VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 6 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 7 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 7 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 1 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 1 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 2 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 2 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 3 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 3 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 4 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 4 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 5 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 5 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 6 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 6 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 7 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)] : VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[1]), 0)] : (p & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = GraphicScreen.graM4[gy4th | gx4th + 7 & 511]) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[1] : VideoController.vcnPal32G8[q]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STE4_XHCGT //================================================================================ //STE4_XHPT ($0000,$06xx,$1D6F) // 概要 // STE4 スプライト>テキスト>512ドット16色4プレーン // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットが0のとき) // 3番目のパレットを偶数化したパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットが0のとき) // 3番目のパレットを偶数化したパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(e1p()==0?((tev(e2p()))!=0?epc(tev(e2p())):((tev(e3p()))!=0?epc(tev(e3p())):epc(tev(e4p())))):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),0))):(tpc(txp())!=0?tpc(txp()):(e1p()==0?((tev(e2p()))!=0?epc(tev(e2p())):((tev(e3p()))!=0?epc(tev(e3p())):epc(tev(e4p())))):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),0)))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):e1p()==0?tev(e2p())!=0?epc(tev(e2p())):tev(e3p())!=0?epc(tev(e3p())):epc(tev(e4p())):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),0):tpc(txp())!=0?tpc(txp()):e1p()==0?tev(e2p())!=0?epc(tev(e2p())):tev(e3p())!=0?epc(tev(e3p())):epc(tev(e4p())):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),0) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:(v4=e1p())==0?(v5=tev(e2p()))!=0?epc(v5):(v8=tev(e3p()))!=0?epc(v8):epc(tev(e4p())):v4==1?epc(0):ls1(v4)==0?epc(v4):mix(epc(tev(v4)),0):(v20=tpc(v2))!=0?v20:(v21=e1p())==0?(v22=tev(e2p()))!=0?epc(v22):(v25=tev(e3p()))!=0?epc(v25):epc(tev(e4p())):v21==1?epc(0):ls1(v21)==0?epc(v21):mix(epc(tev(v21)),0) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=e1p())==0?(p=tev(e2p()))!=0?epc(p):(p=tev(e3p()))!=0?epc(p):epc(tev(e4p())):p==1?epc(0):ls1(p)==0?epc(p):mix(epc(tev(p)),0):(p=tpc(q))!=0?p:(p=e1p())==0?(p=tev(e2p()))!=0?epc(p):(p=tev(e3p()))!=0?epc(p):epc(tev(e4p())):p==1?epc(0):ls1(p)==0?epc(p):mix(epc(tev(p)),0) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=e1p())==0?(p=e2p()&-2)!=0?epc(p):(p=e3p()&-2)!=0?epc(p):epc(e4p()&-2):p==1?epc(0):(p&1)==0?epc(p):mix(epc(p&-2),0):(p=tpc(q))!=0?p:(p=e1p())==0?(p=e2p()&-2)!=0?epc(p):(p=e3p()&-2)!=0?epc(p):epc(e4p()&-2):p==1?epc(0):(p&1)==0?epc(p):mix(epc(p&-2),0) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):(p=e1p())==0?(p=e2p()&-2)!=0?epo(p):(p=e3p()&-2)!=0?epo(p):epo(e4p()&-2):p==1?epo(0):(p&1)==0?epo(p):cto(mix(epc(p&-2),0)):(p=tpc(q))!=0?cto(p):(p=e1p())==0?(p=e2p()&-2)!=0?epo(p):(p=e3p()&-2)!=0?epo(p):epo(e4p()&-2):p==1?epo(0):(p&1)==0?epo(p):cto(mix(epc(p&-2),0)) STE4_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STE4_XHPT //================================================================================ //STE4_XHPG ($0000,$06xx,$1E6F) // 概要 // STE4 スプライト>テキスト>512ドット16色4プレーン // XHPG 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットが0のとき) // 3番目のパレットを偶数化したパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットが0のとき) // 3番目のパレットを偶数化したパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(e1p()==0?((tev(e2p()))!=0?epc(tev(e2p())):((tev(e3p()))!=0?epc(tev(e3p())):epc(tev(e4p())))):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),epc(tod(e2q()))))):(tpc(txp())!=0?tpc(txp()):(e1p()==0?((tev(e2p()))!=0?epc(tev(e2p())):((tev(e3p()))!=0?epc(tev(e3p())):epc(tev(e4p())))):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),epc(tod(e2q())))))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):e1p()==0?tev(e2p())!=0?epc(tev(e2p())):tev(e3p())!=0?epc(tev(e3p())):epc(tev(e4p())):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),epc(tod(e2q()))):tpc(txp())!=0?tpc(txp()):e1p()==0?tev(e2p())!=0?epc(tev(e2p())):tev(e3p())!=0?epc(tev(e3p())):epc(tev(e4p())):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(epc(tev(e1p())),epc(tod(e2q()))) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:(v4=e1p())==0?(v5=tev(e2p()))!=0?epc(v5):(v8=tev(e3p()))!=0?epc(v8):epc(tev(e4p())):v4==1?epc(0):ls1(v4)==0?epc(v4):mix(epc(tev(v4)),epc(tod(e2q()))):(v23=tpc(v2))!=0?v23:(v24=e1p())==0?(v25=tev(e2p()))!=0?epc(v25):(v28=tev(e3p()))!=0?epc(v28):epc(tev(e4p())):v24==1?epc(0):ls1(v24)==0?epc(v24):mix(epc(tev(v24)),epc(tod(e2q()))) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=e1p())==0?(p=tev(e2p()))!=0?epc(p):(p=tev(e3p()))!=0?epc(p):epc(tev(e4p())):p==1?epc(0):ls1(p)==0?epc(p):mix(epc(tev(p)),epc(tod(e2q()))):(p=tpc(q))!=0?p:(p=e1p())==0?(p=tev(e2p()))!=0?epc(p):(p=tev(e3p()))!=0?epc(p):epc(tev(e4p())):p==1?epc(0):ls1(p)==0?epc(p):mix(epc(tev(p)),epc(tod(e2q()))) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=e1p())==0?(p=e2p()&-2)!=0?epc(p):(p=e3p()&-2)!=0?epc(p):epc(e4p()&-2):p==1?epc(0):(p&1)==0?epc(p):mix(epc(p&-2),epc(e2q()|1)):(p=tpc(q))!=0?p:(p=e1p())==0?(p=e2p()&-2)!=0?epc(p):(p=e3p()&-2)!=0?epc(p):epc(e4p()&-2):p==1?epc(0):(p&1)==0?epc(p):mix(epc(p&-2),epc(e2q()|1)) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):(p=e1p())==0?(p=e2p()&-2)!=0?epo(p):(p=e3p()&-2)!=0?epo(p):epo(e4p()&-2):p==1?epo(0):(p&1)==0?epo(p):cto(mix(epc(p&-2),epc(e2q()|1))):(p=tpc(q))!=0?cto(p):(p=e1p())==0?(p=e2p()&-2)!=0?epo(p):(p=e3p()&-2)!=0?epo(p):epo(e4p()&-2):p==1?epo(0):(p&1)==0?epo(p):cto(mix(epc(p&-2),epc(e2q()|1))) STE4_XHPG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); //ONとみなす pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STE4_XHPG //================================================================================ //STE4_XHPGT ($0000,$06xx,$1F6F) // 概要 // STE4 スプライト>テキスト>512ドット16色4プレーン // XHPGT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットが0のとき) // 3番目のパレットを偶数化したパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが0のとき // 2番目のパレットを偶数化したパレットが0でないとき // 2番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットが0のとき) // 3番目のパレットを偶数化したパレットが0でないとき // 3番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(3番目のパレットを偶数化したパレットが0のとき) // 4番目のパレットを偶数化したパレットのカラー(0は黒) // 1番目のパレットが1のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(e1p()==0?((tev(e2p()))!=0?epc(tev(e2p())):((tev(e3p()))!=0?epc(tev(e3p())):epc(tev(e4p())))):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(mix(epc(tev(e1p())),epc(tod(e2q()))),0))):(tpc(txp())!=0?tpc(txp()):(e1p()==0?((tev(e2p()))!=0?epc(tev(e2p())):((tev(e3p()))!=0?epc(tev(e3p())):epc(tev(e4p())))):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(mix(epc(tev(e1p())),epc(tod(e2q()))),0)))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):e1p()==0?tev(e2p())!=0?epc(tev(e2p())):tev(e3p())!=0?epc(tev(e3p())):epc(tev(e4p())):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(mix(epc(tev(e1p())),epc(tod(e2q()))),0):tpc(txp())!=0?tpc(txp()):e1p()==0?tev(e2p())!=0?epc(tev(e2p())):tev(e3p())!=0?epc(tev(e3p())):epc(tev(e4p())):e1p()==1?epc(0):ls1(e1p())==0?epc(e1p()):mix(mix(epc(tev(e1p())),epc(tod(e2q()))),0) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:(v4=e1p())==0?(v5=tev(e2p()))!=0?epc(v5):(v8=tev(e3p()))!=0?epc(v8):epc(tev(e4p())):v4==1?epc(0):ls1(v4)==0?epc(v4):mix(mix(epc(tev(v4)),epc(tod(e2q()))),0):(v24=tpc(v2))!=0?v24:(v25=e1p())==0?(v26=tev(e2p()))!=0?epc(v26):(v29=tev(e3p()))!=0?epc(v29):epc(tev(e4p())):v25==1?epc(0):ls1(v25)==0?epc(v25):mix(mix(epc(tev(v25)),epc(tod(e2q()))),0) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=e1p())==0?(p=tev(e2p()))!=0?epc(p):(p=tev(e3p()))!=0?epc(p):epc(tev(e4p())):p==1?epc(0):ls1(p)==0?epc(p):mix(mix(epc(tev(p)),epc(tod(e2q()))),0):(p=tpc(q))!=0?p:(p=e1p())==0?(p=tev(e2p()))!=0?epc(p):(p=tev(e3p()))!=0?epc(p):epc(tev(e4p())):p==1?epc(0):ls1(p)==0?epc(p):mix(mix(epc(tev(p)),epc(tod(e2q()))),0) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=e1p())==0?(p=e2p()&-2)!=0?epc(p):(p=e3p()&-2)!=0?epc(p):epc(e4p()&-2):p==1?epc(0):(p&1)==0?epc(p):mix(mix(epc(p&-2),epc(e2q()|1)),0):(p=tpc(q))!=0?p:(p=e1p())==0?(p=e2p()&-2)!=0?epc(p):(p=e3p()&-2)!=0?epc(p):epc(e4p()&-2):p==1?epc(0):(p&1)==0?epc(p):mix(mix(epc(p&-2),epc(e2q()|1)),0) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):(p=e1p())==0?(p=e2p()&-2)!=0?epo(p):(p=e3p()&-2)!=0?epo(p):epo(e4p()&-2):p==1?epo(0):(p&1)==0?epo(p):cto(mix(mix(epc(p&-2),epc(e2q()|1)),0)):(p=tpc(q))!=0?cto(p):(p=e1p())==0?(p=e2p()&-2)!=0?epo(p):(p=e3p()&-2)!=0?epo(p):epo(e4p()&-2):p==1?epo(0):(p&1)==0?epo(p):cto(mix(mix(epc(p&-2),epc(e2q()|1)),0)) STE4_XHPGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //2番目のパレットのGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz2nd = VideoController.vcnHidden2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); //ONとみなす pn = VideoController.vcnReg2Curr >> 4 & 3; //3番目のパレットのGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //4番目のパレットのGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), 0)]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd & 511] | 1]), 0)]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 1 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 1 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 1 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 2 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 2 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 2 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 3 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 3 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 3 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 4 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 4 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 4 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 5 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 5 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 5 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 6 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 6 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 6 & 511] | 1]), 0)]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = GraphicScreen.graM4[gy1st | gx1st + 7 & 511]) == 0 ? (p = GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : (p = GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511] & -2) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[GraphicScreen.graM4[gy4th | gx4th + 7 & 511] & -2] : p == 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[GraphicScreen.graM4[gz2nd | gx2nd + 7 & 511] | 1]), 0)]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STE4_XHPGT //================================================================================ //STF1 ($0001,$06xx,$0063) // 概要 // STF1 スプライト>テキスト>512ドット256色1プレーン // 拡張なし // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):fpc(f1p())):(tpc(txp())!=0?tpc(txp()):fpc(f1p()))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):fpc(f1p()):tpc(txp())!=0?tpc(txp()):fpc(f1p()) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:fpc(f1p()):(v6=tpc(v2))!=0?v6:fpc(f1p()) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:fpc(f1p()):(p=tpc(q))!=0?p:fpc(f1p()) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:fpc(f1p()):(p=tpc(q))!=0?p:fpc(f1p()) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):fpo(f1p()):(p=tpc(q))!=0?cto(p):fpo(f1p()) STF1 { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF1 //================================================================================ //XSTF1 // 概要 // STF1 スプライト>テキスト>512ドット256色1プレーン // 拡張あり XSTF1 { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //STF1_XWC case 0b00010001: //STF1_XWC case 0b00010010: //STF1_XWC case 0b00010011: //STF1_XWC STF1_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //STF1_XWP case 0b00010101: //STF1_XWP case 0b00010110: //STF1_XWP case 0b00010111: //STF1_XWP STF1_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //STF1_XHC STF1.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //STF1_XHCT STF1_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011010: //STF1_XHCG STF1_XHCG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011011: //STF1_XHCGT STF1_XHCGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //STF1_XHPT STF1_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011110: //STF1_XHPG STF1_XHPG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011111: //STF1_XHPGT STF1_XHPGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //STF1_A case 0b01000001: //STF1_A case 0b01000010: //STF1_A case 0b01000011: //STF1_A case 0b01000100: //STF1_A case 0b01000101: //STF1_A case 0b01000110: //STF1_A case 0b01000111: //STF1_A case 0b01001000: //STF1_A case 0b01001001: //STF1_A case 0b01001010: //STF1_A case 0b01001011: //STF1_A case 0b01001100: //STF1_A case 0b01001101: //STF1_A case 0b01001110: //STF1_A case 0b01001111: //STF1_A case 0b01010000: //STF1_A case 0b01010001: //STF1_A case 0b01010010: //STF1_A case 0b01010011: //STF1_A case 0b01010100: //STF1_A case 0b01010101: //STF1_A case 0b01010110: //STF1_A case 0b01010111: //STF1_A case 0b01011000: //STF1_A case 0b01011001: //STF1_A case 0b01011010: //STF1_A case 0b01011011: //STF1_A case 0b01011100: //STF1_A case 0b01011101: //STF1_A case 0b01011110: //STF1_A case 0b01011111: //STF1_A F1_A.drawRaster (src, dst, rh); break; default: STF1.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XSTF1); } //switch } //drawRaster }, //XSTF1 //================================================================================ //STF1_XWC ($0001,$06xx,$1063) // 概要 // STF1 スプライト>テキスト>512ドット256色1プレーン // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // 中間コード1 // (ls1(fpc(tev(f1p())))!=0?fpc(f1p()):(ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):fpc(f1p())):(tpc(txp())!=0?tpc(txp()):fpc(f1p())))) // 中間コード2 // ls1(fpc(tev(f1p())))!=0?fpc(f1p()):ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):fpc(f1p()):tpc(txp())!=0?tpc(txp()):fpc(f1p()) // 中間コード3 // ls1(fpc(tev(v3=f1p())))!=0?fpc(v3):ls4(v6=spp())!=0||(v7=txp())==0?(v8=spc(v6))!=0?v8:fpc(v3):(v10=tpc(v7))!=0?v10:fpc(v3) // 中間コード4 // ls1(fpc(tev(p=f1p())))!=0?fpc(p):ls4(q=spp())!=0||(r=txp())==0?(r=spc(q))!=0?r:fpc(p):(q=tpc(r))!=0?q:fpc(p) // 中間コード5 // (fpc((p=f1p())&-2)&1)!=0?fpc(p):((q=spp())&15)!=0||(r=txp())==0?(r=spc(q))!=0?r:fpc(p):(q=tpc(r))!=0?q:fpc(p) // 中間コード6 // (fpc((p=f1p())&-2)&1)!=0?fpo(p):((q=spp())&15)!=0||(r=txp())==0?(r=spc(q))!=0?cto(r):fpo(p):(q=tpc(r))!=0?cto(q):fpo(p) STF1_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (r = tp >>> 28) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (r = tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (r = tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (r = tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (r = tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (r = tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (r = tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (r = tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (r = tp >>> 28) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (r = tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (r = tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (r = tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (r = tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (r = tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (r = tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (r = tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF1_XWC //================================================================================ //STF1_XWP ($0001,$06xx,$1463) // 概要 // STF1 スプライト>テキスト>512ドット256色1プレーン // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが1以下のとき // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (f1p()<=1?(ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):fpc(0)):(tpc(txp())!=0?tpc(txp()):fpc(0))):ls1(f1p())==0?(ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):fpc(f1p())):(tpc(txp())!=0?tpc(txp()):fpc(f1p()))):fpc(tev(f1p()))) // 中間コード2 // f1p()<=1?ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):fpc(0):tpc(txp())!=0?tpc(txp()):fpc(0):ls1(f1p())==0?ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):fpc(f1p()):tpc(txp())!=0?tpc(txp()):fpc(f1p()):fpc(tev(f1p())) // 中間コード3 // (v0=f1p())<=1?ls4(v2=spp())!=0||(v3=txp())==0?(v4=spc(v2))!=0?v4:fpc(0):(v6=tpc(v3))!=0?v6:fpc(0):ls1(v0)==0?ls4(v10=spp())!=0||(v11=txp())==0?(v12=spc(v10))!=0?v12:fpc(v0):(v14=tpc(v11))!=0?v14:fpc(v0):fpc(tev(v0)) // 中間コード4 // (p=f1p())<=1?ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:fpc(0):(p=tpc(q))!=0?p:fpc(0):ls1(p)==0?ls4(q=spp())!=0||(r=txp())==0?(r=spc(q))!=0?r:fpc(p):(q=tpc(r))!=0?q:fpc(p):fpc(tev(p)) // 中間コード5 // (p=f1p())<=1?((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:fpc(0):(p=tpc(q))!=0?p:fpc(0):(p&1)==0?((q=spp())&15)!=0||(r=txp())==0?(r=spc(q))!=0?r:fpc(p):(q=tpc(r))!=0?q:fpc(p):fpc(p&-2) // 中間コード6 // (p=f1p())<=1?((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):fpo(0):(p=tpc(q))!=0?cto(p):fpo(0):(p&1)==0?((q=spp())&15)!=0||(r=txp())==0?(r=spc(q))!=0?cto(r):fpo(p):(q=tpc(r))!=0?cto(q):fpo(p):fpo(p&-2) STF1_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (r = tp >>> 28) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (r = tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (r = tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (r = tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (r = tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (r = tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (r = tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (r = tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (r = tp >>> 28) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (r = tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (r = tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (r = tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (r = tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (r = tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (r = tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (r = tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF1_XWP //================================================================================ //STF1_XHCT ($0001,$06xx,$1963) // 概要 // STF1 スプライト>テキスト>512ドット256色1プレーン // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),0):fpc(f1p()))):(tpc(txp())!=0?tpc(txp()):(ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),0):fpc(f1p())))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),0):fpc(f1p()):tpc(txp())!=0?tpc(txp()):ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),0):fpc(f1p()) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:ls1(fpc(tev(v7=f1p())))!=0?mix(fpc(v7),0):fpc(v7):(v11=tpc(v2))!=0?v11:ls1(fpc(tev(v15=f1p())))!=0?mix(fpc(v15),0):fpc(v15) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:ls1(fpc(tev(p=f1p())))!=0?mix(fpc(p),0):fpc(p):(p=tpc(q))!=0?p:ls1(fpc(tev(p=f1p())))!=0?mix(fpc(p),0):fpc(p) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:(fpc((p=f1p())&-2)&1)!=0?mix(fpc(p),0):fpc(p):(p=tpc(q))!=0?p:(fpc((p=f1p())&-2)&1)!=0?mix(fpc(p),0):fpc(p) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):(fpc((p=f1p())&-2)&1)!=0?cto(mix(fpc(p),0)):fpo(p):(p=tpc(q))!=0?cto(p):(fpc((p=f1p())&-2)&1)!=0?cto(mix(fpc(p),0)):fpo(p) STF1_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF1_XHCT //================================================================================ //STF1_XHCG ($0001,$06xx,$1A63) // 概要 // STF1 スプライト>テキスト>512ドット256色1プレーン // XHCG 0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):(ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p())))):(tpc(txp())!=0?tpc(txp()):(ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):(ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p()))))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p()):tpc(txp())!=0?tpc(txp()):ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p()) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:ls1(v5=fpc(tev(v7=f1p())))!=0?mix(v5,fpc(tod(f2q()))):ls1(v7)!=0?fpc(tod(f2q())):fpc(v7):(v17=tpc(v2))!=0?v17:ls1(v19=fpc(tev(v21=f1p())))!=0?mix(v19,fpc(tod(f2q()))):ls1(v21)!=0?fpc(tod(f2q())):fpc(v21) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:ls1(p=fpc(tev(q=f1p())))!=0?mix(p,fpc(tod(f2q()))):ls1(q)!=0?fpc(tod(f2q())):fpc(q):(p=tpc(q))!=0?p:ls1(p=fpc(tev(q=f1p())))!=0?mix(p,fpc(tod(f2q()))):ls1(q)!=0?fpc(tod(f2q())):fpc(q) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:((p=fpc((q=f1p())&-2))&1)!=0?mix(p,fpc(f2q()|1)):(q&1)!=0?fpc(f2q()|1):fpc(q):(p=tpc(q))!=0?p:((p=fpc((q=f1p())&-2))&1)!=0?mix(p,fpc(f2q()|1)):(q&1)!=0?fpc(f2q()|1):fpc(q) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):((p=fpc((q=f1p())&-2))&1)!=0?cto(mix(p,fpc(f2q()|1))):(q&1)!=0?fpo(f2q()|1):fpo(q):(p=tpc(q))!=0?cto(p):((p=fpc((q=f1p())&-2))&1)!=0?cto(mix(p,fpc(f2q()|1))):(q&1)!=0?fpo(f2q()|1):fpo(q) STF1_XHCG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[q]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[q]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF1_XHCG //================================================================================ //STF1_XHCGT ($0001,$06xx,$1B63) // 概要 // STF1 スプライト>テキスト>512ドット256色1プレーン // XHCGT 0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(ls1(fpc(tev(f1p())))!=0?mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),0):(ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p())))):(tpc(txp())!=0?tpc(txp()):(ls1(fpc(tev(f1p())))!=0?mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),0):(ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p()))))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):ls1(fpc(tev(f1p())))!=0?mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),0):ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p()):tpc(txp())!=0?tpc(txp()):ls1(fpc(tev(f1p())))!=0?mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),0):ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p()) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:ls1(v5=fpc(tev(v7=f1p())))!=0?mix(mix(v5,fpc(tod(f2q()))),0):ls1(v7)!=0?fpc(tod(f2q())):fpc(v7):(v18=tpc(v2))!=0?v18:ls1(v20=fpc(tev(v22=f1p())))!=0?mix(mix(v20,fpc(tod(f2q()))),0):ls1(v22)!=0?fpc(tod(f2q())):fpc(v22) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:ls1(p=fpc(tev(q=f1p())))!=0?mix(mix(p,fpc(tod(f2q()))),0):ls1(q)!=0?fpc(tod(f2q())):fpc(q):(p=tpc(q))!=0?p:ls1(p=fpc(tev(q=f1p())))!=0?mix(mix(p,fpc(tod(f2q()))),0):ls1(q)!=0?fpc(tod(f2q())):fpc(q) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:((p=fpc((q=f1p())&-2))&1)!=0?mix(mix(p,fpc(f2q()|1)),0):(q&1)!=0?fpc(f2q()|1):fpc(q):(p=tpc(q))!=0?p:((p=fpc((q=f1p())&-2))&1)!=0?mix(mix(p,fpc(f2q()|1)),0):(q&1)!=0?fpc(f2q()|1):fpc(q) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):((p=fpc((q=f1p())&-2))&1)!=0?cto(mix(mix(p,fpc(f2q()|1)),0)):(q&1)!=0?fpo(f2q()|1):fpo(q):(p=tpc(q))!=0?cto(p):((p=fpc((q=f1p())&-2))&1)!=0?cto(mix(mix(p,fpc(f2q()|1)),0)):(q&1)!=0?fpo(f2q()|1):fpo(q) STF1_XHCGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[q]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), 0)] : (q & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[q]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF1_XHCGT //================================================================================ //STF1_XHPT ($0001,$06xx,$1D63) // 概要 // STF1 スプライト>テキスト>512ドット256色1プレーン // XHPT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーとカラー0を混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),0))):(tpc(txp())!=0?tpc(txp()):(f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),0)))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),0):tpc(txp())!=0?tpc(txp()):f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),0) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:(v4=f1p())<=1?fpc(0):ls1(v4)==0?fpc(v4):mix(fpc(tev(v4)),0):(v11=tpc(v2))!=0?v11:(v12=f1p())<=1?fpc(0):ls1(v12)==0?fpc(v12):mix(fpc(tev(v12)),0) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())<=1?fpc(0):ls1(p)==0?fpc(p):mix(fpc(tev(p)),0):(p=tpc(q))!=0?p:(p=f1p())<=1?fpc(0):ls1(p)==0?fpc(p):mix(fpc(tev(p)),0) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())<=1?fpc(0):(p&1)==0?fpc(p):mix(fpc(p&-2),0):(p=tpc(q))!=0?p:(p=f1p())<=1?fpc(0):(p&1)==0?fpc(p):mix(fpc(p&-2),0) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):(p=f1p())<=1?fpo(0):(p&1)==0?fpo(p):cto(mix(fpc(p&-2),0)):(p=tpc(q))!=0?cto(p):(p=f1p())<=1?fpo(0):(p&1)==0?fpo(p):cto(mix(fpc(p&-2),0)) STF1_XHPT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], 0)]); sx += 8; gx1st += 8; gx2nd += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF1_XHPT //================================================================================ //STF1_XHPG ($0001,$06xx,$1E63) // 概要 // STF1 スプライト>テキスト>512ドット256色1プレーン // XHPG 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),fpc(tod(f2q()))))):(tpc(txp())!=0?tpc(txp()):(f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),fpc(tod(f2q())))))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),fpc(tod(f2q()))):tpc(txp())!=0?tpc(txp()):f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(fpc(tev(f1p())),fpc(tod(f2q()))) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:(v4=f1p())<=1?fpc(0):ls1(v4)==0?fpc(v4):mix(fpc(tev(v4)),fpc(tod(f2q()))):(v14=tpc(v2))!=0?v14:(v15=f1p())<=1?fpc(0):ls1(v15)==0?fpc(v15):mix(fpc(tev(v15)),fpc(tod(f2q()))) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())<=1?fpc(0):ls1(p)==0?fpc(p):mix(fpc(tev(p)),fpc(tod(f2q()))):(p=tpc(q))!=0?p:(p=f1p())<=1?fpc(0):ls1(p)==0?fpc(p):mix(fpc(tev(p)),fpc(tod(f2q()))) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())<=1?fpc(0):(p&1)==0?fpc(p):mix(fpc(p&-2),fpc(f2q()|1)):(p=tpc(q))!=0?p:(p=f1p())<=1?fpc(0):(p&1)==0?fpc(p):mix(fpc(p&-2),fpc(f2q()|1)) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):(p=f1p())<=1?fpo(0):(p&1)==0?fpo(p):cto(mix(fpc(p&-2),fpc(f2q()|1))):(p=tpc(q))!=0?cto(p):(p=f1p())<=1?fpo(0):(p&1)==0?fpo(p):cto(mix(fpc(p&-2),fpc(f2q()|1))) STF1_XHPG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF1_XHPG //================================================================================ //STF1_XHPGT ($0001,$06xx,$1F63) // 概要 // STF1 スプライト>テキスト>512ドット256色1プレーン // XHPGT 1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜてさらに奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが1以下のとき // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラーと2番目のパレットを奇数化したパレットのカラーを混ぜたカラーにさらにカラー0を混ぜたカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),0))):(tpc(txp())!=0?tpc(txp()):(f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),0)))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),0):tpc(txp())!=0?tpc(txp()):f1p()<=1?fpc(0):ls1(f1p())==0?fpc(f1p()):mix(mix(fpc(tev(f1p())),fpc(tod(f2q()))),0) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:(v4=f1p())<=1?fpc(0):ls1(v4)==0?fpc(v4):mix(mix(fpc(tev(v4)),fpc(tod(f2q()))),0):(v15=tpc(v2))!=0?v15:(v16=f1p())<=1?fpc(0):ls1(v16)==0?fpc(v16):mix(mix(fpc(tev(v16)),fpc(tod(f2q()))),0) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())<=1?fpc(0):ls1(p)==0?fpc(p):mix(mix(fpc(tev(p)),fpc(tod(f2q()))),0):(p=tpc(q))!=0?p:(p=f1p())<=1?fpc(0):ls1(p)==0?fpc(p):mix(mix(fpc(tev(p)),fpc(tod(f2q()))),0) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())<=1?fpc(0):(p&1)==0?fpc(p):mix(mix(fpc(p&-2),fpc(f2q()|1)),0):(p=tpc(q))!=0?p:(p=f1p())<=1?fpc(0):(p&1)==0?fpc(p):mix(mix(fpc(p&-2),fpc(f2q()|1)),0) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):(p=f1p())<=1?fpo(0):(p&1)==0?fpo(p):cto(mix(mix(fpc(p&-2),fpc(f2q()|1)),0)):(p=tpc(q))!=0?cto(p):(p=f1p())<=1?fpo(0):(p&1)==0?fpo(p):cto(mix(mix(fpc(p&-2),fpc(f2q()|1)),0)) STF1_XHPGT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), 0)]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1]), 0)]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), 0)] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) <= 1 ? VideoController.vcnPal32G8[0] : (p & 1) == 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnMix2 ( VideoController.vcnPal16G8[p & -2], VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1]), 0)]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF1_XHPGT //================================================================================ //STF2 ($0001,$06xx,$006F) // 概要 // STF2 スプライト>テキスト>512ドット256色2プレーン // 拡張なし // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが0でないとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが0でないとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(f1p()!=0?fpc(f1p()):fpc(f2p()))):(tpc(txp())!=0?tpc(txp()):(f1p()!=0?fpc(f1p()):fpc(f2p())))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):f1p()!=0?fpc(f1p()):fpc(f2p()):tpc(txp())!=0?tpc(txp()):f1p()!=0?fpc(f1p()):fpc(f2p()) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:(v4=f1p())!=0?fpc(v4):fpc(f2p()):(v8=tpc(v2))!=0?v8:(v9=f1p())!=0?fpc(v9):fpc(f2p()) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())!=0?fpc(p):fpc(f2p()):(p=tpc(q))!=0?p:(p=f1p())!=0?fpc(p):fpc(f2p()) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())!=0?fpc(p):fpc(f2p()):(p=tpc(q))!=0?p:(p=f1p())!=0?fpc(p):fpc(f2p()) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):(p=f1p())!=0?fpo(p):fpo(f2p()):(p=tpc(q))!=0?cto(p):(p=f1p())!=0?fpo(p):fpo(f2p()) STF2 { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF2 //================================================================================ //XSTF2 // 概要 // STF2 スプライト>テキスト>512ドット256色2プレーン // 拡張あり XSTF2 { @Override public void drawRaster (int src, int dst, boolean rh) { switch (VideoController.vcnReg3Curr >>> 8 & 0b01011111) { // .A.XHPGT case 0b00010000: //STF2_XWC case 0b00010001: //STF2_XWC case 0b00010010: //STF2_XWC case 0b00010011: //STF2_XWC STF2_XWC.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00010100: //STF2_XWP case 0b00010101: //STF2_XWP case 0b00010110: //STF2_XWP case 0b00010111: //STF2_XWP STF2_XWP.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011000: //STF2_XHC STF2.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011001: //STF2_XHCT STF2_XHCT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011010: //STF2_XHCG STF2_XHCG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011011: //STF2_XHCGT STF2_XHCGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011101: //STF2_XHPT STF2_XHPT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011110: //STF2_XHPG STF2_XHPG.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b00011111: //STF2_XHPGT STF2_XHPGT.drawRaster (src, dst, rh); break; // .A.XHPGT case 0b01000000: //STF2_A case 0b01000001: //STF2_A case 0b01000010: //STF2_A case 0b01000011: //STF2_A case 0b01000100: //STF2_A case 0b01000101: //STF2_A case 0b01000110: //STF2_A case 0b01000111: //STF2_A case 0b01001000: //STF2_A case 0b01001001: //STF2_A case 0b01001010: //STF2_A case 0b01001011: //STF2_A case 0b01001100: //STF2_A case 0b01001101: //STF2_A case 0b01001110: //STF2_A case 0b01001111: //STF2_A case 0b01010000: //STF2_A case 0b01010001: //STF2_A case 0b01010010: //STF2_A case 0b01010011: //STF2_A case 0b01010100: //STF2_A case 0b01010101: //STF2_A case 0b01010110: //STF2_A case 0b01010111: //STF2_A case 0b01011000: //STF2_A case 0b01011001: //STF2_A case 0b01011010: //STF2_A case 0b01011011: //STF2_A case 0b01011100: //STF2_A case 0b01011101: //STF2_A case 0b01011110: //STF2_A case 0b01011111: //STF2_A F2_A.drawRaster (src, dst, rh); break; default: STF2.drawRaster (src, dst, rh); VideoController.vcnReportUnimplemented (XSTF2); } //switch } //drawRaster }, //XSTF2 //================================================================================ //STF2_XWC ($0001,$06xx,$106F) // 概要 // STF2 スプライト>テキスト>512ドット256色2プレーン // XWC 優先順位に関わらず0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のパレットのカラーだけ表示する // 手順 // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 2番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 2番目のカラー(0は黒) // 中間コード1 // (f1p()!=0?(ls1(fpc(tev(f1p())))!=0?fpc(f1p()):(ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):fpc(f1p())):(tpc(txp())!=0?tpc(txp()):fpc(f1p())))):(ls1(fpc(tev(f2p())))!=0?fpc(f2p()):(ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):fpc(f2p())):(tpc(txp())!=0?tpc(txp()):fpc(f2p()))))) // 中間コード2 // f1p()!=0?ls1(fpc(tev(f1p())))!=0?fpc(f1p()):ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):fpc(f1p()):tpc(txp())!=0?tpc(txp()):fpc(f1p()):ls1(fpc(tev(f2p())))!=0?fpc(f2p()):ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):fpc(f2p()):tpc(txp())!=0?tpc(txp()):fpc(f2p()) // 中間コード3 // (v0=f1p())!=0?ls1(fpc(tev(v0)))!=0?fpc(v0):ls4(v6=spp())!=0||(v7=txp())==0?(v8=spc(v6))!=0?v8:fpc(v0):(v10=tpc(v7))!=0?v10:fpc(v0):ls1(fpc(tev(v15=f2p())))!=0?fpc(v15):ls4(v18=spp())!=0||(v19=txp())==0?(v20=spc(v18))!=0?v20:fpc(v15):(v22=tpc(v19))!=0?v22:fpc(v15) // 中間コード4 // (p=f1p())!=0?ls1(fpc(tev(p)))!=0?fpc(p):ls4(q=spp())!=0||(r=txp())==0?(r=spc(q))!=0?r:fpc(p):(q=tpc(r))!=0?q:fpc(p):ls1(fpc(tev(p=f2p())))!=0?fpc(p):ls4(q=spp())!=0||(r=txp())==0?(r=spc(q))!=0?r:fpc(p):(q=tpc(r))!=0?q:fpc(p) // 中間コード5 // (p=f1p())!=0?(fpc(p&-2)&1)!=0?fpc(p):((q=spp())&15)!=0||(r=txp())==0?(r=spc(q))!=0?r:fpc(p):(q=tpc(r))!=0?q:fpc(p):(fpc((p=f2p())&-2)&1)!=0?fpc(p):((q=spp())&15)!=0||(r=txp())==0?(r=spc(q))!=0?r:fpc(p):(q=tpc(r))!=0?q:fpc(p) // 中間コード6 // (p=f1p())!=0?(fpc(p&-2)&1)!=0?fpo(p):((q=spp())&15)!=0||(r=txp())==0?(r=spc(q))!=0?cto(r):fpo(p):(q=tpc(r))!=0?cto(q):fpo(p):(fpc((p=f2p())&-2)&1)!=0?fpo(p):((q=spp())&15)!=0||(r=txp())==0?(r=spc(q))!=0?cto(r):fpo(p):(q=tpc(r))!=0?cto(q):fpo(p) STF2_XWC { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (r = tp >>> 28) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (r = tp >>> 28) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (r = tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (r = tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (r = tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (r = tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (r = tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (r = tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (r = tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (r = tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (r = tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (r = tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (r = tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (r = tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (r = tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (r = tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (r = tp >>> 28) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (r = tp >>> 28) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (r = tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (r = tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (r = tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (r = tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (r = tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (r = tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (r = tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (r = tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (r = tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (r = tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (r = tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (r = tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (r = tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPal32G8[p] : ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (r = tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF2_XWC //================================================================================ //STF2_XWP ($0001,$06xx,$146F) // 概要 // STF2 スプライト>テキスト>512ドット256色2プレーン // XWP 優先順位に関わらず1番目のパレットが3以上の奇数のときそれを偶数化したパレットのカラーだけ表示する // 手順 // 1番目のパレットが0のとき // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 2番目のパレットを偶数化したパレットのカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 2番目のパレットを偶数化したパレットのカラー(0は黒) // 1番目のパレットが1のとき // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // グラフィックパレット0のカラー(0は黒) // 1番目のパレットが2以上の偶数のとき // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが3以上の奇数のとき) // 1番目のパレットを偶数化したパレットのカラー(0は黒) // 中間コード1 // (f1p()==0?(ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):fpc(tev(f2p()))):(tpc(txp())!=0?tpc(txp()):fpc(tev(f2p())))):f1p()==1?(ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):fpc(0)):(tpc(txp())!=0?tpc(txp()):fpc(0))):ls1(f1p())==0?(ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):fpc(f1p())):(tpc(txp())!=0?tpc(txp()):fpc(f1p()))):fpc(tev(f1p()))) // 中間コード2 // f1p()==0?ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):fpc(tev(f2p())):tpc(txp())!=0?tpc(txp()):fpc(tev(f2p())):f1p()==1?ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):fpc(0):tpc(txp())!=0?tpc(txp()):fpc(0):ls1(f1p())==0?ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):fpc(f1p()):tpc(txp())!=0?tpc(txp()):fpc(f1p()):fpc(tev(f1p())) // 中間コード3 // (v0=f1p())==0?ls4(v2=spp())!=0||(v3=txp())==0?(v4=spc(v2))!=0?v4:fpc(tev(f2p())):(v8=tpc(v3))!=0?v8:fpc(tev(f2p())):v0==1?ls4(v13=spp())!=0||(v14=txp())==0?(v15=spc(v13))!=0?v15:fpc(0):(v17=tpc(v14))!=0?v17:fpc(0):ls1(v0)==0?ls4(v21=spp())!=0||(v22=txp())==0?(v23=spc(v21))!=0?v23:fpc(v0):(v25=tpc(v22))!=0?v25:fpc(v0):fpc(tev(v0)) // 中間コード4 // (p=f1p())==0?ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:fpc(tev(f2p())):(p=tpc(q))!=0?p:fpc(tev(f2p())):p==1?ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:fpc(0):(p=tpc(q))!=0?p:fpc(0):ls1(p)==0?ls4(q=spp())!=0||(r=txp())==0?(r=spc(q))!=0?r:fpc(p):(q=tpc(r))!=0?q:fpc(p):fpc(tev(p)) // 中間コード5 // (p=f1p())==0?((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:fpc(f2p()&-2):(p=tpc(q))!=0?p:fpc(f2p()&-2):p==1?((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:fpc(0):(p=tpc(q))!=0?p:fpc(0):(p&1)==0?((q=spp())&15)!=0||(r=txp())==0?(r=spc(q))!=0?r:fpc(p):(q=tpc(r))!=0?q:fpc(p):fpc(p&-2) // 中間コード6 // (p=f1p())==0?((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):fpo(f2p()&-2):(p=tpc(q))!=0?cto(p):fpo(f2p()&-2):p==1?((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):fpo(0):(p=tpc(q))!=0?cto(p):fpo(0):(p&1)==0?((q=spp())&15)!=0||(r=txp())==0?(r=spc(q))!=0?cto(r):fpo(p):(q=tpc(r))!=0?cto(q):fpo(p):fpo(p&-2) STF2_XWP { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (r = tp >>> 28) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (r = tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (r = tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (r = tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (r = tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (r = tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (r = tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (r = tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q, r; XEiJ.pnlBM[da] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (r = tp >>> 28) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 1] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (r = tp >>> 24 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 2] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (r = tp >>> 20 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 3] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (r = tp >>> 16 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 4] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (r = tp >>> 12 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 5] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (r = tp >>> 8 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 6] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (r = tp >>> 4 & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); XEiJ.pnlBM[da + 7] = ((p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) == 0 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[(GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511]) & -2] : p == 1 ? ((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[0] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : VideoController.vcnPal32G8[0] : (p & 1) == 0 ? ((q = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (r = tp & 15) == 0 ? (r = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[r] : VideoController.vcnPal32G8[p] : (q = VideoController.vcnPal16TS[r]) != 0 ? VideoController.vcnPalTbl[q] : VideoController.vcnPal32G8[p] : VideoController.vcnPal32G8[p & -2]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF2_XWP //================================================================================ //STF2_XHCT ($0001,$06xx,$196F) // 概要 // STF2 スプライト>テキスト>512ドット256色2プレーン // XHCT 0でない1番目のパレットを偶数化(65536色は奇数化)したパレットのカラーが奇数のとき0でない1番目のカラーと奥のスプライト・テキストのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のカラーとカラー0を混ぜたカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(f1p()!=0?(ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),0):fpc(f1p())):(ls1(fpc(tev(f2p())))!=0?mix(fpc(f2p()),0):fpc(f2p())))):(tpc(txp())!=0?tpc(txp()):(f1p()!=0?(ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),0):fpc(f1p())):(ls1(fpc(tev(f2p())))!=0?mix(fpc(f2p()),0):fpc(f2p()))))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):f1p()!=0?ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),0):fpc(f1p()):ls1(fpc(tev(f2p())))!=0?mix(fpc(f2p()),0):fpc(f2p()):tpc(txp())!=0?tpc(txp()):f1p()!=0?ls1(fpc(tev(f1p())))!=0?mix(fpc(f1p()),0):fpc(f1p()):ls1(fpc(tev(f2p())))!=0?mix(fpc(f2p()),0):fpc(f2p()) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:(v4=f1p())!=0?ls1(fpc(tev(v4)))!=0?mix(fpc(v4),0):fpc(v4):ls1(fpc(tev(v14=f2p())))!=0?mix(fpc(v14),0):fpc(v14):(v18=tpc(v2))!=0?v18:(v19=f1p())!=0?ls1(fpc(tev(v19)))!=0?mix(fpc(v19),0):fpc(v19):ls1(fpc(tev(v29=f2p())))!=0?mix(fpc(v29),0):fpc(v29) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())!=0?ls1(fpc(tev(p)))!=0?mix(fpc(p),0):fpc(p):ls1(fpc(tev(p=f2p())))!=0?mix(fpc(p),0):fpc(p):(p=tpc(q))!=0?p:(p=f1p())!=0?ls1(fpc(tev(p)))!=0?mix(fpc(p),0):fpc(p):ls1(fpc(tev(p=f2p())))!=0?mix(fpc(p),0):fpc(p) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())!=0?(fpc(p&-2)&1)!=0?mix(fpc(p),0):fpc(p):(fpc((p=f2p())&-2)&1)!=0?mix(fpc(p),0):fpc(p):(p=tpc(q))!=0?p:(p=f1p())!=0?(fpc(p&-2)&1)!=0?mix(fpc(p),0):fpc(p):(fpc((p=f2p())&-2)&1)!=0?mix(fpc(p),0):fpc(p) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):(p=f1p())!=0?(fpc(p&-2)&1)!=0?cto(mix(fpc(p),0)):fpo(p):(fpc((p=f2p())&-2)&1)!=0?cto(mix(fpc(p),0)):fpo(p):(p=tpc(q))!=0?cto(p):(p=f1p())!=0?(fpc(p&-2)&1)!=0?cto(mix(fpc(p),0)):fpo(p):(fpc((p=f2p())&-2)&1)!=0?cto(mix(fpc(p),0)):fpo(p) STF2_XHCT { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? (VideoController.vcnPal16G8[p & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p] : (VideoController.vcnPal16G8[(p = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2] & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( VideoController.vcnPal16G8[p], 0)] : VideoController.vcnPal32G8[p]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } //if ts==0 } //drawRaster }, //STF2_XHCT //================================================================================ //STF2_XHCG ($0001,$06xx,$1A6F) // 概要 // STF2 スプライト>テキスト>512ドット256色2プレーン // XHCG 0でない1番目のパレットを偶数化したパレットのカラーが奇数のときそれと2番目のパレットを奇数化したパレットのカラーを混ぜる // 手順 // スプライトパレットの下位4bitが0でないまたはテキストパレットが0のとき // スプライトカラーが0でないとき // スプライトカラー // さもなくば(スプライトカラーが0のとき) // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラー(0は黒) // さもなくば(スプライトパレットの下位4bitが0かつテキストパレットが0でないとき) // テキストカラーが0でないとき // テキストカラー // さもなくば(テキストカラーが0のとき) // 1番目のパレットが0でないとき // 1番目のパレットを偶数化したパレットのカラーが奇数のとき // 1番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(1番目のパレットを偶数化したパレットのカラーが偶数のとき) // 1番目のパレットが奇数のとき // 2番目(ONとみなす)のパレットを奇数化したパレットのカラー(0は黒) // さもなくば(1番目のパレットが偶数のとき) // 1番目のカラー(0は黒) // さもなくば(1番目のパレットが0のとき) // 2番目のパレットを偶数化したパレットのカラーが奇数のとき // 2番目のパレットを偶数化したパレットのカラーと2番目(ONとみなす)のパレットを奇数化したパレットのカラーを混ぜたカラー(0は黒) // さもなくば(2番目のパレットを偶数化したパレットのカラーが偶数のとき) // 2番目のカラー(0は黒) // 中間コード1 // (ls4(spp())!=0||txp()==0?(spc(spp())!=0?spc(spp()):(f1p()!=0?(ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):(ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p()))):(ls1(fpc(tev(f2p())))!=0?mix(fpc(tev(f2p())),fpc(tod(f2q()))):fpc(f2p())))):(tpc(txp())!=0?tpc(txp()):(f1p()!=0?(ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):(ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p()))):(ls1(fpc(tev(f2p())))!=0?mix(fpc(tev(f2p())),fpc(tod(f2q()))):fpc(f2p()))))) // 中間コード2 // ls4(spp())!=0||txp()==0?spc(spp())!=0?spc(spp()):f1p()!=0?ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p()):ls1(fpc(tev(f2p())))!=0?mix(fpc(tev(f2p())),fpc(tod(f2q()))):fpc(f2p()):tpc(txp())!=0?tpc(txp()):f1p()!=0?ls1(fpc(tev(f1p())))!=0?mix(fpc(tev(f1p())),fpc(tod(f2q()))):ls1(f1p())!=0?fpc(tod(f2q())):fpc(f1p()):ls1(fpc(tev(f2p())))!=0?mix(fpc(tev(f2p())),fpc(tod(f2q()))):fpc(f2p()) // 中間コード3 // ls4(v1=spp())!=0||(v2=txp())==0?(v3=spc(v1))!=0?v3:(v4=f1p())!=0?ls1(v6=fpc(tev(v4)))!=0?mix(v6,fpc(tod(f2q()))):ls1(v4)!=0?fpc(tod(f2q())):fpc(v4):ls1(v18=fpc(tev(v20=f2p())))!=0?mix(v18,fpc(tod(f2q()))):fpc(v20):(v26=tpc(v2))!=0?v26:(v27=f1p())!=0?ls1(v29=fpc(tev(v27)))!=0?mix(v29,fpc(tod(f2q()))):ls1(v27)!=0?fpc(tod(f2q())):fpc(v27):ls1(v41=fpc(tev(v43=f2p())))!=0?mix(v41,fpc(tod(f2q()))):fpc(v43) // 中間コード4 // ls4(p=spp())!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())!=0?ls1(q=fpc(tev(p)))!=0?mix(q,fpc(tod(f2q()))):ls1(p)!=0?fpc(tod(f2q())):fpc(p):ls1(p=fpc(tev(q=f2p())))!=0?mix(p,fpc(tod(f2q()))):fpc(q):(p=tpc(q))!=0?p:(p=f1p())!=0?ls1(q=fpc(tev(p)))!=0?mix(q,fpc(tod(f2q()))):ls1(p)!=0?fpc(tod(f2q())):fpc(p):ls1(p=fpc(tev(q=f2p())))!=0?mix(p,fpc(tod(f2q()))):fpc(q) // 中間コード5 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?q:(p=f1p())!=0?((q=fpc(p&-2))&1)!=0?mix(q,fpc(f2q()|1)):(p&1)!=0?fpc(f2q()|1):fpc(p):((p=fpc((q=f2p())&-2))&1)!=0?mix(p,fpc(f2q()|1)):fpc(q):(p=tpc(q))!=0?p:(p=f1p())!=0?((q=fpc(p&-2))&1)!=0?mix(q,fpc(f2q()|1)):(p&1)!=0?fpc(f2q()|1):fpc(p):((p=fpc((q=f2p())&-2))&1)!=0?mix(p,fpc(f2q()|1)):fpc(q) // 中間コード6 // ((p=spp())&15)!=0||(q=txp())==0?(q=spc(p))!=0?cto(q):(p=f1p())!=0?((q=fpc(p&-2))&1)!=0?cto(mix(q,fpc(f2q()|1))):(p&1)!=0?fpo(f2q()|1):fpo(p):((p=fpc((q=f2p())&-2))&1)!=0?cto(mix(p,fpc(f2q()|1))):fpo(q):(p=tpc(q))!=0?cto(p):(p=f1p())!=0?((q=fpc(p&-2))&1)!=0?cto(mix(q,fpc(f2q()|1))):(p&1)!=0?fpo(f2q()|1):fpo(p):((p=fpc((q=f2p())&-2))&1)!=0?cto(mix(p,fpc(f2q()|1))):fpo(q) STF2_XHCG { @Override public void drawRaster (int src, int dst, boolean rh) { SpriteScreen.sprStep3 (); int sx = 16; //スプライトx座標 int pn = VideoController.vcnReg2Curr & 3; //1番目のパレットのbit3-0のGVRAMページ番号 int gx1st = CRTC.crtR12GrXCurr[pn]; int gy1st = VideoController.vcnVisible1st + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 2 & 3; //1番目のパレットのbit7-4のGVRAMページ番号 int gx2nd = CRTC.crtR12GrXCurr[pn]; int gy2nd = VideoController.vcnVisible2nd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 4 & 3; //2番目のパレットのbit3-0のGVRAMページ番号 int gx3rd = CRTC.crtR12GrXCurr[pn]; int gy3rd = VideoController.vcnVisible3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz3rd = VideoController.vcnHidden3rd + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); pn = VideoController.vcnReg2Curr >> 6 & 3; //2番目のパレットのbit7-4のGVRAMページ番号 int gx4th = CRTC.crtR12GrXCurr[pn]; int gy4th = VideoController.vcnVisible4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int gz4th = VideoController.vcnHidden4th + ((CRTC.crtR13GrYZero[pn] + src & 511) << 9); int ty = CRTC.crtR11TxYZero + src & 1023; //ラスタ int tc = (ty & CRTC.crtMask3) << 7 | CRTC.crtR10TxXCurr >> 3; //テキスト桁位置 int ta0 = 0x00e00000 + ((ty & CRTC.crtMaskMinus4) << 7); //ラスタブロックアドレス int ta1 = 0x00020000 + ta0; int ta2 = 0x00040000 + ta0; int ta3 = 0x00060000 + ta0; int ts = CRTC.crtR10TxXCurr & 7; //テキスト桁境界からのずれ int da = dst << XEiJ.PNL_BM_OFFSET_BITS; //ARGB出力インデックス int db = da + XEiJ.pnlScreenWidth; //ARGB出力インデックスの終了位置 if (rh) { int half = XEiJ.pnlScreenWidth >> 4 << 3; sx += half; gx1st += half; gx2nd += half; gx3rd += half; gx4th += half; tc = tc + (half >> 3) & CRTC.crtMask511; da += half; } if (ts == 0) { //テキスト桁境界に合っているとき while (da < db) { int tp = (VideoController.VCN_TXP3[MainMemory.mmrM8[ta3 + tc] & 255] | VideoController.VCN_TXP2[MainMemory.mmrM8[ta2 + tc] & 255] | VideoController.VCN_TXP1[MainMemory.mmrM8[ta1 + tc] & 255] | VideoController.VCN_TXP0[MainMemory.mmrM8[ta0 + tc] & 255]); tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 5] = (((p = SpriteScreen.sprBuffer[sx + 5]) & 15) != 0 || (q = tp >>> 8 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 5 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 5 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 5 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 5 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 5 & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 6] = (((p = SpriteScreen.sprBuffer[sx + 6]) & 15) != 0 || (q = tp >>> 4 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 6 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 6 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 6 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 6 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 6 & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 7] = (((p = SpriteScreen.sprBuffer[sx + 7]) & 15) != 0 || (q = tp & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 7 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 7 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 7 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 7 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 7 & 511]) | 1])] : VideoController.vcnPal32G8[q]); sx += 8; gx1st += 8; gx2nd += 8; gx3rd += 8; gx4th += 8; da += 8; } //while da<db } else { //テキスト桁境界に合っていないとき // ts=1のとき int tt = ts + 8; //tt=9 ts += 16; //ts=17 // ........ ........ ........ 01234567 m8[ta0+tc] int p0 = MainMemory.mmrM8[ta0 + tc] << ts; //.......0 1234567_ ________ ________ p0=m8[ta0+tc]<<ts int p1 = MainMemory.mmrM8[ta1 + tc] << ts; int p2 = MainMemory.mmrM8[ta2 + tc] << ts; int p3 = MainMemory.mmrM8[ta3 + tc] << ts; tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 while (da < db) { // ........ ........ .1234567 ________ p0>>tt // ........ ........ .1234567 89abcdef p0>>tt|m8[ta0+tc]&255 p0 = (p0 >> tt | MainMemory.mmrM8[ta0 + tc] & 255) << ts; //12345678 9abcdef_ ________ ________ p0=(p0>>tt|m8[ta0+tc]&255)<<ts p1 = (p1 >> tt | MainMemory.mmrM8[ta1 + tc] & 255) << ts; //~~~~~~~~ p2 = (p2 >> tt | MainMemory.mmrM8[ta2 + tc] & 255) << ts; //ここを使う p3 = (p3 >> tt | MainMemory.mmrM8[ta3 + tc] & 255) << ts; int tp = (VideoController.VCN_TXP3[p3 >>> 24] | VideoController.VCN_TXP2[p2 >>> 24] | VideoController.VCN_TXP1[p1 >>> 24] | VideoController.VCN_TXP0[p0 >>> 24]); //符号なし右シフトで&255を省略 tc = tc + 1 & CRTC.crtMask511; //次回のテキスト桁位置 int p, q; XEiJ.pnlBM[da] = (((p = SpriteScreen.sprBuffer[sx]) & 15) != 0 || (q = tp >>> 28) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 1] = (((p = SpriteScreen.sprBuffer[sx + 1]) & 15) != 0 || (q = tp >>> 24 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 1 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 1 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 1 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 1 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 1 & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 2] = (((p = SpriteScreen.sprBuffer[sx + 2]) & 15) != 0 || (q = tp >>> 20 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 2 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 2 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 2 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 2 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 2 & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 3] = (((p = SpriteScreen.sprBuffer[sx + 3]) & 15) != 0 || (q = tp >>> 16 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 3 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 3 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 3 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 3 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 3 & 511]) | 1])] : VideoController.vcnPal32G8[q]); XEiJ.pnlBM[da + 4] = (((p = SpriteScreen.sprBuffer[sx + 4]) & 15) != 0 || (q = tp >>> 12 & 15) == 0 ? (q = VideoController.vcnPal16TS[p]) != 0 ? VideoController.vcnPalTbl[q] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : VideoController.vcnPal32G8[q] : (p = VideoController.vcnPal16TS[q]) != 0 ? VideoController.vcnPalTbl[p] : (p = (GraphicScreen.graM4[gy2nd | gx2nd + 4 & 511] << 4 | GraphicScreen.graM4[gy1st | gx1st + 4 & 511])) != 0 ? ((q = VideoController.vcnPal16G8[p & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( q, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] : (p & 1) != 0 ? VideoController.vcnPal32G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1] : VideoController.vcnPal32G8[p] : ((p = VideoController.vcnPal16G8[(q = (GraphicScreen.graM4[gy4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gy3rd | gx3rd + 4 & 511])) & -2]) & 1) != 0 ? VideoController.vcnPalTbl[ VideoController.vcnMix2 ( p, VideoController.vcnPal16G8[(GraphicScreen.graM4[gz4th | gx4th + 4 & 511] << 4 | GraphicScreen.graM4[gz3rd | gx3rd + 4 & 511]) | 1])] :