xeij/MegaDrive6ButtonPad.java- Source code ソースコード - XEiJ - STUDIO KAMADA
xeij/MegaDrive6ButtonPad.java

    //========================================================================================
    //  MegaDrive6ButtonPad.java
    //    en:MEGA DRIVE 6 button pad
    //    ja:メガドラ6ボタンパッド
    //  Copyright (C) 2003-2025 Makoto Kamada
    //
    //  This file is part of the XEiJ (X68000 Emulator in Java).
    //  You can use, modify and redistribute the XEiJ if the conditions are met.
    //  Read the XEiJ License for more details.
    //  https://stdkmd.net/xeij/
    //========================================================================================

    //メガドラパッド
    //
    //  配線図
    //                      JS
    //     IOA0    IOA1    IOA2    IOA3    VCC1
    //      ○ IOA5 ○ IOA6 ○ PC4  ○ GND  ○
    //     1│  ○ 2│  ○ 3│  ○ 4│  ○ 5│
    //      │ 6│  │ 7│  │ 8│  │ 9│  │
    //      │  │  │  └─┼┐│  │  │  │
    //      │  │  │  ┌─┼┼┘  │  │  │
    //      │  │  │  │  │└─┐│  │  │
    //      │  │  │  │  │  ┌┼┼─┘  │
    //      │  │  │  │  │  │└┼─┐  │
    //     1│  │ 2│  │ 3│  │ 4│  │ 5│
    //      ○ 6│  ○ 7│  ○ 8│  ○ 9│  ○
    //      U   ○  D   ○ 0/L  ○ 0/R  ○ VCC
    //         A/B     SEL     GND     ST/C
    //                      MD
    //
    //  データ
    //    +-------+---------------------------------------------------------------+
    //    | 出力  |                             入力                              |
    //    +-------+-------+-------+-------+-------+-------+-------+-------+-------+
    //    | pin8  |       | pin7  | pin6  |       | pin4  | pin3  | pin2  | pin1  |
    //    |       +-------+-------+-------+-------+-------+-------+-------+-------+
    //    |       |   7   |   6   |   5   |   4   |   3   |   2   |   1   |   0   |
    //    +-------+-------+-------+-------+-------+-------+-------+-------+-------+
    //    |   0   |   1   | START |   A   |   1   |   0   |   0   | DOWN  |  UP   |
    //    +-------+-------+-------+-------+-------+-------+-------+-------+-------+
    //    |   1   |   1   |   C   |   B   |   1   | RIGHT | LEFT  | DOWN  |  UP   |
    //    +-------+-------+-------+-------+-------+-------+-------+-------+-------+
    //    |   0   |   1   | START |   A   |   1   |   0   |   0   | DOWN  |  UP   |
    //    +-------+-------+-------+-------+-------+-------+-------+-------+-------+
    //    |   1   |   1   |   C   |   B   |   1   | RIGHT | LEFT  | DOWN  |  UP   |
    //    +-------+-------+-------+-------+-------+-------+-------+-------+-------+
    //    |   0   |   1   | START |   A   |   1   |   0   |   0   |   0   |   0   |
    //    +-------+-------+-------+-------+-------+-------+-------+-------+-------+
    //    |   1   |   1   |   C   |   B   |   1   | MODE  |   X   |   Y   |   Z   |
    //    +-------+-------+-------+-------+-------+-------+-------+-------+-------+
    //    |   0   |   1   | START |   A   |   1   |   1   |   1   |   1   |   1   |
    //    +-------+-------+-------+-------+-------+-------+-------+-------+-------+
    //    pin8の出力に合わせてpin1-4,6-7の入力が変化する
    //
    //  参考
    //    電脳倶楽部 067/B/MDPAD/M6PAD_AN.DOC
    //    電脳倶楽部 077/B/6B/T_EXPAD.DOC
    //    https://applause.elfmimi.jp/md6bpad.html

    package xeij;

    import java.awt.*;
    import java.awt.event.*;
    import java.util.*;
    import javax.swing.*;
    import javax.swing.event.*;

    //class MegaDrive6ButtonPad
    //  メガドラ6ボタンパッド
    public class MegaDrive6ButtonPad extends Joystick implements ActionListener, ChangeListener, FocusListener, XInput.GamepadListener, KeyListener {

      protected static final int UP_BIT            =  0;  //↑
      protected static final int DOWN_BIT          =  1;  //↓
      protected static final int LEFT_BIT          =  2;  //←
      protected static final int RIGHT_BIT         =  3;  //→
      protected static final int A_BIT             =  4;  //A
      protected static final int B_BIT             =  5;  //B
      protected static final int C_BIT             =  6;  //C
      protected static final int X_BIT             =  7;  //X
      protected static final int Y_BIT             =  8;  //Y
      protected static final int Z_BIT             =  9;  //Z
      protected static final int MODE_BIT          = 10;  //MODE
      protected static final int START_BIT         = 11;  //START
      protected static final int BUTTONS           = 12;  //ボタンの数

      protected static final int UP_MASK           = (1 << UP_BIT);
      protected static final int DOWN_MASK         = (1 << DOWN_BIT);
      protected static final int LEFT_MASK         = (1 << LEFT_BIT);
      protected static final int RIGHT_MASK        = (1 << RIGHT_BIT);
      protected static final int A_MASK            = (1 << A_BIT);
      protected static final int B_MASK            = (1 << B_BIT);
      protected static final int C_MASK            = (1 << C_BIT);
      protected static final int X_MASK            = (1 << X_BIT);
      protected static final int Y_MASK            = (1 << Y_BIT);
      protected static final int Z_MASK            = (1 << Z_BIT);
      protected static final int MODE_MASK         = (1 << MODE_BIT);
      protected static final int START_MASK        = (1 << START_BIT);

      protected static final String[] BIT_TO_TEXT = {
        "↑",
        "↓",
        "←",
        "→",
        "A",
        "B",
        "C",
        "X",
        "Y",
        "Z",
        "MODE",
        "START",
      };

      protected static final boolean[] BIT_TO_REPEATABLE = {
        false,  //↑
        false,  //↓
        false,  //←
        false,  //→
        true,   //A
        true,   //B
        true,   //C
        true,   //X
        true,   //Y
        true,   //Z
        false,  //MODE
        false,  //START
      };

      protected static final int MAP_CODE     = BUTTONS * 0;  //XInputコードとキーコード
      protected static final int MAP_REPEAT   = BUTTONS * 1;  //連射有効
      protected static final int MAP_DELAY    = BUTTONS * 2;  //連射開始
      protected static final int MAP_INTERVAL = BUTTONS * 3;  //連射間隔
      protected static final int MAP_LENGTH   = BUTTONS * 4;
      protected int[] map;

      protected int xinputFocusedButton;  //フォーカスされているXInputテキストフィールドの番号。-1=なし
      protected long[] startTimeOf;  //連射開始時刻。ボタンが押されたとき初期化して押されている間だけ使う
      protected int lastButtons;  //前回押されていたボタン。XInputを含む
      protected int keyButtons;  //キーで押されているボタン

      protected int page;  //ページ
      protected long lastPageTime;  //最後のページ切り替えの時刻
      protected final long PAGE_SPAN = XEiJ.TMR_FREQ / 1000;  //前回のページ切り替えから1ms経っていたらページ0,1に戻す

      protected JTextField[] xinputTextFieldOf = new JTextField[BUTTONS];
      protected JTextField[] keyTextFieldOf = new JTextField[BUTTONS];
      protected JCheckBox[] repeatCheckBoxOf = new JCheckBox[BUTTONS];
      protected SpinnerNumberModel[] delayModelOf = new SpinnerNumberModel[BUTTONS];
      protected JSpinner[] delaySpinnerOf = new JSpinner[BUTTONS];
      protected SpinnerNumberModel[] intervalModelOf = new SpinnerNumberModel[BUTTONS];
      protected JSpinner[] intervalSpinnerOf = new JSpinner[BUTTONS];

      //  map[i]=xCode<<16|keyCode
      //  xCode=map[i]>>>16
      //  keyCode=map[i]&65535
      //  xCode=128|xIndex<<5|xBit
      //  xIndex=(xCode>>5)&3
      //  xBit=xCode&31
      protected final int[][] defaultMaps = new int[][] {
        {
          (128 | 0 << 5 | XInput.UP_BIT     ) << 16 | KeyEvent.VK_UP,         //↑
          (128 | 0 << 5 | XInput.DOWN_BIT   ) << 16 | KeyEvent.VK_DOWN,       //↓
          (128 | 0 << 5 | XInput.LEFT_BIT   ) << 16 | KeyEvent.VK_LEFT,       //←
          (128 | 0 << 5 | XInput.RIGHT_BIT  ) << 16 | KeyEvent.VK_RIGHT,      //→
          (128 | 0 << 5 | XInput.A_BIT      ) << 16 | KeyEvent.VK_Z,          //A
          (128 | 0 << 5 | XInput.B_BIT      ) << 16 | KeyEvent.VK_X,          //B
          (128 | 0 << 5 | XInput.LB_BIT     ) << 16 | KeyEvent.VK_C,          //C
          (128 | 0 << 5 | XInput.X_BIT      ) << 16 | KeyEvent.VK_A,          //X
          (128 | 0 << 5 | XInput.Y_BIT      ) << 16 | KeyEvent.VK_S,          //Y
          (128 | 0 << 5 | XInput.RB_BIT     ) << 16 | KeyEvent.VK_D,          //Z
          (128 | 0 << 5 | XInput.BACK_BIT   ) << 16 | KeyEvent.VK_E,          //MODE
          (128 | 0 << 5 | XInput.START_BIT  ) << 16 | KeyEvent.VK_R,          //START
          0, 0, 0, 0,   0,   0,   0,   0,   0,   0, 0, 0,  //連射有効
          0, 0, 0, 0,  50,  50,  50 , 50,  50,  50, 0, 0,  //連射開始
          0, 0, 0, 0, 100, 100, 100, 100, 100, 100, 0, 0,  //連射間隔
        },
        {
          (128 | 1 << 5 | XInput.UP_BIT     ) << 16 | KeyEvent.VK_UNDEFINED,  //↑
          (128 | 1 << 5 | XInput.DOWN_BIT   ) << 16 | KeyEvent.VK_UNDEFINED,  //↓
          (128 | 1 << 5 | XInput.LEFT_BIT   ) << 16 | KeyEvent.VK_UNDEFINED,  //←
          (128 | 1 << 5 | XInput.RIGHT_BIT  ) << 16 | KeyEvent.VK_UNDEFINED,  //→
          (128 | 1 << 5 | XInput.A_BIT      ) << 16 | KeyEvent.VK_UNDEFINED,  //A
          (128 | 1 << 5 | XInput.B_BIT      ) << 16 | KeyEvent.VK_UNDEFINED,  //B
          (128 | 1 << 5 | XInput.LB_BIT     ) << 16 | KeyEvent.VK_UNDEFINED,  //C
          (128 | 1 << 5 | XInput.X_BIT      ) << 16 | KeyEvent.VK_UNDEFINED,  //X
          (128 | 1 << 5 | XInput.Y_BIT      ) << 16 | KeyEvent.VK_UNDEFINED,  //Y
          (128 | 1 << 5 | XInput.RB_BIT     ) << 16 | KeyEvent.VK_UNDEFINED,  //Z
          (128 | 1 << 5 | XInput.BACK_BIT   ) << 16 | KeyEvent.VK_UNDEFINED,  //MODE
          (128 | 1 << 5 | XInput.START_BIT  ) << 16 | KeyEvent.VK_UNDEFINED,  //START
          0, 0, 0, 0,   0,   0,   0,   0,   0,   0, 0, 0,  //連射有効
          0, 0, 0, 0,  50,  50,  50 , 50,  50,  50, 0, 0,  //連射開始
          0, 0, 0, 0, 100, 100, 100, 100, 100, 100, 0, 0,  //連射間隔
        },
      };

      //new MegaDrive6ButtonPad (number)
      //  コンストラクタ
      //  number  枝番号。1～2
      public MegaDrive6ButtonPad (int number) {
        this.number = number;
        id = "megadrive6button" + number;
        nameEn = "MEGA DRIVE 6 button pad #" + number;
        nameJa = "メガドラ 6 ボタンパッド #" + number;
        map = new int[MAP_LENGTH];
        int[] tempMap = Settings.sgsGetIntArray (id);
        if (0 < tempMap.length && 0 <= tempMap[0]) {  //旧フォーマット
          for (int i = 0; i < MAP_LENGTH; i++) {
            map[i] = i < tempMap.length ? tempMap[i] : 0;
          }
          //間隔を倍にする
          for (int i = 0; i < BUTTONS; i++) {
            map[MAP_INTERVAL + i] = Math.min (INTERVAL_MAX, map[MAP_INTERVAL + i] << 1);
          }
        } else if (0 < tempMap.length && tempMap[0] == -2) {  //新フォーマット
          for (int i = 0; i < MAP_LENGTH; i++) {
            map[i] = i + 1 < tempMap.length ? tempMap[i + 1] : 0;
          }
        } else {  //初期値
          System.arraycopy (defaultMaps[number - 1], 0,  //from
                            map, 0,  //to
                            MAP_LENGTH);  //length
        }
        if (PPI.PPI_XINPUT_ON) {
          xinputFocusedButton = -1;
        }
        startTimeOf = new long[BUTTONS];
        reset ();
        configurationPanel = null;
      }

      //tini ()
      //  後始末
      @Override public void tini () {
        if (true &&  //false=初期値と同じでも出力して値を確認する
            Arrays.equals (map, defaultMaps[number - 1])) {  //初期値と同じ
          Settings.sgsPutIntArray (id, new int[0]);  //"none"ではなく""にする
        } else {  //初期値と違う
          int[] tempMap = new int[1 + MAP_LENGTH];
          tempMap[0] = -2;  //新フォーマット
          for (int i = 0; i < MAP_LENGTH; i++) {
            tempMap[1 + i] = map[i];
          }
          Settings.sgsPutIntArray (id, tempMap);
        }
      }

      //reset ()
      //  リセット。設定パネルが表示されるとき呼び出される
      @Override public final void reset () {
        lastButtons = 0;
        keyButtons = 0;
        page = 0;
        lastPageTime = 0L;
      }

      private void updateText () {
        for (int i = 0; i < BUTTONS; i++) {
          String text;
          int xCode = map[MAP_CODE + i] >>> 16;
          if (xCode == 0) {
            text = Multilingual.mlnJapanese ? "なし" : "none";
          } else {
            int xIndex = (xCode >> 5) & 3;
            int xBit = xCode & 31;
            text = "#" + xIndex + " " + XInput.BIT_TO_TEXT[xBit];
          }
          xinputTextFieldOf[i].setText (text);
          int keyCode = map[MAP_CODE + i] & 65535;
          if (keyCode == 0) {
            text = Multilingual.mlnJapanese ? "なし" : "none";
          } else {
            text = KeyEvent.getKeyText (keyCode);
          }
          keyTextFieldOf[i].setText (text);
        }
      }

      //ボタンのアクションリスナー
      @Override public void actionPerformed (ActionEvent ae) {
        Object source = ae.getSource ();
        String command = ae.getActionCommand ();
        if (command.equals ("Reset to default values")) {  //初期値に戻す
          if (Arrays.equals (map, defaultMaps[number - 1])) {  //初期値と同じ
            JOptionPane.showMessageDialog (
              null,
              Multilingual.mlnJapanese ? nameJa + " の設定は初期値と同じです" : nameEn + " settings are equals to default values",
              Multilingual.mlnJapanese ? "確認" : "Confirmation",
              JOptionPane.PLAIN_MESSAGE);
            return;
          }
          if (JOptionPane.showConfirmDialog (
            null,
            Multilingual.mlnJapanese ? nameJa + " の設定を初期値に戻しますか？" : "Do you want to reset " + nameEn + " settings to default values?",
            Multilingual.mlnJapanese ? "確認" : "Confirmation",
            JOptionPane.YES_NO_OPTION,
            JOptionPane.PLAIN_MESSAGE) != JOptionPane.YES_OPTION) {
            return;
          }
          System.arraycopy (defaultMaps[number - 1], 0,  //from
                            map, 0,  //to
                            MAP_LENGTH);  //length
          updateText ();
          for (int i = 0; i < BUTTONS; i++) {
            if (BIT_TO_REPEATABLE[i]) {
              repeatCheckBoxOf[i].setSelected (map[MAP_REPEAT + i] != 0);
              delayModelOf[i].setValue (Math.max (DELAY_MIN, Math.min (DELAY_MAX, map[MAP_DELAY + i])));
              intervalModelOf[i].setValue (Math.max (INTERVAL_MIN, Math.min (INTERVAL_MAX, map[MAP_INTERVAL + i])));
            }
          }
        } else if (command.startsWith ("Repeat ")) {
          int i = Integer.parseInt (command.substring (7));
          map[MAP_REPEAT + i] = repeatCheckBoxOf[i].isSelected () ? 1 : 0;
        } else {
          System.out.println ("unknown action command " + command);
        }
      }

      //スピナーのチェンジリスナー
      @Override public void stateChanged (ChangeEvent ce) {
        JSpinner spinner = (JSpinner) ce.getSource ();
        String name = spinner.getName ();
        if (name.startsWith ("Delay ")) {
          int i = Integer.parseInt (name.substring (6));
          map[MAP_DELAY + i] = delayModelOf[i].getNumber ().intValue ();
        } else if (name.startsWith ("Interval ")) {
          int i = Integer.parseInt (name.substring (9));
          map[MAP_INTERVAL + i] = intervalModelOf[i].getNumber ().intValue ();
        } else {
          System.out.println ("unknown spinner name " + name);
        }
      }

      //テキストフィールドのフォーカスリスナー
      @Override public void focusGained (FocusEvent fe) {
        Component component = fe.getComponent ();
        String componentName = component.getName ();
        int type = componentName.charAt (0);  //'x'または'k'
        int i = Integer.parseInt (componentName.substring (1));
        //背景色を変えて目立たさせる
        component.setBackground (new Color (LnF.lnfRGB[6]));
        if (PPI.PPI_XINPUT_ON && type == 'x') {  //XInput
          //Gamepadリスナーを追加する
          xinputFocusedButton = i;
          if (PPI.ppiXInput != null) {
            PPI.ppiXInput.addGamepadListener (this);
          }
        } else if (type == 'k') {  //キー
        } else {
          System.out.println ("unknown component name " + componentName);
        }
      }
      @Override public void focusLost (FocusEvent fe) {
        Component component = fe.getComponent ();
        String componentName = component.getName ();
        int type = componentName.charAt (0);  //'x'または'k'
        int i = Integer.parseInt (componentName.substring (1));
        //背景色を元に戻す
        component.setBackground (null);
        if (PPI.PPI_XINPUT_ON && type == 'x') {  //XInput
          //Gamepadリスナーを削除する
          if (PPI.ppiXInput != null) {
            PPI.ppiXInput.removeGamepadListeners ();
          }
          xinputFocusedButton = -1;
        } else if (type == 'k') {  //キー
        } else {
          System.out.println ("unknown component name " + componentName);
        }
      }

      //Gamepadリスナー
      @Override public void connected (XInput.Gamepad gamepad) {
      }
      @Override public void disconnected (XInput.Gamepad gamepad) {
      }
      @Override public void buttonPressed (XInput.Gamepad gamepad, int buttonMasks) {
        if (buttonMasks == 0) {  //ないはず
          return;
        }
        if (PPI.PPI_XINPUT_ON && 0 <= xinputFocusedButton) {  //フォーカスされているxinputのテキストフィールドがある
          int xIndex = gamepad.getIndex ();
          int xBit = Integer.numberOfTrailingZeros (buttonMasks);
          int xCode = 128 | xIndex << 5 | xBit;
          int keyCode = map[MAP_CODE + xinputFocusedButton] & 65535;
          map[MAP_CODE + xinputFocusedButton] = xCode << 16 | keyCode;
          //すべてのボタンのxIndexを更新する
          //  インデックスを変更したいときボタンを1個割り当て直せば済む
          for (int i = 0; i < BUTTONS; i++) {
            int xCode2 = map[MAP_CODE + i] >>> 16;
            if (xCode2 != 0) {
              int keyCode2 = map[MAP_CODE + i] & 65535;
              map[MAP_CODE + i] = ((xCode2 & ~(3 << 5)) | xIndex << 5) << 16 | keyCode2;
            }
          }
          updateText ();
        }
      }
      @Override public void buttonReleased (XInput.Gamepad gamepad, int buttonMasks) {
      }
      @Override public void leftStickMovedX (XInput.Gamepad gamepad) {
      }
      @Override public void leftStickMovedY (XInput.Gamepad gamepad) {
      }
      @Override public void leftTriggerMoved (XInput.Gamepad gamepad) {
      }
      @Override public void rightStickMovedX (XInput.Gamepad gamepad) {
      }
      @Override public void rightStickMovedY (XInput.Gamepad gamepad) {
      }
      @Override public void rightTriggerMoved (XInput.Gamepad gamepad) {
      }

      //テキストフィールドのキーリスナー
      @Override public void keyPressed (KeyEvent ke) {
        Component component = ke.getComponent ();
        String componentName = component.getName ();
        int type = componentName.charAt (0);  //'x'または'k'
        int i = Integer.parseInt (componentName.substring (1));
        int xCode = map[MAP_CODE + i] >>> 16;
        int keyCode = map[MAP_CODE + i] & 65535;
        if (PPI.PPI_XINPUT_ON && type == 'x') {  //XInput
          if (ke.getKeyCode () == KeyEvent.VK_ESCAPE) {  //Escキーは解除とみなす
            xCode = 0;
          }
        } else if (type == 'k') {  //キー
          if (ke.getKeyCode () == KeyEvent.VK_ESCAPE) {  //Escキーは解除とみなす
            keyCode = KeyEvent.VK_UNDEFINED;
          } else {  //それ以外は割り当てを変更する
            keyCode = ke.getKeyCode ();
          }
        } else {
          System.out.println ("unknown component name " + componentName);
        }
        map[MAP_CODE + i] = xCode << 16 | keyCode;
        updateText ();
        ke.consume ();
      }
      @Override public void keyReleased (KeyEvent ke) {
        ke.consume ();
      }
      @Override public void keyTyped (KeyEvent ke) {
        ke.consume ();
      }

      //configurationPanel = getConfigurationPanel ()
      //  設定パネルを返す。初回は作る
      @Override public JComponent getConfigurationPanel () {

        if (configurationPanel != null) {
          return configurationPanel;
        }

        for (int i = 0; i < BUTTONS; i++) {
          xinputTextFieldOf[i] =
            ComponentFactory.setEnabled (
              ComponentFactory.addListener (
                ComponentFactory.addListener (
                  ComponentFactory.setHorizontalAlignment (
                    ComponentFactory.setName (
                      ComponentFactory.createTextField ("", 8),
                      "x" + i),
                    JTextField.CENTER),
                  (KeyListener) this),
                (FocusListener) this),
              PPI.PPI_XINPUT_ON && XEiJ.prgIsWindows);
          keyTextFieldOf[i] =
            ComponentFactory.addListener (
              ComponentFactory.addListener (
                ComponentFactory.setHorizontalAlignment (
                  ComponentFactory.setName (
                    ComponentFactory.createTextField ("", 8),
                    "k" + i),
                  JTextField.CENTER),
                (KeyListener) this),
              (FocusListener) this);
          if (BIT_TO_REPEATABLE[i]) {
            repeatCheckBoxOf[i] =
              ComponentFactory.setText (
                ComponentFactory.createCheckBox (map[MAP_REPEAT + i] != 0, "Repeat " + i, (ActionListener) this),
                "");
            delayModelOf[i] =
              new SpinnerNumberModel (Math.max (DELAY_MIN, Math.min (DELAY_MAX, map[MAP_DELAY + i])),
                                      DELAY_MIN, DELAY_MAX, DELAY_STEP);
            delaySpinnerOf[i] =
              ComponentFactory.setName (
                ComponentFactory.createNumberSpinner (delayModelOf[i], 4, (ChangeListener) this),
                "Delay " + i);
            intervalModelOf[i] =
              new SpinnerNumberModel (Math.max (INTERVAL_MIN, Math.min (INTERVAL_MAX, map[MAP_INTERVAL + i])),
                                      INTERVAL_MIN, INTERVAL_MAX, INTERVAL_STEP);
            intervalSpinnerOf[i] =
              ComponentFactory.setName (
                ComponentFactory.createNumberSpinner (intervalModelOf[i], 4, (ChangeListener) this),
                "Interval " + i);
          }
        }
        updateText ();

        //    0    1       2        3        4      5       6
        //       Button  XInput  Keyboard  Burst  Delay  Interval
        //    ---------------------------------------------------
        //    #    *       *        *        *      *       *
        ArrayList<Object> cellList = new ArrayList<Object> ();
        //
        cellList.add (null);
        cellList.add (Multilingual.mlnText (ComponentFactory.createLabel ("Button"), "ja", "ボタン"));
        cellList.add (ComponentFactory.createLabel ("XInput"));
        cellList.add (Multilingual.mlnText (ComponentFactory.createLabel ("Keyboard"), "ja", "キーボード"));
        cellList.add (Multilingual.mlnText (ComponentFactory.createLabel ("Burst"), "ja", "連射"));
        cellList.add (Multilingual.mlnText (ComponentFactory.createLabel ("Delay (ms)"), "ja", "開始 (ms)"));
        cellList.add (Multilingual.mlnText (ComponentFactory.createLabel ("Interval (ms)"), "ja", "間隔 (ms)"));
        //
        cellList.add (ComponentFactory.createHorizontalSeparator ());
        //
        for (int i = 0; i < BUTTONS; i++) {
          cellList.add (String.valueOf (1 + i));  //#
          cellList.add (BIT_TO_TEXT[i]);  //Button
          cellList.add (xinputTextFieldOf[i]);  //XInput
          cellList.add (keyTextFieldOf[i]);  //Keyboard
          cellList.add (BIT_TO_REPEATABLE[i] ? repeatCheckBoxOf[i] : null);  //Burst
          cellList.add (BIT_TO_REPEATABLE[i] ? delaySpinnerOf[i] : null);  //Delay
          cellList.add (BIT_TO_REPEATABLE[i] ? intervalSpinnerOf[i] : null);  //Interval
        }

        configurationPanel =
          ComponentFactory.createVerticalBox (
            Box.createVerticalStrut (5),
            ComponentFactory.createHorizontalBox (
              Box.createHorizontalGlue (),
              Multilingual.mlnText (ComponentFactory.createLabel (getNameEn ()), "ja", getNameJa ()),
              Box.createHorizontalGlue ()),
            Box.createVerticalStrut (5),
            ComponentFactory.createHorizontalBox (
              ComponentFactory.createGridPanel (
                7,  //colCount
                2 + BUTTONS,  //rowCount
                "paddingLeft=3,paddingRight=3,center",   //gridStyles
                "",  //colStyles
                "italic;colSpan=7,widen",  //rowStyles
                "",  //cellStyles
                cellList.toArray (new Object[0]))),
            Box.createVerticalStrut (5),
            ComponentFactory.createHorizontalBox (
              Box.createHorizontalGlue (),
              Multilingual.mlnText (ComponentFactory.createButton ("Reset to default values", (ActionListener) this), "ja", "初期値に戻す"),
              Box.createHorizontalGlue ()),
            Box.createVerticalStrut (5));

        return configurationPanel;
      }

      //input (ke, pressed)
      //  キー入力イベントを処理する
      //  ke  キーイベント
      //  pressed  false=離された,true=押された
      @Override public boolean input (KeyEvent ke, boolean pressed) {
        int keyCode = ke.getKeyCode ();
        //キーで押されているボタンを更新する
        for (int i = 0; i < BUTTONS; i++) {
          if (keyCode == (map[MAP_CODE + i] & 65535)) {
            if (pressed) {
              keyButtons |= 1 << i;
            } else {
              keyButtons &= ~(1 << i);
            }
            return true;
          }
        }
        return false;
      }

      //setPin8 (pin8)
      //  ピン8を変更する
      //  pin8  ピン8
      @Override public void setPin8 (int pin8) {
        page += (page ^ pin8) & 1;
        if (page == 7) {
          page = 1;
        }
        long t = XEiJ.mpuClockTime;
        if (lastPageTime + PAGE_SPAN <= t) {
          page &= 1;
        }
        lastPageTime = t;
      }

      //d = readByte ()
      //  ポートから読み出す
      //  d  値。0～255
      @Override public int readByte () {
        //ボタンの状態を確認する
        int currentButtons = keyButtons;  //現在押されているボタン
        int lastIndex = -1;
        int lastMasks = 0;
        for (int i = 0; i < BUTTONS; i++) {
          int xCode = map[MAP_CODE + i] >>> 16;
          if (xCode != 0) {  //割り当てられている
            int xIndex = (xCode >> 5) & 3;
            int xBit = xCode & 31;
            if (lastIndex != xIndex) {
              lastIndex = xIndex;
              lastMasks = PPI.ppiXInput == null ? 0 : PPI.ppiXInput.getButtonMasks (lastIndex);
            }
            if ((lastMasks & (1 << xBit)) != 0) {  //押されている
              currentButtons |= 1 << i;
            }
          }
        }
        int pressedButtons = ~lastButtons & currentButtons;  //今回押されたボタン
        lastButtons = currentButtons;
        int outputButtons = 0;  //出力するボタン
        for (int i = 0; i < BUTTONS; i++) {
          if ((pressedButtons & (1 << i)) != 0 &&  //今回押された
              map[MAP_REPEAT + i] != 0) {  //連射有効
            startTimeOf[i] = XEiJ.mpuClockTime + map[MAP_DELAY + i] * (XEiJ.TMR_FREQ / 1000);  //連射開始時刻
          }
          if ((currentButtons & (1 << i)) != 0 &&  //現在押されている
              (map[MAP_REPEAT + i] == 0 ||  //連射が無効または
               XEiJ.mpuClockTime < startTimeOf[i] ||  //連射開始時刻になっていないまたは
               ((int) ((XEiJ.mpuClockTime - startTimeOf[i]) /  //連射開始時刻を過ぎた時間を
                       ((map[MAP_INTERVAL + i] >> 1) * (XEiJ.TMR_FREQ / 1000)))  //連射間隔の半分で割った商が
                & 1) != 0)) {  //奇数
            outputButtons |= 1 << i;
          }
        }
        //データを作る
        return (page == 0 || page == 2 ?
                0b11110011 &
                ((outputButtons & (UP_MASK | DOWN_MASK)) == UP_MASK ? ~0b00000001 : -1) &  //↑が押されていて↓が押されていない
                ((outputButtons & (DOWN_MASK | UP_MASK)) == DOWN_MASK ? ~0b00000010 : -1) &  //↓が押されていて↑が押されていない
                ((outputButtons & A_MASK) != 0 ? ~0b00100000 : -1) &
                ((outputButtons & START_MASK) != 0 ? ~0b01000000 : -1)
                :
                page == 1 || page == 3 ?
                0b11111111 &
                ((outputButtons & (UP_MASK | DOWN_MASK)) == UP_MASK ? ~0b00000001 : -1) &  //↑が押されていて↓が押されていない
                ((outputButtons & (DOWN_MASK | UP_MASK)) == DOWN_MASK ? ~0b00000010 : -1) &  //↓が押されていて↑が押されていない
                ((outputButtons & (LEFT_MASK | RIGHT_MASK)) == LEFT_MASK ? ~0b00000100 : -1) &  //←が押されていて→が押されていない
                ((outputButtons & (RIGHT_MASK | LEFT_MASK)) == RIGHT_MASK ? ~0b00001000 : -1) &  //→が押されていて←が押されていない
                ((outputButtons & B_MASK) != 0 ? ~0b00100000 : -1) &
                ((outputButtons & C_MASK) != 0 ? ~0b01000000 : -1)
                :
                page == 4 ?
                0b11110000 &
                ((outputButtons & A_MASK) != 0 ? ~0b00100000 : -1) &
                ((outputButtons & START_MASK) != 0 ? ~0b01000000 : -1)
                :
                page == 5 ?
                0b11111111 &
                ((outputButtons & Z_MASK) != 0 ? ~0b00000001 : -1) &
                ((outputButtons & Y_MASK) != 0 ? ~0b00000010 : -1) &
                ((outputButtons & X_MASK) != 0 ? ~0b00000100 : -1) &
                ((outputButtons & MODE_MASK) != 0 ? ~0b00001000 : -1) &
                ((outputButtons & B_MASK) != 0 ? ~0b00100000 : -1) &  //互換パッドだけ？
                ((outputButtons & C_MASK) != 0 ? ~0b01000000 : -1)  //　〃
                :
                //page == 6 ?
                0b11111111 &
                ((outputButtons & A_MASK) != 0 ? ~0b00100000 : -1) &
                ((outputButtons & START_MASK) != 0 ? ~0b01000000 : -1)
                );
      }  //readByte

    }  //class MegaDrive6ButtonPad

STUDIO KAMADA
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