xeij/DrawingMode.java (21/48)
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                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 |
                                                                  GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 |
                                                                  GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 4 & 15])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 |
                                                                 GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                       GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 |
                                                                  GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 4 & 15])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 |
                                                                  GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]),
                                    0)] :
                                (p & 1) != 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 |
                                                            GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] :
                                VideoController.vcnPal32G8[p] :
                                ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                       GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 |
                                                                  GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]),
                                    0)] :
                                VideoController.vcnPal32G8[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ?
                                ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      q,
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 |
                                                                  GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp & 15])] :
                                (p & 1) != 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 |
                                                                 GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                       GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      p,
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 |
                                                                  GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp & 15])] :
                                (p = VideoController.vcnPal16G8[q]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SF2T_XHCGT

  //================================================================================
  //SF2T_XHPT ($0001,$09xx,$1D6F)
  //  概要
  //    SF2T  スプライト>512ドット256色2プレーン>テキスト
  //    XHPT  1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが0のとき
  //          2番目のパレットを偶数化したパレットのカラー(0は黒)
  //        1番目のパレットが1のとき
  //          グラフィックパレット0のカラー(0は黒)
  //        1番目のパレットが2以上の偶数のとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが3以上の奇数のとき)
  //          1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットが0のとき
  //        2番目のパレットを偶数化したパレットのカラーが0でないとき
  //          2番目のパレットを偶数化したパレットのカラー
  //        さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき)
  //          テキストカラー(0は黒)
  //      1番目のパレットが1のとき
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      1番目のパレットが2以上の偶数のとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      さもなくば(1番目のパレットが3以上の奇数のとき)
  //        1番目のパレットを偶数化したパレットのカラーと
  //          テキストカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),0))):(f1p()==0?(fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp())):f1p()==1?(fpc(0)!=0?fpc(0):tpc(txp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):tpc(txp())):mix(fpc(tev(f1p())),tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),0):f1p()==0?fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp()):f1p()==1?fpc(0)!=0?fpc(0):tpc(txp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):tpc(txp()):mix(fpc(tev(f1p())),tpc(txp()))
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=f1p())==0?fpc(tev(f2p())):v4==1?fpc(0):ls1(v4)==0?fpc(v4):mix(fpc(tev(v4)),0):(v14=f1p())==0?(v15=fpc(tev(f2p())))!=0?v15:tpc(txp()):v14==1?(v20=fpc(0))!=0?v20:tpc(txp()):ls1(v14)==0?(v24=fpc(v14))!=0?v24:tpc(txp()):mix(fpc(tev(v14)),tpc(txp()))
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(tev(f2p())):p==1?fpc(0):ls1(p)==0?fpc(p):mix(fpc(tev(p)),0):(p=f1p())==0?(p=fpc(tev(f2p())))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):ls1(p)==0?(q=fpc(p))!=0?q:tpc(txp()):mix(fpc(tev(p)),tpc(txp()))
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(f2p()&-2):p==1?fpc(0):(p&1)==0?fpc(p):mix(fpc(p&-2),0):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):(p&1)==0?(q=fpc(p))!=0?q:tpc(txp()):mix(fpc(p&-2),tpc(txp()))
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=f1p())==0?fpo(f2p()&-2):p==1?fpo(0):(p&1)==0?fpo(p):cto(mix(fpc(p&-2),0)):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?cto(p):tpo(txp()):p==1?(p=fpc(0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=fpc(p))!=0?cto(q):tpo(txp()):cto(mix(fpc(p&-2),tpc(txp())))
  SF2T_XHPT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのbit3-0のGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //1番目のパレットのbit7-4のGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 4 & 3;  //2番目のパレットのbit3-0のGVRAMページ番号
      int gx3rd = CRTC.crtR12GrXCurr[pn];
      int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 6 & 3;  //2番目のパレットのbit7-4のGVRAMページ番号
      int gx4th = CRTC.crtR12GrXCurr[pn];
      int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        gx3rd += half;
        gx4th += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                        GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] :
                            p == 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                0)] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                             GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            p == 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                VideoController.vcnPal16TS[tp >>> 28])]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 24 & 15])]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 20 & 15])]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 16 & 15])]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 12 & 15])]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 8 & 15])]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 4 & 15])]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp & 15])]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                        GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] :
                            p == 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                0)] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                             GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            p == 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                VideoController.vcnPal16TS[tp >>> 28])]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 24 & 15])]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 20 & 15])]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 16 & 15])]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 12 & 15])]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 8 & 15])]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 4 & 15])]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp & 15])]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SF2T_XHPT

  //================================================================================
  //SF2T_XHPG ($0001,$09xx,$1E6F)
  //  概要
  //    SF2T  スプライト>512ドット256色2プレーン>テキスト
  //    XHPG  1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが0のとき
  //          2番目のパレットを偶数化したパレットのカラー(0は黒)
  //        1番目のパレットが1のとき
  //          グラフィックパレット0のカラー(0は黒)
  //        1番目のパレットが2以上の偶数のとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが3以上の奇数のとき)
  //          1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットが0のとき
  //        2番目のパレットを偶数化したパレットのカラーが0でないとき
  //          2番目のパレットを偶数化したパレットのカラー
  //        さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき)
  //          テキストカラー(0は黒)
  //      1番目のパレットが1のとき
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      1番目のパレットが2以上の偶数のとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      さもなくば(1番目のパレットが3以上の奇数のとき)
  //        1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0でないとき
  //          1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー
  //        さもなくば(1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーが0のとき)
  //          テキストカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),fpc(tod(f2p()))))):(f1p()==0?(fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp())):f1p()==1?(fpc(0)!=0?fpc(0):tpc(txp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):tpc(txp())):(mix(fpc(tev(f1p())),fpc(tod(f2p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2p()))):tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),fpc(tod(f2p()))):f1p()==0?fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp()):f1p()==1?fpc(0)!=0?fpc(0):tpc(txp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):tpc(txp()):mix(fpc(tev(f1p())),fpc(tod(f2p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2p()))):tpc(txp())
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=f1p())==0?fpc(tev(f2p())):v4==1?fpc(0):ls1(v4)==0?fpc(v4):mix(fpc(tev(v4)),fpc(tod(f2p()))):(v17=f1p())==0?(v18=fpc(tev(f2p())))!=0?v18:tpc(txp()):v17==1?(v23=fpc(0))!=0?v23:tpc(txp()):ls1(v17)==0?(v27=fpc(v17))!=0?v27:tpc(txp()):(v30=mix(fpc(tev(v17)),fpc(tod(f2p()))))!=0?v30:tpc(txp())
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(tev(f2p())):p==1?fpc(0):ls1(p)==0?fpc(p):mix(fpc(tev(p)),fpc(tod(f2p()))):(p=f1p())==0?(p=fpc(tev(f2p())))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):ls1(p)==0?(q=fpc(p))!=0?q:tpc(txp()):(q=mix(fpc(tev(p)),fpc(tod(f2p()))))!=0?q:tpc(txp())
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(f2p()&-2):p==1?fpc(0):(p&1)==0?fpc(p):mix(fpc(p&-2),fpc(f2p()|1)):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):(p&1)==0?(q=fpc(p))!=0?q:tpc(txp()):(q=mix(fpc(p&-2),fpc(f2p()|1)))!=0?q:tpc(txp())
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=f1p())==0?fpo(f2p()&-2):p==1?fpo(0):(p&1)==0?fpo(p):cto(mix(fpc(p&-2),fpc(f2p()|1))):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?cto(p):tpo(txp()):p==1?(p=fpc(0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=fpc(p))!=0?cto(q):tpo(txp()):(q=mix(fpc(p&-2),fpc(f2p()|1)))!=0?cto(q):tpo(txp())
  SF2T_XHPG {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのbit3-0のGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //1番目のパレットのbit7-4のGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 4 & 3;  //2番目のパレットのbit3-0のGVRAMページ番号
      int gx3rd = CRTC.crtR12GrXCurr[pn];
      int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 6 & 3;  //2番目のパレットのbit7-4のGVRAMページ番号
      int gx4th = CRTC.crtR12GrXCurr[pn];
      int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        gx3rd += half;
        gx4th += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                        GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] :
                            p == 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1])] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                             GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            p == 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (q = VideoController.vcnMix2 (
                               VideoController.vcnPal16G8[p & -2],
                               VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                           GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1])) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                        GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] :
                            p == 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnPal16G8[p & -2],
                                VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1])] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                             GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            p == 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (q = VideoController.vcnMix2 (
                               VideoController.vcnPal16G8[p & -2],
                               VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                           GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1])) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1])] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (q = VideoController.vcnMix2 (
                                   VideoController.vcnPal16G8[p & -2],
                                   VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                               GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SF2T_XHPG

  //================================================================================
  //SF2T_XHPGT ($0001,$09xx,$1F6F)
  //  概要
  //    SF2T  スプライト>512ドット256色2プレーン>テキスト
  //    XHPGT  1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが0のとき
  //          2番目のパレットを偶数化したパレットのカラー(0は黒)
  //        1番目のパレットが1のとき
  //          グラフィックパレット0のカラー(0は黒)
  //        1番目のパレットが2以上の偶数のとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが3以上の奇数のとき)
  //          1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットが0のとき
  //        2番目のパレットを偶数化したパレットのカラーが0でないとき
  //          2番目のパレットを偶数化したパレットのカラー
  //        さもなくば(2番目のパレットを偶数化したパレットのカラーが0のとき)
  //          テキストカラー(0は黒)
  //      1番目のパレットが1のとき
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      1番目のパレットが2以上の偶数のとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      さもなくば(1番目のパレットが3以上の奇数のとき)
  //        1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらに
  //          テキストカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(mix(fpc(tev(f1p())),fpc(tod(f2p()))),0))):(f1p()==0?(fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp())):f1p()==1?(fpc(0)!=0?fpc(0):tpc(txp())):ls1(f1p())==0?(fpc(f1p())!=0?fpc(f1p()):tpc(txp())):mix(mix(fpc(tev(f1p())),fpc(tod(f2p()))),tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):f1p()==0?fpc(tev(f2p())):f1p()==1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(mix(fpc(tev(f1p())),fpc(tod(f2p()))),0):f1p()==0?fpc(tev(f2p()))!=0?fpc(tev(f2p())):tpc(txp()):f1p()==1?fpc(0)!=0?fpc(0):tpc(txp()):ls1(f1p())==0?fpc(f1p())!=0?fpc(f1p()):tpc(txp()):mix(mix(fpc(tev(f1p())),fpc(tod(f2p()))),tpc(txp()))
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=f1p())==0?fpc(tev(f2p())):v4==1?fpc(0):ls1(v4)==0?fpc(v4):mix(mix(fpc(tev(v4)),fpc(tod(f2p()))),0):(v18=f1p())==0?(v19=fpc(tev(f2p())))!=0?v19:tpc(txp()):v18==1?(v24=fpc(0))!=0?v24:tpc(txp()):ls1(v18)==0?(v28=fpc(v18))!=0?v28:tpc(txp()):mix(mix(fpc(tev(v18)),fpc(tod(f2p()))),tpc(txp()))
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(tev(f2p())):p==1?fpc(0):ls1(p)==0?fpc(p):mix(mix(fpc(tev(p)),fpc(tod(f2p()))),0):(p=f1p())==0?(p=fpc(tev(f2p())))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):ls1(p)==0?(q=fpc(p))!=0?q:tpc(txp()):mix(mix(fpc(tev(p)),fpc(tod(f2p()))),tpc(txp()))
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=f1p())==0?fpc(f2p()&-2):p==1?fpc(0):(p&1)==0?fpc(p):mix(mix(fpc(p&-2),fpc(f2p()|1)),0):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?p:tpc(txp()):p==1?(p=fpc(0))!=0?p:tpc(txp()):(p&1)==0?(q=fpc(p))!=0?q:tpc(txp()):mix(mix(fpc(p&-2),fpc(f2p()|1)),tpc(txp()))
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=f1p())==0?fpo(f2p()&-2):p==1?fpo(0):(p&1)==0?fpo(p):cto(mix(mix(fpc(p&-2),fpc(f2p()|1)),0)):(p=f1p())==0?(p=fpc(f2p()&-2))!=0?cto(p):tpo(txp()):p==1?(p=fpc(0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=fpc(p))!=0?cto(q):tpo(txp()):cto(mix(mix(fpc(p&-2),fpc(f2p()|1)),tpc(txp())))
  SF2T_XHPGT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのbit3-0のGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //1番目のパレットのbit7-4のGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 4 & 3;  //2番目のパレットのbit3-0のGVRAMページ番号
      int gx3rd = CRTC.crtR12GrXCurr[pn];
      int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 6 & 3;  //2番目のパレットのbit7-4のGVRAMページ番号
      int gx4th = CRTC.crtR12GrXCurr[pn];
      int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        gx3rd += half;
        gx4th += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                        GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] :
                            p == 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                              GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1]),
                                0)] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                             GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            p == 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                              GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1]),
                                VideoController.vcnPal16TS[tp >>> 28])]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 24 & 15])]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 20 & 15])]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 16 & 15])]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 12 & 15])]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 8 & 15])]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 4 & 15])]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp & 15])]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                        GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] :
                            p == 1 ?
                            VideoController.vcnPal32G8[0] :
                            (p & 1) == 0 ?
                            VideoController.vcnPal32G8[p] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                              GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1]),
                                0)] :
                            (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ?
                            (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                             GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            p == 1 ?
                            (p = VideoController.vcnPal16G8[0]) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (p & 1) == 0 ?
                            (q = VideoController.vcnPal16G8[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 |
                                                              GraphicScreen.graM4[gy3rd | gx3rd & 511]) | 1]),
                                VideoController.vcnPal16TS[tp >>> 28])]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 24 & 15])]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 20 & 15])]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 16 & 15])]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 12 & 15])]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 8 & 15])]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp >>> 4 & 15])]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                            GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] :
                                p == 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ?
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                 GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                p == 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 |
                                                                  GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) | 1]),
                                    VideoController.vcnPal16TS[tp & 15])]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SF2T_XHPGT

  //================================================================================
  //SGT ($0003,$09xx,$006F)
  //  概要
  //    SGT  スプライト>512ドット65536色1プレーン>テキスト
  //    拡張なし
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のカラーが0でないとき
  //        1番目のカラー
  //      さもなくば(1番目のカラーが0のとき)
  //        テキストカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):gpc(g1p(),g1p())):(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp())))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):gpc(g1p(),g1p()):gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp())
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:gpc(v5=g1p(),v5):(v6=gpc(v7=g1p(),v7))!=0?v6:tpc(txp())
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:gpc(p=g1p(),p):(p=gpc(q=g1p(),q))!=0?p:tpc(txp())
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:gpc(p=g1p(),p):(p=gpc(q=g1p(),q))!=0?p:tpc(txp())
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):gpo(p=g1p(),p):(p=gpc(q=g1p(),q))!=0?cto(p):tpo(txp())
  SGT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのbit3-0のGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //1番目のパレットのbit7-4のGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 4 & 3;  //1番目のパレットのbit11-8のGVRAMページ番号
      int gx3rd = CRTC.crtR12GrXCurr[pn];
      int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 6 & 3;  //1番目のパレットのbit15-12のGVRAMページ番号
      int gx4th = CRTC.crtR12GrXCurr[pn];
      int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        gx3rd += half;
        gx4th += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                                                GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                                                GraphicScreen.graM4[gy1st | gx1st & 511])) >> 8] |
                              VideoController.vcnPal8G16L[p & 255]] :
                            (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255])) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                                                GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                                                GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                                                GraphicScreen.graM4[gy1st | gx1st & 511])) >> 8] |
                              VideoController.vcnPal8G16L[p & 255]] :
                            (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255])) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                                                    GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                                                    GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                                                    GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                                                        GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                                                        GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                                                        GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SGT

  //================================================================================
  //XSGT
  //  概要
  //    SGT  スプライト>512ドット65536色1プレーン>テキスト
  //    拡張あり
  XSGT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) {
        //   .A.XHPGT
      case 0b00010000:  //SGT_XWC
      case 0b00010001:  //SGT_XWC
      case 0b00010010:  //SGT_XWC
      case 0b00010011:  //SGT_XWC
        SGT_XWC.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00010100:  //SGT_XWP
      case 0b00010101:  //SGT_XWP
      case 0b00010110:  //SGT_XWP
      case 0b00010111:  //SGT_XWP
        SGT_XWP.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011000:  //SGT_XHC
        SGT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011001:  //SGT_XHCT
        SGT_XHCT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011101:  //SGT_XHPT
        SGT_XHPT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b01000000:  //SGT_A
      case 0b01000001:  //SGT_A
      case 0b01000010:  //SGT_A
      case 0b01000011:  //SGT_A
      case 0b01000100:  //SGT_A
      case 0b01000101:  //SGT_A
      case 0b01000110:  //SGT_A
      case 0b01000111:  //SGT_A
      case 0b01001000:  //SGT_A
      case 0b01001001:  //SGT_A
      case 0b01001010:  //SGT_A
      case 0b01001011:  //SGT_A
      case 0b01001100:  //SGT_A
      case 0b01001101:  //SGT_A
      case 0b01001110:  //SGT_A
      case 0b01001111:  //SGT_A
      case 0b01010000:  //SGT_A
      case 0b01010001:  //SGT_A
      case 0b01010010:  //SGT_A
      case 0b01010011:  //SGT_A
      case 0b01010100:  //SGT_A
      case 0b01010101:  //SGT_A
      case 0b01010110:  //SGT_A
      case 0b01010111:  //SGT_A
      case 0b01011000:  //SGT_A
      case 0b01011001:  //SGT_A
      case 0b01011010:  //SGT_A
      case 0b01011011:  //SGT_A
      case 0b01011100:  //SGT_A
      case 0b01011101:  //SGT_A
      case 0b01011110:  //SGT_A
      case 0b01011111:  //SGT_A
        G_A.drawRaster (src, dst, rh);
        break;
      default:
        SGT.drawRaster (src, dst, rh);
        VideoController.vcnReportUnimplemented (XSGT);
      }  //switch
    }  //drawRaster
  },  //XSGT

  //================================================================================
  //SGT_XWC ($0003,$09xx,$106F)
  //  概要
  //    SGT  スプライト>512ドット65536色1プレーン>テキスト
  //    XWC  優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットを奇数化したパレットのカラーが奇数のとき
  //      1番目のカラー(0は黒)
  //    さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき)
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //  中間コード1
  //    (ls1(gpc(tod(g1p()),tod(g1p())))!=0?gpc(g1p(),g1p()):(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):gpc(g1p(),g1p())):(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()))))
  //  中間コード2
  //    ls1(gpc(tod(g1p()),tod(g1p())))!=0?gpc(g1p(),g1p()):ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):gpc(g1p(),g1p()):gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp())
  //  中間コード3
  //    ls1(gpc(v2=tod(v3=g1p()),v2))!=0?gpc(v3,v3):ls4(v6=spp())!=0||v6!=0&&txp()==0?(v8=spc(v6))!=0?v8:gpc(v3,v3):(v10=gpc(v3,v3))!=0?v10:tpc(txp())
  //  中間コード4
  //    ls1(gpc(p=tod(q=g1p()),p))!=0?gpc(q,q):ls4(p=spp())!=0||p!=0&&txp()==0?(r=spc(p))!=0?r:gpc(q,q):(p=gpc(q,q))!=0?p:tpc(txp())
  //  中間コード5
  //    (gpc(p=(q=g1p())|1,p)&1)!=0?gpc(q,q):((p=spp())&15)!=0||p!=0&&txp()==0?(r=spc(p))!=0?r:gpc(q,q):(p=gpc(q,q))!=0?p:tpc(txp())
  //  中間コード6
  //    (gpc(p=(q=g1p())|1,p)&1)!=0?gpo(q,q):((p=spp())&15)!=0||p!=0&&txp()==0?(r=spc(p))!=0?cto(r):gpo(q,q):(p=gpc(q,q))!=0?cto(p):tpo(txp())
  SGT_XWC {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのbit3-0のGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //1番目のパレットのbit7-4のGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 4 & 3;  //1番目のパレットのbit11-8のGVRAMページ番号
      int gx3rd = CRTC.crtR12GrXCurr[pn];
      int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 6 & 3;  //1番目のパレットのbit15-12のGVRAMページ番号
      int gx4th = CRTC.crtR12GrXCurr[pn];
      int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        gx3rd += half;
        gx4th += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                                                     GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                                                     GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                                                     GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] |
                              VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[q >> 8] |
                              VideoController.vcnPal8G16L[q & 255]] :
                            ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (r = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[q >> 8] |
                              VideoController.vcnPal8G16L[q & 255]] :
                            (p = (VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255])) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28]);
          XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15]);
          XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15]);
          XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15]);
          XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15]);
          XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15]);
          XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15]);
          XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                                                     GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                                                     GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                                                     GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] |
                              VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[q >> 8] |
                              VideoController.vcnPal8G16L[q & 255]] :
                            ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (r = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[q >> 8] |
                              VideoController.vcnPal8G16L[q & 255]] :
                            (p = (VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255])) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28]);
          XEiJ.pnlBM[da + 1] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15]);
          XEiJ.pnlBM[da + 2] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15]);
          XEiJ.pnlBM[da + 3] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15]);
          XEiJ.pnlBM[da + 4] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15]);
          XEiJ.pnlBM[da + 5] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15]);
          XEiJ.pnlBM[da + 6] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15]);
          XEiJ.pnlBM[da + 7] = (((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SGT_XWC

  //================================================================================
  //SGT_XWP ($0003,$09xx,$146F)
  //  概要
  //    SGT  スプライト>512ドット65536色1プレーン>テキスト
  //    XWP  優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットが1以下のとき
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          グラフィックパレット0のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //    1番目のパレットが2以上の偶数のとき
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //    さもなくば(1番目のパレットが3以上の奇数のとき)
  //      1番目のパレットを偶数化したパレットのカラー(0は黒)
  //  中間コード1
  //    (g1p()<=1?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):gpc(0,0)):(gpc(0,0)!=0?gpc(0,0):tpc(txp()))):ls1(g1p())==0?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):gpc(g1p(),g1p())):(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()))):gpc(tev(g1p()),tev(g1p())))
  //  中間コード2
  //    g1p()<=1?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):gpc(0,0):gpc(0,0)!=0?gpc(0,0):tpc(txp()):ls1(g1p())==0?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):gpc(g1p(),g1p()):gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()):gpc(tev(g1p()),tev(g1p()))
  //  中間コード3
  //    (v0=g1p())<=1?ls4(v2=spp())!=0||v2!=0&&txp()==0?(v4=spc(v2))!=0?v4:gpc(0,0):(v6=gpc(0,0))!=0?v6:tpc(txp()):ls1(v0)==0?ls4(v11=spp())!=0||v11!=0&&txp()==0?(v13=spc(v11))!=0?v13:gpc(v0,v0):(v15=gpc(v0,v0))!=0?v15:tpc(txp()):gpc(v19=tev(v0),v19)
  //  中間コード4
  //    (p=g1p())<=1?ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:gpc(0,0):(p=gpc(0,0))!=0?p:tpc(txp()):ls1(p)==0?ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:gpc(p,p):(q=gpc(p,p))!=0?q:tpc(txp()):gpc(q=tev(p),q)
  //  中間コード5
  //    (p=g1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:gpc(0,0):(p=gpc(0,0))!=0?p:tpc(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:gpc(p,p):(q=gpc(p,p))!=0?q:tpc(txp()):gpc(q=p&-2,q)
  //  中間コード6
  //    (p=g1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):gpo(0,0):(p=gpc(0,0))!=0?cto(p):tpo(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):gpo(p,p):(q=gpc(p,p))!=0?cto(q):tpo(txp()):gpo(q=p&-2,q)
  SGT_XWP {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのbit3-0のGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //1番目のパレットのbit7-4のGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 4 & 3;  //1番目のパレットのbit11-8のGVRAMページ番号
      int gx3rd = CRTC.crtR12GrXCurr[pn];
      int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 6 & 3;  //1番目のパレットのbit15-12のGVRAMページ番号
      int gx4th = CRTC.crtR12GrXCurr[pn];
      int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        gx3rd += half;
        gx4th += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                  GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                  GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ?
                            ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[0 >> 8] |
                              VideoController.vcnPal8G16L[0 & 255]] :
                            (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (p & 1) == 0 ?
                            ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[p >> 8] |
                              VideoController.vcnPal8G16L[p & 255]] :
                            (q = (VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255])) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                              VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q, r;
          XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                  GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                  GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ?
                            ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[0 >> 8] |
                              VideoController.vcnPal8G16L[0 & 255]] :
                            (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (p & 1) == 0 ?
                            ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                            (r = VideoController.vcnPal16TS[q]) != 0 ?
                            VideoController.vcnPalTbl[r] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[p >> 8] |
                              VideoController.vcnPal8G16L[p & 255]] :
                            (q = (VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255])) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                              VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SGT_XWP

  //================================================================================
  //SGT_XHCT ($0003,$09xx,$196F)
  //  概要
  //    SGT  スプライト>512ドット65536色1プレーン>テキスト
  //    XHCT  0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットを奇数化したパレットのカラーが奇数のとき
  //          1番目のカラーとカラー0を混ぜたカラー(0は黒)
  //        さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき)
  //          1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットを奇数化したパレットのカラーが奇数のとき
  //        1番目のカラーと
  //          テキストカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //      さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(ls1(gpc(tod(g1p()),tod(g1p())))!=0?mix(gpc(g1p(),g1p()),0):gpc(g1p(),g1p()))):(ls1(gpc(tod(g1p()),tod(g1p())))!=0?mix(gpc(g1p(),g1p()),tpc(txp())):(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ls1(gpc(tod(g1p()),tod(g1p())))!=0?mix(gpc(g1p(),g1p()),0):gpc(g1p(),g1p()):ls1(gpc(tod(g1p()),tod(g1p())))!=0?mix(gpc(g1p(),g1p()),tpc(txp())):gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp())
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:ls1(gpc(v6=tod(v7=g1p()),v6))!=0?mix(gpc(v7,v7),0):gpc(v7,v7):ls1(gpc(v13=tod(v14=g1p()),v13))!=0?mix(gpc(v14,v14),tpc(txp())):(v19=gpc(v14,v14))!=0?v19:tpc(txp())
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ls1(gpc(p=tod(q=g1p()),p))!=0?mix(gpc(q,q),0):gpc(q,q):ls1(gpc(p=tod(q=g1p()),p))!=0?mix(gpc(q,q),tpc(txp())):(p=gpc(q,q))!=0?p:tpc(txp())
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(gpc(p=(q=g1p())|1,p)&1)!=0?mix(gpc(q,q),0):gpc(q,q):(gpc(p=(q=g1p())|1,p)&1)!=0?mix(gpc(q,q),tpc(txp())):(p=gpc(q,q))!=0?p:tpc(txp())
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(gpc(p=(q=g1p())|1,p)&1)!=0?cto(mix(gpc(q,q),0)):gpo(q,q):(gpc(p=(q=g1p())|1,p)&1)!=0?cto(mix(gpc(q,q),tpc(txp()))):(p=gpc(q,q))!=0?cto(p):tpo(txp())
  SGT_XHCT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのbit3-0のGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //1番目のパレットのbit7-4のGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 4 & 3;  //1番目のパレットのbit11-8のGVRAMページ番号
      int gx3rd = CRTC.crtR12GrXCurr[pn];
      int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 6 & 3;  //1番目のパレットのbit15-12のGVRAMページ番号
      int gx4th = CRTC.crtR12GrXCurr[pn];
      int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        gx3rd += half;
        gx4th += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                                                     GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                                                     GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                                                     GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] |
                              VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                (VideoController.vcnPal8G16H[q >> 8] |
                                 VideoController.vcnPal8G16L[q & 255]),
                                0)] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[q >> 8] |
                              VideoController.vcnPal8G16L[q & 255]] :
                            ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                                                     GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                                                     GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                                                     GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] |
                              VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                (VideoController.vcnPal8G16H[q >> 8] |
                                 VideoController.vcnPal8G16L[q & 255]),
                                VideoController.vcnPal16TS[tp >>> 28])] :
                            (p = (VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255])) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 24 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 20 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 16 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 12 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 8 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 4 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                                                     GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                                                     GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                                                     GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] |
                              VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                (VideoController.vcnPal8G16H[q >> 8] |
                                 VideoController.vcnPal8G16L[q & 255]),
                                0)] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[q >> 8] |
                              VideoController.vcnPal8G16L[q & 255]] :
                            ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                                                     GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                                                     GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                                                     GraphicScreen.graM4[gy1st | gx1st & 511])) | 1) >> 8] |
                              VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                (VideoController.vcnPal8G16H[q >> 8] |
                                 VideoController.vcnPal8G16L[q & 255]),
                                VideoController.vcnPal16TS[tp >>> 28])] :
                            (p = (VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255])) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 24 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 20 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 16 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 12 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 8 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 4 & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[q >> 8] |
                                  VideoController.vcnPal8G16L[q & 255]] :
                                ((VideoController.vcnPal8G16H[(p = (q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                                                         GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                                                         GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                                                         GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) | 1) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]) & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[q >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp & 15])] :
                                (p = (VideoController.vcnPal8G16H[q >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SGT_XHCT

  //================================================================================
  //SGT_XHPT ($0003,$09xx,$1D6F)
  //  概要
  //    SGT  スプライト>512ドット65536色1プレーン>テキスト
  //    XHPT  1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが1以下のとき
  //          グラフィックパレット0のカラー(0は黒)
  //        1番目のパレットが2以上の偶数のとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが3以上の奇数のとき)
  //          1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットが1以下のとき
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      1番目のパレットが2以上の偶数のとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      さもなくば(1番目のパレットが3以上の奇数のとき)
  //        1番目のパレットを偶数化したパレットのカラーと
  //          テキストカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(g1p()<=1?gpc(0,0):ls1(g1p())==0?gpc(g1p(),g1p()):mix(gpc(tev(g1p()),tev(g1p())),0))):(g1p()<=1?(gpc(0,0)!=0?gpc(0,0):tpc(txp())):ls1(g1p())==0?(gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp())):mix(gpc(tev(g1p()),tev(g1p())),tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):g1p()<=1?gpc(0,0):ls1(g1p())==0?gpc(g1p(),g1p()):mix(gpc(tev(g1p()),tev(g1p())),0):g1p()<=1?gpc(0,0)!=0?gpc(0,0):tpc(txp()):ls1(g1p())==0?gpc(g1p(),g1p())!=0?gpc(g1p(),g1p()):tpc(txp()):mix(gpc(tev(g1p()),tev(g1p())),tpc(txp()))
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=g1p())<=1?gpc(0,0):ls1(v4)==0?gpc(v4,v4):mix(gpc(v10=tev(v4),v10),0):(v11=g1p())<=1?(v12=gpc(0,0))!=0?v12:tpc(txp()):ls1(v11)==0?(v16=gpc(v11,v11))!=0?v16:tpc(txp()):mix(gpc(v21=tev(v11),v21),tpc(txp()))
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=g1p())<=1?gpc(0,0):ls1(p)==0?gpc(p,p):mix(gpc(q=tev(p),q),0):(p=g1p())<=1?(p=gpc(0,0))!=0?p:tpc(txp()):ls1(p)==0?(q=gpc(p,p))!=0?q:tpc(txp()):mix(gpc(q=tev(p),q),tpc(txp()))
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=g1p())<=1?gpc(0,0):(p&1)==0?gpc(p,p):mix(gpc(q=p&-2,q),0):(p=g1p())<=1?(p=gpc(0,0))!=0?p:tpc(txp()):(p&1)==0?(q=gpc(p,p))!=0?q:tpc(txp()):mix(gpc(q=p&-2,q),tpc(txp()))
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=g1p())<=1?gpo(0,0):(p&1)==0?gpo(p,p):cto(mix(gpc(q=p&-2,q),0)):(p=g1p())<=1?(p=gpc(0,0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=gpc(p,p))!=0?cto(q):tpo(txp()):cto(mix(gpc(q=p&-2,q),tpc(txp())))
  SGT_XHPT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int pn = VideoController.vcnReg2Curr & 3;  //1番目のパレットのbit3-0のGVRAMページ番号
      int gx1st = CRTC.crtR12GrXCurr[pn];
      int gy1st = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 2 & 3;  //1番目のパレットのbit7-4のGVRAMページ番号
      int gx2nd = CRTC.crtR12GrXCurr[pn];
      int gy2nd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 4 & 3;  //1番目のパレットのbit11-8のGVRAMページ番号
      int gx3rd = CRTC.crtR12GrXCurr[pn];
      int gy3rd = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      pn = VideoController.vcnReg2Curr >> 6 & 3;  //1番目のパレットのbit15-12のGVRAMページ番号
      int gx4th = CRTC.crtR12GrXCurr[pn];
      int gy4th = (pn << 18) + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9);
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        gx1st += half;
        gx2nd += half;
        gx3rd += half;
        gx4th += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        da += half;
      }
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                    VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                    VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                    VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                  GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                  GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[0 >> 8] |
                              VideoController.vcnPal8G16L[0 & 255]] :
                            (p & 1) == 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[p >> 8] |
                              VideoController.vcnPal8G16L[p & 255]] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                 VideoController.vcnPal8G16L[q & 255]),
                                0)] :
                            (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                  GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                  GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ?
                            (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (p & 1) == 0 ?
                            (q = (VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255])) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                 VideoController.vcnPal8G16L[q & 255]),
                                VideoController.vcnPal16TS[tp >>> 28])]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 24 & 15])]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 20 & 15])]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 16 & 15])]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 12 & 15])]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 8 & 15])]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 4 & 15])]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp & 15])]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                             ts=1のとき
        int tt = ts + 8;                                             //tt=9
        ts += 16;                                                    //ts=17
        //                                                             ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                   //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          //                                                           ........ ........ .1234567 ________  p0>>tt
          //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
          p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
          p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
          p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
          p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
          int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                    VideoController.VCN_TXP2[p2 >>> 24] |
                    VideoController.VCN_TXP1[p1 >>> 24] |
                    VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
          tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
          int p, q;
          XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                            (q = VideoController.vcnPal16TS[p]) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                  GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                  GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[0 >> 8] |
                              VideoController.vcnPal8G16L[0 & 255]] :
                            (p & 1) == 0 ?
                            VideoController.vcnPalTbl[
                              VideoController.vcnPal8G16H[p >> 8] |
                              VideoController.vcnPal8G16L[p & 255]] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                 VideoController.vcnPal8G16L[q & 255]),
                                0)] :
                            (p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 12 |
                                  GraphicScreen.graM4[gy3rd | gx3rd & 511] << 8 |
                                  GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 |
                                  GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ?
                            (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                            VideoController.vcnPalTbl[p] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            (p & 1) == 0 ?
                            (q = (VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255])) != 0 ?
                            VideoController.vcnPalTbl[q] :
                            VideoController.vcnPal32TS[tp >>> 28] :
                            VideoController.vcnPalTbl[
                              VideoController.vcnMix2 (
                                (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                 VideoController.vcnPal8G16L[q & 255]),
                                VideoController.vcnPal16TS[tp >>> 28])]);
          XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 24 & 15])]);
          XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 20 & 15])]);
          XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 16 & 15])]);
          XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 12 & 15])]);
          XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 8 & 15])]);
          XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp >>> 4 & 15])]);
          XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[0 >> 8] |
                                  VideoController.vcnPal8G16L[0 & 255]] :
                                (p & 1) == 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[p >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    0)] :
                                (p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 12 |
                                      GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] << 8 |
                                      GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 |
                                      GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ?
                                (p = (VideoController.vcnPal8G16H[0 >> 8] |
                                      VideoController.vcnPal8G16L[0 & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp & 15] :
                                (p & 1) == 0 ?
                                (q = (VideoController.vcnPal8G16H[p >> 8] |
                                      VideoController.vcnPal8G16L[p & 255])) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp & 15] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    (VideoController.vcnPal8G16H[(q = p & -2) >> 8] |
                                     VideoController.vcnPal8G16L[q & 255]),
                                    VideoController.vcnPal16TS[tp & 15])]);
          sx += 8;
          gx1st += 8;
          gx2nd += 8;
          gx3rd += 8;
          gx4th += 8;
          da += 8;
        }  //while da<db
      }  //if ts==0
    }  //drawRaster
  },  //SGT_XHPT

  //================================================================================
  //SHT ($0004,$09xx,$0070)
  //  概要
  //    SHT  スプライト>1024ドット16色1プレーン>テキスト
  //    拡張なし
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のカラーが0でないとき
  //        1番目のカラー
  //      さもなくば(1番目のカラーが0のとき)
  //        テキストカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):hpc(h1p())):(hpc(h1p())!=0?hpc(h1p()):tpc(txp())))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):hpc(h1p()):hpc(h1p())!=0?hpc(h1p()):tpc(txp())
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:hpc(h1p()):(v6=hpc(h1p()))!=0?v6:tpc(txp())
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:hpc(h1p()):(p=hpc(h1p()))!=0?p:tpc(txp())
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:hpc(h1p()):(p=hpc(h1p()))!=0?p:tpc(txp())
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):hpo(h1p()):(p=hpc(h1p()))!=0?cto(p):tpo(txp())
  SHT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] :
                              (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 1]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 1]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 2]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 2]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 3]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 3]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 4]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 4]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 5]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 5]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 6]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 6]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 7]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 7]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] :
                              (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 1]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 1]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 2]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 2]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 3]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 3]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 4]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 4]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 5]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 5]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 6]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 6]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[GraphicScreen.graM4[ga + 7]] :
                                  (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga + 7]]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[GraphicScreen.graM4[ga]] :
                                (p = VideoController.vcnPal16G8[GraphicScreen.graM4[ga]]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SHT

  //================================================================================
  //XSHT
  //  概要
  //    SHT  スプライト>1024ドット16色1プレーン>テキスト
  //    拡張あり
  XSHT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) {
        //   .A.XHPGT
      case 0b00010000:  //SHT_XWC
      case 0b00010001:  //SHT_XWC
      case 0b00010010:  //SHT_XWC
      case 0b00010011:  //SHT_XWC
        SHT_XWC.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00010100:  //SHT_XWP
      case 0b00010101:  //SHT_XWP
      case 0b00010110:  //SHT_XWP
      case 0b00010111:  //SHT_XWP
        SHT_XWP.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011000:  //SHT_XHC
        SHT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011001:  //SHT_XHCT
        SHT_XHCT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011101:  //SHT_XHPT
        SHT_XHPT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b01000000:  //SHT_A
      case 0b01000001:  //SHT_A
      case 0b01000010:  //SHT_A
      case 0b01000011:  //SHT_A
      case 0b01000100:  //SHT_A
      case 0b01000101:  //SHT_A
      case 0b01000110:  //SHT_A
      case 0b01000111:  //SHT_A
      case 0b01001000:  //SHT_A
      case 0b01001001:  //SHT_A
      case 0b01001010:  //SHT_A
      case 0b01001011:  //SHT_A
      case 0b01001100:  //SHT_A
      case 0b01001101:  //SHT_A
      case 0b01001110:  //SHT_A
      case 0b01001111:  //SHT_A
      case 0b01010000:  //SHT_A
      case 0b01010001:  //SHT_A
      case 0b01010010:  //SHT_A
      case 0b01010011:  //SHT_A
      case 0b01010100:  //SHT_A
      case 0b01010101:  //SHT_A
      case 0b01010110:  //SHT_A
      case 0b01010111:  //SHT_A
      case 0b01011000:  //SHT_A
      case 0b01011001:  //SHT_A
      case 0b01011010:  //SHT_A
      case 0b01011011:  //SHT_A
      case 0b01011100:  //SHT_A
      case 0b01011101:  //SHT_A
      case 0b01011110:  //SHT_A
      case 0b01011111:  //SHT_A
        H_A.drawRaster (src, dst, rh);
        break;
      default:
        SHT.drawRaster (src, dst, rh);
        VideoController.vcnReportUnimplemented (XSHT);
      }  //switch
    }  //drawRaster
  },  //XSHT

  //================================================================================
  //SHT_XWC ($0004,$09xx,$1070)
  //  概要
  //    SHT  スプライト>1024ドット16色1プレーン>テキスト
  //    XWC  優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //      1番目のカラー(0は黒)
  //    さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //  中間コード1
  //    (ls1(hpc(tev(h1p())))!=0?hpc(h1p()):(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):hpc(h1p())):(hpc(h1p())!=0?hpc(h1p()):tpc(txp()))))
  //  中間コード2
  //    ls1(hpc(tev(h1p())))!=0?hpc(h1p()):ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):hpc(h1p()):hpc(h1p())!=0?hpc(h1p()):tpc(txp())
  //  中間コード3
  //    ls1(hpc(tev(v3=h1p())))!=0?hpc(v3):ls4(v6=spp())!=0||v6!=0&&txp()==0?(v8=spc(v6))!=0?v8:hpc(v3):(v10=hpc(v3))!=0?v10:tpc(txp())
  //  中間コード4
  //    ls1(hpc(tev(p=h1p())))!=0?hpc(p):ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:tpc(txp())
  //  中間コード5
  //    (hpc((p=h1p())&-2)&1)!=0?hpc(p):((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:tpc(txp())
  //  中間コード6
  //    (hpc((p=h1p())&-2)&1)!=0?hpo(p):((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):hpo(p):(q=hpc(p))!=0?cto(q):tpo(txp())
  SHT_XWC {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                              VideoController.vcnPal32G8[p] :
                              ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[q]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPal32G8[p] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                              VideoController.vcnPal32G8[p] :
                              ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[q]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPal32G8[p] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SHT_XWC

  //================================================================================
  //SHT_XWP ($0004,$09xx,$1470)
  //  概要
  //    SHT  スプライト>1024ドット16色1プレーン>テキスト
  //    XWP  優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットが1以下のとき
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          グラフィックパレット0のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //    1番目のパレットが2以上の偶数のとき
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //    さもなくば(1番目のパレットが3以上の奇数のとき)
  //      1番目のパレットを偶数化したパレットのカラー(0は黒)
  //  中間コード1
  //    (h1p()<=1?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):hpc(0)):(hpc(0)!=0?hpc(0):tpc(txp()))):ls1(h1p())==0?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):hpc(h1p())):(hpc(h1p())!=0?hpc(h1p()):tpc(txp()))):hpc(tev(h1p())))
  //  中間コード2
  //    h1p()<=1?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):hpc(0):hpc(0)!=0?hpc(0):tpc(txp()):ls1(h1p())==0?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):hpc(h1p()):hpc(h1p())!=0?hpc(h1p()):tpc(txp()):hpc(tev(h1p()))
  //  中間コード3
  //    (v0=h1p())<=1?ls4(v2=spp())!=0||v2!=0&&txp()==0?(v4=spc(v2))!=0?v4:hpc(0):(v6=hpc(0))!=0?v6:tpc(txp()):ls1(v0)==0?ls4(v11=spp())!=0||v11!=0&&txp()==0?(v13=spc(v11))!=0?v13:hpc(v0):(v15=hpc(v0))!=0?v15:tpc(txp()):hpc(tev(v0))
  //  中間コード4
  //    (p=h1p())<=1?ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:hpc(0):(p=hpc(0))!=0?p:tpc(txp()):ls1(p)==0?ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:tpc(txp()):hpc(tev(p))
  //  中間コード5
  //    (p=h1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:hpc(0):(p=hpc(0))!=0?p:tpc(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:hpc(p):(q=hpc(p))!=0?q:tpc(txp()):hpc(p&-2)
  //  中間コード6
  //    (p=h1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):hpo(0):(p=hpc(0))!=0?cto(p):tpo(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):hpo(p):(q=hpc(p))!=0?cto(q):tpo(txp()):hpo(p&-2)
  SHT_XWP {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ?
                              ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32G8[0] :
                              (p = VideoController.vcnPal16G8[0]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[q]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPal32G8[p] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[ga + 1]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[ga + 2]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[ga + 3]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[ga + 4]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[ga + 5]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[ga + 6]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[ga + 7]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPal32G8[p & -2]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ?
                              ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32G8[0] :
                              (p = VideoController.vcnPal16G8[0]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[q]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPal32G8[p] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 1] = ((p = GraphicScreen.graM4[ga + 1]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 2] = ((p = GraphicScreen.graM4[ga + 2]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 3] = ((p = GraphicScreen.graM4[ga + 3]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 4] = ((p = GraphicScreen.graM4[ga + 4]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 5] = ((p = GraphicScreen.graM4[ga + 5]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 6] = ((p = GraphicScreen.graM4[ga + 6]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 7] = ((p = GraphicScreen.graM4[ga + 7]) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = ((p = GraphicScreen.graM4[ga]) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPal32G8[p & -2]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SHT_XWP

  //================================================================================
  //SHT_XHCT ($0004,$09xx,$1970)
  //  概要
  //    SHT  スプライト>1024ドット16色1プレーン>テキスト
  //    XHCT  0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          1番目のカラーとカラー0を混ぜたカラー(0は黒)
  //        さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //        1番目のカラーと
  //          テキストカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //      さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),0):hpc(h1p()))):(ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),tpc(txp())):(hpc(h1p())!=0?hpc(h1p()):tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),0):hpc(h1p()):ls1(hpc(tev(h1p())))!=0?mix(hpc(h1p()),tpc(txp())):hpc(h1p())!=0?hpc(h1p()):tpc(txp())
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:ls1(hpc(tev(v7=h1p())))!=0?mix(hpc(v7),0):hpc(v7):ls1(hpc(tev(v14=h1p())))!=0?mix(hpc(v14),tpc(txp())):(v19=hpc(v14))!=0?v19:tpc(txp())
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ls1(hpc(tev(p=h1p())))!=0?mix(hpc(p),0):hpc(p):ls1(hpc(tev(p=h1p())))!=0?mix(hpc(p),tpc(txp())):(q=hpc(p))!=0?q:tpc(txp())
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(hpc((p=h1p())&-2)&1)!=0?mix(hpc(p),0):hpc(p):(hpc((p=h1p())&-2)&1)!=0?mix(hpc(p),tpc(txp())):(q=hpc(p))!=0?q:tpc(txp())
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(hpc((p=h1p())&-2)&1)!=0?cto(mix(hpc(p),0)):hpo(p):(hpc((p=h1p())&-2)&1)!=0?cto(mix(hpc(p),tpc(txp()))):(q=hpc(p))!=0?cto(q):tpo(txp())
  SHT_XHCT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p],
                                  0)] :
                              VideoController.vcnPal32G8[p] :
                              (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p],
                                  VideoController.vcnPal16TS[tp >>> 28])] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[tp >>> 28])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p],
                                  0)] :
                              VideoController.vcnPal32G8[p] :
                              (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p],
                                  VideoController.vcnPal16TS[tp >>> 28])] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 1]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 2]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 3]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 4]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 5]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 6]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga + 7]) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = GraphicScreen.graM4[ga]) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[tp >>> 28])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SHT_XHCT

  //================================================================================
  //SHT_XHPT ($0004,$09xx,$1D70)
  //  概要
  //    SHT  スプライト>1024ドット16色1プレーン>テキスト
  //    XHPT  1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが1以下のとき
  //          グラフィックパレット0のカラー(0は黒)
  //        1番目のパレットが2以上の偶数のとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが3以上の奇数のとき)
  //          1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットが1以下のとき
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      1番目のパレットが2以上の偶数のとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      さもなくば(1番目のパレットが3以上の奇数のとき)
  //        1番目のパレットを偶数化したパレットのカラーと
  //          テキストカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(h1p()<=1?hpc(0):ls1(h1p())==0?hpc(h1p()):mix(hpc(tev(h1p())),0))):(h1p()<=1?(hpc(0)!=0?hpc(0):tpc(txp())):ls1(h1p())==0?(hpc(h1p())!=0?hpc(h1p()):tpc(txp())):mix(hpc(tev(h1p())),tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):h1p()<=1?hpc(0):ls1(h1p())==0?hpc(h1p()):mix(hpc(tev(h1p())),0):h1p()<=1?hpc(0)!=0?hpc(0):tpc(txp()):ls1(h1p())==0?hpc(h1p())!=0?hpc(h1p()):tpc(txp()):mix(hpc(tev(h1p())),tpc(txp()))
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=h1p())<=1?hpc(0):ls1(v4)==0?hpc(v4):mix(hpc(tev(v4)),0):(v11=h1p())<=1?(v12=hpc(0))!=0?v12:tpc(txp()):ls1(v11)==0?(v16=hpc(v11))!=0?v16:tpc(txp()):mix(hpc(tev(v11)),tpc(txp()))
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=h1p())<=1?hpc(0):ls1(p)==0?hpc(p):mix(hpc(tev(p)),0):(p=h1p())<=1?(p=hpc(0))!=0?p:tpc(txp()):ls1(p)==0?(q=hpc(p))!=0?q:tpc(txp()):mix(hpc(tev(p)),tpc(txp()))
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=h1p())<=1?hpc(0):(p&1)==0?hpc(p):mix(hpc(p&-2),0):(p=h1p())<=1?(p=hpc(0))!=0?p:tpc(txp()):(p&1)==0?(q=hpc(p))!=0?q:tpc(txp()):mix(hpc(p&-2),tpc(txp()))
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=h1p())<=1?hpo(0):(p&1)==0?hpo(p):cto(mix(hpc(p&-2),0)):(p=h1p())<=1?(p=hpc(0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=hpc(p))!=0?cto(q):tpo(txp()):cto(mix(hpc(p&-2),tpc(txp())))
  SHT_XHPT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              (p = GraphicScreen.graM4[ga]) <= 1 ?
                              VideoController.vcnPal32G8[0] :
                              (p & 1) == 0 ?
                              VideoController.vcnPal32G8[p] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  0)] :
                              (p = GraphicScreen.graM4[ga]) <= 1 ?
                              (p = VideoController.vcnPal16G8[0]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16TS[tp >>> 28])]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 1]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 1]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 2]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 2]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 3]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 3]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 4]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 4]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 5]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 5]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 6]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 6]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 7]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 7]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp & 15])]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[ga]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[ga]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 28])]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              (p = GraphicScreen.graM4[ga]) <= 1 ?
                              VideoController.vcnPal32G8[0] :
                              (p & 1) == 0 ?
                              VideoController.vcnPal32G8[p] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  0)] :
                              (p = GraphicScreen.graM4[ga]) <= 1 ?
                              (p = VideoController.vcnPal16G8[0]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16TS[tp >>> 28])]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 1]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 1]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 2]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 2]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 3]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 3]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 4]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 4]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 5]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 5]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 6]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 6]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = GraphicScreen.graM4[ga + 7]) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = GraphicScreen.graM4[ga + 7]) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp & 15])]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = GraphicScreen.graM4[ga]) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = GraphicScreen.graM4[ga]) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 28])]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SHT_XHPT

  //================================================================================
  //SIT ($0005,$09xx,$0070)
  //  概要
  //    SIT  スプライト>1024ドット256色1プレーン>テキスト
  //    拡張なし
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のカラーが0でないとき
  //        1番目のカラー
  //      さもなくば(1番目のカラーが0のとき)
  //        テキストカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):ipc(i1p())):(ipc(i1p())!=0?ipc(i1p()):tpc(txp())))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ipc(i1p()):ipc(i1p())!=0?ipc(i1p()):tpc(txp())
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:ipc(i1p()):(v6=ipc(i1p()))!=0?v6:tpc(txp())
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ipc(i1p()):(p=ipc(i1p()))!=0?p:tpc(txp())
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ipc(i1p()):(p=ipc(i1p()))!=0?p:tpc(txp())
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):ipo(i1p()):(p=ipc(i1p()))!=0?cto(p):tpo(txp())
  SIT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 |
                                                          GraphicScreen.graM4[ga])] :
                              (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 |
                                                               GraphicScreen.graM4[ga])]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048577] << 4 |
                                                              GraphicScreen.graM4[ga + 1])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                   GraphicScreen.graM4[ga + 1])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048578] << 4 |
                                                              GraphicScreen.graM4[ga + 2])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                   GraphicScreen.graM4[ga + 2])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048579] << 4 |
                                                              GraphicScreen.graM4[ga + 3])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                   GraphicScreen.graM4[ga + 3])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048580] << 4 |
                                                              GraphicScreen.graM4[ga + 4])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                   GraphicScreen.graM4[ga + 4])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048581] << 4 |
                                                              GraphicScreen.graM4[ga + 5])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                   GraphicScreen.graM4[ga + 5])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048582] << 4 |
                                                              GraphicScreen.graM4[ga + 6])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                   GraphicScreen.graM4[ga + 6])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048583] << 4 |
                                                              GraphicScreen.graM4[ga + 7])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                   GraphicScreen.graM4[ga + 7])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 |
                                                            GraphicScreen.graM4[ga])] :
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                 GraphicScreen.graM4[ga])]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 |
                                                          GraphicScreen.graM4[ga])] :
                              (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 |
                                                               GraphicScreen.graM4[ga])]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048577] << 4 |
                                                              GraphicScreen.graM4[ga + 1])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                   GraphicScreen.graM4[ga + 1])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048578] << 4 |
                                                              GraphicScreen.graM4[ga + 2])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                   GraphicScreen.graM4[ga + 2])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048579] << 4 |
                                                              GraphicScreen.graM4[ga + 3])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                   GraphicScreen.graM4[ga + 3])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048580] << 4 |
                                                              GraphicScreen.graM4[ga + 4])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                   GraphicScreen.graM4[ga + 4])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048581] << 4 |
                                                              GraphicScreen.graM4[ga + 5])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                   GraphicScreen.graM4[ga + 5])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048582] << 4 |
                                                              GraphicScreen.graM4[ga + 6])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                   GraphicScreen.graM4[ga + 6])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048583] << 4 |
                                                              GraphicScreen.graM4[ga + 7])] :
                                  (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                   GraphicScreen.graM4[ga + 7])]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[(GraphicScreen.graM4[ga + 1048576] << 4 |
                                                            GraphicScreen.graM4[ga])] :
                                (p = VideoController.vcnPal16G8[(GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                 GraphicScreen.graM4[ga])]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SIT

  //================================================================================
  //XSIT
  //  概要
  //    SIT  スプライト>1024ドット256色1プレーン>テキスト
  //    拡張あり
  XSIT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) {
        //   .A.XHPGT
      case 0b00010000:  //SIT_XWC
      case 0b00010001:  //SIT_XWC
      case 0b00010010:  //SIT_XWC
      case 0b00010011:  //SIT_XWC
        SIT_XWC.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00010100:  //SIT_XWP
      case 0b00010101:  //SIT_XWP
      case 0b00010110:  //SIT_XWP
      case 0b00010111:  //SIT_XWP
        SIT_XWP.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011000:  //SIT_XHC
        SIT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011001:  //SIT_XHCT
        SIT_XHCT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011101:  //SIT_XHPT
        SIT_XHPT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b01000000:  //SIT_A
      case 0b01000001:  //SIT_A
      case 0b01000010:  //SIT_A
      case 0b01000011:  //SIT_A
      case 0b01000100:  //SIT_A
      case 0b01000101:  //SIT_A
      case 0b01000110:  //SIT_A
      case 0b01000111:  //SIT_A
      case 0b01001000:  //SIT_A
      case 0b01001001:  //SIT_A
      case 0b01001010:  //SIT_A
      case 0b01001011:  //SIT_A
      case 0b01001100:  //SIT_A
      case 0b01001101:  //SIT_A
      case 0b01001110:  //SIT_A
      case 0b01001111:  //SIT_A
      case 0b01010000:  //SIT_A
      case 0b01010001:  //SIT_A
      case 0b01010010:  //SIT_A
      case 0b01010011:  //SIT_A
      case 0b01010100:  //SIT_A
      case 0b01010101:  //SIT_A
      case 0b01010110:  //SIT_A
      case 0b01010111:  //SIT_A
      case 0b01011000:  //SIT_A
      case 0b01011001:  //SIT_A
      case 0b01011010:  //SIT_A
      case 0b01011011:  //SIT_A
      case 0b01011100:  //SIT_A
      case 0b01011101:  //SIT_A
      case 0b01011110:  //SIT_A
      case 0b01011111:  //SIT_A
        I_A.drawRaster (src, dst, rh);
        break;
      default:
        SIT.drawRaster (src, dst, rh);
        VideoController.vcnReportUnimplemented (XSIT);
      }  //switch
    }  //drawRaster
  },  //XSIT

  //================================================================================
  //SIT_XWC ($0005,$09xx,$1070)
  //  概要
  //    SIT  スプライト>1024ドット256色1プレーン>テキスト
  //    XWC  優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //      1番目のカラー(0は黒)
  //    さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //  中間コード1
  //    (ls1(ipc(tev(i1p())))!=0?ipc(i1p()):(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):ipc(i1p())):(ipc(i1p())!=0?ipc(i1p()):tpc(txp()))))
  //  中間コード2
  //    ls1(ipc(tev(i1p())))!=0?ipc(i1p()):ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ipc(i1p()):ipc(i1p())!=0?ipc(i1p()):tpc(txp())
  //  中間コード3
  //    ls1(ipc(tev(v3=i1p())))!=0?ipc(v3):ls4(v6=spp())!=0||v6!=0&&txp()==0?(v8=spc(v6))!=0?v8:ipc(v3):(v10=ipc(v3))!=0?v10:tpc(txp())
  //  中間コード4
  //    ls1(ipc(tev(p=i1p())))!=0?ipc(p):ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:tpc(txp())
  //  中間コード5
  //    (ipc((p=i1p())&-2)&1)!=0?ipc(p):((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:tpc(txp())
  //  中間コード6
  //    (ipc((p=i1p())&-2)&1)!=0?ipo(p):((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):ipo(p):(q=ipc(p))!=0?cto(q):tpo(txp())
  SIT_XWC {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                              VideoController.vcnPal32G8[p] :
                              ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[q]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPal32G8[p] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                    GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                    GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                    GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                    GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                    GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                    GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                    GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                  GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                              VideoController.vcnPal32G8[p] :
                              ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[q]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPal32G8[p] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                    GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                    GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                    GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                    GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                    GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                    GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                    GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                  GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                                VideoController.vcnPal32G8[p] :
                                ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SIT_XWC

  //================================================================================
  //SIT_XWP ($0005,$09xx,$1470)
  //  概要
  //    SIT  スプライト>1024ドット256色1プレーン>テキスト
  //    XWP  優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットが1以下のとき
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          グラフィックパレット0のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //    1番目のパレットが2以上の偶数のとき
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //    さもなくば(1番目のパレットが3以上の奇数のとき)
  //      1番目のパレットを偶数化したパレットのカラー(0は黒)
  //  中間コード1
  //    (i1p()<=1?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):ipc(0)):(ipc(0)!=0?ipc(0):tpc(txp()))):ls1(i1p())==0?(ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):ipc(i1p())):(ipc(i1p())!=0?ipc(i1p()):tpc(txp()))):ipc(tev(i1p())))
  //  中間コード2
  //    i1p()<=1?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ipc(0):ipc(0)!=0?ipc(0):tpc(txp()):ls1(i1p())==0?ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ipc(i1p()):ipc(i1p())!=0?ipc(i1p()):tpc(txp()):ipc(tev(i1p()))
  //  中間コード3
  //    (v0=i1p())<=1?ls4(v2=spp())!=0||v2!=0&&txp()==0?(v4=spc(v2))!=0?v4:ipc(0):(v6=ipc(0))!=0?v6:tpc(txp()):ls1(v0)==0?ls4(v11=spp())!=0||v11!=0&&txp()==0?(v13=spc(v11))!=0?v13:ipc(v0):(v15=ipc(v0))!=0?v15:tpc(txp()):ipc(tev(v0))
  //  中間コード4
  //    (p=i1p())<=1?ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ipc(0):(p=ipc(0))!=0?p:tpc(txp()):ls1(p)==0?ls4(q=spp())!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:tpc(txp()):ipc(tev(p))
  //  中間コード5
  //    (p=i1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ipc(0):(p=ipc(0))!=0?p:tpc(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?r:ipc(p):(q=ipc(p))!=0?q:tpc(txp()):ipc(p&-2)
  //  中間コード6
  //    (p=i1p())<=1?((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):ipo(0):(p=ipc(0))!=0?cto(p):tpo(txp()):(p&1)==0?((q=spp())&15)!=0||q!=0&&txp()==0?(r=spc(q))!=0?cto(r):ipo(p):(q=ipc(p))!=0?cto(q):tpo(txp()):ipo(p&-2)
  SIT_XWP {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32G8[0] :
                              (p = VideoController.vcnPal16G8[0]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[q]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPal32G8[p] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPal32G8[p & -2]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q, r;
            XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32G8[0] :
                              (p = VideoController.vcnPal16G8[0]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                              (r = VideoController.vcnPal16TS[q]) != 0 ?
                              VideoController.vcnPalTbl[r] :
                              VideoController.vcnPal32G8[p] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || q != 0 && (tp >>> 24 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || q != 0 && (tp >>> 20 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || q != 0 && (tp >>> 16 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || q != 0 && (tp >>> 12 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || q != 0 && (tp >>> 8 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || q != 0 && (tp >>> 4 & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32G8[0] :
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || q != 0 && (tp & 15) == 0 ?
                                  (r = VideoController.vcnPal16TS[q]) != 0 ?
                                  VideoController.vcnPalTbl[r] :
                                  VideoController.vcnPal32G8[p] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPal32G8[p & -2]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q, r;
              XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32G8[0] :
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || q != 0 && tp >>> 28 == 0 ?
                                (r = VideoController.vcnPal16TS[q]) != 0 ?
                                VideoController.vcnPalTbl[r] :
                                VideoController.vcnPal32G8[p] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPal32G8[p & -2]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SIT_XWP

  //================================================================================
  //SIT_XHCT ($0005,$09xx,$1970)
  //  概要
  //    SIT  スプライト>1024ドット256色1プレーン>テキスト
  //    XHCT  0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //          1番目のカラーとカラー0を混ぜたカラー(0は黒)
  //        さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //          1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットを偶数化したパレットのカラーが奇数のとき
  //        1番目のカラーと
  //          テキストカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //      さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),0):ipc(i1p()))):(ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),tpc(txp())):(ipc(i1p())!=0?ipc(i1p()):tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),0):ipc(i1p()):ls1(ipc(tev(i1p())))!=0?mix(ipc(i1p()),tpc(txp())):ipc(i1p())!=0?ipc(i1p()):tpc(txp())
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:ls1(ipc(tev(v7=i1p())))!=0?mix(ipc(v7),0):ipc(v7):ls1(ipc(tev(v14=i1p())))!=0?mix(ipc(v14),tpc(txp())):(v19=ipc(v14))!=0?v19:tpc(txp())
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:ls1(ipc(tev(p=i1p())))!=0?mix(ipc(p),0):ipc(p):ls1(ipc(tev(p=i1p())))!=0?mix(ipc(p),tpc(txp())):(q=ipc(p))!=0?q:tpc(txp())
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(ipc((p=i1p())&-2)&1)!=0?mix(ipc(p),0):ipc(p):(ipc((p=i1p())&-2)&1)!=0?mix(ipc(p),tpc(txp())):(q=ipc(p))!=0?q:tpc(txp())
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(ipc((p=i1p())&-2)&1)!=0?cto(mix(ipc(p),0)):ipo(p):(ipc((p=i1p())&-2)&1)!=0?cto(mix(ipc(p),tpc(txp()))):(q=ipc(p))!=0?cto(q):tpo(txp())
  SIT_XHCT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p],
                                  0)] :
                              VideoController.vcnPal32G8[p] :
                              (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p],
                                  VideoController.vcnPal16TS[tp >>> 28])] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                    GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                    GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                    GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                    GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                    GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                    GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                    GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                    GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                    GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                    GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                    GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                    GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                    GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                    GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                  GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                  GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[tp >>> 28])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p],
                                  0)] :
                              VideoController.vcnPal32G8[p] :
                              (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p],
                                  VideoController.vcnPal16TS[tp >>> 28])] :
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                    GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                    GraphicScreen.graM4[ga + 1])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                    GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                    GraphicScreen.graM4[ga + 2])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                    GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                    GraphicScreen.graM4[ga + 3])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                    GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                    GraphicScreen.graM4[ga + 4])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                    GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                    GraphicScreen.graM4[ga + 5])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                    GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                    GraphicScreen.graM4[ga + 6])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                    GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      0)] :
                                  VideoController.vcnPal32G8[p] :
                                  (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                    GraphicScreen.graM4[ga + 7])) & -2] & 1) != 0 ?
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p],
                                      VideoController.vcnPal16TS[tp & 15])] :
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                  GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    0)] :
                                VideoController.vcnPal32G8[p] :
                                (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                  GraphicScreen.graM4[ga])) & -2] & 1) != 0 ?
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p],
                                    VideoController.vcnPal16TS[tp >>> 28])] :
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SIT_XHCT

  //================================================================================
  //SIT_XHPT ($0005,$09xx,$1D70)
  //  概要
  //    SIT  スプライト>1024ドット256色1プレーン>テキスト
  //    XHPT  1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のパレットが1以下のとき
  //          グラフィックパレット0のカラー(0は黒)
  //        1番目のパレットが2以上の偶数のとき
  //          1番目のカラー(0は黒)
  //        さもなくば(1番目のパレットが3以上の奇数のとき)
  //          1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のパレットが1以下のとき
  //        グラフィックパレット0のカラーが0でないとき
  //          グラフィックパレット0のカラー
  //        さもなくば(グラフィックパレット0のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      1番目のパレットが2以上の偶数のとき
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //      さもなくば(1番目のパレットが3以上の奇数のとき)
  //        1番目のパレットを偶数化したパレットのカラーと
  //          テキストカラー(0は黒)
  //        を混ぜたカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):(i1p()<=1?ipc(0):ls1(i1p())==0?ipc(i1p()):mix(ipc(tev(i1p())),0))):(i1p()<=1?(ipc(0)!=0?ipc(0):tpc(txp())):ls1(i1p())==0?(ipc(i1p())!=0?ipc(i1p()):tpc(txp())):mix(ipc(tev(i1p())),tpc(txp()))))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):i1p()<=1?ipc(0):ls1(i1p())==0?ipc(i1p()):mix(ipc(tev(i1p())),0):i1p()<=1?ipc(0)!=0?ipc(0):tpc(txp()):ls1(i1p())==0?ipc(i1p())!=0?ipc(i1p()):tpc(txp()):mix(ipc(tev(i1p())),tpc(txp()))
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:(v4=i1p())<=1?ipc(0):ls1(v4)==0?ipc(v4):mix(ipc(tev(v4)),0):(v11=i1p())<=1?(v12=ipc(0))!=0?v12:tpc(txp()):ls1(v11)==0?(v16=ipc(v11))!=0?v16:tpc(txp()):mix(ipc(tev(v11)),tpc(txp()))
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=i1p())<=1?ipc(0):ls1(p)==0?ipc(p):mix(ipc(tev(p)),0):(p=i1p())<=1?(p=ipc(0))!=0?p:tpc(txp()):ls1(p)==0?(q=ipc(p))!=0?q:tpc(txp()):mix(ipc(tev(p)),tpc(txp()))
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:(p=i1p())<=1?ipc(0):(p&1)==0?ipc(p):mix(ipc(p&-2),0):(p=i1p())<=1?(p=ipc(0))!=0?p:tpc(txp()):(p&1)==0?(q=ipc(p))!=0?q:tpc(txp()):mix(ipc(p&-2),tpc(txp()))
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):(p=i1p())<=1?ipo(0):(p&1)==0?ipo(p):cto(mix(ipc(p&-2),0)):(p=i1p())<=1?(p=ipc(0))!=0?cto(p):tpo(txp()):(p&1)==0?(q=ipc(p))!=0?cto(q):tpo(txp()):cto(mix(ipc(p&-2),tpc(txp())))
  SIT_XHPT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              (p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              VideoController.vcnPal32G8[0] :
                              (p & 1) == 0 ?
                              VideoController.vcnPal32G8[p] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  0)] :
                              (p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              (p = VideoController.vcnPal16G8[0]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16TS[tp >>> 28])]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp & 15])]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 28])]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              (p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              VideoController.vcnPal32G8[0] :
                              (p & 1) == 0 ?
                              VideoController.vcnPal32G8[p] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  0)] :
                              (p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                    GraphicScreen.graM4[ga])) <= 1 ?
                              (p = VideoController.vcnPal16G8[0]) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              (p & 1) == 0 ?
                              (q = VideoController.vcnPal16G8[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPal32TS[tp >>> 28] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnMix2 (
                                  VideoController.vcnPal16G8[p & -2],
                                  VideoController.vcnPal16TS[tp >>> 28])]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048577] << 4 |
                                        GraphicScreen.graM4[ga + 1])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 24 & 15])]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048578] << 4 |
                                        GraphicScreen.graM4[ga + 2])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 20 & 15])]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048579] << 4 |
                                        GraphicScreen.graM4[ga + 3])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 16 & 15])]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048580] << 4 |
                                        GraphicScreen.graM4[ga + 4])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 12 & 15])]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048581] << 4 |
                                        GraphicScreen.graM4[ga + 5])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 8 & 15])]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048582] << 4 |
                                        GraphicScreen.graM4[ga + 6])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp >>> 4 & 15])]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  (p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  VideoController.vcnPal32G8[0] :
                                  (p & 1) == 0 ?
                                  VideoController.vcnPal32G8[p] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      0)] :
                                  (p = (GraphicScreen.graM4[ga + 1048583] << 4 |
                                        GraphicScreen.graM4[ga + 7])) <= 1 ?
                                  (p = VideoController.vcnPal16G8[0]) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  (p & 1) == 0 ?
                                  (q = VideoController.vcnPal16G8[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPal32TS[tp & 15] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnMix2 (
                                      VideoController.vcnPal16G8[p & -2],
                                      VideoController.vcnPal16TS[tp & 15])]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                (p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                VideoController.vcnPal32G8[0] :
                                (p & 1) == 0 ?
                                VideoController.vcnPal32G8[p] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    0)] :
                                (p = (GraphicScreen.graM4[ga + 1048576] << 4 |
                                      GraphicScreen.graM4[ga])) <= 1 ?
                                (p = VideoController.vcnPal16G8[0]) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                (p & 1) == 0 ?
                                (q = VideoController.vcnPal16G8[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPal32TS[tp >>> 28] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnMix2 (
                                    VideoController.vcnPal16G8[p & -2],
                                    VideoController.vcnPal16TS[tp >>> 28])]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SIT_XHPT

  //================================================================================
  //SJT ($0007,$09xx,$0070)
  //  概要
  //    SJT  スプライト>1024ドット65536色1プレーン>テキスト
  //    拡張なし
  //  手順
  //    スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //      スプライトカラーが0でないとき
  //        スプライトカラー
  //      さもなくば(スプライトカラーが0のとき)
  //        1番目のカラー(0は黒)
  //    さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //      1番目のカラーが0でないとき
  //        1番目のカラー
  //      さもなくば(1番目のカラーが0のとき)
  //        テキストカラー(0は黒)
  //  中間コード1
  //    (ls4(spp())!=0||(spp()!=0&&txp()==0)?(spc(spp())!=0?spc(spp()):jpc(j1p(),j1p())):(jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp())))
  //  中間コード2
  //    ls4(spp())!=0||spp()!=0&&txp()==0?spc(spp())!=0?spc(spp()):jpc(j1p(),j1p()):jpc(j1p(),j1p())!=0?jpc(j1p(),j1p()):tpc(txp())
  //  中間コード3
  //    ls4(v1=spp())!=0||v1!=0&&txp()==0?(v3=spc(v1))!=0?v3:jpc(v5=j1p(),v5):(v6=jpc(v7=j1p(),v7))!=0?v6:tpc(txp())
  //  中間コード4
  //    ls4(p=spp())!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:jpc(p=j1p(),p):(p=jpc(q=j1p(),q))!=0?p:tpc(txp())
  //  中間コード5
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?q:jpc(p=j1p(),p):(p=jpc(q=j1p(),q))!=0?p:tpc(txp())
  //  中間コード6
  //    ((p=spp())&15)!=0||p!=0&&txp()==0?(q=spc(p))!=0?cto(q):jpo(p=j1p(),p):(p=jpc(q=j1p(),q))!=0?cto(p):tpo(txp())
  SJT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      SpriteScreen.sprStep3 ();
      int sx = 16;  //スプライトx座標
      int ty = CRTC.crtR11TxYZero + src & 1023;  //ラスタ
      int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3;  //テキスト桁位置
      int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7);  //ラスタブロックアドレス
      int ta1 = 0x00020000 + ta0;
      int ta2 = 0x00040000 + ta0;
      int ta3 = 0x00060000 + ta0;
      int ts = CRTC.crtR10TxXCurr & 7;  //テキスト桁境界からのずれ
      int gx = CRTC.crtR12GrXCurr[0];  //1024ドットx座標。溢れは無視する
      int gy = CRTC.crtR13GrYZero[0] + src;  //1024ドットy座標。溢れは無視する
      int ga0 = ((gy & 511) << 9);  //x=0,y&=511の1024ドットアドレス
      int gt = VideoController.vcnReg2Curr >> (gy >> 7 & 4);  //y<512?G2nd|G1st:G4th|G3rd
      int da = dst << XEiJ.PNL_BM_OFFSET_BITS;  //ARGB出力インデックス
      int db = da + XEiJ.pnlScreenWidth;  //ARGB出力インデックスの終了位置
      if (rh) {
        int half = XEiJ.pnlScreenWidth >> 4 << 3;
        sx += half;
        tc = tc + (half >> 3) & CRTC.crtMask511;
        gx += half;
        da += half;
      }
      int ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18) + (gx & 511);  //1024ドットアドレス
      if (ts == 0) {  //テキスト桁境界に合っているとき
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                  GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                  GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                  GraphicScreen.graM4[ga])) >> 8] |
                                VideoController.vcnPal8G16L[p & 255]] :
                              (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                      GraphicScreen.graM4[ga])) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255])) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097153] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                      GraphicScreen.graM4[ga + 1])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097153] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                          GraphicScreen.graM4[ga + 1])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097154] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                      GraphicScreen.graM4[ga + 2])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097154] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                          GraphicScreen.graM4[ga + 2])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097155] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                      GraphicScreen.graM4[ga + 3])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097155] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                          GraphicScreen.graM4[ga + 3])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097156] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                      GraphicScreen.graM4[ga + 4])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097156] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                          GraphicScreen.graM4[ga + 4])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097157] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                      GraphicScreen.graM4[ga + 5])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097157] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                          GraphicScreen.graM4[ga + 5])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097158] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                      GraphicScreen.graM4[ga + 6])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097158] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                          GraphicScreen.graM4[ga + 6])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097159] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                      GraphicScreen.graM4[ga + 7])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097159] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                          GraphicScreen.graM4[ga + 7])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] |
                      VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] |
                      VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] |
                      VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]);
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                    GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                    GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                    GraphicScreen.graM4[ga])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                        GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                        GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                        GraphicScreen.graM4[ga])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
      } else {  //テキスト桁境界に合っていないとき
        //                                                               ts=1のとき
        int tt = ts + 8;                                               //tt=9
        ts += 16;                                                      //ts=17
        //                                                               ........ ........ ........ 01234567  m8[ta0+tc]
        int p0 = MainMemory.mmrM8[ta0 + tc] << ts;                     //.......0 1234567_ ________ ________  p0=m8[ta0+tc]<<ts
        int p1 = MainMemory.mmrM8[ta1 + tc] << ts;
        int p2 = MainMemory.mmrM8[ta2 + tc] << ts;
        int p3 = MainMemory.mmrM8[ta3 + tc] << ts;
        tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
        while (da < db) {
          int dw = Math.min (db - da, (512 - (gx & 511)) & -8);  //今回の幅。8の倍数
          gx += dw;  //次回の1024ドットx座標
          int dc = da + dw;  //今回のARGB出力インデックスの終了位置
          while (da < dc) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            int p, q;
            XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                              (q = VideoController.vcnPal16TS[p]) != 0 ?
                              VideoController.vcnPalTbl[q] :
                              VideoController.vcnPalTbl[
                                VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                  GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                  GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                  GraphicScreen.graM4[ga])) >> 8] |
                                VideoController.vcnPal8G16L[p & 255]] :
                              (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                      GraphicScreen.graM4[ga])) >> 8] |
                                    VideoController.vcnPal8G16L[q & 255])) != 0 ?
                              VideoController.vcnPalTbl[p] :
                              VideoController.vcnPal32TS[tp >>> 28]);
            XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || p != 0 && (tp >>> 24 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097153] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                      GraphicScreen.graM4[ga + 1])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145729] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097153] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048577] << 4 |
                                                                          GraphicScreen.graM4[ga + 1])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 24 & 15]);
            XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || p != 0 && (tp >>> 20 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097154] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                      GraphicScreen.graM4[ga + 2])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145730] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097154] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048578] << 4 |
                                                                          GraphicScreen.graM4[ga + 2])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 20 & 15]);
            XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || p != 0 && (tp >>> 16 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097155] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                      GraphicScreen.graM4[ga + 3])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145731] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097155] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048579] << 4 |
                                                                          GraphicScreen.graM4[ga + 3])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 16 & 15]);
            XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || p != 0 && (tp >>> 12 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097156] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                      GraphicScreen.graM4[ga + 4])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145732] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097156] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048580] << 4 |
                                                                          GraphicScreen.graM4[ga + 4])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 12 & 15]);
            XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || p != 0 && (tp >>> 8 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097157] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                      GraphicScreen.graM4[ga + 5])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145733] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097157] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048581] << 4 |
                                                                          GraphicScreen.graM4[ga + 5])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 8 & 15]);
            XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || p != 0 && (tp >>> 4 & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097158] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                      GraphicScreen.graM4[ga + 6])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145734] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097158] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048582] << 4 |
                                                                          GraphicScreen.graM4[ga + 6])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp >>> 4 & 15]);
            XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || p != 0 && (tp & 15) == 0 ?
                                  (q = VideoController.vcnPal16TS[p]) != 0 ?
                                  VideoController.vcnPalTbl[q] :
                                  VideoController.vcnPalTbl[
                                    VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                                                      GraphicScreen.graM4[ga + 2097159] << 8 |
                                                                      GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                      GraphicScreen.graM4[ga + 7])) >> 8] |
                                    VideoController.vcnPal8G16L[p & 255]] :
                                  (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145735] << 12 |
                                                                          GraphicScreen.graM4[ga + 2097159] << 8 |
                                                                          GraphicScreen.graM4[ga + 1048583] << 4 |
                                                                          GraphicScreen.graM4[ga + 7])) >> 8] |
                                        VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                  VideoController.vcnPalTbl[p] :
                                  VideoController.vcnPal32TS[tp & 15]);
            sx += 8;
            ga += 8;
            da += 8;
          }  //while da<dc
          if (da < db) {
            //                                                           ........ ........ .1234567 ________  p0>>tt
            //                                                           ........ ........ .1234567 89abcdef  p0>>tt|m8[ta0+tc]&255
            p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts;  //12345678 9abcdef_ ________ ________  p0=(p0>>tt|m8[ta0+tc]&255)<<ts
            p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts;  //~~~~~~~~
            p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts;  //ここを使う
            p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts;
            int tp = (VideoController.VCN_TXP3[p3 >>> 24] |
                      VideoController.VCN_TXP2[p2 >>> 24] |
                      VideoController.VCN_TXP1[p1 >>> 24] |
                      VideoController.VCN_TXP0[p0 >>> 24]);  //符号なし右シフトで&255を省略
            tc = tc + 1 & CRTC.crtMask511;  //次回のテキスト桁位置
            for (int k = 0; k < 8; k++) {
              if ((gx & 511) == 0) {  //gxが512の倍数のとき
                ga = ga0 + ((gt >> (gx >> 8 & 2) & 3) << 18);  //gaを再計算する
              }
              gx++;
              int p, q;
              XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || p != 0 && tp >>> 28 == 0 ?
                                (q = VideoController.vcnPal16TS[p]) != 0 ?
                                VideoController.vcnPalTbl[q] :
                                VideoController.vcnPalTbl[
                                  VideoController.vcnPal8G16H[(p = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                    GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                    GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                    GraphicScreen.graM4[ga])) >> 8] |
                                  VideoController.vcnPal8G16L[p & 255]] :
                                (p = (VideoController.vcnPal8G16H[(q = (GraphicScreen.graM4[ga + 3145728] << 12 |
                                                                        GraphicScreen.graM4[ga + 2097152] << 8 |
                                                                        GraphicScreen.graM4[ga + 1048576] << 4 |
                                                                        GraphicScreen.graM4[ga])) >> 8] |
                                      VideoController.vcnPal8G16L[q & 255])) != 0 ?
                                VideoController.vcnPalTbl[p] :
                                VideoController.vcnPal32TS[tp >>> 28]);
              sx++;
              tp <<= 4;
              ga++;
              da++;
            }  //for k
          }  //if da<db
        }  //while da<db
        ts -= 16;                                                      //ts=1
      }  //if ts==0
    }  //drawRaster
  },  //SJT

  //================================================================================
  //XSJT
  //  概要
  //    SJT  スプライト>1024ドット65536色1プレーン>テキスト
  //    拡張あり
  XSJT {
    @Override public void drawRaster (int src, int dst, boolean rh) {
      switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) {
        //   .A.XHPGT
      case 0b00010000:  //SJT_XWC
      case 0b00010001:  //SJT_XWC
      case 0b00010010:  //SJT_XWC
      case 0b00010011:  //SJT_XWC
        SJT_XWC.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00010100:  //SJT_XWP
      case 0b00010101:  //SJT_XWP
      case 0b00010110:  //SJT_XWP
      case 0b00010111:  //SJT_XWP
        SJT_XWP.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011000:  //SJT_XHC
        SJT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011001:  //SJT_XHCT
        SJT_XHCT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b00011101:  //SJT_XHPT
        SJT_XHPT.drawRaster (src, dst, rh);
        break;
        //   .A.XHPGT
      case 0b01000000:  //SJT_A
      case 0b01000001:  //SJT_A
      case 0b01000010:  //SJT_A
      case 0b01000011:  //SJT_A
      case 0b01000100:  //SJT_A
      case 0b01000101:  //SJT_A
      case 0b01000110:  //SJT_A
      case 0b01000111:  //SJT_A
      case 0b01001000:  //SJT_A
      case 0b01001001:  //SJT_A
      case 0b01001010:  //SJT_A
      case 0b01001011:  //SJT_A
      case 0b01001100:  //SJT_A
      case 0b01001101:  //SJT_A
      case 0b01001110:  //SJT_A
      case 0b01001111:  //SJT_A
      case 0b01010000:  //SJT_A
      case 0b01010001:  //SJT_A
      case 0b01010010:  //SJT_A
      case 0b01010011:  //SJT_A
      case 0b01010100:  //SJT_A
      case 0b01010101:  //SJT_A
      case 0b01010110:  //SJT_A
      case 0b01010111:  //SJT_A
      case 0b01011000:  //SJT_A
      case 0b01011001:  //SJT_A
      case 0b01011010:  //SJT_A
      case 0b01011011:  //SJT_A
      case 0b01011100:  //SJT_A
      case 0b01011101:  //SJT_A
      case 0b01011110:  //SJT_A
      case 0b01011111:  //SJT_A
        J_A.drawRaster (src, dst, rh);
        break;
      default:
        SJT.drawRaster (src, dst, rh);
        VideoController.vcnReportUnimplemented (XSJT);
      }  //switch
    }  //drawRaster
  },  //XSJT

  //================================================================================
  //SJT_XWC ($0007,$09xx,$1070)
  //  概要
  //    SJT  スプライト>1024ドット65536色1プレーン>テキスト
  //    XWC  優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する
  //  手順
  //    1番目のパレットを奇数化したパレットのカラーが奇数のとき
  //      1番目のカラー(0は黒)
  //    さもなくば(1番目のパレットを奇数化したパレットのカラーが偶数のとき)
  //      スプライトパレットの下位4bitが0でないまたは(スプライトパレットが0でないかつテキストパレットが0)のとき
  //        スプライトカラーが0でないとき
  //          スプライトカラー
  //        さもなくば(スプライトカラーが0のとき)
  //          1番目のカラー(0は黒)
  //      さもなくば(スプライトパレットが0または(スプライトパレットの下位4bitが0かつテキストパレットが0でない)のとき)
  //        1番目のカラーが0でないとき
  //          1番目のカラー
  //        さもなくば(1番目のカラーが0のとき)
  //          テキストカラー(0は黒)
  //  中間コード1
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