xeij/MouseWheelEvent2D.java
//========================================================================================
// MouseWheelEvent2D.java
// en:MouseWheelEvent2D -- It is a MouseWheelEvent that has floating-point coordinates.
// ja:MouseWheelEvent2D -- 浮動小数点座標を持つMouseWheelEventです。
// Copyright (C) 2003-2019 Makoto Kamada
//
// This file is part of the XEiJ (X68000 Emulator in Java).
// You can use, modify and redistribute the XEiJ if the conditions are met.
// Read the XEiJ License for more details.
// https://stdkmd.net/xeij/
//========================================================================================
package xeij;
import java.awt.*; //BasicStroke,BorderLayout,BoxLayout,Color,Component,Container,Cursor,Desktop,Dimension,Font,Frame,Graphics,Graphics2D,GraphicsDevice,GraphicsEnvironment,GridLayout,Image,Insets,Paint,Point,Rectangle,RenderingHints,Robot,Shape,Stroke,TexturePaint,Toolkit
import java.awt.event.*; //ActionEvent,ActionListener,ComponentAdapter,ComponentEvent,ComponentListener,FocusAdapter,FocusEvent,FocusListener,InputEvent,KeyAdapter,KeyEvent,KeyListener,MouseAdapter,MouseEvent,MouseListener,MouseMotionAdapter,MouseWheelEvent,WindowAdapter,WindowEvent,WindowListener,WindowStateListener
import java.awt.geom.*; //AffineTransform,GeneralPath,Point2D,Rectangle2D
import java.lang.*; //Boolean,Character,Class,Comparable,Double,Exception,Float,IllegalArgumentException,Integer,Long,Math,Number,Object,Runnable,SecurityException,String,StringBuilder,System
public class MouseWheelEvent2D extends MouseWheelEvent {
protected float x2D;
protected float y2D;
public MouseWheelEvent2D (Component source, int id, long when, int modifiers,
float x2D, float y2D,
int clickCount, boolean popupTrigger,
int scrollType, int scrollAmount, int wheelRotation) {
super (source, id, when, modifiers,
(int) Math.floor ((double) x2D), (int) Math.floor ((double) y2D),
clickCount, popupTrigger,
scrollType, scrollAmount, wheelRotation);
this.x2D = x2D;
this.y2D = y2D;
}
public float getX2D () {
return x2D;
}
public float getY2D () {
return y2D;
}
public Point2D getPoint2D () {
return new Point2D.Float (x2D, y2D);
}
} //class MouseWheelEvent2D