //SIT_A case 0b01010010: //SIT_A case 0b01010011: //SIT_A case 0b01010100: //SIT_A case 0b01010101: //SIT_A case 0b01010110: //SIT_A case 0b01010111: //SIT_A case 0b01011000: //SIT_A case 0b01011001: //SIT_A case 0b01011010: //SIT_A case 0b01011011: //SIT_A case 0b01011100: //SIT_A case 0b01011101: //SIT_A case 0b01011110: //SIT_A case 0b01011111: //SIT_A I_A.drawRaster (src, dst, rh); break; default: SIT.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XSIT); } //switch } //drawRaster }, //XSIT //================================================================================ //SIT_XWC ($0005,$09xx,$1070) // 概要 // SIT スプライト>1024ドット256色1プレーン>テキスト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls1(ipc(tev(i1p())))!=0?ipc(i1p()):(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):ipc(i1p())):(ipc(i1p())!=0?ipc(i1p()):tpc(txp())))) // 中間コード2 // ls1(ipc(tev(i1p())))!=0?ipc(i1p()):ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ipc(i1p()):ipc(i1p())!=0?ipc(i1p()):tpc(txp()) // 中間コード3 // ls1(ipc(tev(v3=i1p())))!=0?ipc(v3):ls4(v6=spp())!=0||v6!=0&&txp()==0?(v8=spc(v6))!=0?v8:ipc(v3):(v10=ipc(v3))!=0?v10:tpc(txp()) // 中間コード4 // ls1(ipc(tev(p=i1p())))!=0?ipc(p):ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:tpc(txp()) // 中間コード5 // (ipc((p=i1p())&-2)&1)!=0?ipc(p):((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:tpc(txp()) // 中間コード6 // (ipc((p=i1p())&-2)&1)!=0?ipo(p):((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):ipo(p):(q=ipc(p))!=0?cto(q):tpo(txp()) SIT_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SIT_XWC //================================================================================ //SIT_XWP ($0005,$09xx,$1470) // 概要 // SIT スプライト>1024ドット256色1プレーン>テキスト // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (i1p()<=1?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):ipc(0)):(ipc(0)!=0?ipc(0):tpc(txp()))):ls1(i1p())==0?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):ipc(i1p())):(ipc(i1p())!=0?ipc(i1p()):tpc(txp()))):ipc(tev(i1p()))) // 中間コード2 // i1p()<=1?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ipc(0):ipc(0)!=0?ipc(0):tpc(txp()):ls1(i1p())==0?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ipc(i1p()):ipc(i1p())!=0?ipc(i1p()):tpc(txp()):ipc(tev(i1p())) // 中間コード3 // (v0=i1p())<=1?ls4(v2=spp())!=0||v2!=0&&txp()==0?(v4=spc(v2))!=0?v4:ipc(0):(v6=ipc(0))!=0?v6:tpc(txp()):ls1(v0)==0?ls4(v11=spp())!=0||v11!=0&&txp()==0?(v13=spc(v11))!=0?v13:ipc(v0):(v15=ipc(v0))!=0?v15:tpc(txp()):ipc(tev(v0)) // 中間コード4 // (p=i1p())<=1?ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ipc(0):(p=ipc(0))!=0?p:tpc(txp()):ls1(p)==0?ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:tpc(txp()):ipc(tev(p)) // 中間コード5 // (p=i1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ipc(0):(p=ipc(0))!=0?p:tpc(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:tpc(txp()):ipc(p&-2) // 中間コード6 // (p=i1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):ipo(0):(p=ipc(0))!=0?cto(p):tpo(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):ipo(p):(q=ipc(p))!=0?cto(q):tpo(txp()):ipo(p&-2) SIT_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPal32G8[p & -2]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPal32G8[p & -2]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SIT_XWP //================================================================================ //SIT_XHCT ($0005,$09xx,$1970) // 概要 // SIT スプライト>1024ドット256色1プレーン>テキスト // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーと // テキストカラー(0は黒) // を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),0):ipc(i1p()))):(ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),tpc(txp())):(ipc(i1p())!=0?ipc(i1p()):tpc(txp())))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),0):ipc(i1p()):ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),tpc(txp())):ipc(i1p())!=0?ipc(i1p()):tpc(txp()) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:ls1(ipc(tev(v7=i1p())))!=0?mix(ipc(v7),0):ipc(v7):ls1(ipc(tev(v14=i1p())))!=0?mix(ipc(v14),tpc(txp())):(v19=ipc(v14))!=0?v19:tpc(txp()) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ls1(ipc(tev(p=i1p())))!=0?mix(ipc(p),0):ipc(p):ls1(ipc(tev(p=i1p())))!=0?mix(ipc(p),tpc(txp())):(q=ipc(p))!=0?q:tpc(txp()) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(ipc((p=i1p())&-2)&1)!=0?mix(ipc(p),0):ipc(p):(ipc((p=i1p())&-2)&1)!=0?mix(ipc(p),tpc(txp())):(q=ipc(p))!=0?q:tpc(txp()) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(ipc((p=i1p())&-2)&1)!=0?cto(mix(ipc(p),0)):ipo(p):(ipc((p=i1p())&-2)&1)!=0?cto(mix(ipc(p),tpc(txp()))):(q=ipc(p))!=0?cto(q):tpo(txp()) SIT_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 28])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 24 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 20 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 16 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 12 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 8 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 4 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 28])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 28])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 24 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 20 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 16 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 12 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 8 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 4 & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp & 15])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], VideoController.vcnPal16TS[tp >>> 28])] : (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SIT_XHCT //================================================================================ //SIT_XHPT ($0005,$09xx,$1D70) // 概要 // SIT スプライト>1024ドット256色1プレーン>テキスト // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラーが0でないとき // グラフィックパレット0のカラー // さもなくば(グラフィックパレット0のカラーが0のとき) // テキストカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと // テキストカラー(0は黒) // を混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(i1p()<=1?ipc(0):ls1(i1p())==0?ipc(i1p()):mix(ipc(tev(i1p())),0))):(i1p()<=1?(ipc(0)!=0?ipc(0):tpc(txp())):ls1(i1p())==0?(ipc(i1p())!=0?ipc(i1p()):tpc(txp())):mix(ipc(tev(i1p())),tpc(txp())))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):i1p()<=1?ipc(0):ls1(i1p())==0?ipc(i1p()):mix(ipc(tev(i1p())),0):i1p()<=1?ipc(0)!=0?ipc(0):tpc(txp()):ls1(i1p())==0?ipc(i1p())!=0?ipc(i1p()):tpc(txp()):mix(ipc(tev(i1p())),tpc(txp())) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=i1p())<=1?ipc(0):ls1(v4)==0?ipc(v4):mix(ipc(tev(v4)),0):(v11=i1p())<=1?(v12=ipc(0))!=0?v12:tpc(txp()):ls1(v11)==0?(v16=ipc(v11))!=0?v16:tpc(txp()):mix(ipc(tev(v11)),tpc(txp())) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=i1p())<=1?ipc(0):ls1(p)==0?ipc(p):mix(ipc(tev(p)),0):(p=i1p())<=1?(p=ipc(0))!=0?p:tpc(txp()):ls1(p)==0?(q=ipc(p))!=0?q:tpc(txp()):mix(ipc(tev(p)),tpc(txp())) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=i1p())<=1?ipc(0):(p&1)==0?ipc(p):mix(ipc(p&-2),0):(p=i1p())<=1?(p=ipc(0))!=0?p:tpc(txp()):(p&1)==0?(q=ipc(p))!=0?q:tpc(txp()):mix(ipc(p&-2),tpc(txp())) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=i1p())<=1?ipo(0):(p&1)==0?ipo(p):cto(mix(ipc(p&-2),0)):(p=i1p())<=1?(p=ipc(0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=ipc(p))!=0?cto(q):tpo(txp()):cto(mix(ipc(p&-2),tpc(txp()))) SIT_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 28])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 24 & 15])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 20 & 15])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 16 & 15])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 12 & 15])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 8 & 15])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 4 & 15])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp & 15])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 28])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 28])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 24 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 24 & 15])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 20 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 20 & 15])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 16 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 16 & 15])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 12 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 12 & 15])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 8 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 8 & 15])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 4 & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 4 & 15])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp & 15] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp & 15])]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = (GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) <= 1 ? (p = VideoController.vcnPal16G8[0]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28] : (p & 1) == 0 ? (q = VideoController.vcnPal16G8[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32TS[tp >>> 28] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16TS[tp >>> 28])]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SIT_XHPT //================================================================================ //SJT ($0007,$09xx,$0070) // 概要 // SJT スプライト>1024ドット65536色1プレーン>テキスト // 拡張なし // 手順 // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):jpc(j1p(),j1p())):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp()))) // 中間コード2 // ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):jpc(j1p(),j1p()):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp()) // 中間コード3 // ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:jpc(v5=j1p(),v5):(v6=jpc(v7=j1p(),v7))!=0?v6:tpc(txp()) // 中間コード4 // ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:jpc(p=j1p(),p):(p=jpc(q=j1p(),q))!=0?p:tpc(txp()) // 中間コード5 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:jpc(p=j1p(),p):(p=jpc(q=j1p(),q))!=0?p:tpc(txp()) // 中間コード6 // ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):jpo(p=j1p(),p):(p=jpc(q=j1p(),q))!=0?cto(p):tpo(txp()) SJT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int gx = CRTC.crtR12GrXCurr[0]; //1024ドットx座標。溢れは無視する int gy = CRTC.crtR13GrYZero[0] + src; //1024ドットy座標。溢れは無視する int ga0 = ((gy & 511) << 9); //x=0,y&=511の1024ドットアドレス int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4); //y<512?G2nd|G1st:G4th|G3rd int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; tc = tc + (half >> 3) & CRTC.crtMask511; gx += half; da += half; } int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511); //1024ドットアドレス if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { int dw = Math.min (db - da, (512 - (gx & 511)) & -8); //今回の幅。8の倍数 gx += dw; //次回の1024ドットx座標 int dc = da + dw; //今回のARGB出力インデックスの終了位置 while (da < dc) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145729] << 12 | GraphicScreen.graM4[ga + 2097153] << 8 | GraphicScreen.graM4[ga + 1048577] << 4 | GraphicScreen.graM4[ga + 1])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 24 & 15]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145730] << 12 | GraphicScreen.graM4[ga + 2097154] << 8 | GraphicScreen.graM4[ga + 1048578] << 4 | GraphicScreen.graM4[ga + 2])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 20 & 15]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145731] << 12 | GraphicScreen.graM4[ga + 2097155] << 8 | GraphicScreen.graM4[ga + 1048579] << 4 | GraphicScreen.graM4[ga + 3])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 16 & 15]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145732] << 12 | GraphicScreen.graM4[ga + 2097156] << 8 | GraphicScreen.graM4[ga + 1048580] << 4 | GraphicScreen.graM4[ga + 4])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 12 & 15]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145733] << 12 | GraphicScreen.graM4[ga + 2097157] << 8 | GraphicScreen.graM4[ga + 1048581] << 4 | GraphicScreen.graM4[ga + 5])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 8 & 15]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145734] << 12 | GraphicScreen.graM4[ga + 2097158] << 8 | GraphicScreen.graM4[ga + 1048582] << 4 | GraphicScreen.graM4[ga + 6])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 4 & 15]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145735] << 12 | GraphicScreen.graM4[ga + 2097159] << 8 | GraphicScreen.graM4[ga + 1048583] << 4 | GraphicScreen.graM4[ga + 7])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp & 15]); sx += 8; ga += 8; da += 8; } //while da<dc if (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 for (int k = 0; k < 8; k++) { if ((gx & 511) == 0) { //gxが512の倍数のとき ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18); //gaを再計算する } gx++; int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPalTbl[ VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[p & 255]] : (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 | GraphicScreen.graM4[ga + 2097152] << 8 | GraphicScreen.graM4[ga + 1048576] << 4 | GraphicScreen.graM4[ga])) >> 8] | VideoController.vcnPal8G16L[q & 255])) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32TS[tp >>> 28]); sx++; tp <<= 4; ga++; da++; } //for k } //if da<db } //while da<db ts -= 16; //ts=1 } //if ts==0 } //drawRaster }, //SJT //================================================================================ //XSJT // 概要 // SJT スプライト>1024ドット65536色1プレーン>テキスト // 拡張あり XSJT { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //SJT_XWC case 0b00010001: //SJT_XWC case 0b00010010: //SJT_XWC case 0b00010011: //SJT_XWC SJT_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //SJT_XWP case 0b00010101: //SJT_XWP case 0b00010110: //SJT_XWP case 0b00010111: //SJT_XWP SJT_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //SJT_XHC SJT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //SJT_XHCT SJT_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //SJT_XHPT SJT_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //SJT_A case 0b01000001: //SJT_A case 0b01000010: //SJT_A case 0b01000011: //SJT_A case 0b01000100: //SJT_A case 0b01000101: //SJT_A case 0b01000110: //SJT_A case 0b01000111: //SJT_A case 0b01001000: //SJT_A case 0b01001001: //SJT_A case 0b01001010: //SJT_A case 0b01001011: //SJT_A case 0b01001100: //SJT_A case 0b01001101: //SJT_A case 0b01001110: //SJT_A case 0b01001111: //SJT_A case 0b01010000: //SJT_A case 0b01010001: //SJT_A case 0b01010010: //SJT_A case 0b01010011: //SJT_A case 0b01010100: //SJT_A case 0b01010101: //SJT_A case 0b01010110: //SJT_A case 0b01010111: //SJT_A case 0b01011000: //SJT_A case 0b01011001: //SJT_A case 0b01011010: //SJT_A case 0b01011011: //SJT_A case 0b01011100: //SJT_A case 0b01011101: //SJT_A case 0b01011110: //SJT_A case 0b01011111: //SJT_A J_A.drawRaster (src, dst, rh); break; default: SJT.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XSJT); } //switch } //drawRaster }, //XSJT //================================================================================ //SJT_XWC ($0007,$09xx,$1070) // 概要 // SJT スプライト>1024ドット65536色1プレーン>テキスト // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを奇数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき) // スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき) // 1番目のカラーが0でないとき // 1番目のカラー // さもなくば(1番目のカラーが0のとき) // テキストカラー(0は黒) // 中間コード1